History YMMV / KillerInstinct

14th Jan '17 8:00:27 AM Gosicrystal
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** Quite a few people were upset that Shadow Jago, easily one of the most popular new characters, was only available for sale from December 14th, 2015 to January 15th, 2016. This was only compounded by Iron Galaxy being tight lipped on if he'd be coming back to the marketplace or if he was LostForever for everyone who didn't get him. It was alleviated when he was permanently put up for sale upon Season 3's release.

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** Quite a few people were upset that Shadow Jago, easily one of the most popular new characters, was only available for sale from December 14th, 2015 to January 15th, 2016. This was only compounded by Iron Galaxy being tight lipped on if he'd be coming back to the marketplace or if he was LostForever lost forever for everyone who didn't get him. It was alleviated when he was permanently put up for sale upon Season 3's release.
28th Dec '16 1:31:33 PM UltraLad
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* {{Narm}}: Kim Wu's announce trailer got this reaction because of some not-so-stellar voice acting and clunky dialogue.

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* {{Narm}}: {{Narm}}:
**
Kim Wu's announce trailer got this reaction because of some not-so-stellar voice acting and clunky dialogue. dialogue.
** The mimic skins have lime green skin. During gameplay, with distortion and smoke effects, they look menacing enough. However, their stills, like during pre-fight scenes in the Shadow Lords mode, look goofier than they should be.
1st Dec '16 3:57:44 AM Meyers07TheTroper
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** Other than certain aspects that're common to other PC games on the Windows Store (like the inability to disable V-Sync, to note one of the more minor ones), the PC version of ''Killer Instinct 2013'' is surprisingly well-optimized, to the point where at least one review noted that it could pass the performance benchmark on a ''tablet''. While it only accepts X-input devices natively, there are workarounds (like various X-Input emulators, and binding the buttons to keys using joy to key).

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** Other than certain aspects that're common to other PC games on the Windows 10 Store (like the inability lack of more advanced graphical options to ability to disable V-Sync, to note one of the more minor ones), the PC version of ''Killer Instinct 2013'' is surprisingly well-optimized, to the point where at least one review noted that it could pass the performance benchmark on a ''tablet''. ''tablet'', making it effectively a mobile game. While it only accepts X-input Xinput (XBOX 360 layout controllers, third party that known to support this includes Logitech though) devices natively, there are workarounds (like various X-Input emulators, and binding the buttons to keys using joy to key).
27th Nov '16 8:50:23 PM ImperialMajestyXO
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* MexicansLoveSpeedyGonzales: Thunder is fairly popular among Native Americans in spite of his stereotypical nature and is more fondly regarded than T. Hawk or Nightwolf, who tend to get EthnicScrappy reactions.
** Thankfully, his rebooted appearance is much more politically correct, rather than the "red-skinned Indian" stereotype from before. Apparently some of the Double Helix devs even approached some of the people of the Nez Perce tribe to help them make it as accurate as possible, so it has the approval of at least one actual Native tribe.
** Additionally, the Double Helix devs refused to make Thunder's retro outfit fully resemble his original appearance. They gave him a jacket and got rid of his war paint and mohawk headdress, so he looks more like a regular tough Native dude than just a walking stereotype.



* MexicansLoveSpeedyGonzales: Thunder is fairly popular among Native Americans in spite of his stereotypical nature and is more fondly regarded than T. Hawk or Nightwolf, who tend to get EthnicScrappy reactions.
** Thankfully, his rebooted appearance is much more politically correct, rather than the "red-skinned Indian" stereotype from before. Apparently some of the Double Helix devs even approached some of the people of the Nez Perce tribe to help them make it as accurate as possible, so it has the approval of at least one actual Native tribe.
** Additionally, the Double Helix devs refused to make Thunder's retro outfit fully resemble his original appearance. They gave him a jacket and got rid of his war paint and mohawk headdress, so he looks more like a regular tough Native dude than just a walking stereotype.
25th Nov '16 5:51:50 AM Wooboo
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* SpiritualAdaptation: With the large number of supernatural non-human characters in its roster, ''[=KI2013=]'' is sometimes jokingly considered an unofficial reboot/sequel of ''VideoGame/{{Darkstalkers}}''.



* SuspiciouslySimilarSong: Tusk's theme music sounds an awful lot like the Conan theme.

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* SuspiciouslySimilarSong: Tusk's theme music in ''[=KI2=]'' sounds an awful lot like the Conan theme.
18th Nov '16 8:32:46 PM TravisTouchdown
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* DemonicSpiders: Enemies with the Armoured Trait in ''Shadow Lords'', which gives them the ability to become ImmuneToFlinching. The cooldown feels very short, especially on higher difficulties, and often turns would-be punishes into VERY painful opportunities for the enemy to tear into you.



** Fulgore was saved as the last returning character for Season 1, and for good reason. His {{Film/Predator}}-like design made him a fan favourite back in the day, and his unorthodox gameplay style and even more imposing design the 2013 game ensured he stayed that way.

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** Fulgore was saved as the last returning character for Season 1, and for good reason. His {{Film/Predator}}-like design made him a fan favourite back in the day, and his unorthodox gameplay style and even more imposing design in the 2013 game ensured he stayed that way.



** The Odorous Wolf Heart in ''Shadow Lords'' was this for the first two months that the mode was out. Using the item granted players unlimited Shadow Meter and made every attack unblockable for 15 seconds. While merely ridiculously potent in the hands of most characters, it was downright LUDICROUS in the hands of Fulgore, Omen, and Spinal, giving them, respectively, a spammable, unblockable, ridiculously powerful, screen clearing [{WaveMotionGun Devastation Beam]], a spammable, if somewhat impractical, opportunity for [[OneHitKill a command grab that allowed players to possibly wipe out an entire lifebar in a followup combo]], and the ability to fire a [[RuleOfThree spammable]], unblockable, large projectile that could juggle infinitely while making it effectively impossible for the victim to gain Instinct Meter for the remainder of the match, which was especially notable in that it could shut down one of the main gimmicks of the FinalBoss of that mode. Which is to say nothing of players using it at the end of the match for [[NoKillLikeOverkill fifteen seconds of unending Shadow Moves to extend Ultra Combos to the point of utter insanity, which became a major problem for the online versus variation of ''Shadow Lords''.]] It was finally heavily nerfed two months after the mode launched, providing rapidly regenerating Shadow Meter instead of effectively unlimited Meter.

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** The Odorous Wolf Heart in ''Shadow Lords'' was this for the first two months that the mode was out. Using the item granted players unlimited Shadow Meter and made every attack unblockable for 15 seconds. While merely ridiculously potent in the hands of most characters, it was downright LUDICROUS in the hands of Fulgore, Omen, and Spinal, giving them, respectively, a spammable, unblockable, ridiculously powerful, screen clearing [{WaveMotionGun [[WaveMotionGun Devastation Beam]], a spammable, if somewhat impractical, opportunity for [[OneHitKill a command grab that allowed players to possibly wipe out an entire lifebar in a followup combo]], and the ability to fire a [[RuleOfThree spammable]], unblockable, large projectile that could juggle infinitely while making it effectively impossible for the victim to gain Instinct Meter for the remainder of the match, which was especially notable in that it could shut down one of the main gimmicks of the FinalBoss of that mode. Which is to say nothing of players using it at the end of the match for [[NoKillLikeOverkill fifteen seconds of unending Shadow Moves to extend Ultra Combos to the point of utter insanity, which became a major problem for the online versus variation of ''Shadow Lords''.portion.]] It was finally heavily nerfed two months after the mode launched, providing rapidly regenerating Shadow Meter instead of effectively unlimited Meter.



** Despite being a big fan favorite and fun to watch, Aganos is generally considered to be the worst character in the game due to its odd, hard-to-master playstyle and lackluster match-ups against a majority of the cast.

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** Despite being a big fan favorite and fun to watch, Aganos is generally considered to be one of the worst character characters in the game due to its odd, hard-to-master playstyle and lackluster match-ups against a majority of the cast.cast.
** Rash became a high-tier scrappy over the course of Season 3, with his mobility and offensive options making him very difficult to pin down.



* VisualEffectsOfAwesome: The 2013 game really loves particle effects. Hitting someone with Jago's Endokuken causes it to shatter into a bunch of energy particles. Cinder not only has fire constantly swirling around, but he also is a light source, which is why a Cinder MirrorMatch is used for the Windows 10 Edition's Hardware test. Also General RAAM's Instinct Mode literally covers the screen with moving objects while still maintaining the 60fps gameplay, it's quite a sight.

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* VisualEffectsOfAwesome: The 2013 game really loves particle effects. Hitting someone with Jago's Endokuken or Orchid's Firecat causes it them to shatter into a bunch of energy particles.particles. Most of Glacius' special moves leave the map covered in lovingly detailed ice shards. Cinder not only has fire constantly swirling around, but he also is a light source, which is why a Cinder MirrorMatch is used for the Windows 10 Edition's Hardware test. Also General RAAM's Instinct Mode literally covers the screen with moving objects while still maintaining the 60fps gameplay, it's quite a sight.
18th Nov '16 8:20:06 PM TravisTouchdown
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** Fulgore was saved as the last returning character for Season 1, and for good reason. His {{Film/Predator}}-like design made him a fan favourite back in the day, and his unorthodox gameplay style and even more imposing design the 2013 game ensured he stayed that way.



* GameBreaker:
** The Odorous Wolf Heart in ''Shadow Lords'' was this for the first two months that the mode was out. Using the item granted players unlimited Shadow Meter and made every attack unblockable for 15 seconds. While merely ridiculously potent in the hands of most characters, it was downright LUDICROUS in the hands of Fulgore, Omen, and Spinal, giving them, respectively, a spammable, unblockable, ridiculously powerful, screen clearing [{WaveMotionGun Devastation Beam]], a spammable, if somewhat impractical, opportunity for [[OneHitKill a command grab that allowed players to possibly wipe out an entire lifebar in a followup combo]], and the ability to fire a [[RuleOfThree spammable]], unblockable, large projectile that could juggle infinitely while making it effectively impossible for the victim to gain Instinct Meter for the remainder of the match, which was especially notable in that it could shut down one of the main gimmicks of the FinalBoss of that mode. Which is to say nothing of players using it at the end of the match for [[NoKillLikeOverkill fifteen seconds of unending Shadow Moves to extend Ultra Combos to the point of utter insanity, which became a major problem for the online versus variation of ''Shadow Lords''.]] It was finally heavily nerfed two months after the mode launched, providing rapidly regenerating Shadow Meter instead of effectively unlimited Meter.
** From the same mode, the Snake Guardian. Ending a combo with it equipped provides a damage over time effect that can be cashed out with another successful combo ender for heavy damage. However, the power of this effect is independent on the length or power of the rest of the combo, and, especially with higher rarities, builds EXTREMELY fast and takes several seconds (as many as ten, with a Killer Rarity Guardian) to begin to decay, meaning even a short combo against highly defensive opponents can cut through them like hot butter.



** The giant bell falling in either version of Tiger's Lair comes with an immensely satisfying peal when it hits the ground. It's entirely possible for it to be triggered during an Ultra Combo, and if timed properly can add a very nice bit of flair to the end of the match or during the characters' win animation.

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*** Likewise, Gargos' Sadistic Drop command grab makes a VERY satisfying thud when his victim hits the ground. Even better is the Shadow variation, or better still, the Ultra Ender variation if he's still on his first lifebar.
** The giant bell falling in either version of Tiger's Lair comes with an immensely satisfying peal when it hits the ground. It's entirely possible for it to be triggered during an Ultra Combo, and if If timed properly properly, it can add a very nice bit of flair to the end of the match or during the characters' win animation.
13th Oct '16 9:50:32 AM jackgrimm99
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Added DiffLines:

** The score theme frome the SNES version is very creepy. Don't believe me? [[https://www.youtube.com/watch?v=IPa1oAsf0C4 Check this out]]!
30th Sep '16 6:24:29 PM MrRuano
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** Shadow Lords' Omens and Gargos have elements of both, with both a max-difficulty AI as well as superpowered mechanics of Shadow Lords (Each Omen has a ridiculous power boost, while Gargos not only is the strongest boss in the game, but he has any powers you didn't seal away by beating an Omen with that power). Simply put, even considering fighting Gargos with all his powers is considered suicidal and even without his powers, he's a chore to fight. It got so bad that Iron Galaxy had to release a patch to tone the difficulty ''down''.



* VisualEffectsOfAwesome: The 2013 game really loves particle effects. Hitting someone with Jago's Endokuken causes it to shatter into a bunch of energy particles. Also General RAAM's Instinct Mode literally covers the screen with moving objects while still maintaining the 60fps gameplay, it's quite a sight.

to:

* VisualEffectsOfAwesome: The 2013 game really loves particle effects. Hitting someone with Jago's Endokuken causes it to shatter into a bunch of energy particles. Cinder not only has fire constantly swirling around, but he also is a light source, which is why a Cinder MirrorMatch is used for the Windows 10 Edition's Hardware test. Also General RAAM's Instinct Mode literally covers the screen with moving objects while still maintaining the 60fps gameplay, it's quite a sight.
29th Sep '16 11:41:41 AM Camarokid2011
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* TheyCopiedItSoItSucks: One of the criticisms towards the game was that it was a ''Franchise/MortalKombat'' clone. Some even mistake for an MK game due its similar premise and aesthetics.

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* TheyCopiedItSoItSucks: One of the criticisms towards the game was that it was a ''Franchise/MortalKombat'' clone. Some even mistake it for an MK game due its similar premise and aesthetics.
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