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YMMV / INSIDE (2016)

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  • Alternative Character Interpretation: Everyone, thanks to absolutely no information being provided on anything, which also leads to some large Epileptic Trees. Is the main character a real person or just another controlled husk? Are the people you see evil? Are you the good guy? Is the Stringy-Haired Ghost Girl another bad guy or trying to help but doesn't understand your need to breathe? Is there more than one ghost girl? Is the boy taking over the blob part of the organization's entire plan? Or part of the blob's whole plan?
  • Awesome Music: "Submarine" and "Shockwave" by Martin Stig Andersen & SØS Gunver Ryberg accompany two of the most awe-inspiring scenes in the game, and are fondly remembered by fans because of this. Sadly, as of 2022, no officially released soundtrack album for the game's score exists.
  • Catharsis Factor: In an odd way, after an entire game spent creeping in terror through the machinations of the organization, desperately trying not to be seen and having to flee for your life whenever you are, the ending sequence where you're absorbed into the Huddle and take control of it sees a gratifying role reversal — horrifying abomination of mad science though you may be, but now you're not creeping around, you're rampaging, smashing through obstacles that get in your way and causing people to flee from you. There's that one guy who you can gruesomely crush to death in a private office setup, and it's quite possible he's a high-ranking member in the organization, or even the leader, in which case his gruesome death can be interpreted as Laser-Guided Karma.
  • Demonic Spiders: The dogs, full stop. They're faster than you, they're extremely deadly and want nothing more than to see you dead. The only way to get away from them is put some obstacle (like a pit or a barricade) between you and them.
  • Funny Moments: When the boy is hanging from the mind control helmet above the large door he needs to open, he will be seen by the workers down below. Stay hanging there for long enough and they'll bring one of the large taser drones over to capture you. Before the drone locks on to you, however, it locks on to one of the workers, who promptly panics and hides under his operation desk.
  • Iron Woobie: Your character takes a LOT of punishment, particularly from falling, and the game lets you know it.
  • It's Short, So It Sucks!: Much like Limbo: while most everyone likes the game, some are divided on the pricepoint being too high for how long the game is: 2-3 hours for around $20 USD.
  • Memetic Mutation: "10/10, I refuse to tell you anything more" or variations ended up as this, due to the sheer number of early reviews that refused to reveal the game's story.
    Yahtzee Croshaw: I very much don't want to spoil anything, but if you ever fallen asleep while watching Children of Men and had that dream where you're chased down a hallway by your father's disembodied testicles, it might seen weirdly familiar.
  • Nightmare Fuel: It's a Creator-Driven Successor to Limbo, and carries with it the same sense of understated horror. See here for more information.
  • Signature Scene: The shockwave machine area.
    • And the scene of swimming through the upside-down bodies attached to wires.
  • Squick: Before you get too far in this game, you will have pulled a giant living worm parasite from the anus of a pig.
    • Then there's the poor bastard you crush when you're in the Body of Bodies. SQUISH.
  • Visual Effects of Awesome: PLAYDEAD excels at animations once again, and the use of ambient lighting and particle effects creates some absolutely beautiful locations. In a talk for Game Developers Conference, the development team even pulled back the curtain to show that the game rarely uses textures, instead relying on the aforementioned effects to give the game its distinctive visuals. The stretchy, gooey, bouncy animation for the Huddle is also extremely impressive, especially for a player character.

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