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Works that share a creator are moved to Creator Driven Successor on Trivia per TRS


* NightmareFuel: It's a SpiritualSuccessor to ''VideoGame/{{Limbo}}'', and carries with it the same sense of understated horror. See [[NightmareFuel/Inside2016 here]] for more information.

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* NightmareFuel: It's a SpiritualSuccessor CreatorDrivenSuccessor to ''VideoGame/{{Limbo}}'', and carries with it the same sense of understated horror. See [[NightmareFuel/Inside2016 here]] for more information.



* SpiritualSuccessor: To {{Videogame/Limbo}}. It's ''possibly'' more than that, though, given certain shared elements in both games.
** Both feature burrowing white worm parasites that control minds, in this game infesting pigs and forcing one to be hostile to you. Humans parasitized by the worms of ''Limbo'' have a lurching gait not unlike the limping march of remote bodies.
** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room in this game.
** The bizarre "ceiling water" segments in ''Inside'' evoke the antigravity technology in ''Limbo.''
** Creator/DevolverDigital's ''VideoGame/{{Carrion}}'' seems to be an EvilCounterpart to the finale of ''Inside''.
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* AlternativeCharacterInterpretation: '''Everyone''', thanks to absolutely no information being provided on anything, which also leads to some large EpilepticTrees. Is the main character a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the StringyHairedGhostGirl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy [[spoiler:taking over the blob]] [[BatmanGambit part of the organization's entire plan]]? [[spoiler: Or part of the blob's whole plan?]]

to:

* AlternativeCharacterInterpretation: '''Everyone''', thanks to absolutely no information being provided on anything, which also leads to some large EpilepticTrees. Is the main character a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the StringyHairedGhostGirl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy [[spoiler:taking over the blob]] [[BatmanGambit part of the organization's entire plan]]? [[spoiler: Or [[spoiler:Or part of the blob's whole plan?]]



* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals. The stretchy, gooey, bouncy animation for the Huddle is also extremely impressive, especially for [[spoiler: a player character]].

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals. The stretchy, gooey, bouncy animation for the Huddle is also extremely impressive, especially for [[spoiler: a [[spoiler:a player character]].
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None


* ItsShortSoItSucks: Much like Limbo: while most everyone likes the game, some are divided on the pricepoint being too high for how long the game is: 2-3 hours for around 20$ USD.

to:

* ItsShortSoItSucks: Much like Limbo: while most everyone likes the game, some are divided on the pricepoint being too high for how long the game is: 2-3 hours for around 20$ $20 USD.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpiritualSuccessor: To {{Videogame/Limbo}}. It's ''possibly'' more than that, though, given certain shared elements in both games.
** Both feature burrowing white worm parasites that control minds, in this game infesting pigs and forcing one to be hostile to you. Humans parasitized by the worms of ''Limbo'' have a lurching gait not unlike the limping march of remote bodies.
** The weather machine in ''Limbo'' activates with a distant flash and a powerful rumble, not unlike the shockwaves generated by the wave room in this game.
** The bizarre "ceiling water" segments in ''Inside'' evoke the antigravity technology in ''Limbo.''
** Creator/DevolverDigital's ''VideoGame/{{Carrion}}'' seems to be an EvilCounterpart to the finale of ''Inside''.
Is there an issue? Send a MessageReason:
None


* AwesomeMusic: "Submarine" and "Shockwave" by Martin Stig Andersen & SØS Gunver Ryberg accompany two of the most awe-inspiring scenes in the game, and are fondly remembered by fans because of this. Sadly, as of 2022, no officially released soundtrack album for the game's score exists.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: "Submarine" and "Shockwave" by Martin Stig Andersen & SØS Gunver Ryberg accompany two of the most awe-inspiring scenes in the game, and are fondly remembered by fans because of this. Sadly, as of 2022, no officially released soundtrack album for the game's score exists.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: "Submarine" and "Shockwave" by Martin Stig Andersen & SØS Gunver Ryberg accompany two of the most awe-inspiring scenes in the game, and are fondly remembered by fans because of this. Sadly, as of 2022, no officially released soundtrack album for the game's score exists.
Is there an issue? Send a MessageReason:
None


* CatharsisFactor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where [[spoiler:you're absorbed into the Huddle and take control of it sees a gratifying role reversal -- horrifying abomination of mad science though you may be, but now you're not creeping around, you're ''rampaging,'' smashing through obstacles that get in your way and causing people to flee from ''you.'' You can find that one guy who you gruesomely crush to death in a private office setup, and it's quite possible he's a high-ranking member in the organization, or even the leader, in which case his gruesome death can be interpreted as LaserGuidedKarma.]]

to:

* CatharsisFactor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where [[spoiler:you're absorbed into the Huddle and take control of it sees a gratifying role reversal -- horrifying abomination of mad science though you may be, but now you're not creeping around, you're ''rampaging,'' smashing through obstacles that get in your way and causing people to flee from ''you.'' You can find There's that one guy who you can gruesomely crush to death in a private office setup, and it's quite possible he's a high-ranking member in the organization, or even the leader, in which case his gruesome death can be interpreted as LaserGuidedKarma.]]
Is there an issue? Send a MessageReason:
None


* AlternativeCharacterInterpretation: '''Everyone''', thanks to absolutely no information being provided on anything which also leads to some large EpilepticTrees. Is the MC a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the StringyHairedGhostGirl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy [[spoiler:taking over the blob]] [[BatmanGambit part of the organization's entire plan]]?
* CatharsisFactor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where [[spoiler:you're absorbed into the Huddle and take control of it sees a gratifying role reversal- horrifying abomination of mad science you may be, but now you're not creeping around, you're ''rampaging,'' smashing through obstacles that get in your way and causing people to flee from ''you.'' Given you find that one guy you can gruesomely crush to death in a private office setup, it's quite possible he's a high-ranking member int he organization, or even the leader, in which case his gruesome death can be interpreted as LaserGuidedKarma.]]

to:

* AlternativeCharacterInterpretation: '''Everyone''', thanks to absolutely no information being provided on anything anything, which also leads to some large EpilepticTrees. Is the MC main character a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the StringyHairedGhostGirl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy [[spoiler:taking over the blob]] [[BatmanGambit part of the organization's entire plan]]?
plan]]? [[spoiler: Or part of the blob's whole plan?]]
* CatharsisFactor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where [[spoiler:you're absorbed into the Huddle and take control of it sees a gratifying role reversal- reversal -- horrifying abomination of mad science though you may be, but now you're not creeping around, you're ''rampaging,'' smashing through obstacles that get in your way and causing people to flee from ''you.'' Given you You can find that one guy who you can gruesomely crush to death in a private office setup, and it's quite possible he's a high-ranking member int he in the organization, or even the leader, in which case his gruesome death can be interpreted as LaserGuidedKarma.]]



* SugarWiki/FunnyMoments: When the boy is hanging from the mind control helmet above the large door he needs to open, he will be seen by the workers down below. Stay hanging there for long enough and they'll bring one of the large taser drones over to capture you. Before the drone locks on to you however, it locks on to one of the workers, who promptly panics and hides under his operation desk.

to:

* SugarWiki/FunnyMoments: When the boy is hanging from the mind control helmet above the large door he needs to open, he will be seen by the workers down below. Stay hanging there for long enough and they'll bring one of the large taser drones over to capture you. Before the drone locks on to you you, however, it locks on to one of the workers, who promptly panics and hides under his operation desk.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CatharsisFactor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where [[spoiler:you're absorbed into the Huddle and take control of it sees a gratifying role reversal- horrifying abomination of mad science you may be, but now you're not creeping around, you're ''rampaging,'' smashing through obstacles that get in your way and causing people to flee from ''you.'' Given you find that one guy you can gruesomely crush to death in a private office setup, it's quite possible he's a high-ranking member int he organization, or even the leader, in which case his gruesome death can be interpreted as LaserGuidedKarma.]]
Is there an issue? Send a MessageReason:
None


* SceneryPorn: See SugarWiki/VisualEffectsOfAwesome below. The vignettes in this game really justify the six year development time. Much like Limbo, critics have described the world and its environment as "beautifully bleak"; in other words, the game fleshes out how bleak settings have their own beauty to appreciate.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals. The stretchy, gooey, bouncy animation for the Huddle is also extremely impressive, especially for [[spoiler: a player character]].
Is there an issue? Send a MessageReason:
None


* NightmareFuel: It's a spiritual successor to ''VideoGame/{{Limbo}}'', and carries with it the same sense of understated horror.

to:

* NightmareFuel: It's a spiritual successor SpiritualSuccessor to ''VideoGame/{{Limbo}}'', and carries with it the same sense of understated horror.horror. See [[NightmareFuel/Inside2016 here]] for more information.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''[[WebAnimation/ZeroPunctuation Yahtzee Croshaw]]:''' I very much don't want to spoil anything, but if you ever fallen asleep while watching ''Film/ChildrenOfMen'' and had that dream where you're chased down a hallway by your father's disembodied testicles, it might seen weirdly familiar.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [https://www.[[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference], Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [url=https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [url=https://www.[https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [url=https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In [url=https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], Conference], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.
Is there an issue? Send a MessageReason:
None


* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of lighting and particle effects creates some absolutely beautiful locations.

to:

* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations.locations. In [url=https://www.youtube.com/watch?v=RdN06E6Xn9E a talk for Game Developers Conference]], the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AlternativeCharacterInterpretation: '''Everyone''', thanks to absolutely no information being provided on anything which also leads to some large EpilepticTrees. Is the MC a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the StringyHairedGhostGirl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy [[spoiler:taking over the blob]] [[BatmanGambit part of the organization's entire plan]]?
* DemonicSpiders: The dogs, full stop. They're faster than you, they're extremely deadly and want nothing more than to see you dead. The only way to get away from them is put some obstacle (like a pit or a barricade) between you and them.
* SugarWiki/FunnyMoments: When the boy is hanging from the mind control helmet above the large door he needs to open, he will be seen by the workers down below. Stay hanging there for long enough and they'll bring one of the large taser drones over to capture you. Before the drone locks on to you however, it locks on to one of the workers, who promptly panics and hides under his operation desk.
* IronWoobie: Your character takes a LOT of punishment, particularly from falling, and the game lets you know it.
* ItsShortSoItSucks: Much like Limbo: while most everyone likes the game, some are divided on the pricepoint being too high for how long the game is: 2-3 hours for around 20$ USD.
* MemeticMutation: "10/10, I refuse to tell you anything more" or variations ended up as this, due to the sheer number of early reviews that refused to reveal the game's story.
* NightmareFuel: It's a spiritual successor to ''VideoGame/{{Limbo}}'', and carries with it the same sense of understated horror.
* SceneryPorn: See SugarWiki/VisualEffectsOfAwesome below. The vignettes in this game really justify the six year development time. Much like Limbo, critics have described the world and its environment as "beautifully bleak"; in other words, the game fleshes out how bleak settings have their own beauty to appreciate.
* SignatureScene: The shockwave machine area.
** And the scene of swimming through [[spoiler:the upside-down bodies]] attached to wires.
* {{Squick}}: Before you get too far in this game, you will have pulled a giant living worm parasite from the anus of a pig.
** [[spoiler:Then there's the poor bastard you crush when you're in the BodyOfBodies. '''SQUISH.''']]
* SugarWiki/VisualEffectsOfAwesome: PLAYDEAD excels at animations once again, and the use of lighting and particle effects creates some absolutely beautiful locations.
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