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* SpecialEffectFailure: Simply put the texture pop in is rather annoying.

to:

* SpecialEffectFailure: Simply put put, the texture pop in is rather annoying.
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Points moved from the main page.

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* DifficultySpike: Used to demonstrate how powerful the survivor camp hunters are. More than half are armed with pistols, are resistant to surrendering when aimed at, and they employ a fully armored man as their leader. The game actually gives the player at least two health kits (probably one of the rarest items in the game), because [[BossInMooksClothing you'll need it]].


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* SelfImposedChallenge: You can turn auto-aiming off at any time, which makes crack shots against groups of survivors a lot harder to pull off. It has no bearing on achievements and is available at any difficulty.
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* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on the west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhalation. Eventually reuniting her with her mom, after traveling through a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.

to:

* IronWoobie: The Protagonist in spade.spades. He was near the east coast when the event happened only to have to walk home to Haventon, which is on the west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhalation. Eventually reuniting her with her mom, after traveling through a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.
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* {{HSQ}}: While the game has some pretty big landscapes for you to climb, the hotel is by far the most epic. The sheer size and multiple areas of exploration is astounding.
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* MostAnnoyingSound: The music ''gets really tense and panicky'' whenever your stamina is running out. Its really effective in creeping out the player... at the beginning. Unfortunately there are entire sections of the game where there's nothing but [[CriticalAnnoyance climbing or slogging it through ash clouds]].

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Changed: 22

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* HeartWarmingMoments: Every time Mei and the protagonist are together. Seriously they talk as if they've known each other for years.

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* HeartWarmingMoments: SugarWiki/HeartwarmingMoments: Every time Mei and the protagonist are together. Seriously they talk as if they've known each other for years.



* MostWonderfulSound: Whenever you pick up a bullet for your handgun or finding resources.

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* MostWonderfulSound: SugarWiki/MostWonderfulSound: Whenever you pick up a bullet for your handgun or finding resources.



* TheWoobie: Linda is considered this by many. She was separated by her daughter in an attempt to find medicine for her. Trapped in a motel where she was most likely to be raped. Top that off when she has a hope spot she and her once again get separated by another gang. Linda is practically in tears when you see her near the pier relaying the events to you. Mom has a really rough two days.

to:

* TheWoobie: Linda is considered this by many. She was separated by her daughter in an attempt to find medicine for her. Trapped in a motel where she was most likely to be raped. Top that off when she has a hope spot she and her once again get separated by another gang. Linda is practically in tears when you see her near the pier relaying the events to you. Mom has a really rough two days.days.
----
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fixed some typos


* HeartWarmingMoments: Everytime Mei and the protagonist are together. Seriously they talk as if they've known each other for years.

to:

* HeartWarmingMoments: Everytime Every time Mei and the protagonist are together. Seriously they talk as if they've known each other for years.



* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on the west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhilation. Eventually reuniting her with her mom, after traveling throuh a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.
* MoralEventHorizon: Comes with the territory of a Post-Apocolyptic video game. Especially when you stumble into the gangs HQ.

to:

* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on the west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhilation. inhalation. Eventually reuniting her with her mom, after traveling throuh through a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.
* MoralEventHorizon: Comes with the territory of a Post-Apocolyptic Post-Apocalyptic video game. Especially when you stumble into the gangs HQ.



* NightmareFuel: Oh Blue Hotel is just a pleasent place. Ranging from the uncomfortable strippers to the almost rape Blue Hotel is straight out of a Fallout game. Couple that with various NPC's telling you how horrible the Hotel is, yeah not fun.

to:

* NightmareFuel: Oh Oh, Blue Hotel is just a pleasent pleasant place. Ranging from the uncomfortable strippers to the almost rape rape, Blue Hotel is straight out of a Fallout game. Couple that with various NPC's telling you how horrible the Hotel is, yeah not fun.



* ThatOneSidequest: While the shotgun can be aqquired after finding five rare items. Tomato's for Her is generally considered the worst offender. The tomato in question cannot be found until late game and by then if you have been playing well retries will plentiful.
* TheWoobie: Linda is considered this by many. She was seperated by her daughter in an attempt to find medicine for her. Trapped in a motel where she was most likely to be raped. Top that off when she has a hope spot she and her once again get seperated by another gang. Linda is practically in tears when you see her near the pier relaying the events to you. Mom has a really rough two days.

to:

* ThatOneSidequest: While the shotgun can be aqquired acquired after finding five rare items. Tomato's for Her is generally considered the worst offender. The tomato in question cannot be found until late game and by then if you have been playing well retries will plentiful.
* TheWoobie: Linda is considered this by many. She was seperated separated by her daughter in an attempt to find medicine for her. Trapped in a motel where she was most likely to be raped. Top that off when she has a hope spot she and her once again get seperated separated by another gang. Linda is practically in tears when you see her near the pier relaying the events to you. Mom has a really rough two days.
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None

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** The giant subway sinkhole is where a lot of experienced gamers come unstuck, as there's no clear direction as to where you're supposed to be heading. [[TrialAndErrorGameplay You'll burn through retrys as you take the wrong path, run out of stamina and die.]]
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* MostAnnoyingSound: The music ''gets really tense and panicky'' whenever your stamina is running out. Its really effective in creeping out the player... at the beginning. Unfortunately there are entire sections of the game where there's nothing but [[CriticalAnnoyance climbing or sloughing it through ash clouds]].

to:

* MostAnnoyingSound: The music ''gets really tense and panicky'' whenever your stamina is running out. Its really effective in creeping out the player... at the beginning. Unfortunately there are entire sections of the game where there's nothing but [[CriticalAnnoyance climbing or sloughing slogging it through ash clouds]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MostAnnoyingSound: The music ''gets really tense and panicky'' whenever your stamina is running out. Its really effective in creeping out the player... at the beginning. Unfortunately there are entire sections of the game where there's nothing but [[CriticalAnnoyance climbing or sloughing it through ash clouds]].
Is there an issue? Send a MessageReason:
None


* HesJustHiding: While the ending suggests the protagonist died many fans believe he managed to stay alive. Although this would not explain her crying.

to:

* HesJustHiding: While the ending suggests the protagonist died many fans believe he managed to stay alive. Although this would not explain her crying.the woman crying at the end.



* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on mthe west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhilation. Eventually reuniting her with her mom, after traveling throuh a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.

to:

* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on mthe the west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhilation. Eventually reuniting her with her mom, after traveling throuh a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.
Is there an issue? Send a MessageReason:
None


* NightmareFuel: Oh Blue Hotel is just a pleasent place. Ranging from the uncomfortable strippers to the almost rape Blue Hotel is straight out of a Fallout game. Couple that with various NPC's telling you how horrible the Hotel is, yeah hot fun.

to:

* NightmareFuel: Oh Blue Hotel is just a pleasent place. Ranging from the uncomfortable strippers to the almost rape Blue Hotel is straight out of a Fallout game. Couple that with various NPC's telling you how horrible the Hotel is, yeah hot not fun.

Added: 420

Changed: 309

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None


* He'sJustHiding: While the ending suggests the protagonist died many fans believe he managed to stay alive. Although this would not explain her crying.

to:

* He'sJustHiding: HesJustHiding: While the ending suggests the protagonist died many fans believe he managed to stay alive. Although this would not explain her crying.



* HSQ: While the game has some pretty big landscapes for you to climb, the hotel is by far the most epic. The sheer size and multiple areas of exploration is astounding.

to:

* HSQ: {{HSQ}}: While the game has some pretty big landscapes for you to climb, the hotel is by far the most epic. The sheer size and multiple areas of exploration is astounding.



* Slow-PacedBeginning: During the first several minutes you have to cross the broken bridge. It's not a bad segment but it does eat up a good portion of the tutorial.

to:

* Slow-PacedBeginning: NightmareFuel: Oh Blue Hotel is just a pleasent place. Ranging from the uncomfortable strippers to the almost rape Blue Hotel is straight out of a Fallout game. Couple that with various NPC's telling you how horrible the Hotel is, yeah hot fun.
** The sewers also qualify since this is the point where you first find the cannibals. They lock up humans for food wait for unsuspecting travelers to get close only to spring to life. The worst part is the fact you can hear them talk about their victims.
* SlowPacedBeginning:
During the first several minutes you have to cross the broken bridge. It's not a bad segment but it does eat up a good portion of the tutorial.
Is there an issue? Send a MessageReason:
None


* IronWoobie: The Protagonist in spade. He was near the east coast when the event happened only to have to walk home to Haventon, which is on mthe west coast. When he finally gets there his family is gone. Then having to rescue and provide care to another child. Only for her to nearly die of dust inhilation. Eventually reuniting her with her mom, after traveling throuh a Fallout styled raider camp. Top that all off with him leaving the two to go in search of his family and possibly dying.



* ThatOneLevel: The Ship level is by and large the most dangerous place in the game. Aside from the lack of ammo for your pistol the enemies start to have full armor. Add that to the lack of resources in the level, it will be frustrating.

to:

* ThatOneLevel: The Ship level is by and large the most dangerous place in the game. Aside from the lack of ammo for your pistol the enemies start to have full armor. Add that to the lack of resources in the level, it will be frustrating.frustrating.
* ThatOneSidequest: While the shotgun can be aqquired after finding five rare items. Tomato's for Her is generally considered the worst offender. The tomato in question cannot be found until late game and by then if you have been playing well retries will plentiful.
* TheWoobie: Linda is considered this by many. She was seperated by her daughter in an attempt to find medicine for her. Trapped in a motel where she was most likely to be raped. Top that off when she has a hope spot she and her once again get seperated by another gang. Linda is practically in tears when you see her near the pier relaying the events to you. Mom has a really rough two days.
Is there an issue? Send a MessageReason:
Expansion


* GameBreaker: The bow. As soon as you get it, combat strategy boils down to: 1) melee or shoot the ones with guns (with the bow if possible), 2) intimidate with pistol to take the gun(s) and your arrow back if applicable, 3) switch to bow, kill a mook, and 4) switch back to gun to intimidate, repeating until victory. Even after the game starts throwing armored enemies into the mix, this strategy makes most encounters a cakewalk.

to:

* GameBreaker: The bow. As soon as you get it, combat strategy boils down to: 1) melee or shoot the ones with guns (with the bow if possible), 2) intimidate with pistol to take the gun(s) and your arrow back if applicable, 3) switch to bow, kill a mook, and 4) switch back to gun to intimidate, repeating until victory. Even after the game starts throwing armored enemies into the mix, this strategy makes most encounters a cakewalk.cakewalk.
* He'sJustHiding: While the ending suggests the protagonist died many fans believe he managed to stay alive. Although this would not explain her crying.
* HeartWarmingMoments: Everytime Mei and the protagonist are together. Seriously they talk as if they've known each other for years.
* HSQ: While the game has some pretty big landscapes for you to climb, the hotel is by far the most epic. The sheer size and multiple areas of exploration is astounding.
* MoralEventHorizon: Comes with the territory of a Post-Apocolyptic video game. Especially when you stumble into the gangs HQ.
* MostWonderfulSound: Whenever you pick up a bullet for your handgun or finding resources.
* Slow-PacedBeginning: During the first several minutes you have to cross the broken bridge. It's not a bad segment but it does eat up a good portion of the tutorial.
* SpecialEffectFailure: Simply put the texture pop in is rather annoying.
* ThatOneLevel: The Ship level is by and large the most dangerous place in the game. Aside from the lack of ammo for your pistol the enemies start to have full armor. Add that to the lack of resources in the level, it will be frustrating.
Is there an issue? Send a MessageReason:
None


* GameBreaker: The bow. As soon as you get it, combat strategy boils down to: 1) shoot the ones with guns (with the bow if possible), 2) intimidate with pistol to take the gun and your arrow back if applicable, 3) switch to bow, kill a mook, and 4) switch back to gun to intimidate, repeating until victory. Even after the game starts throwing armored enemies into the mix, this strategy makes most encounters a cakewalk.

to:

* GameBreaker: The bow. As soon as you get it, combat strategy boils down to: 1) melee or shoot the ones with guns (with the bow if possible), 2) intimidate with pistol to take the gun gun(s) and your arrow back if applicable, 3) switch to bow, kill a mook, and 4) switch back to gun to intimidate, repeating until victory. Even after the game starts throwing armored enemies into the mix, this strategy makes most encounters a cakewalk.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant (or possibly just a severely deformed human) living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.

to:

* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant (or possibly just a severely deformed human) living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.shotgun.
* GameBreaker: The bow. As soon as you get it, combat strategy boils down to: 1) shoot the ones with guns (with the bow if possible), 2) intimidate with pistol to take the gun and your arrow back if applicable, 3) switch to bow, kill a mook, and 4) switch back to gun to intimidate, repeating until victory. Even after the game starts throwing armored enemies into the mix, this strategy makes most encounters a cakewalk.
Is there an issue? Send a MessageReason:
None


* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.

to:

* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant (or possibly just a severely deformed human) living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.
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Even seeing him doesn\'t change the fact.


* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.
Actually if you walk into the corner of his room you can see what he looks like when he is hiding behind the curtain. He seems to be a deformed hunchback, and while his appearance is unusual it is likely due to a birth defect from before the event rather than a 'fallout' style mutant.

to:

* BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.
Actually if you walk into the corner of his room you can see what he looks like when he is hiding behind the curtain. He seems to be a deformed hunchback, and while his appearance is unusual it is likely due to a birth defect from before the event rather than a 'fallout' style mutant.
shotgun.
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correcting a fact about an incorrectly described character

Added DiffLines:

Actually if you walk into the corner of his room you can see what he looks like when he is hiding behind the curtain. He seems to be a deformed hunchback, and while his appearance is unusual it is likely due to a birth defect from before the event rather than a 'fallout' style mutant.
Is there an issue? Send a MessageReason:
None


Edit to make this new page.

to:

Edit * BigLippedAlligatorMoment: If you explore around, you can find a gorilla-like dancing mutant living down in the dust cloud. He's never explained and doesn't play any role in the main plot, and clashes somewhat with the otherwise realistic tone of the story. Late in the game you can actually talk to make this new page.him (he's surprisingly eloquent), and trade 5 difficult-to-find items to him for a pump-action shotgun.
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None

Added DiffLines:

Edit to make this new page.
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Listed in the main page.


* [[spoiler:DownerEnding: The survivor dies. The person who's been watching his tapes throughout the game? That's his widow. After his last recording (that we see), she turns the camera off and cries, while the camera pans over to his pack and machete, all of which were presumably delivered after his death. Of course, this still leaves room for events between the ending of the campaign and him dying.]]
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None

Added DiffLines:

* [[spoiler:DownerEnding: The survivor dies. The person who's been watching his tapes throughout the game? That's his widow. After his last recording (that we see), she turns the camera off and cries, while the camera pans over to his pack and machete, all of which were presumably delivered after his death. Of course, this still leaves room for events between the ending of the campaign and him dying.]]

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