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* ItsShortSoItSucks: When the ''Heart of Winter'' expansion was first released, people complained how short it was. This prompted ''Black Isle'' to release a second expansion, ''Trials of the Luremaster'', free of charge. AndTheFandomRejoiced indeed.
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* NarmCharm: Yxunemei, a powerful maralith demon, makes a variety of scathing comments and verbose, pretentious speeches about her vast superiority over the party, whom she writes off as motes of dust. Even if the player insults her back, she isn't particularly incited to anger, but calmly conveys her very clear disdain for what you are, what you think, and what you stand for, alternating between PurpleProse and curt one-word-answers to get the point across. This discussion would be a lot less memorable if she didn't spend it in the form of a [[CreepyChild bizarre little girl]] excellently voiced by TaraStrong. The entire exchange is played completely seriously, and the player can lampshade their opponent's incredibly odd mannerisms.

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* NarmCharm: Yxunemei, a powerful maralith demon, makes a variety of scathing comments and verbose, pretentious speeches about her vast superiority over the party, whom she writes off as motes of dust. Even if the player insults her back, she isn't particularly incited to anger, but calmly conveys her very clear disdain for what you are, what you think, and what you stand for, alternating between PurpleProse and curt one-word-answers to get the point across. This discussion would be a lot less memorable if she didn't spend it in the form of a [[CreepyChild bizarre little girl]] excellently voiced by TaraStrong.Creator/TaraStrong. The entire exchange is played completely seriously, and the player can lampshade their opponent's incredibly odd mannerisms.
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* NintendoHard: ''Icewind Dale'' is ''much'' harder than the already tough ''Franchise/BaldursGate'' games, and ''Icewind Dale 2'' is harder still.
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* ThatOneAttack: In the sequel, a cleric of Xvim and Madae casts ''Blasphemy'', a nasty spell that stuns everyone instantly. It's cast extremely quickly and there's ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your [[AntiMagic spell resistance]] very high.

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* ThatOneAttack: In the sequel, a cleric of Xvim and Madae casts ''Blasphemy'', a nasty spell that stuns everyone instantly. It's cast extremely quickly and there's ''no'' ''[[NoSavingThrow no saving throw throw]]'' against it. The only way to counter it is to have an evil alignment or to raise your [[AntiMagic spell resistance]] very high.

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Removed: 224

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* GoodBadBugs: So you think you need fire or acid to kill trolls? Wrong! If a troll get phased, stunned or paralysed while you deal the finishing blow, they will die, saving your precious fire/acid spells for other monsters.


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* GoodBadBugs: So you think you need fire or acid to kill trolls? Wrong! If a troll get phased, stunned or paralysed while you deal the finishing blow, they will die, saving your precious fire/acid spells for other monsters.

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Whoever wrote this page up, you might want to work on your grammar because those entries were pretty bad.


* {{Altitis}}
* SugarWiki/AwesomeMusic: The music was composed by Music/JeremySoule, the same man who composed Videogame/BaldursGate and Videogame/TheElderScrollsVSkyrim. You can found the soundtrack on YouTube [[https://www.youtube.com/watch?v=z79mHHBJEgk&list=PL0CFF7FD5BD804DD9 here]].

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* {{Altitis}}
{{Altitis}}: The vast number of FantasyCharacterClasses and seven playable races ''and'' multiple ways to build your characters can cause this for some, particularly in the Enhanced Edition of the first game, which brought 2e class kits -- including those exclusive to the EE and two cleric kits which didn't feature in ''Franchise/BaldursGate'' -- to the table.
* SugarWiki/AwesomeMusic: The music was composed by Music/JeremySoule, the same man who composed Videogame/BaldursGate ''VideoGame/BaldursGate'' and Videogame/TheElderScrollsVSkyrim.VideoGame/TheElderScrollsVSkyrim. You can found the soundtrack on YouTube [[https://www.youtube.com/watch?v=z79mHHBJEgk&list=PL0CFF7FD5BD804DD9 here]].



** {{Mummy}}: Unlike their BaldursGate counterparts, they can cast flamestrikes. You face them as early as chapter 1.
** Salamanders: They have either cold or fire auras and always come in large groups. Their auras even damage you when they're non-hostile toward you!
** Umber Hulks: Looking straight in their eyes will confuse you if you fail your saves. They're also backed up by [[ALoadOfBull Minotaurs]].
** [[OurBansheesAreLouder Wailing Virgins]]: Inflict magic damage to all party members whenever [[MakeMeWannaShout they scream]].
*** Not just regular magic damage either, but magic damage which bypasses magic resistance. A '''lot''' of it.
** {{Harpi|ngOnAboutHarpies}}es: Their songs charm your party, leaving you vulnerable to other monsters.
** Crypt Things: Whenever they touch you, you'll teleport to a random part of [[ThatOneLevel the dungeon filled with other nasties]].
** [[OurWerebeastsAreDifferent Werejackals]]: Their gaze cause instant sleep to the victims.
** [[SpiderPeople Driders]] : They web you and call other [[SpiderPeople Driders]] for help.
* EvilIsCool: In the sequel, Dreadmasters of Bane are the most popular choice for a cleric because of their many [[BadassBoast Badass Boasts]], opportunities to motivate people out of fear with a RousingSpeech or two , and the fact that they can get a nice stat bonus ''from Bane himself'' if they play their cards right in a certain sidequest.
* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack. Sure, nothing like stretching and watching the scenery during a fight, it's not like we're in the middle of a crisis right?
** [[spoiler:A blatant case of TalkingIsAFreeAction. In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]

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** {{Mummy}}: {{Mumm|y}}ies. Unlike their BaldursGate ''Baldur's Gate'' counterparts, they can cast flamestrikes. You Flame Strike, and you face them as early as chapter Chapter 1.
** Salamanders: Salamanders. They have either cold or fire auras and always come in large groups. Their auras even damage you when they're non-hostile not hostile toward you!
** Umber Hulks: Hulks. Looking straight in their eyes will confuse you if you fail your saves. They're That they're also backed up by [[ALoadOfBull Minotaurs]].
Minotaurs]] is not helpful either.
** [[OurBansheesAreLouder Wailing Virgins]]: Inflict Virgins]]. They inflict a '''lot''' of magic damage to all party members whenever they release a [[MakeMeWannaShout they scream]].
*** Not
scream]], and not just regular magic damage either, but either -- magic damage which bypasses ''bypasses magic resistance. A '''lot''' of it.resistance''.
** {{Harpi|ngOnAboutHarpies}}es: {{Harpi|ngOnAboutHarpies}}es. Their songs can charm your party, leaving you vulnerable to other monsters.
monsters. It pays to have an elf or two in your party when facing them.
** Crypt Things: Things. Whenever they touch you, you'll teleport to a random part of [[ThatOneLevel the dungeon filled with other nasties]].
dungeon.
** [[OurWerebeastsAreDifferent Werejackals]]: Werejackals]]. Their gaze cause instant can inflict sleep on their victims. Again, it pays to the victims.
have elves around when fighting them.
** [[SpiderPeople Driders]] : Driders]]. They web you and call while calling other [[SpiderPeople Driders]] Driders for help.
* EvilIsCool: In the sequel, Dreadmasters of Bane are the most popular choice for a cleric because of their many [[BadassBoast Badass Boasts]], opportunities to motivate people out of fear with a RousingSpeech or two , and the fact that they can get a nice stat bonus ''from Bane himself'' if they play their cards right in a certain sidequest.
* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack. Sure, nothing like stretching and watching the scenery during a fight, it's not like we're in the middle of a crisis right?\n
** [[spoiler:A blatant case of TalkingIsAFreeAction. In TalkingIsAFreeAction which takes place during the FinalBattle, FinalBattle; Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing portal to close it. The whole time [[BigBad Poquelin]] just stand there the whole time stands and watch watches, and not a single demon comes out of the portal.]]



* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast and there's ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.

to:

* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', casts ''Blasphemy'', a nasty spell that stun stuns everyone instantly. It's cast extremely fast quickly and there's ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your [[AntiMagic spell resistance resistance]] very high.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NarmCharm: Yxunemei, a powerful maralith demon, makes a variety of scathing comments and verbose, pretentious speeches about her vast superiority over the party, whom she writes off as motes of dust. Even if the player insults her back, she isn't particularly incited to anger, but calmly conveys her very clear disdain for what you are, what you think, and what you stand for, alternating between PurpleProse and curt one-word-answers to get the point across. This discussion would be a lot less memorable if she didn't spend it in the form of a [[CreepyChild bizarre little girl]] excellently voiced by TaraStrong. The entire exchange is played completely seriously, and the player can lampshade their opponent's incredibly odd mannerisms.
Is there an issue? Send a MessageReason:
None


* GoodBadBugs: So you think you need fire or acid to kill trolls? Wrong! If a troll get phased, stunned or paralysed while you deal the finishing blow, they can be killed, saving your precious fire/acid spells for other monsters.

to:

* GoodBadBugs: So you think you need fire or acid to kill trolls? Wrong! If a troll get phased, stunned or paralysed while you deal the finishing blow, they can be killed, will die, saving your precious fire/acid spells for other monsters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoodBadBugs: So you think you need fire or acid to kill trolls? Wrong! If a troll get phased, stunned or paralysed while you deal the finishing blow, they can be killed, saving your precious fire/acid spells for other monsters.
Is there an issue? Send a MessageReason:
This is not how you write an example. It is best to avoid gushing.


* SugarWiki/AwesomeMusic: Holy. Freaking. Cow. Man! The Music!! THE MUSIC!!!

to:

* SugarWiki/AwesomeMusic: Holy. Freaking. Cow. Man! The Music!! THE MUSIC!!!music was composed by Music/JeremySoule, the same man who composed Videogame/BaldursGate and Videogame/TheElderScrollsVSkyrim. You can found the soundtrack on YouTube [[https://www.youtube.com/watch?v=z79mHHBJEgk&list=PL0CFF7FD5BD804DD9 here]].
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Not YMMV. Moving.


* FormFittingWardrobe/CleavageWindow: On female ''armor'', in the character sprites. In the character sprites, leather armor will conform to a female warrior's bust, which not only risks deflecting weapons at the face but is well-designed to guide weapons towards the heart. Also, it may not be steel, but it's still put a wedge of hard material right against the sternum, which probably isn't any fun to take a blow on.(This is hardened boiled leather, mind you, not supple worked leather). Metal armor is even worse; in addition to boob cups the entire area above the cleavage is left exposed.
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* FormFittingWardrobe/CleavageWindow: On female ''armor'', in the character sprites. In the character sprites, leather armor will conform to a female warrior's bust, which not only risks deflecting weapons at the face but is well-designed to guide weapons towards the heart. Also, it may not be steel, but it's still put a wedge of hard material right against the sternum, which probably isn't any fun to take a blow on.(This is hardened boiled leather, mind you, not supple worked leather). Metal armor is even worse; in addition to boob cups the entire area above the cleavage is left exposed.
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*** Not just regular magic damage either, but magic damage which bypasses magic resistance. A ''lot'' of it.

to:

*** Not just regular magic damage either, but magic damage which bypasses magic resistance. A ''lot'' '''lot''' of it.
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None

Added DiffLines:

*** Not just regular magic damage either, but magic damage which bypasses magic resistance. A ''lot'' of it.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast and there's ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.

to:

* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast and there's ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.high.
* ThatOneBoss: The optional fight with the four Iron Golems in the Black Raven Monastery basement is extremely difficult if you aren't ''very'' well equipped. The Golems will ignore almost all damage done by anything less than a +3 weapon, of which there are very few by that point in the game (most of which are otherwise weak short swords). They ignore ''all'' magic damage, are healed by fire, are very difficult to hit in melee and hit like freight trains. Oh, and they'll constantly spam poison gas clouds which will insta-kill many summons and rapidly drain your PC's health.
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None

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* EvilIsCool: In the sequel, Dreadmasters of Bane are the most popular choice for a cleric because of their many [[BadassBoast Badass Boasts]], opportunities to motivate people out of fear with a RousingSpeech or two , and the fact that they can get a nice stat bonus ''from Bane himself'' if they play their cards right in a certain sidequest.
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None


* {{Alt-itis}}

to:

* {{Alt-itis}}{{Altitis}}

Added: 76

Changed: 15

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* SugarWiki/AwesomeMusic: Holy. Freaking. Cow. Man! The Music!! THE MUSIC!!!



** [[HarpingOnAboutHarpies Harpies]]: Their songs charm your party, leaving you vulnerable to other monsters.

to:

** [[HarpingOnAboutHarpies Harpies]]: {{Harpi|ngOnAboutHarpies}}es: Their songs charm your party, leaving you vulnerable to other monsters.
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* OneSceneWonder: Kresselack. He's only spoken to twice and is a relatively minor character forgotten early in the game. But he's voiced by ''[[BadassBaritone Tony]] [[EvilSoundsDeep Jay]]'', and his backstory and character are more well-developed and memorable than a lot of other major characters in either of the two games.
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** Mummy: Unlike their Baldur's Gate counterparts, they can cast flamestrikes. You face them as early as chapter 1.

to:

** Mummy: {{Mummy}}: Unlike their Baldur's Gate BaldursGate counterparts, they can cast flamestrikes. You face them as early as chapter 1.



** Wailing Virgins: Inflict magic damage to all party members whenever they scream.
** Harpies: Their songs charm your party, leaving you vulnerable to other monsters.
** Crypt Things: Whenever they touch you, you'll be teleported to a random part of the dungeon filled with other nasties.
** Werejackals: Their gaze cause instant sleep to the victims.
** Driders : They web you and call other Driders for help.

to:

** [[OurBansheesAreLouder Wailing Virgins: Virgins]]: Inflict magic damage to all party members whenever [[MakeMeWannaShout they scream.
scream]].
** Harpies: [[HarpingOnAboutHarpies Harpies]]: Their songs charm your party, leaving you vulnerable to other monsters.
** Crypt Things: Whenever they touch you, you'll be teleported teleport to a random part of [[ThatOneLevel the dungeon filled with other nasties.
nasties]].
** Werejackals: [[OurWerebeastsAreDifferent Werejackals]]: Their gaze cause instant sleep to the victims.
** Driders [[SpiderPeople Driders]] : They web you and call other Driders [[SpiderPeople Driders]] for help. help.
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None


** Crypt Things: Whenever they touch you, you'll teleport to a random part of the dungeon filled with other nasties.

to:

** Crypt Things: Whenever they touch you, you'll teleport be teleported to a random part of the dungeon filled with other nasties.

Added: 542

Changed: 377

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* DemonicSpiders: Harpies ambushing you randomly when you wander in Maluradek's courtyard.
** Wailing Virgins. Their screams bring instant magic damage and boy, do they hurt.
** Driders in 2. ::Shudder::

to:

* DemonicSpiders: Harpies ambushing You'll find many of these in both games:
** Mummy: Unlike their Baldur's Gate counterparts, they can cast flamestrikes. You face them as early as chapter 1.
** Salamanders: They have either cold or fire auras and always come in large groups. Their auras even damage
you randomly when they're non-hostile toward you!
** Umber Hulks: Looking straight in their eyes will confuse
you wander in Maluradek's courtyard.
if you fail your saves. They're also backed up by [[ALoadOfBull Minotaurs]].
** Wailing Virgins. Their screams bring instant Virgins: Inflict magic damage and boy, do to all party members whenever they hurt.
scream.
** Harpies: Their songs charm your party, leaving you vulnerable to other monsters.
** Crypt Things: Whenever they touch you, you'll teleport to a random part of the dungeon filled with other nasties.
** Werejackals: Their gaze cause instant sleep to the victims.
** Driders in 2. ::Shudder::: They web you and call other Driders for help.



* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast and there's ''NO'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.

to:

* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast and there's ''NO'' ''no'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast, there's no saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.

to:

* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast, fast and there's no ''NO'' saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.
Is there an issue? Send a MessageReason:
None


* ThatOneAttack: In the sequel, a cleric and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast, there's no saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.

to:

* ThatOneAttack: In the sequel, a cleric of Xvim and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast, there's no saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.
Is there an issue? Send a MessageReason:
None


** [[spoiler:A blatant case of TalkingIsAFreeAction. In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]

to:

** [[spoiler:A blatant case of TalkingIsAFreeAction. In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]]]
* ThatOneAttack: In the sequel, a cleric and Madae cast ''blasphemy'', a nasty spell that stun everyone instantly. It's cast extremely fast, there's no saving throw against it. The only way to counter it is to have an evil alignment or to raise your spell resistance very high.
Is there an issue? Send a MessageReason:
None


** [[spoiler:In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]

to:

** [[spoiler:In [[spoiler:A blatant case of TalkingIsAFreeAction. In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** [[spoiler:In the FinalBattle, Everard makes a FinalSpeech to the party and pulls a HeroicSacrifice by throwing himself in the portal, closing it. [[BigBad Poquelin]] just stand there the whole time and watch and not a single demon comes out of the portal.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Wailing Virgins. Their screams bring instant magic damage and boy, do they hurt.

Added: 275

Changed: 259

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None


* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack. Sure, nothing like stretching and watching the scenery during a fight, it's not like we're in the middle of a crisis right?

to:

* DemonicSpiders: Harpies ambushing you randomly when you wander in Maluradek's courtyard.
** Driders in 2. ::Shudder::
* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack. Sure, nothing like stretching and watching the scenery during a fight, it's not like we're in the middle of a crisis right?
Is there an issue? Send a MessageReason:
None


* {{Alt-itis}}

to:

* {{Alt-itis}}{{Alt-itis}}
* {{Narm}}: In the first installment, your characters will go into IdleAnimation when waiting for the next round to attack. Sure, nothing like stretching and watching the scenery during a fight, it's not like we're in the middle of a crisis right?

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