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* MexicansLoveSpeedyGonzales: Thunder is fairly popular among Native Americans in spite of his stereotypical nature and is more fondly regarded than T. Hawk or Nightwolf, who tend to get EthnicScrappy reactions. His 2013 incarnation is even more well-regarded, thanks to his Native American heritage being more focused upon (complete with him speaking the Nez Percé language instead of English).

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* MexicansLoveSpeedyGonzales: Thunder is fairly popular among Native Americans in spite of his stereotypical nature and is more fondly regarded than [[AmbiguouslyBrown T. Hawk Hawk]] or Nightwolf, [[CaptainEthnic Nightwolf]], who tend to get EthnicScrappy reactions. His 2013 incarnation is even more well-regarded, thanks to his Native American heritage being more focused upon (complete with him speaking the Nez Percé language instead of English).
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** [[EverythingsBetterWithDinosaurs Riptor]] was very popular in the first game due to being quite unique at the time. After all, what other fighting game lets you play as a dinosaur?[[note]][[RhetoricalQuestionBlunder Well]], there's ''Franchise/{{Tekken}}'s 2, 3,'' and both ''Tag Tournaments'', ''VideoGame/PrimalRage'', ''VideoGame/WarpathJurassicPark'', to name a few...[[/note]]

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** [[EverythingsBetterWithDinosaurs Riptor]] Riptor was very popular in the first game due to being quite unique at the time. After all, what other fighting game lets you play as a dinosaur?[[note]][[RhetoricalQuestionBlunder Well]], there's ''Franchise/{{Tekken}}'s 2, 3,'' and both ''Tag Tournaments'', ''VideoGame/PrimalRage'', ''VideoGame/WarpathJurassicPark'', to name a few...[[/note]]
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley:
** While the original game seems to hold up well enough, the character models for ''Killer Instinct 2'' are very... off, especially by today's standards. Everybody (especially the women) looks like big-eyed mannequins with FrozenFace syndrome.
** In the SNES port of ''[=KI1=],'' all of the announcer's callouts play at slightly higher than normal speed (presumably saving some precious space on the cartridge by making the sound files smaller) and the combo callouts are done with MadLibsDialogue. The difference was hard to notice back in the days before MAME and ''[=KI2013=]'' made it easy for a player to compare the two, but if you go into the SNES port with a fresh memory of what the arcade version's announcer sounded like, it sounds really off, ''way'' more so than the rest of the SNES version's sounds, which are just lower in fidelity. Also, the character portaits are stills of their Supreme Victory cutscenes, which makes some characters look pretty unnerving (such as [[http://fightersgeneration.com/characters3/riptor-s.gif Riptor]]).

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