1 | * AssPull: In the original version, [[spoiler:Mila Krass]] is suddenly revealed to be the leader of the Neo-Malthusians towards the end of the game with almost no foreshadowing aside from some digital wanted posters [[ChekhovsGun right at the start of Act 1]], and whose backstory is only contained on said posters ([[SpecialEffectsFailure assuming you can read the low-quality textures]]). ''Prophecy'' [[AuthorsSavingThrow rectifies this]] by giving the character much more screen time in the first two acts and establishing them as the BigBad from the start. |
2 | * ClicheStorm: Lots of this game is taken wholesale from other games, ''Franchise/TombRaider'' and ''VideoGame/BioShock'' being the most obvious ones, and played straight. |
3 | * DancingBear: This game is mostly just remembered for its incredible and almost-realistic water physics. |
4 | * SugarWiki/FunnyMoments: "I've got two balls, Kate, and neither of them are crystal." |
5 | * GeniusBonus: The terrorists call themselves the Malthusians, after English economist Thomas Robert Malthus, who is known for his theories about the dangers of populations growth.[[note]]"The power of population is indefinitely greater than the power in the earth to produce subsistence for man." -- Thomas Malthus, 'An essay on the principle of population'[[/note]] |
6 | --> "We also wanted to make our terrorists real; to stand for something, not just to be game cannon fodder. It's about treating gamers as intelligent, well-informed people." -- [[http://www.ps3attitude.com/2008/09/hydrophobia-sequel-revealed-blade.html Pete Jones]] |
7 | * NarmCharm: Scoot's voice actor was replaced for the remake to be more generically appealing, but some players miss the quirkiness of the original performance. |
8 | * NightmareFuel: The premise. You are trapped belowdecks on a [[DrowningPit sinking ship]] full of [[TriggerHappy trigger-happy]] [[MoreDakka gun-wielding]] [[BombThrowingAnarchists terrorists]] while all kinds of electricity and oil ([[KillItWithFire sometimes combined]]) are being spat out by the damaged vessel. Got that? Good. Now get moving, [[ItsUpToYou you've got a ship to save]]! |
9 | * ThatOneAttack: Do NOT stand out in the open when the grenades are flying. |
10 | * TheyWastedAPerfectlyGoodPlot: There are a lot of ideas in this backstory and setting which could have made either a great sci-fi RPG (if expanded) or a great action movie (if simplified and focused). Instead it's a confusing muddle of concepts that don't go anywhere and distract from what good points the game has. |
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