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** Yoshikage Kira in the original ''ASB'', before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him.%% Nowadays, though, Kira is significantly more balanced in both the original ''ASB'' and ''R''. %% How?
** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' [[RescuedFromTheScrappyHeap largely remedied this issue]], and Koichi is now considered viable, though not game-breaking.


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** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' [[RescuedFromTheScrappyHeap largely remedied this issue]], and Koichi is now considered viable, though not game-breaking.


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** Yoshikage Kira in the original ''ASB'', before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him. Though, following patches made in the original ''ASB'' to his moveset, most of which were carried over into ''R'', he's now considered a competitively viable character who can stand toe-to-toe with Kosaku.
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** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was released, at which point they revealed a second season pass with a ''[=JoJolion=]'' rep being the final released character.

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** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate World Diego Brando was released, at which point they revealed a second season pass with a ''[=JoJolion=]'' rep being the final released character.
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** Upon the release of Alternate Universe Diego Brando, players quickly found that he has several exploits that make him a GameBreaker. To start with, he has a few highly effective combos out of User Mode. On its own, that would be one thing, but Alternate Diego’s HH Gauge also fills quickly, so having long combos allows him to max his HH Gauge out early. And with a maxed out HH Gauge, his time stop executes much faster than it usually does, meaning that if he uses it immediately after a knockdown, it’s very difficult to prevent. All of this means that unless you just don’t let Alternate Diego start one of his combos at all, you ''will'' end up taking a lot of damage going up against him.

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** Upon the release of Alternate Universe World Diego Brando, players quickly found that he has several exploits that make him a GameBreaker. To start with, he has a few highly effective combos out of User Mode. On its own, that would be one thing, but Alternate Diego’s World Diego's HH Gauge also fills quickly, so having long combos allows him to max his HH Gauge out early. And with a maxed out HH Gauge, his time stop executes much faster than it usually does, meaning that if he uses it immediately after a knockdown, it’s it's very difficult to prevent. All of this means that unless you just don’t don't let Alternate World Diego start one of his combos at all, you ''will'' end up taking a lot of damage going up against him.
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** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was released, at which point they revealed a second season pass with a [=JoJolion=] rep being the final released character.

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** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was released, at which point they revealed a second season pass with a [=JoJolion=] ''[=JoJolion=]'' rep being the final released character.



** F.F., despite being one of the biggest newcomer announcements for ''R'', does rather poorly in play, due to their plankton bullets causing little to no flinching, so even if they're able to combo their opponent, they end up not being able to stack up damage over consecutive hits or cause any substantial knockback. They aren’t entirely without advantages, though, as their attacks are quick and they can be hard to pin down once they get the initiative.

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** F.F., despite being one of the biggest newcomer announcements for ''R'', does rather poorly in play, due to their plankton bullets causing little to no flinching, so even if they're able to combo their opponent, they end up not being able to stack up damage over consecutive hits or cause any substantial knockback. They aren’t aren't entirely without advantages, though, as their attacks are quick and they can be hard to pin down once they get the initiative.
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** F.F., despite being one of the biggest newcomer announcements for ''R'', does rather poorly in play, due to their plankton bullets causing little to no flinching, so even if they're able to combo their opponent, they end up not being able to stack up damage over consecutive hits or cause any substantial knockback.

to:

** F.F., despite being one of the biggest newcomer announcements for ''R'', does rather poorly in play, due to their plankton bullets causing little to no flinching, so even if they're able to combo their opponent, they end up not being able to stack up damage over consecutive hits or cause any substantial knockback. They aren’t entirely without advantages, though, as their attacks are quick and they can be hard to pin down once they get the initiative.
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Battle pass is a different thing than a season pass.


** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was released, at which point they revealed a second battle pass with a Jojolion rep being the final released character.

to:

** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was released, at which point they revealed a second battle season pass with a Jojolion [=JoJolion=] rep being the final released character.
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** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was announced, at which point they revealed a second battle pass with a Jojolion rep being the final released character.

to:

** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was announced, released, at which point they revealed a second battle pass with a Jojolion rep being the final released character.
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None


** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8.

to:

** Josuke is ''still'' the only Part 8 character present in the base roster, despite the fan demand for characters such as Joshu, Jobin, Yasuho, Rai, and Tooru, the latter especially since there is no villain representative for Part 8. At least until Alternate Diego Brando was announced, at which point they revealed a second battle pass with a Jojolion rep being the final released character.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Upon the release of Alternate Universe Diego Brando, players quickly found that he has several exploits that make him a GameBreaker. To start with, he has a few highly effective combos out of User Mode. On its own, that would be one thing, but Alternate Diego’s HH Gauge also fills quickly, so having long combos allows him to max his HH Gauge out early. And with a maxed out HH Gauge, his time stop executes much faster than it usually does, meaning that if he uses it immediately after a knockdown, it’s very difficult to prevent. All of this means that unless you just don’t let Alternate Diego start one of his combos at all, you ''will'' end up taking a lot of damage going up against him.
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* BrokenBase: There is still debate over whether the localization counts as {{Woolseyism}} or {{Macekre}}: aside from the name changes, many characters' quotes were given subtitles that did not accurately convey what the characters were actually saying, one of the biggest examples being Jolyne's "Balls deep!" quotes (vs. the original's "1000 pitches"). Proponents of the former think this to be amusing, while proponents of the latter feel it to be an unnecessary change that detracts from the experience.

to:

* BrokenBase: There is still debate over whether the localization counts as {{Woolseyism}} or {{Macekre}}: aside from the name changes, many characters' quotes were given subtitles that did not accurately convey what the characters were actually saying, one of the biggest examples being Jolyne's "Balls deep!" quotes (vs. the original's "1000 pitches"). Proponents of the former think this to be amusing, while proponents of the latter feel it to be an unnecessary change that detracts from the experience. Thankfully, ''R'' completely retranslated the script, and is much more faithful.
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** While players like [=NoThankYou=] ended up vindicating Enrico Pucci (Final) as a whole, proving both that Final Pucci's Whitesnake has advantages compared to Whitesnake Pucci and that C-Moon isn't a completely unrealistic objective in competitive play, Patch 1.5 effectively turned Made in Heaven into this. The status effect Made In Heaven placed on its opponent was largely the entire reason for trying to achieve Made In Heaven; without it, Final Pucci with Made In Heaven is nothing more than an ordinary fighter, with a significantly weaker move set than the PurposelyOverpowered C-Moon. Increasing Final Pucci's speed even further than it already was proved it was ''not'' an effective way to compensate, as it ended up making it ''harder'' for players to combo with Made In Heaven rather than easier.

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** While players like [=NoThankYou=] ended up vindicating Enrico Pucci (Final) as a whole, proving both that Final Pucci's Whitesnake has advantages compared to Whitesnake Pucci and that C-Moon isn't a completely unrealistic objective in competitive play, Patch 1.5 effectively turned Made in Heaven into this. The status effect Made In Heaven placed on its opponent was largely the entire reason for trying to achieve Made In Heaven; without it, Final Pucci with Made In Heaven is nothing more than an ordinary fighter, with a significantly weaker move set than the PurposelyOverpowered C-Moon. Increasing Final Pucci's speed even further than it already was proved it was ''not'' an effective way to compensate, as it ended up making it ''harder'' for players to combo with Made In Heaven rather than easier. Thankfully, Patch 2.0 slowed both Pucci and his opponent down, though not to pre-1.5 speeds, and buffed several of Pucci’s moves, so Made In Heaven is now viable once more.
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** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] before the game released that there are currently no plans to implement rollback netcode in the game as well as the official ''All Star Battle R'' Twitter [[https://twitter.com/jojo_games/status/1663960279951216640?s=20 reaffirming]] that implementing rollback is currently not possible.

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** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] before the game released that there are currently no plans to implement rollback netcode in the game as well as the official ''All Star Battle R'' Twitter account [[https://twitter.com/jojo_games/status/1663960279951216640?s=20 reaffirming]] that implementing rollback is currently not possible.
Is there an issue? Send a MessageReason:
None


** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] before the game released that there are currently no plans to implement rollback netcode in the game.

to:

** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] before the game released that there are currently no plans to implement rollback netcode in the game.game as well as the official ''All Star Battle R'' Twitter [[https://twitter.com/jojo_games/status/1663960279951216640?s=20 reaffirming]] that implementing rollback is currently not possible.

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** The final trailer released in August confirmed the last few characters. Trish and Prosciutto were expected due to being leaked beforehand, but even then players were surprised when it turned out that Prosciutto was actually a ''duo character'' with his partner Pesci, and immediately after, the final character for the base roster ended up being ''Ghiaccio.''

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** The final trailer released in August confirmed the last few characters. Trish and Prosciutto were expected due to being leaked beforehand, but even then players were surprised when it turned out that Prosciutto was actually a ''duo character'' with his partner Pesci, and immediately after, the final character for the base roster ended up being ''Ghiaccio.''''Ghiaccio''.
** While most of ''R'''s DLC characters were expected, being ''Eyes of Heaven'' carryovers in the case of Stroheim and Alternate World Diego, anime spoiler characters in the case of Weather Report and Pucci (Final), and thematically fitting with the base roster in the case of Risotto, very few were expecting ''Keicho Nijimura'' to become a playable character, especially considering he's a one-off antagonist who spent almost his entire fight in a supporting role while Bad Company did all the work.
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** Many were disappointed that, while the DLC characters have unique character interactions, none of their opponents have any unique voice lines recorded for them, with the exception of facing another DLC character or Joseph, which is speculated to be because they had gotten Creator/TomokazuSugita back to record new "[[ConfusionFu Your next line is]]" taunts. The biggest example of this is Risotto, as while he has special interactions for all Part 5 characters, none of them do and use existing voice lines instead when facing him.

to:

** Many were disappointed that, while the DLC characters in ''R'' have unique character interactions, none of their opponents have any unique voice lines recorded for them, with the exception of facing another DLC character or Joseph, which is speculated to be because they had gotten Creator/TomokazuSugita back to record new "[[ConfusionFu Your next line is]]" taunts. The biggest example of this is Risotto, as while he has special interactions for all Part 5 characters, none of them do and use existing voice lines instead when facing him.
Is there an issue? Send a MessageReason:
None


** Many were disappointed that, while the DLC characters have unique character interactions, none of their opponents have any unique voice lines recorded for them, with the exception of facing another DLC character or Joseph, which is speculated to be because they had gotten Creator/TomokazuSugita back to record new "[[ConfusionFu Your next line is]]" taunts. The biggest example of this is Risotto, as while he has special interactions for all Part 5 characters, none of them do and use existing voicelines instead when facing him.

to:

** Many were disappointed that, while the DLC characters have unique character interactions, none of their opponents have any unique voice lines recorded for them, with the exception of facing another DLC character or Joseph, which is speculated to be because they had gotten Creator/TomokazuSugita back to record new "[[ConfusionFu Your next line is]]" taunts. The biggest example of this is Risotto, as while he has special interactions for all Part 5 characters, none of them do and use existing voicelines voice lines instead when facing him.

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Removed: 1295

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** While in the original game, Kakyoin was ''just'' a high-tier, ''R'' ended up turning him into this. While the infamous Emerald Splash does move slowly, it is also easily spammable, making it hard to approach Kakyoin safely unless you happen to be playing as Bucciarati, Kars, Part 4 Jotaro[[note]]the three characters with a teleport move[[/note]], Funny Valentine[[note]]who has the ability to glide with an invincibility effect[[/note]], or Risotto[[note]]who can make himself impossible to hit with most projectiles[[/note]]. However, even if you ''are'' using one of those five characters, Kakyoin has several attacks that can be performed quickly that also outrange most of the other characters on the roster.



** Risotto Nero is considered by most players to be one of the strongest characters on the roster. Through a combination of his ability to make himself immune to most projectiles, a strong projectile attack of his own that can be used as a normal projectile or an anti-air, and higher-than-normal attack speed that allows him to chain combos together well, he’s very difficult to fight. And beware of his counter move: not only does it do a lot of damage, but it also inflicts a status effect that leaves you severely weakened, allowing Risotto to follow up with ease.



** While in the original game Kakyoin was ''just'' a high-tier, ''R'' ended up turning him into this. While the infamous Emerald Splash does move slowly, it is also easily spammable, making it hard to approach Kakyoin safely unless you happen to be playing as Bruno Bucciarati, Kars, Part 4 Jotaro[[note]]the three characters with a teleport move[[/note]], Funny Valentine[[note]]who has the ability to glide with an invincibility effect[[/note]], or Risotto Nero[[note]]who can make himself impossible to hit with most projectiles[[/note]]. However, even if you ''are'' using one of those five characters, Kakyoin has several attacks that can be performed quickly that also outrange most of the other characters on the roster.
** Risotto Nero is considered by most players to be one of the strongest characters on the roster. Through a combination of his ability to make himself immune to most projectiles, a strong projectile attack of his own that can be used as a normal projectile or an anti-air, and higher-than-normal attack speed that allows him to chain combos together well, he’s very difficult to fight. And beware of his counter move: not only does it do a lot of damage, but it also inflicts a status effect that leaves you severely weakened, allowing Risotto to follow up with ease.
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Added DiffLines:

** Risotto Nero is considered by most players to be one of the strongest characters on the roster. Through a combination of his ability to make himself immune to most projectiles, a strong projectile attack of his own that can be used as a normal projectile or an anti-air, and higher-than-normal attack speed that allows him to chain combos together well, he’s very difficult to fight. And beware of his counter move: not only does it do a lot of damage, but it also inflicts a status effect that leaves you severely weakened, allowing Risotto to follow up with ease.

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Changed: 63

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** While in the original game Kakyoin was ''just'' a high-tier, ''R'' ended up turning him into this. While the infamous Emerald Splash does move slowly, it is also easily spammable, making it hard to approach Kakyoin safely unless you happen to be playing as Bruno Bucciarati, Kars, Part 4 Jotaro[[note]]the three characters with a teleport move[[/note]], Funny Valentine[[note]]who has the ability to glide with an invincibility effect[[/note]], or Risotto Nero[[note]]who can make himself impossible to hit with most projectiles[[/note]]. However, even if you ''are'' using one of those five characters, Kakyoin has several attacks that can be performed quickly that also outrange most of the other characters on the roster.



** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' [[RescuedFromTheScrappyHeap largely remedied this issue]].

to:

** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' [[RescuedFromTheScrappyHeap largely remedied this issue]].issue]], and Koichi is now considered viable, though not game-breaking.
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** Weather Report's theme, "Torrential Downpour Warning", mixes elements from "Teen Town" and "Havona" by Music/WeatherReport, both off of their ''Heavy Weather'' album.

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** Weather Report's theme, "Torrential Downpour Warning", mixes elements from "Teen Town" "Birdland" and "Havona" by Music/WeatherReport, both off of their ''Heavy Weather'' album.

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** Esidisi's theme has a piece that sounds like Music/{{ACDC}}'s "Back in Black".
** Kira's theme has a riff of Music/{{Queen}}'s "Killer Queen". Oddly enough, Valentine's funky theme has pieces of Music/{{Queen}}'s "Another One Bites The Dust", fueling the rumor that his theme was Kosaku's original theme.
** Bucciarati's theme is essentially a remixed "Brown Sugar" by Music/{{The Rolling Stones|Band}}, along with the horn part from "Bitch"[[note]]Both being tracks from their 1971 album ''Sticky Fingers'', after which Bucciarati's Stand is named[[/note]].

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** Will A. Zeppeli's theme, "Zeppeli the Eccentric", has parts of "Rock and Roll" and "Kashmir" by Music/LedZeppelin. The ending theme for the "Stone Ocean" campaign also sounds like the beginning of "Stairway to Heaven".
** Esidisi's theme theme, "The Disturbing Esidisi", has a piece that sounds like Music/{{ACDC}}'s "Back in Black".
** Kira's theme Old Joseph's theme, "Lovable Guy", takes various cues from many songs by Music/TheBeatles.
** Pet Shop's theme, "Gatekeeper of Hell",
has a riff parts of Music/{{Queen}}'s "Killer Queen". Oddly enough, Valentine's funky theme has pieces of Music/{{Queen}}'s "Another One Bites The Dust", fueling the rumor it that his theme was Kosaku's original theme.
** Bucciarati's theme is essentially
are similar to "Always on My Mind", a remixed "Brown Sugar" by Music/{{The Rolling Stones|Band}}, along with song that the horn part from "Bitch"[[note]]Both being tracks from their 1971 album ''Sticky Fingers'', after which Bucciarati's Stand is named[[/note]].Music/PetShopBoys covered.



** Will A. Zeppeli's theme has parts of "Rock And Roll" and "Kashmir" by Music/LedZeppelin. The ending theme for the "Stone Ocean" campaign also sounds like the beginning of "Stairway To Heaven".
** Old Joseph's theme takes various cues from many songs from Music/TheBeatles.
** Josuke (Part 8)'s theme has a guitar riff that is similar to a part of "Soft and Wet" by Prince, which is rather surprising, considering the artist's approach to copyright.
** Baoh's theme sounds quite like "[[Manga/FistOfTheNorthStar Tough Boy]]".
** For themes that debuted in ''All Star Battle R'', Pet Shop's theme has parts of it that are similar to "Always on My Mind", a song that the Music/PetShopBoys covered.
* TaintedByThePreview:

to:

** Will A. Zeppeli's Kira's theme, "Yoshikage Kira Just Wants a Quiet Life". has a riff of Music/{{Queen}}'s "Killer Queen". Oddly enough, Valentine's funky theme, "They Are All Those of Justice", has pieces of Music/{{Queen}}'s "Another One Bites the Dust", fueling the rumor that his theme has parts of "Rock And Roll" and "Kashmir" was Kosaku's original theme.
** Bucciarati's theme, "Arrivederci!", is essentially a remixed "Brown Sugar"
by Music/LedZeppelin. The ending theme for Music/{{The Rolling Stones|Band}}, along with the "Stone Ocean" campaign also sounds like the beginning of "Stairway To Heaven".
** Old Joseph's theme takes various cues
horn part from many songs "Bitch"[[note]]both being tracks from Music/TheBeatles.
their 1971 album ''Sticky Fingers'', after which Bucciarati's Stand is named[[/note]].
** Weather Report's theme, "Torrential Downpour Warning", mixes elements from "Teen Town" and "Havona" by Music/WeatherReport, both off of their ''Heavy Weather'' album.
** Josuke (Part 8)'s theme theme, "Then Can You Tell Me... Who Am I?", has a guitar riff that is similar to a part of "Soft and Wet" by Prince, which is rather surprising, considering the artist's approach to copyright.
** Baoh's theme theme, "Ultimate Weapon Baoh", sounds quite like "[[Manga/FistOfTheNorthStar Tough Boy]]".
** For themes that debuted in ''All Star Battle R'', Pet Shop's theme has parts of it that are similar to "Always on My Mind", a song that the Music/PetShopBoys covered.
* TaintedByThePreview: TaintedByThePreview:
Is there an issue? Send a MessageReason:
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** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] that there are currently no plans to implement rollback netcode in the game.

to:

** While ''All Star Battle R'' was well received when it was announced, many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] before the game released that there are currently no plans to implement rollback netcode in the game.
Is there an issue? Send a MessageReason:
After reading this section, I think "vocal minority" was a wrong term to use to those that asked for rollback in the game.


** Yoshikage Kira, before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him.%% Nowadays, though, Kira is significantly more balanced in both the original ''ASB'' and ''R''. %% How?

to:

** Yoshikage Kira, Kira in the original ''ASB'', before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him.%% Nowadays, though, Kira is significantly more balanced in both the original ''ASB'' and ''R''. %% How?



** While ''All Star Battle R'' was well received when it was announced, there is a vocal minority that was disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] that there are currently no plans to implement rollback netcode in the game.

to:

** While ''All Star Battle R'' was well received when it was announced, there is a vocal minority that was many were disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] that there are currently no plans to implement rollback netcode in the game.
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** While ''All Star Battle R'' was well received when it was announced, there is a vocal minority that was disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience.

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** While ''All Star Battle R'' was well received when it was announced, there is a vocal minority that was disappointed that the remaster would not have rollback netcode. As rollback has become a standard feature for fighting games in recent years, its absence has turned off many potential players who were willing to try the game but want a smooth online experience. It also did not help that ''R'' producer Kentaro Matano [[https://www.bandainamcoent.com/news/interview-kentaro-matano-jojos-bizarre-adventure-all-star-battle-r confirmed]] that there are currently no plans to implement rollback netcode in the game.
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** Yoshikage Kira, before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him. Nowadays, though, Kira is significantly more balanced in both the original ''ASB'' and ''R''.
** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' largely remedied this issue.

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** Yoshikage Kira, before being buffed in subsequent patches. Him being a limited edition DLC character already soured a lot of players, and the fact that he was vastly inferior to the Kosaku version, who anybody can use, either rubbed more salt into the wound or left the players who bought the normal version feeling validated for not bothering with him. %% Nowadays, though, Kira is significantly more balanced in both the original ''ASB'' and ''R''.
''R''. %% How?
** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent. Later patches to ''R'' [[RescuedFromTheScrappyHeap largely remedied this issue.issue]].



** Shigechi is generally considered to be if not ''the'' worst fighter in the game, then at least in the bottom three. The trouble with Shigechi is that while his moveset would be viable if it were divorced from the resource-management mechanic that his playstyle centers around, his moveset is ''not'' divorced from that mechanic, and thus it's very hard to combo with Shigechi because he has to either sacrifice most of his damage to only use one Harvest unit at once, or drop his combo completely in order to summon more Harvests and give his opponent an opportunity to turn the tables on him again. Compounding the issue are his short reach, lower-than-usual health, and the general nerf that attacks that hit prone opponents received, when attacking prone enemies was an important part of Shigechi's moveset. As a result, he's only ever used as an Assist or when a significantly stronger player is playing a significantly weaker player and wants a SelfImposedChallenge.

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** Shigechi is generally considered to be if not ''the'' worst fighter in the game, then at least in the bottom three. The trouble with Shigechi is that while his moveset would be otherwise viable if it were divorced from the resource-management mechanic that his playstyle centers around, his moveset is ''not'' divorced from that mechanic, and thus tied to his resource management mechanic. As a result, it's very hard to land a combo with Shigechi because he has to either [[MortonsFork sacrifice most of his damage to only use one Harvest unit at once, or drop his combo completely in order to summon more Harvests and give his opponent an opportunity to turn the tables on him again.again]]. Compounding the issue are his short reach, lower-than-usual health, and the general nerf that attacks that hit prone opponents received, when attacking prone enemies was an important part of Shigechi's moveset. As a result, he's only ever used as an Assist or when a significantly stronger player is playing a significantly weaker player and wants a SelfImposedChallenge.
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** Shigechi is generally considered to be if not ''the'' worst fighter in the game, then at least in the bottom three. The trouble with Shigechi is that while his moveset would be viable if it were divorced from the resource-management mechanic that his playstyle centers around, his moveset is ''not'' divorced from that mechanic, and thus it's very hard to combo with Shigechi because he has to either sacrifice most of his damage to only use one Harvest unit at once, or drop his combo completely in order to summon more Harvests and give his opponent an opportunity to turn the tables on him again. As a result, he's only ever used as an Assist or when a significantly stronger player is playing a significantly weaker player and wants a SelfImposedChallenge.

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** Shigechi is generally considered to be if not ''the'' worst fighter in the game, then at least in the bottom three. The trouble with Shigechi is that while his moveset would be viable if it were divorced from the resource-management mechanic that his playstyle centers around, his moveset is ''not'' divorced from that mechanic, and thus it's very hard to combo with Shigechi because he has to either sacrifice most of his damage to only use one Harvest unit at once, or drop his combo completely in order to summon more Harvests and give his opponent an opportunity to turn the tables on him again. Compounding the issue are his short reach, lower-than-usual health, and the general nerf that attacks that hit prone opponents received, when attacking prone enemies was an important part of Shigechi's moveset. As a result, he's only ever used as an Assist or when a significantly stronger player is playing a significantly weaker player and wants a SelfImposedChallenge.
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** Lisa Lisa is generally considered a highly underwhelming character due to her low damage output compared to other Hamon characters. In theory her long combo strings should be able to offset this issue, but in practice it's not as hard to escape them as it should be, with some of her follow-up moves being slow enough that often they allow her opponent to escape.

Added: 1299

Removed: 266

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** Pet Shop in ''R'' is one of the fastest characters in the game, and almost none of his attacks can end up being interrupted. The caveat is that said attacks do pitiful amounts of damage, and most of the effective attacks he has aren't able to be chained together.


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** Old Joseph Joestar struggles from a combination of his moves being slow and not doing as much damage as he would have to to make up for his moves being as slow as they are without using a lot of the HH meter. He doesn't really have that many impressive combos either.
** Pet Shop in ''R'' is one of the fastest characters in the game, and almost none of his attacks can end up being interrupted. The caveat is that said attacks do pitiful amounts of damage, and most of the effective attacks he has aren't able to be chained together.
** Shigechi is generally considered to be if not ''the'' worst fighter in the game, then at least in the bottom three. The trouble with Shigechi is that while his moveset would be viable if it were divorced from the resource-management mechanic that his playstyle centers around, his moveset is ''not'' divorced from that mechanic, and thus it's very hard to combo with Shigechi because he has to either sacrifice most of his damage to only use one Harvest unit at once, or drop his combo completely in order to summon more Harvests and give his opponent an opportunity to turn the tables on him again. As a result, he's only ever used as an Assist or when a significantly stronger player is playing a significantly weaker player and wants a SelfImposedChallenge.
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** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together, and any lingering effects they cause can easily be shrugged off by the opponent.

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** Koichi Hirose has quite the versatile moveset, but this is ultimately muddied by the fact that he can't effectively chain his attacks together, together in the original ''ASB'' and early versions of ''R'', and any lingering effects they cause can easily be shrugged off by the opponent.opponent. Later patches to ''R'' largely remedied this issue.
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Apparently the Anakiss costume appeared only in Eyes of Heaven, not in original ASB.


** The changes to the ''Stone Ocean'' content to avoid anime spoilers ruffled some feathers; namely, Pucci has had his moveset changed to only use Whitesnake instead of all three of his Stands, and the Kennedy Space Center stage is completely absent, as is Jolyne's Irene costume. Though a free post-launch update later reimplemented these all back in, as well as added in Weather Report as an extra character, removing this content from the base game was seen as a poor move. In addition, Anasui's Anakiss costume was among the cut content, but was never reimplemented.

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** The changes to the ''Stone Ocean'' content to avoid anime spoilers ruffled some feathers; namely, Pucci has had his moveset changed to only use Whitesnake instead of all three of his Stands, and the Kennedy Space Center stage is completely absent, as is Jolyne's Irene costume. Though a free post-launch update later reimplemented these all back in, as well as added in Weather Report as an extra character, removing this content from the base game was seen as a poor move. In addition, Anasui's Anakiss costume was among the cut content, but was never reimplemented.

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