History YMMV / HyruleWarriors

11th Dec '17 2:19:35 AM FalconPain
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** In addition to that, there is only one moment in the game when any character acknowledges that these intervening eras are from their own past or future. And it's only so Impa can recognize Ruto's name. No characters seem interested in their world's history or future. Fi aids Link in obtaining the Master Sword, but never points out that it is her future self. This is the only Zelda game in which a Sheikah and Twili can interact, yet we never learn if they're connected or not. As far as the game is concerned, they might as well be crossing dimensions.

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** In addition to that, there is only one moment in the game when any character acknowledges that these intervening eras are from their own past or future. And it's only so Impa Sheik can recognize Ruto's name. No characters seem interested in their world's history or future. Fi aids Link in obtaining the Master Sword, but never points out that it is her future self. This is the only Zelda game in which a Sheikah and Twili can interact, yet we never learn if they're connected or not. As far as the game is concerned, they might as well be crossing dimensions.
11th Dec '17 2:15:06 AM FalconPain
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** In addition to that, there is only one moment in the game when any character acknowledges that these intervening eras are from their own past or future. And it's only so Impa can recognize Ruto's name. No characters seem interested in their world's history or future. Fi aids Link in obtaining the Master Sword, but never points out that it is her future self. This is the only Zelda game in which a Sheikah and Twili can interact, yet we never learn if they're connected or not. As far as the game is concerned, they might as well be crossing dimensions.
23rd Nov '17 5:07:54 AM miraculous
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** The final Wii U DLC 'Boss Pack' including no new characters or weapons. While this DLC is cheaper than the others, and includes the ability to play as Ganon in a special mode, there are plenty of fans who were hoping it would include something new as far as normal playable characters went (a new weapon for Ganondorf, for instance). Mitigated somewhat when it was discovered that a new character ''was'' included, but not announced: [[spoiler:Lana's Giant Cucco summon as a stand-alone fighter]]. Not only did it help quell the feelings of being ripped off for no new playable characters, it impressed a lot of people on how well the secret was kept.
** Speaking of the [=DLC=], there's the people who are turned off by their overall costs. If you want to get ''all'' of them, they can get quite expensive, and that's disregarding the price of the game itself ($59.99 at retail, though it can vary depending on where you live, where you decide to buy it from, and whether you decide to get a second-hand copy or not). On one hand, there's people who are OK with it, as those [=DLCs=] are just bonuses for people who like the game enough to buy them, and/or that the main game is lengthy enough to be worth its price, but on the other hand there's people who believe there's too many of those bonuses, causing gamers to miss out on the "full" game unless they pay extra.
23rd Nov '17 5:01:52 AM miraculous
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** Many have dismissed this game as little more than "''VideoGame/DynastyWarriors'' with a coat of Zelda-Paint" from day one. When the actual game came out, a lot of reviewers pretty much agreed that that was the case. The debate then turned into whether that was a bad thing or not.



** The revelation that the "transfer" is just downloading that pack and not actually transferring anything (level, upgrades, weapons, etc.) rustled a few jimmies on its own. Also, the additional DLC gameplay being left out despite including the characters, with Tingle, Young Link, and Twili Midna all having their upgraded weapons either available from the start (Wii U) as random drops or being put in the vanilla Adventure Mode map (''Legends''), since the Master Quest, Twilight Princess, and Termina Adventure Modes weren't included. Some are okay with all of this, since it helps differentiate the two games and sort of justify having two versions of it, while others don't see the need.
23rd Nov '17 3:12:58 AM miraculous
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** Many have dismissed this game as little more than "''VideoGame/DynastyWarriors'' with a coat of Zelda-Paint" from day one. When the actual game came out, a lot of reviewers pretty much agreed that that was the case. The debate then turned into whether that was a bad thing or not.
** When characters were being revealed, a portion of the fanbase got bent out of shape over the gender distribution of the roster. This mainly stemmed from the fact that a number of the playable heroic characters consecutively revealed in a row were female. In response, a certain section of the fanbase stated "Who cares?"
** That the game doesn't have online co-op has also drawn some backlash from the fans.
** The fact that there are only playable characters from ''Ocarina of Time'', ''Twilight Princess'', and ''Skyward Sword'' has upset a lot of fans of the handheld games, and even console ones outside those three. It doesn't help that the creators stated that if you had a favorite Zelda character, you'd be able to play as them, which made people think the roster would be much larger than it actually is. This was somewhat rectified with the ''Majora's Mask'' DLC which included Tingle and Young Link from said installment, but then some were disappointed that other characters such as Skull Kid or the Happy Mask Salesman weren't included instead, thinking them better representatives. This new dissent simmered down again once Skull Kid became a playable character in ''Legends''.
** The same thing happened with ''Wind Waker'' fans getting next to nothing at first (while complaining about Zelda having the Wind Waker/Baton and Lana using the Deku Leaf with her Spear). Then ''Legends'' got announced and released and they now have ''four'' playable characters (Toon Link, Tetra, King Daphnes and Medli), two new maps, new enemies and two bosses (Helmaroc King and Phantom Ganon) from it.



** It's not as much of an issue for some people, but the fanbase is split between whether Cia's breast size is actually bigger than Lana's or Cia's just showing them off and Cia and Lana have the same breast size.
19th Nov '17 5:47:22 PM SideburnsKid
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* {{Narm}}: At several points during cutscenes, Link is ambushed by dismally puny numbers of enemies that he apparently needs to be saved from. This is especially bizarre when it's used to top off his character arc, [[InformedFlaw where his arrogance apparently gets him in trouble.]]
19th Nov '17 5:22:45 PM SideburnsKid
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5th Nov '17 5:49:12 PM Tenma-Yuuki
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* GameBreaker:
** Sheik's water shield from Serenade of Water breaks the damage requirement over it's knee, though it's usefulness as a GameBreaker decreases (but not to the point of invalidating it's use) as the difficulty of the missions and the power and toughness of the enemies starts to catch up with Sheik's level.
** At full health, Link's Master Sword is suitably overpowered: you can knock a ridiculous number of enemies into the air by spamming his evade into heavy attack launcher and keep them stunned while you advance on them, the rising spin attack and point-blank {{Sword Beam}}s from his air combo followup hack off large chunks out of boss healthbars, and even if you're not at full health, his charged normal SpinAttack cuts down massive amounts of mooks with every use. Also, his C3 attack, which jumps back then sends a spinning beam forward, is amazing at max health when the beam is so wide it wipes out everything in front of him -- launch it into a big enough mob and you can get upwards of 50 or 60 KO's right there.
** Volga is a vicious beast both as an opponent and in the hands of a player. Key words to keep in mind are speed and damage; Volga's normal attack string comes out incredibly quickly and deals a fair amount of damage even on lower levels. His C1 breaks guards and his C2 is an infinite, making them both ideal for 1-on-1s. His C3 makes mince-meat out of giant bosses. His C4, a breath of fire spread in an arc, can easily clear out a swathe of enemies, and deals meaty damage for a single-hit attack. Then there's his C5, which has a nasty splash radius and deals hefty amounts of damage, even if it has a long wind-up.
** Ganondorf fits the bill in a similar vein to Volga. Despite his heavy build, he's quite fast in both movement and attacks. His C1 when fully charged is invulnerable and deals some of the highest damage possible in the game. His C5 and C6 lets him clear out hordes of mooks in no time and are extremely good at it, with upwards of 70 [=KOs=] being easy to get, and C6 potentially netting over 100 [=KOs=] in one blow. C3 meanwhile has good range and deals good damage on officers, in addition to killing smaller groups of mooks that aren't worthy a C5 or C6. C2 is the designated launcher and can be used to start combos. C4 is a close-range option, though it's biggest usefulness comes from the fact that it charges Ganondorf's gauge the fastest, meaning two uses of it fully charges C1. The fact that most of his moves can be dodge-cancelled on any active frame meaning Ganondorf can get out of trouble with ease and increasing the safety of his moves further helps him out. In the hands of a skilled player, you'll feel like a tank on the battlefield. He was made even stronger in the 1.5.0 update, making his slower moves safer to use and thanks to the Hasty Attacks skill, most of his speed issues are as good as gone.
** Joining the ranks of broken characters is Young Link, who, by using his Ocarina, can potentially remain in [[SuperMode Focus Spirit]] [[UpToEleven for an extremely long period of time.]] This means he [[ImplacableMan becomes immortal]], [[UnblockableAttack automatically breaks blocks]], and has a slew of extra affects from killing large hordes of enemies, along with the normal boosts given by the mode. But what really sells it is that he is still a better and stronger character than the majority of the cast in terms of speed and power ''outside of Focus Spirit too''.
** A situational example, Zelda's Baton becomes a game breaker in the "[[RocketTagGameplay Watch out! All attacks are devastating!]]" battle type in Adventure Mode. Specifically, her standing strong attack, which launches a wave of small cyclones in front of her. (It normally follows this with a controllable cyclone which forces you to stand still and leaves you open to attacks, but you can dash-cancel out of that.) Since these maps make every enemy into a OneHitPointWonder, a single use of her standing strong attack eliminates ''every'' enemy in front of her instantly, making A-Ranking these maps trivially easy as long you can use her.
** With the release of the Master Quest DLC is the Epona/Horse weapon for Link, who's a game breaker in the "All Attacks are Devastating" missions. While sprinting you can use a strong attack without losing any momentum, and it has a rather decent range that makes it easy to zoom around the battlefield, cleaving through hordes and EliteMooks without getting hit and doing it quickly. She can also make short work of named foes because her ability to knock foes into the air means they can't guard, making it a matter of keeping up the attack to keep the opponent juggled until defeat.
** With two competent players, co-op mode becomes this for a lot of the Adventure Mode challenges that restrict character selection. Only Player 1 is restricted to the predetermined character or character and weapon. Player 2 gets to choose from all unlocked characters and weapons. Even if there's nobody else to play as the second player, you can still park the first player in the ally base where they'll be safe from damage and play through the challenge as anyone you wish and take as much damage as you want in the progress without having your rank penalized, although this doesn't work in most of the hardest missions where the enemy is aggressive and/or numerous enough to reach the ally base no matter what you do.
** The Character Switch in ''Legends'' accomplishes the same thing; you can go onto a map with an unfavorable character whose item you need but may be too low level or just one you don't like playing, and switch to one significantly stronger/more comfortable for you and clear the mission and still get the rewards. The only downside is that, unlike co-op, you don't always get to have character switching in a mission.
** A general one with the 1.5.0 update is the new weapon skill Hasty Attacks, which makes it so that your normal attacks and combo finishers are always as fast as they are during Focus Spirit: combine this with the potion that makes it so that you always break enemy guards with your attacks, and you now have permanent access to two of the most important features of Focus Spirit. This allows you to save it for when you need it to expose weak points quickly, you find a huge horde of enemies to take advantage of the bonus effects, or when you're playing a mission with an abundance of Magic Jar Captains.
** The Rupee+ skill combined with the Rupee Festival mixture can turn Rupee competition levels into a cakewalk. Watch as your opponents get only a few thousand rupees while you get 10x the amount.
** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time, as well as making it far easier to get an A rank in [=KOs=]), but you can also use its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue. And combined with the above TotalPartyKill, that means the only thing you really have to worry about is damage taken; that's two requirements for an A rank, completely nonexistent because of this ability.
*** Nearly all of the Fairy Magic skills contribute to this for their effects: Bombos reduces the defense of all enemies within the field, making it slightly more useful than Shade in a direct attack. Quake reduces the enemy speed, making it most useful in Protect the Keeps With Your Life missions. Shine restores the HP or allies within the field, making getting several Hard Skulltulas in Legend Mode that require keeping allies above a certain threshold much easier and makes it easier to deal with a LeeroyJenkins commander in Adventure Mode Missions. Ether is the only exception as it increases the defense of allied units that are in it but ultimately isn't as useful as Shine. The effects can also be combined but will result in a smaller field rather than double of the same element, so it's pick and choose.
*** Specific My Fairy's Rental Skills can break the game even further. While they can take a lot of effort to get, the payoff is more than worth it: Wall of Water and Wall of Water+ grant the player a defensive shield akin to Sheik's Serenade of Water skill that protects against a set amount of damage ''and works in the Don't Get Hit Missions'', making them significantly more manageable as a result. Repair Technician will restore 50% health to a keep, allowing one to save an allied base or grant one keep significantly more health in a Protect the Allied Keeps With Your Life missions. Finally, there are also the Rental Skills that grant ''infinite'' Specials or Magic for a set time, essentially allowing a spamming of Fairy Magic all over the place.
** There's a weapon that makes Devastating missions a complete joke for any character. [[spoiler:The bow.]] Unless, of course, you're playing on Master Quest, which sometimes prohibits the use of any item attacks.
** Skull Kid. His C3[[note]]BBY, or the laser[[/note]] is the single best crowd-clearing move, with the only one coming close to it being Ganondorf's giant sweep attack, due to it being strong enough to instantly kill mooks, hitting a large area, and having practically zero risk. His C4 does significant damage, inflicts darkness on its targets, and hits many times, making it perfect for depleting the weak point on giant bosses. C5 builds meter fairly quickly and deals respectable damage to officers, giving it a use over the otherwise superior C3. Lastly, his C6 is a good combo finisher, as it deals a lot of damage and can be comboed into through C2 -> C4 -> C6.

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* GameBreaker:
** Sheik's water shield from Serenade of Water breaks the damage requirement over it's knee, though it's usefulness as a GameBreaker decreases (but not to the point of invalidating it's use) as the difficulty of the missions and the power and toughness of the enemies starts to catch up with Sheik's level.
** At full health, Link's Master Sword is suitably overpowered: you can knock a ridiculous number of enemies into the air by spamming his evade into heavy attack launcher and keep them stunned while you advance on them, the rising spin attack and point-blank {{Sword Beam}}s from his air combo followup hack off large chunks out of boss healthbars, and even if you're not at full health, his charged normal SpinAttack cuts down massive amounts of mooks with every use. Also, his C3 attack, which jumps back then sends a spinning beam forward, is amazing at max health when the beam is so wide it wipes out everything in front of him -- launch it into a big enough mob and you can get upwards of 50 or 60 KO's right there.
** Volga is a vicious beast both as an opponent and in the hands of a player. Key words to keep in mind are speed and damage; Volga's normal attack string comes out incredibly quickly and deals a fair amount of damage even on lower levels. His C1 breaks guards and his C2 is an infinite, making them both ideal for 1-on-1s. His C3 makes mince-meat out of giant bosses. His C4, a breath of fire spread in an arc, can easily clear out a swathe of enemies, and deals meaty damage for a single-hit attack. Then there's his C5, which has a nasty splash radius and deals hefty amounts of damage, even if it has a long wind-up.
** Ganondorf fits the bill in a similar vein to Volga. Despite his heavy build, he's quite fast in both movement and attacks. His C1 when fully charged is invulnerable and deals some of the highest damage possible in the game. His C5 and C6 lets him clear out hordes of mooks in no time and are extremely good at it, with upwards of 70 [=KOs=] being easy to get, and C6 potentially netting over 100 [=KOs=] in one blow. C3 meanwhile has good range and deals good damage on officers, in addition to killing smaller groups of mooks that aren't worthy a C5 or C6. C2 is the designated launcher and can be used to start combos. C4 is a close-range option, though it's biggest usefulness comes from the fact that it charges Ganondorf's gauge the fastest, meaning two uses of it fully charges C1. The fact that most of his moves can be dodge-cancelled on any active frame meaning Ganondorf can get out of trouble with ease and increasing the safety of his moves further helps him out. In the hands of a skilled player, you'll feel like a tank on the battlefield. He was made even stronger in the 1.5.0 update, making his slower moves safer to use and thanks to the Hasty Attacks skill, most of his speed issues are as good as gone.
** Joining the ranks of broken characters is Young Link, who, by using his Ocarina, can potentially remain in [[SuperMode Focus Spirit]] [[UpToEleven for an extremely long period of time.]] This means he [[ImplacableMan becomes immortal]], [[UnblockableAttack automatically breaks blocks]], and has a slew of extra affects from killing large hordes of enemies, along with the normal boosts given by the mode. But what really sells it is that he is still a better and stronger character than the majority of the cast in terms of speed and power ''outside of Focus Spirit too''.
** A situational example, Zelda's Baton becomes a game breaker in the "[[RocketTagGameplay Watch out! All attacks are devastating!]]" battle type in Adventure Mode. Specifically, her standing strong attack, which launches a wave of small cyclones in front of her. (It normally follows this with a controllable cyclone which forces you to stand still and leaves you open to attacks, but you can dash-cancel out of that.) Since these maps make every enemy into a OneHitPointWonder, a single use of her standing strong attack eliminates ''every'' enemy in front of her instantly, making A-Ranking these maps trivially easy as long you can use her.
** With the release of the Master Quest DLC is the Epona/Horse weapon for Link, who's a game breaker in the "All Attacks are Devastating" missions. While sprinting you can use a strong attack without losing any momentum, and it has a rather decent range that makes it easy to zoom around the battlefield, cleaving through hordes and EliteMooks without getting hit and doing it quickly. She can also make short work of named foes because her ability to knock foes into the air means they can't guard, making it a matter of keeping up the attack to keep the opponent juggled until defeat.
** With two competent players, co-op mode becomes this for a lot of the Adventure Mode challenges that restrict character selection. Only Player 1 is restricted to the predetermined character or character and weapon. Player 2 gets to choose from all unlocked characters and weapons. Even if there's nobody else to play as the second player, you can still park the first player in the ally base where they'll be safe from damage and play through the challenge as anyone you wish and take as much damage as you want in the progress without having your rank penalized, although this doesn't work in most of the hardest missions where the enemy is aggressive and/or numerous enough to reach the ally base no matter what you do.
** The Character Switch in ''Legends'' accomplishes the same thing; you can go onto a map with an unfavorable character whose item you need but may be too low level or just one you don't like playing, and switch to one significantly stronger/more comfortable for you and clear the mission and still get the rewards. The only downside is that, unlike co-op, you don't always get to have character switching in a mission.
** A general one with the 1.5.0 update is the new weapon skill Hasty Attacks, which makes it so that your normal attacks and combo finishers are always as fast as they are during Focus Spirit: combine this with the potion that makes it so that you always break enemy guards with your attacks, and you now have permanent access to two of the most important features of Focus Spirit. This allows you to save it for when you need it to expose weak points quickly, you find a huge horde of enemies to take advantage of the bonus effects, or when you're playing a mission with an abundance of Magic Jar Captains.
** The Rupee+ skill combined with the Rupee Festival mixture can turn Rupee competition levels into a cakewalk. Watch as your opponents get only a few thousand rupees while you get 10x the amount.
** My Fairy in ''Legends''. It can be somewhat helpful with the Rental Skills you get, but the main draw is the elemental field you can set off once you have enough magic. This mechanic not only wipes out several enemies in a group (thus already trivializing levels where you have to kill a certain amount of enemies in a given time, as well as making it far easier to get an A rank in [=KOs=]), but you can also use
GameBreaker: Has its passive effect to turn the battle further in your favor. In particular, a fairy with the ability [[CastingAShadow "Shade"]] will gradually reduce enemies' health until there's only one HP left on each enemy in the vicinity, ''including enemy captains and giant bosses''. You can use this to whittle down particularly tough foes, or even bring the enemy commander down so you can focus your efforts elsewhere and then defeat the captain when you're done. And depending on the clothes your fairy is wearing, it won't be long before you're able to pull it off again. Because of this, a time ranking lower than an 'A' is a non issue. And combined with the above TotalPartyKill, that means the only thing you really have to worry about is damage taken; that's two requirements for an A rank, completely nonexistent because of this ability.
*** Nearly all of the Fairy Magic skills contribute to this for their effects: Bombos reduces the defense of all enemies within the field, making it slightly more useful than Shade in a direct attack. Quake reduces the enemy speed, making it most useful in Protect the Keeps With Your Life missions. Shine restores the HP or allies within the field, making getting several Hard Skulltulas in Legend Mode that require keeping allies above a certain threshold much easier and makes it easier to deal with a LeeroyJenkins commander in Adventure Mode Missions. Ether is the only exception as it increases the defense of allied units that are in it but ultimately isn't as useful as Shine. The effects can also be combined but will result in a smaller field rather than double of the same element, so it's pick and choose.
*** Specific My Fairy's Rental Skills can break the game even further. While they can take a lot of effort to get, the payoff is more than worth it: Wall of Water and Wall of Water+ grant the player a defensive shield akin to Sheik's Serenade of Water skill that protects against a set amount of damage ''and works in the Don't Get Hit Missions'', making them significantly more manageable as a result. Repair Technician will restore 50% health to a keep, allowing one to save an allied base or grant one keep significantly more health in a Protect the Allied Keeps With Your Life missions. Finally, there are also the Rental Skills that grant ''infinite'' Specials or Magic for a set time, essentially allowing a spamming of Fairy Magic all over the place.
** There's a weapon that makes Devastating missions a complete joke for any character. [[spoiler:The bow.]] Unless, of course, you're playing on Master Quest, which sometimes prohibits the use of any item attacks.
** Skull Kid. His C3[[note]]BBY, or the laser[[/note]] is the single best crowd-clearing move, with the only one coming close to it being Ganondorf's giant sweep attack, due to it being strong enough to instantly kill mooks, hitting a large area, and having practically zero risk. His C4 does significant damage, inflicts darkness on its targets, and hits many times, making it perfect for depleting the weak point on giant bosses. C5 builds meter fairly quickly and deals respectable damage to officers, giving it a use over the otherwise superior C3. Lastly, his C6 is a good combo finisher, as it deals a lot of damage and can be comboed into through C2 -> C4 -> C6.
own page [[GameBreaker/HyruleWarriors here]].
3rd Nov '17 6:57:28 PM Arima
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** The missions that don't have an Element Affinity, as it means all the defense badges you've grinded for are now completely useless (making getting an A-Rank all that more difficult).

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** The missions that don't have an Element Affinity, as it means all the defense badges you've grinded for are now completely useless (making getting an A-Rank all that more difficult). It would've made more sense for the Badges to passively reduce the damage of certain attacks that have an element instead.
2nd Nov '17 9:02:53 AM Asue
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** As of the ''Majora's Mask'' DLC we now can add Tingle, whose moveset is even ''crazier'' than Zant's and has him doing things like popping balloons, blowing kisses, chasing after a fairy while tripping over a bomb, or rapidly flying around while his balloon deflates and crashing into the ground, among other AmusingInjuries.
* CreepyCute: Skull Kid, even moreso than in ''Majora's Mask''. Whereas the original game focused more on Skull Kid acting like a JerkassWoobie to the residents of Termina while under the control of Majora, ''Legends'' instead puts emphasis on his childlike personality. So half the time he'll be mocking enemies as he annihilates them with the dark power of the mask, and then the other half he'll be bashfully accepting compliments from allies, cheerfully calling out to them that he took a keep, and generally acting like a kid playing a game.

to:

** As of the ''Majora's Mask'' DLC pack, we now can add Tingle, whose moveset is even ''crazier'' than Zant's and has him doing things like popping balloons, blowing kisses, chasing after a fairy while tripping over a bomb, or rapidly flying around while his balloon deflates and crashing into the ground, among other AmusingInjuries.
* CreepyCute: Skull Kid, even moreso than in ''Majora's Mask''. Whereas the original game focused more on Skull Kid acting like a JerkassWoobie to the residents of Termina while under the control of Majora, ''Legends'' instead puts emphasis on his childlike personality. So half the time time, he'll be mocking enemies as he annihilates them with the dark power of the mask, and then the other half half, he'll be bashfully accepting compliments from allies, cheerfully calling out to them that he took a keep, and generally acting like a kid playing a game.



** In Ganon's Fury Mode, even though giant bosses are disturbingly common, most of them aren't much of a problem once one gets used to them. And then The Imprisoneds appear. They have no trouble at all taking Ganon from full health to zero with their squirming teeth.

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** In Ganon's Fury Mode, Fury, even though giant bosses are disturbingly common, most of them aren't much of a problem once one gets used to them. And then The Imprisoneds appear. They have no trouble at all taking Ganon from full health to zero with their squirming teeth.



** [[LesYay Zelda/Linkle]] is starting to pick up steam. Seeing how Linkle was designed as "female Link" and Link/Zelda is one of the most popular couples in gaming, this isn't surprising.

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** [[LesYay Zelda/Linkle]] is starting to pick up steam. Seeing how Linkle was designed as a "female Link" and Link/Zelda is one of the most popular couples in gaming, this isn't surprising.



*** Nearly all of the Fairy Magic skills contribute to this for their effects: Bombos reduces the defense of all enemies within the field, making it slightly more useful than Shade in a direct attack. Quake reduces the enemy speed, making it most useful in Protect the Keeps With Your Life missions. Shine restores the HP or allies within the field, making getting several Hard Skulltullas in Legend Mode that require keeping allies above a certain threshold much easier and makes it easier to deal with a LeeroyJenkins commander in Adventure Mode Missions. Ether is the only exception as it increases the defense of allied units that are in it but ultimately isn't as useful as Shine. The effects can also be combined but will result in a smaller field rather than double of the same element, so it's pick and choose.

to:

*** Nearly all of the Fairy Magic skills contribute to this for their effects: Bombos reduces the defense of all enemies within the field, making it slightly more useful than Shade in a direct attack. Quake reduces the enemy speed, making it most useful in Protect the Keeps With Your Life missions. Shine restores the HP or allies within the field, making getting several Hard Skulltullas Skulltulas in Legend Mode that require keeping allies above a certain threshold much easier and makes it easier to deal with a LeeroyJenkins commander in Adventure Mode Missions. Ether is the only exception as it increases the defense of allied units that are in it but ultimately isn't as useful as Shine. The effects can also be combined but will result in a smaller field rather than double of the same element, so it's pick and choose.



* HarsherInHindsight: Ganondorf's famous line from ''Ocarina of Time'' takes on a whole new frightening meaning due to [[spoiler: you playing as Ganondorf in story mode and taking the three Triforce pieces.]]

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* HarsherInHindsight: Ganondorf's famous line from ''Ocarina of Time'' takes on a whole new frightening meaning due to [[spoiler: you playing as Ganondorf in story mode Legend Mode and taking the three Triforce pieces.]]



** A youtuber named Groundbreaking made [[https://m.youtube.com/watch?v=YM6CjjQIid4 a song about Phantom Ganon]] where the character expresses his desire to [[DragonAscendant step out of Ganondorf's shadow and be his own villain.]] [[spoiler: In the ''Wind Waker'' epilogue of Hyrule Warriors Legends, he finally gets to serve as the BigBad and concocts a scheme to steal the Triforce of Power from Cia and TakeOverTheWorld by himself.]]
* ItWasHisSled: Probably the [[VideoGame/FinalFantasyVII second]] most well-known spoiler in a video game is that Sheik is Zelda. What's strange is that the game wavers between whether it thinks you'll know. On the one hand, this design for Sheik has more obvious elements of Zelda and looking like a woman. On the other hand, they avoid using gendered pronouns (or use male pronouns in the original Japanese) and the heroes don't guess until Zelda chooses to reveal herself, despite some pretty obvious indications. It could be possible that the game was trying to throw off some players into positing that this Sheik may ''not'' be Zelda.

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** A youtuber named Groundbreaking made [[https://m.youtube.com/watch?v=YM6CjjQIid4 a song about Phantom Ganon]] where the character expresses his desire to [[DragonAscendant step out of Ganondorf's shadow and be his own villain.]] [[spoiler: In the ''Wind Waker'' epilogue of Hyrule ''Hyrule Warriors Legends, Legends'', he finally gets to serve as the BigBad and concocts a scheme to steal the Triforce of Power from Cia and TakeOverTheWorld by himself.]]
* ItWasHisSled: Probably the [[VideoGame/FinalFantasyVII second]] most well-known spoiler in a video game is that Sheik is Zelda. What's strange is that the game wavers between whether it thinks you'll know. On the one hand, this design for Sheik has more obvious elements of Zelda and looking like a woman. On the other hand, they avoid using gendered pronouns (or use male pronouns in the original Japanese) Japanese version) and the heroes don't guess until Zelda chooses to reveal herself, despite some pretty obvious indications. It could be possible that the game was trying to throw off some players into positing that this Sheik may ''not'' be Zelda.



** And that's not even the end of it. In the Wind Waker campaign in Legends, [[spoiler:it's revealed Cia is alive but she is possessed by Phantom Ganon, and even after she's freed, her magic is still in his clutches, meaning Cia is very weak and on the verge of dying. Only after Link and Lana team up with Tetra and King Daphnes to defeat Phantom Ganon for good does Cia finally know peace once more.]]

to:

** And that's not even the end of it. In the Wind Waker ''Wind Waker'' campaign in Legends, ''Legends'', [[spoiler:it's revealed Cia is alive but she is possessed by Phantom Ganon, and even after she's freed, her magic is still in his clutches, meaning Cia is very weak and on the verge of dying. Only after Link and Lana team up with Tetra and King Daphnes to defeat Phantom Ganon for good does Cia finally know peace once more.]]



** Some fans who are displeased by Ganondorf's controversial portrayal in ''VideoGame/SuperSmashBros'' came to ''Hyrule Warriors'' just to play as him, as while his portrayal in the former series is a KungFuWizard semi-MovesetClone of unrelated character [[VideoGame/FZero Captain Falcon]][[note]]A portrayal, which while [[OlderThanTheyThink not entirely unfounded]] in the ''Zelda'' series, exaggerates the amount of punching and kicking he sometimes does in his home series[[/note]], his portrayal in the latter game incorporates DualWielding [[{{BFS}} giant swords]] [[MagicKnight combined]] with BlackMagic, incorporating moves that he (as well as his preincarnation Demise) does in various boss fights in the ''Zelda'' series. Even still, those who are unsatisfied with his sword wielding in the original release are flocking to the 3DS ''Legends'' release just for the chance to use his classic [[ProngsOfPoseidon trident]] weapon.

to:

** Some fans who are displeased by Ganondorf's controversial portrayal in ''VideoGame/SuperSmashBros'' came to ''Hyrule Warriors'' just to play as him, as while his portrayal in the former series is a KungFuWizard semi-MovesetClone of unrelated character [[VideoGame/FZero Captain Falcon]][[note]]A portrayal, which while [[OlderThanTheyThink not entirely unfounded]] in the ''Zelda'' series, exaggerates the amount of punching and kicking he sometimes does in his home series[[/note]], his portrayal in the latter game incorporates DualWielding [[{{BFS}} giant swords]] [[MagicKnight combined]] with BlackMagic, incorporating moves that he (as well as his preincarnation Demise) does in various boss fights in the ''Zelda'' series. Even still, those who are unsatisfied with his sword wielding in the original release are flocking to the 3DS ''Legends'' release (or buying the ''Legends'' DLC pack on the Wii U version) just for the chance to use his classic [[ProngsOfPoseidon trident]] weapon.



** MemeticBadass: [[http://i.imgur.com/DbZnTEx.jpg Of course, sometimes it comes full circle for his similar counterpart, the Hylian Raid Captain.]]

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** MemeticBadass: [[http://i.imgur.com/DbZnTEx.jpg Of course, sometimes sometimes, it comes full circle for his similar counterpart, the Hylian Raid Captain.]]



** With the reveal of Linkle, a DistaffCounterpart to Link, being a playable character in ''Legends'', the "What if Zelda was a girl?" meme has experienced a major resurgence.

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** With the reveal of Linkle, a pseudo DistaffCounterpart to Link, being a playable character in ''Legends'', the "What if Zelda was a girl?" meme has experienced a major resurgence.



** Beat up a goron. Any random goron mook.



** Tingle, for some; though many in [[AmericansHateTingle America (of course)]] were dismayed that he was chosen over Skull Kid, the hate died down when the latter was announced for ''Legends''. It also helps that [[LethalJokeCharacter his moveset is actually quite reliable for taking on groups of enemies]], not to mention his balloon is apparently [[PlayingWithFire fire-elemental]]. And for those who haven't gotten over his inclusion in the game, [[AmusingInjuries it's still funny to see him get hurt during his attacks]], not to mention there are some levels in the DLC maps where [[CatharsisFactor he's an enemy captain that you can defeat in open combat]].

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** Tingle, for some; though many in [[AmericansHateTingle America (of course)]] were dismayed that he was chosen over Skull Kid, the hate died down when the latter was announced for ''Legends''. It also helps that [[LethalJokeCharacter his moveset is actually quite reliable for taking on groups of enemies]], not to mention his balloon is apparently [[PlayingWithFire fire-elemental]]. And for those who haven't gotten over his inclusion in the game, [[AmusingInjuries it's still funny to see him get hurt during his attacks]], not to mention there are some levels in the DLC maps ''Legends'' where [[CatharsisFactor he's an enemy captain that you can defeat in open combat]].



** Even the New 3DS can't handle Lana's summoning gate, so, in ''Legends'', all of her summons are portrayed as glowing balls of light.

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** Even the New 3DS can't handle Lana's summoning gate, Summoning Gate, so, in ''Legends'', all of her summons are portrayed as glowing balls of light.
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