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Moving to Trivia


* AuthorsSavingThrow: The developers, after picking a large fight with the negative reviewers, conceded to the flaws in their game. They released a massive patch for the game to address the major issues, created a newer, more intense demo, reduced the price, and then remade and re-released the game.
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* DancingBear: This game is mostly just remembered for its incredible and almost-realistic water physics.
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* TheyWastedAPerfectlyGoodPlot: There are a lot of ideas in this backstory and setting which could have made either a great sci-fi RPG (if expanded) or a great action movie (if simplified and focused). Instead it's a confusing muddle of concepts that don't go anywhere and distract from what good points the game has.
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* NarmCharm: Scoot's voice actor was replaced for the remake to be more generically appealing, but some players miss the quirkiness of the original performance.
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* AssPull: In the original version, [[spoiler:Mila Krass]] is suddenly revealed to be the leader of the Neo-Malthusians towards the end of the game with almost no foreshadowing aside from some digital wanted posters [[ChekhovsGun right at the start of Act 1]], and whose backstory is only contained on said posters ([[SpecialEffectsFailure assuming you can read the low-quality textures]]). ''Prophecy'' [[AuthorsSavingThrow rectifies this]] by giving the character much more screen time in the first two acts and establishing them as the BigBad from the start.

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* CrowningMomentOfFunny: "I've got two balls, Kate, and neither of them are crystal."

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* CrowningMomentOfFunny: SugarWiki/FunnyMoments: "I've got two balls, Kate, and neither of them are crystal."



* ThatOneAttack: Do NOT stand out in the open when the grenades are flying.

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* ThatOneAttack: Do NOT stand out in the open when the grenades are flying.flying.
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* ClicheStorm: Lots of this game is taken wholesale from other games, ''Franchise/TombRaider'' and ''Franchise/BioShock'' being the most obvious ones, and played straight.

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* ClicheStorm: Lots of this game is taken wholesale from other games, ''Franchise/TombRaider'' and ''Franchise/BioShock'' ''VideoGame/BioShock'' being the most obvious ones, and played straight.
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* GeniusBonus: The terrorists call themselves the Malthusians, after English economist Thomas Robert Malthus, who is known for his theories about the dangers of populations growth.[[hottip:*:"The power of population is indefinitely greater than the power in the earth to produce subsistence for man." -- Thomas Malthus, 'An essay on the principle of population']]

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* GeniusBonus: The terrorists call themselves the Malthusians, after English economist Thomas Robert Malthus, who is known for his theories about the dangers of populations growth.[[hottip:*:"The [[note]]"The power of population is indefinitely greater than the power in the earth to produce subsistence for man." -- Thomas Malthus, 'An essay on the principle of population']]population'[[/note]]
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* ClicheStorm: Lots of this game is taken wholesale from other games, ''Franchise/TombRaider'' and ''VideoGame/BioShock'' being the most obvious ones, and played straight.

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* ClicheStorm: Lots of this game is taken wholesale from other games, ''Franchise/TombRaider'' and ''VideoGame/BioShock'' ''Franchise/BioShock'' being the most obvious ones, and played straight.

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Final bosses can\'t be That One Boss, besides it wasn\'t even hard.


* ThatOneBoss: There's only one boss, and it's not that forgiving or intuitive. The only hint you get is that the ports on the side are targets. It doesn't tell you how to damage them, much less what to do after that. Thankfully, the boss is a pushover once you actually get the pattern down.
** ThatOneAttack: Do NOT stand out in the open when the grenades are flying.

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* ThatOneBoss: There's only one boss, and it's not that forgiving or intuitive. The only hint you get is that the ports on the side are targets. It doesn't tell you how to damage them, much less what to do after that. Thankfully, the boss is a pushover once you actually get the pattern down.
**
ThatOneAttack: Do NOT stand out in the open when the grenades are flying.
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None


* ClicheStorm: Lots of this game is taken wholesale from other games, ''TombRaider'' and ''VideoGame/BioShock'' being the most obvious ones, and played straight.

to:

* ClicheStorm: Lots of this game is taken wholesale from other games, ''TombRaider'' ''Franchise/TombRaider'' and ''VideoGame/BioShock'' being the most obvious ones, and played straight.
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* ClicheStorm: Lots of this game is taken wholesale from other games, ''TombRaider'' and ''BioShock'' being the most obvious ones, and played straight.

to:

* ClicheStorm: Lots of this game is taken wholesale from other games, ''TombRaider'' and ''BioShock'' ''VideoGame/BioShock'' being the most obvious ones, and played straight.
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None

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* CrowningMomentOfFunny: "I've got two balls, Kate, and neither of them are crystal."

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* AccidentalNightmareFuel: The premise. You are trapped belowdecks on a [[DrowningPit sinking ship]] full of [[TriggerHappy trigger-happy]] [[MoreDakka gun-wielding]] [[BombThrowingAnarchists terrorists]] while all kinds of electricity and oil ([[KillItWithFire sometimes combined]]) are being spat out by the damaged vessel. Got that? Good. Now get moving, [[ItsUpToYou you've got a ship to save]]!


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* NightmareFuel: The premise. You are trapped belowdecks on a [[DrowningPit sinking ship]] full of [[TriggerHappy trigger-happy]] [[MoreDakka gun-wielding]] [[BombThrowingAnarchists terrorists]] while all kinds of electricity and oil ([[KillItWithFire sometimes combined]]) are being spat out by the damaged vessel. Got that? Good. Now get moving, [[ItsUpToYou you've got a ship to save]]!

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* NightmareFuel: The premise. You are trapped belowdecks on a [[DrowningPit sinking ship]] full of [[TriggerHappy trigger-happy]] [[MoreDakka gun-wielding]] [[BombThrowingAnarchists terrorists]] while all kinds of electricity and oil ([[KillItWithFire sometimes combined]]) are being spat out by the damaged vessel. Got that? Good. Now get moving, [[ItsUpToYou you've got a ship to save]]!

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* NightmareFuel: AccidentalNightmareFuel: The premise. You are trapped belowdecks on a [[DrowningPit sinking ship]] full of [[TriggerHappy trigger-happy]] [[MoreDakka gun-wielding]] [[BombThrowingAnarchists terrorists]] while all kinds of electricity and oil ([[KillItWithFire sometimes combined]]) are being spat out by the damaged vessel. Got that? Good. Now get moving, [[ItsUpToYou you've got a ship to save]]!save]]!
* AuthorsSavingThrow: The developers, after picking a large fight with the negative reviewers, conceded to the flaws in their game. They released a massive patch for the game to address the major issues, created a newer, more intense demo, reduced the price, and then remade and re-released the game.
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None


* ThatOneBoss: By default, since there is only the one. It's still a tough nut to crack.

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* ThatOneBoss: By default, since there is There's only one boss, and it's not that forgiving or intuitive. The only hint you get is that the one. It's still a tough nut ports on the side are targets. It doesn't tell you how to crack.damage them, much less what to do after that. Thankfully, the boss is a pushover once you actually get the pattern down.

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