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** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels and the hardest level in the game. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon and no helmets. Not even the Cyclone retrieved in the previous level isn't that much of a help either. Many players choose to take the much safer path.

to:

** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels and the hardest level in the game. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon and no helmets. Not even the Cyclone retrieved in the previous level isn't that much of a help either. Many players choose to take the much safer path. path, despite the tempting extra lives in the previous level.



** [[ThatOnePuzzle The Forbidden Tomb]] is a puzzle level where the player has to destroy the blocks on the right side of the level to reach the flag below them. The reliance on power-ups to smash the blocks may be a contributing factor, but the main obstacle is time: there are no clock bonuses for this lengthy puzzle.
*** This is averted once you know the EasyLevelTrick (a hidden Red Stealth Helmet), which can be finished in under 40 seconds.

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** [[ThatOnePuzzle The Forbidden Tomb]] is this if you don't know the EasyLevelTrick (a hidden Red Stealth Helmet), which can be finished in under 40 seconds. Otherwise, this is a puzzle level where the player has to destroy the blocks on the right side of the level to reach the flag below them. The reliance on power-ups to smash the blocks may be a contributing factor, but the main obstacle is time: there are no clock bonuses for this lengthy puzzle.
*** This
puzzle. There is averted once a reason why this is the only level that will automatically give you know the EasyLevelTrick (a hidden Red Stealth Helmet), which can be finished in under 40 a time bonus as 0 seconds.
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** Dead-end Elsewheres are the level equivalent to GoddamnBats, but Elsewhere 28 is by far the worst of the bunch. You need to uncover vertical staircases using the Cyclops mask, yet avoid the lava column in the center of the stage (with two more on the sides higher up in the level). This requires critical precision on the use of EyeClops's hidden-reveal waves and jump timings. Otherwise, you fall back to the beginning.

to:

** Dead-end Elsewheres are the level equivalent to GoddamnBats, but Elsewhere 28 is by far the worst of the bunch. You need to uncover vertical staircases using the Cyclops mask, yet avoid the lava column in the center of the stage (with two more on the sides higher up in the level). This requires critical precision on the use of EyeClops's hidden-reveal waves and jump timings. Otherwise, you fall back to the beginning. The only reason why some will try this level is to get the Cyclone helmet so that [[GoddamnBats Alien Isle]] isn't as annoying to complete.
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** [[ContinuingIsPainful Ice God's Vengeance]] is infamous for this if you did not carry a helmet before this level. On the first half of this level, you have to go through difficult platform hell while worrying about enemies shooting projectiles and traps.
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** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels and the hardest level in the game. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon and no helmets.

to:

** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels and the hardest level in the game. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon and no helmets. Not even the Cyclone retrieved in the previous level isn't that much of a help either. Many players choose to take the much safer path.
Is there an issue? Send a MessageReason:
None


** Dead-end Elsewheres are the level equivalent to GoddamnBats, but Elsewhere 28 is by far the worst of the bunch. You need to uncover vertical staircases using the Cyclops mask, yet avoid the lava column in the center of the stage (with two more on the sides higher up in the level).

to:

** Dead-end Elsewheres are the level equivalent to GoddamnBats, but Elsewhere 28 is by far the worst of the bunch. You need to uncover vertical staircases using the Cyclops mask, yet avoid the lava column in the center of the stage (with two more on the sides higher up in the level). This requires critical precision on the use of EyeClops's hidden-reveal waves and jump timings. Otherwise, you fall back to the beginning.

Added: 126

Changed: 49

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** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.

to:

** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels.levels and the hardest level in the game. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.Chameleon and no helmets.


Added DiffLines:

*** This is averted once you know the EasyLevelTrick (a hidden Red Stealth Helmet), which can be finished in under 40 seconds.
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Added DiffLines:

** Hills of the Warrior 1. This [[AdvancingWallOfDoom Murder Wall]] level could count as FakeDifficulty as well. If you chose the bottom path below, you instantly lose due to steel blocks. The level hints it, but not explicitly.
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** Forced Entry, which contains the imfamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."

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** Forced Entry, which contains the imfamous infamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."

Changed: 540

Removed: 287

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* UnwinnableByMistake:
** The Final Marathon. There are reports that state the level will randomly freeze or glitch. It can be presumed either defective cartridge or that this level contains too many items and enemies more than how much RAM the system can handle. No reports of this happens on the re-releases.

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* UnwinnableByMistake:
**
UnwinnableByMistake: The Final Marathon. There are reports that state [[GameBreakingBug the level will randomly freeze or glitch.glitch]]. It can be presumed either defective cartridge or that this level contains too many items and enemies more than how much RAM the system can handle. No reports of this happens on the re-releases.re-releases, thankfully. What makes this even worse is that The Final Marathon is the second-to-last level in the game, so combined with NintendoHard levels, this happening is bound to give a player a reason to throw their controllers or consoles.
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** The Final Marathon. The game will glitch and freeze randomly and it happens at the spot before collecting the Skycutter or Cyclone powerup. This may happen on certain cartridges and no reports of this happens on the re-releases.

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** The Final Marathon. The game There are reports that state the level will glitch and freeze randomly freeze or glitch. It can be presumed either defective cartridge or that this level contains too many items and it happens at enemies more than how much RAM the spot before collecting the Skycutter or Cyclone powerup. This may happen on certain cartridges and no system can handle. No reports of this happens on the re-releases.
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None


** Forced Entry, which contains the imfamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."

to:

** Forced Entry, which contains the imfamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD.""
* UnwinnableByMistake:
** The Final Marathon. The game will glitch and freeze randomly and it happens at the spot before collecting the Skycutter or Cyclone powerup. This may happen on certain cartridges and no reports of this happens on the re-releases.
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None


* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to offset its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).

to:

* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to offset its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).ThatOneLevel).
* UnwinnableByInsanity:
** Backtracking on levels and losing your helmet required to pass that level. This is quite common for those who have enough time to collect any missing items, but can cost you a helmet.
** Forced Entry, which contains the imfamous [[AdvancingWallOfDoom Murder Wall]]. If you managed to still have the Berserker helmet from the previous level and ram the metal blocks in hopes of another warp teleporter, you'll reach a dead end with a sign that says "TOO BAD."
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ZCE


* CultClassic

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* %%* CultClassic
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* AwesomeMusic: Pretty much the whole soundtrack. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: Pretty much the whole soundtrack. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].
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* GameBreaker [[DownplayedTrope Downplayed]], as the best powerups in the game - namely the Cyclone and Skycutter - are also the rarest. While one can bypass entire levels with either of these two powerups, they would have to do so avoiding hazards in order to make the most out of them.

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* GameBreaker GameBreaker: [[DownplayedTrope Downplayed]], as the best powerups in the game - namely the Cyclone and Skycutter - are also the rarest. While one can bypass entire levels with either of these two powerups, they would have to do so avoiding hazards in order to make the most out of them.
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* GameBreaker [[DownplayedTrope Downplayed]], as the best powerups in the game - namely the Cyclone and Skycutter - are also the rarest. While one can bypass entire levels with either of these two powerups, they would have to do so avoiding hazards in order to make the most out of them.



* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to offset its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).

to:

* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to offset its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).
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Mark Miller composed Kid Chameleon, and John Baker did Toejam & Earl; they have nothing to do with each other.


* AwesomeMusic: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].

to:

* AwesomeMusic: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl.soundtrack. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].
Is there an issue? Send a MessageReason:
None


* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to [[MightyGlacier offset]] its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).

to:

* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to [[MightyGlacier offset]] offset its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with Forced Entry being a prime example (see ThatOneLevel).
Is there an issue? Send a MessageReason:
None


* ThatOneLevel: With over 100 levels and a [[NintendoHard famous difficulty]], a few of these are to be expected.

to:

* ThatOneLevel: With over 100 levels and a [[NintendoHard famous legendary difficulty]], a few of these are to be expected.
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* ThatOneLevel:

to:

* ThatOneLevel: With over 100 levels and a [[NintendoHard famous difficulty]], a few of these are to be expected.
Is there an issue? Send a MessageReason:
None


** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and tall platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.

to:

** Bloody Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and tall horizontally-moving platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
Is there an issue? Send a MessageReason:
None


** While not as difficult as the above, Forced Entry is an exercise in ClassicVideoGameScrewYous. The [[AdvancingWallOfDoom Murder Wall]] is as fast as it is in Bloody Swamp, yet [[ForcedCharacterSelection you are only given the Juggernaut to start]], which can neither climb up the hill nor fit in the gap that contains one of the level's exits. There's also two different paths one can take at the end: if you go in the lower path but don't go through the gap, you will hit a dead end with a sign that says, "TOO BAD."

to:

** While not as difficult as the above, Forced Entry is an exercise in ClassicVideoGameScrewYous. The [[AdvancingWallOfDoom Murder Wall]] is as fast as it is in Bloody Swamp, yet [[ForcedCharacterSelection [[CharacterSelectForcing you are only given the Juggernaut to start]], which can neither climb up the hill nor fit in the gap that contains one of the level's exits. There's also two different paths one can take at the end: if you go in the lower path but don't go through the gap, you will hit a dead end with a sign that says, "TOO BAD."

Added: 1892

Changed: 1578

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* ThatOneLevel: Bloody Swamp. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to [[MightyGlacier offset]] its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with "Forced Entry" being a prime example.[[note]]There's a hill that will slow the player down enough to be caught by the [[AdvancingWallOfDoom Murder Wall]], and a gap that the Juggernaut can't enter but contains one of the level's exits.[[/note]]

to:

* ThatOneLevel: ThatOneLevel:
**
Bloody Swamp.Swamp, the absolute worst of the [[AdvancingWallOfDoom Murder Wall]] levels. The death course is intricately designed to slow down the player as much as possible, containing ghost block barriers, rubber block corridors, shooting block puzzles, and tall platforms. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
** While not as difficult as the above, Forced Entry is an exercise in ClassicVideoGameScrewYous. The [[AdvancingWallOfDoom Murder Wall]] is as fast as it is in Bloody Swamp, yet [[ForcedCharacterSelection you are only given the Juggernaut to start]], which can neither climb up the hill nor fit in the gap that contains one of the level's exits. There's also two different paths one can take at the end: if you go in the lower path but don't go through the gap, you will hit a dead end with a sign that says, "TOO BAD."
** [[ThatOnePuzzle The Forbidden Tomb]] is a puzzle level where the player has to destroy the blocks on the right side of the level to reach the flag below them. The reliance on power-ups to smash the blocks may be a contributing factor, but the main obstacle is time: there are no clock bonuses for this lengthy puzzle.
** Dead-end Elsewheres are the level equivalent to GoddamnBats, but Elsewhere 28 is by far the worst of the bunch. You need to uncover vertical staircases using the Cyclops mask, yet avoid the lava column in the center of the stage (with two more on the sides higher up in the level).
* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to [[MightyGlacier offset]] its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with "Forced Entry" Forced Entry being a prime example.[[note]]There's a hill that will slow the player down enough to be caught by the [[AdvancingWallOfDoom Murder Wall]], and a gap that the Juggernaut can't enter but contains one of the level's exits.[[/note]]example (see ThatOneLevel).

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* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].

to:

* CrowningMusicOfAwesome: AwesomeMusic: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].


Added DiffLines:

* TierInducedScrappy: You wouldn't think Juggernaut, a tank that shoots skulls, would be a bad powerup, but RuleOfCool doesn't override how [[CripplingOverspecialization overly specialized]] it is. Its odd shape allows it to jump into horizontal crawlspaces and prevents it from entering narrow gaps; while the former can help in certain moments, the latter is an obstacle that is encountered time and time again with this mask. Despite being a tank, its no more durable than any of the other masks, failing to [[MightyGlacier offset]] its poor speed and hill-climbing ability. [[ClassicVideoGameScrewYous Not coincidentally]], the Juggernaut mask is often found in the very levels it would be inappropriate, with "Forced Entry" being a prime example.[[note]]There's a hill that will slow the player down enough to be caught by the [[AdvancingWallOfDoom Murder Wall]], and a gap that the Juggernaut can't enter but contains one of the level's exits.[[/note]]
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].

to:

* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[https://www.youtube.com/watch?v=uGIkOY6vJL4 the city area]], the [[https://www.youtube.com/watch?v=QYvuYL5zuao pyramid area]], the [[https://www.youtube.com/watch?v=PuRQeCKr3DI fantasy area]], [[https://www.youtube.com/watch?v=IYxrPEChoXo the cave area]], and the [[https://www.youtube.com/watch?v=PpI89Uh7vzE main theme]].
Is there an issue? Send a MessageReason:
None


* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[http://www.youtube.com/watch?v=__Gkbu1x78k the city area]], the [[http://www.youtube.com/watch?v=FvSO2UqTsRs pyramid area]], the [[http://www.youtube.com/watch?v=70VeFZVvJI0 fantasy area]], and the [[http://www.youtube.com/watch?v=qTO3zdJkOjs main theme]].

to:

* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[http://www.[[https://www.youtube.com/watch?v=__Gkbu1x78k com/watch?v=uGIkOY6vJL4 the city area]], the [[http://www.[[https://www.youtube.com/watch?v=FvSO2UqTsRs com/watch?v=QYvuYL5zuao pyramid area]], the [[http://www.[[https://www.youtube.com/watch?v=70VeFZVvJI0 com/watch?v=PuRQeCKr3DI fantasy area]], and the [[http://www.[[https://www.youtube.com/watch?v=qTO3zdJkOjs com/watch?v=PpI89Uh7vzE main theme]].

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removing redundancy


* ScrappyLevel: Bloody Swamp. If you take the wrong teleporter and end up here, just be kind to yourself and turn the console off.
* ThatOneLevel: Again, Bloody Swamp. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.

to:

* ScrappyLevel: Bloody Swamp. If you take the wrong teleporter and end up here, just be kind to yourself and turn the console off.
* ThatOneLevel: Again, Bloody Swamp. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.

Added: 315

Changed: 4

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* ScrappyLevel: the Bloody Swamp. If you take the wrong teleporter and end up here, just be kind to yourself and turn the console off.

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* ScrappyLevel: the Bloody Swamp. If you take the wrong teleporter and end up here, just be kind to yourself and turn the console off.off.
* ThatOneLevel: Again, Bloody Swamp. It's infamously hard amongst those who have played the game, easily capable of eating up every single life and continue a player has accumulated to that point. Not helped at all by the fact that after you've died on it once, you're back to playing it as plain old Kid Chameleon.
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Added DiffLines:

* CultClassic
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* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[http://www.youtube.com/watch?v=__Gkbu1x78k the city area]], the [[http://www.youtube.com/watch?v=FvSO2UqTsRs pyramid area]], the [[http://www.youtube.com/watch?v=70VeFZVvJI0 fantasy area]], and the [[http://www.youtube.com/watch?v=qTO3zdJkOjs main theme]].

to:

* CrowningMusicOfAwesome: Pretty much the whole soundtrack, which was done by the same people who composed ToejamAndEarl. Highlights include [[http://www.youtube.com/watch?v=__Gkbu1x78k the city area]], the [[http://www.youtube.com/watch?v=FvSO2UqTsRs pyramid area]], the [[http://www.youtube.com/watch?v=70VeFZVvJI0 fantasy area]], and the [[http://www.youtube.com/watch?v=qTO3zdJkOjs main theme]].theme]].
* ScrappyLevel: the Bloody Swamp. If you take the wrong teleporter and end up here, just be kind to yourself and turn the console off.

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