History YMMV / HyruleWarriors

2nd Dec '16 7:01:17 AM GunarmDyne
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** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time, as well as making it far easier to get an A rank in KOs), but you can also use its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue. And combined with the above TotalPartyKill, that means the only thing you really have to worry about is damage taken; that's two requirements for an A rank, completely nonexistent because of this ability.

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** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time, as well as making it far easier to get an A rank in KOs), [=KOs=]), but you can also use its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue. And combined with the above TotalPartyKill, that means the only thing you really have to worry about is damage taken; that's two requirements for an A rank, completely nonexistent because of this ability.ability.
*** Nearly all of the Fairy Magic skills contribute to this for their effects: Bombos reduces the defense of all enemies within the field, making it slightly more useful than Shade in a direct attack. Quake reduces the enemy speed, making it most useful in Protect the Keeps With Your Life missions. Shine restores the HP or allies within the field, making getting several Hard Skulltullas in Legend Mode that require keeping allies above a certain threshold much easier and makes it easier to deal with a LeeroyJenkins commander in Adventure Mode Missions. Ether is the only exception as it increases the defense of allied units that are in it but ultimately isn't as useful as Shine. The effects can also be combined but will result in a smaller field rather than double of the same element, so it's pick and choose.
*** Specific My Fairy's Rental Skills can break the game even further. While they can take a lot of effort to get, the payoff is more than worth it: Wall of Water and Wall of Water+ grant the player a defensive shield akin to Sheik's Serenade of Water skill that protects against a set amount of damage ''and works in the Don't Get Hit Missions'', making them significantly more manageable as a result. Repair Technician will restore 50% health to a keep, allowing one to save an allied base or grant one keep significantly more health in a Protect the Allied Keeps With Your Life missions. Finally, there are also the Rental Skills that grant ''infinite'' Specials or Magic for a set time, essentially allowing a spamming of Fairy Magic all over the place.
25th Nov '16 8:58:34 PM Heartlesswithaheart
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** There's a weapon that makes Devastating missions a complete joke for any character. [[spoiler:The bow.]] Unless, of course, you're playing on Master Quest, which sometimes prohibits the use of any item attacks.


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** Skull Kid. His C3[[note]]BBY, or the laser[[/note]] is the single best crowd-clearing move, with the only one coming close to it being Ganondorf's giant sweep attack, due to it being strong enough to instantly kill mooks, hitting a large area, and having practically zero risk. His C4 does significant damage, inflicts darkness on its targets, and hits many times, making it perfect for depleting the weak point on giant bosses. C5 builds meter fairly quickly and deals respectable damage to officers, giving it a use over the otherwise superior C3. Lastly, his C6 is a good combo finisher, as it deals a lot of damage and can be comboed into through C2 -> C4 -> C6.
25th Nov '16 3:35:47 PM Heartlesswithaheart
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* AnnoyingVideoGameHelper: Your own allies can become this in ''Legends'', due to the smaller amount of enemies that the 3DS and New 3DS can handle, with the former being particularly bad. It can even get so bad that they can prevent ''any'' enemies from spawning because of how many of your own mooks there are!
7th Nov '16 12:54:45 AM SenorCornholio
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** "Guard the Allied Keeps with your life!" missions. At the very least, they're incredibly easy to A-Rank if you beat them; the problem is actually beating them. You guard a few keeps, but they're all one mook's death away from being taken. You can't let any of them fall. All the while, several bigger mooks will constantly storm your keeps. Even the smaller ones are just a hair's breath away from making you lose the entire mission. Your goal is to take out a certain number of elite mooks ([=ReDead=] Knights, Big Blins, etc.) before any keeps get taken. Said elite mooks can be given reinforcements by way of Messengers, and for the most part it's borderline impossible to take all of them out before one of them makes it to its destination. What's more is that there will be an assortment of at least 2-3 of these guys on each end of the map you're on, and it's almost impossible to keep your keeps completely enemy-free for long. If you only have to beat 3-6 captains then you'll at least have a fairly alright time. But if you have to kill ''nine'' captains, then you better have a lot of patience when dealing with these missions since the captains will constantly appear and throw off your strategy. Compounding the problem is if the mission happens to take place on the Sealed Grounds: for some reason, the keeps you have to defend are incredibly spaced out compared to the other maps, and by the time you make it to a keep to defend it, it's probably already too late.

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** "Guard the Allied Keeps with your life!" missions. At the very least, they're incredibly easy to A-Rank if you beat them; the problem is actually beating them. You guard a few keeps, but they're all one mook's death a few mooks' deaths away from being taken. You taken and you can't let any of them fall. All the while, several bigger mooks will constantly storm your keeps. Even the smaller ones are just a hair's breath away from making you lose the entire mission. Your goal is to take out a certain number of elite mooks ([=ReDead=] Knights, Big Blins, etc.) before any keeps get taken. Said elite mooks can be given reinforcements by way of Messengers, and for the most part it's borderline impossible to take all of them out before one of them makes it to its destination. What's more is that there will be an assortment of at least 2-3 of these guys on each end of the map you're on, and it's almost impossible to keep your keeps completely enemy-free for long. If you only have to beat 3-6 captains then you'll at least have a fairly alright time. But if you have to kill ''nine'' captains, then you better have a lot of patience when dealing with these missions since the captains will constantly appear and throw off your strategy. Compounding the problem is if the mission happens to take place on the Sealed Grounds: for some reason, the keeps you have to defend are incredibly spaced out compared to the other maps, and by the time you make it to a keep to defend it, it's probably already too late.
6th Nov '16 11:22:42 PM SenorCornholio
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** Square H-15 on the Lorule map. It's a "Defeat all enemies!" mission with one of the first opponents being [[GoddamnedBoss The Imprisoned]] who usually starts off with [[ThatOneAttack his red lightning field]]. That alone would make it a pain to go through, but then the second battle pits you up against [[DemonicSpiders Lizalfos and Dinolfos]], and the third battle has you going against Ganondorf, Skull Kid, and Yuga all at the same time, each with tricky to avoid attacks to keep you on your toes. Now, something like this ''could'' be simplified down to using a character with a light element, or someone you've been grinding with, to make this mission a breeze; however, the A rank reward pretty much says otherwise. In order to get the Heart Container here, you need to use Ravio. Regardless of whether you've been power-leveling him to high hell and back, the fact of the matter is that Ravio, unfortunately, is resisted by the tougher enemies in this mission due to his darkness element. Couple that with his slow attacking speed and long charge time for his strong attacks, and you have a recipe for disaster.

to:

** Square H-15 on the Lorule map. It's a "Defeat all enemies!" mission with one of the first opponents being [[GoddamnedBoss The Imprisoned]] who usually starts off with [[ThatOneAttack his red lightning field]]. That alone would make it a pain to go through, but then the second battle pits you up against [[DemonicSpiders Lizalfos and Dinolfos]], and the third battle has you going against Ganondorf, Skull Kid, and Yuga all at the same time, each with tricky to avoid attacks to keep you on your toes. Now, something like this ''could'' be simplified down to using a character with a light element, or someone you've been grinding with, to make this mission a breeze; however, the A rank reward pretty much says otherwise. In order to get the Heart Container here, you need to use Ravio. Regardless of whether you've been power-leveling him to high hell and back, the fact of the matter is that Ravio, unfortunately, is resisted by the tougher enemies in this mission due to his darkness element. Couple Even though Ravio is admittedly pretty fast and can cover a lot of ground, the fact that with his slow attacking speed and long charge time for his strong attacks, and all of these boss oppoents resist a character you have a recipe for disaster.only recently obtained just spells trouble.
6th Nov '16 3:04:57 PM SenorCornholio
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** Square B-14 on the Adventure Map. First of all, it takes place in the Twilight Field, one of the largest and open levels in the game, meaning that every keep and outpost is spread as far away from each other as possible. Secondly, you can only use Ganondorf. Why is this a problem? Because all the enemy Captains in this level are Gibdos and Stalmasters, and they have such high amounts of health that unless you do substantial grinding with him, you'll barely be able to do more than ScratchDamage against them. Finally, every single Stalmaster automatically gains ''maximum morale'' at the start of the stage, meaning their defenses will be even higher and they will be able to make mincemeat out of your allies, and several of them spawn directly outside your paltry three keeps, both of which are directly connected to the Allied Base.
** Square H-15 on the Lorule map. It's a "Defeat all enemies!" mission with one of the first opponents being [[GoddamnedBoss The Imprisoned]]. That alone would make it a pain to go through, but then the second battle pits you up against [[DemonicSpiders Lizalfos and Dinolfos]], and the third battle has you going against Ganondorf, Skull Kid, and Yuga all at the same time, each with tricky to avoid attacks to keep you on your toes. Now, something like this ''could'' be simplified down to using a character with a light element, or someone you've been grinding with, to make this mission a breeze; however, the A rank reward pretty much says otherwise. In order to get the Heart Container here, you need to use Ravio. Regardless of whether you've been power-leveling him to high hell and back, the fact of the matter is that Ravio, unfortunately, is resisted by the tougher enemies in this mission due to his darkness element. Couple that with his slow attacking speed and long charge time for his strong attacks, and you have a recipe for disaster.

to:

** Square B-14 on the Adventure Map. First of all, it takes place in the Twilight Field, one of the largest and most open levels in the game, meaning that every keep and outpost is spread as far away from each other as possible. Secondly, you can only use Ganondorf. Why is this a problem? Because all the enemy Captains in this level are Gibdos and Stalmasters, and they have such high amounts of health that unless you do substantial grinding with him, you'll barely be able to do more than ScratchDamage against them. Finally, every single Stalmaster automatically gains ''maximum morale'' at the start of the stage, meaning their defenses will be even higher and they will be able to make mincemeat out of your allies, and several of them spawn directly outside your paltry three keeps, both of which are directly connected to the Allied Base.
** Square H-15 on the Lorule map. It's a "Defeat all enemies!" mission with one of the first opponents being [[GoddamnedBoss The Imprisoned]].Imprisoned]] who usually starts off with [[ThatOneAttack his red lightning field]]. That alone would make it a pain to go through, but then the second battle pits you up against [[DemonicSpiders Lizalfos and Dinolfos]], and the third battle has you going against Ganondorf, Skull Kid, and Yuga all at the same time, each with tricky to avoid attacks to keep you on your toes. Now, something like this ''could'' be simplified down to using a character with a light element, or someone you've been grinding with, to make this mission a breeze; however, the A rank reward pretty much says otherwise. In order to get the Heart Container here, you need to use Ravio. Regardless of whether you've been power-leveling him to high hell and back, the fact of the matter is that Ravio, unfortunately, is resisted by the tougher enemies in this mission due to his darkness element. Couple that with his slow attacking speed and long charge time for his strong attacks, and you have a recipe for disaster.
6th Nov '16 3:04:05 PM SenorCornholio
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** The Imprisoned wouldn't be a GoddamnedBoss if he didn't have one of these. In this case, it's a red electrical field that zaps anything in it after a certain time passes, taking a huge chunk of their health in the process. It's not such a big deal most of the time, but in levels where you're trapped in an enclosed space, it can get annoying when you suddenly have to avoid getting zapped; either find a spot that's not too far, or dodge at ''just'' the right moment so the lightning only barely misses.
6th Nov '16 2:53:18 PM SenorCornholio
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** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time), but you can also use its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue.

to:

** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time), time, as well as making it far easier to get an A rank in KOs), but you can also use its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue. And combined with the above TotalPartyKill, that means the only thing you really have to worry about is damage taken; that's two requirements for an A rank, completely nonexistent because of this ability.
6th Nov '16 12:39:31 AM SenorCornholio
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* TheyChangedItNowItSucks: Young Link's redesign was not met with a positive response. Many feel that the developers tried too hard to make him a KidAppealCharacter, to the point where his younger and cuter appearance straddles the border of UncannyValley, especially when compared to the more mature and determined-looking ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' incarnation he was based off of. The BrokenBase arguing over him stealing a character slot from the Skull Kid (now rectified, thanks to ''Legends'') or the Happy Mask Salesman didn't help either.

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* TheyChangedItNowItSucks: Young Link's redesign was not met with a positive response. Many feel that the developers tried too hard to make him a KidAppealCharacter, to the point where his younger and cuter appearance straddles the border of UncannyValley, especially when compared to the more mature and determined-looking ''[[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]'' incarnation he was based off of. The BrokenBase arguing over him stealing a character slot from the Skull Kid (now rectified, thanks to ''Legends'') or the Happy Mask Salesman (whom Young Link gets a costume based on in the Great Sea map) didn't help either.
6th Nov '16 12:31:02 AM SenorCornholio
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** Linkle is a ditzy HeroicWannabe with an upbeat attitude and a courageous heart. On top of that, she's a FriendToAllLivingThings, especially [[KillerRabbit Cuccos]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HyruleWarriors