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** Richter's mask gives you a Silenced Uzi as a starting weapon; which can be quite effective on the smaller levels in repeat playthroughs. Nevermind its nature as a silenced weapon making it ideal for surprise attacks.

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** Richter's mask gives you a Silenced Uzi as a starting weapon; weapon, which can be quite effective on the smaller levels in repeat playthroughs. Nevermind its nature as a silenced weapon making it ideal for surprise attacks.


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* NintendoHard: One knife stab, baseball bat to the face, bullet to anywhere, etc. will kill you instantly. And you frequently face multiple opponents at once, who have insane reaction times and swing/shoot faster than you can. [[spoiler:Then you play as the biker, who only has three custom throwing knives, and faces more gunners than you have knives.]] In either case, you either have to play ''very'' carefully (which nets you less points, as the game encourages recklessness), or [[LuckBasedMission rush everyone and hope a shot just grazes you.]]

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* BreatherLevel: The third segment of Chapter 11. Compared to the fairly challenging segment before it, this area is very simple with you only having to focus on one or two enemies at a time. This segment also comes just before an ambush by the third boss.

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* BreatherLevel: BreatherLevel:
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The third segment of Chapter 11. Compared to the fairly challenging segment before it, this area is very simple with you only having to focus on one or two enemies at a time. This segment also comes just before an ambush by the third boss.boss.
** "Safehouse", Biker's first playable level. Coming hot off the heels of the FinalBoss, this is a very straightforward level with a few enemies and a single floor, which is handy for getting used to Biker's playstyle given how differently he plays compared to Jacket. It's also one of the easier levels to get an A+ rank in, too.
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** The Carl mask gives you a drill as a starting weapon. It's a melee weapon that can't kill anyone directly, but finishing a stunned enemy off with it (by drilling into their skull) grants you a ''ton'' of bonus points. Completing the level using only the drill will guarantee a perfect rank.

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** The Carl mask gives you a drill as a starting weapon. It's a melee weapon that can't kill anyone directly, but finishing a stunned enemy off with it (by drilling into their skull) grants you a ''ton'' of bonus points. Completing the level using only the drill will guarantee a perfect rank.rank, but best of luck if you actually plan on doing that.



** "Get A Life" requires you to get an A+ rank on all levels. [[NintendoHard This is easier said than done...]] (unless you're using the Carl mask, that is). The achievements for getting kills using specific weapons (Guns for Show, Knives for a Pro, and Pitcher) are also a pain to get as it requires the player to remember which weapons were used, since there's no way to keep track in-game.

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** "Get A Life" requires you to get an A+ rank on all levels. [[NintendoHard This is easier said than done...]] (unless you're using the Carl mask, mask as Jacket, that is). The achievements for getting kills using specific weapons (Guns for Show, Knives for a Pro, and Pitcher) are also a pain to get as it requires the player to remember which weapons were used, since there's no way to keep track in-game.
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** "Get A Life" requires you to get an A+ rank on all levels. [[NintendoHard This is easier said than done.]] The achievements for getting kills using specific weapons (Guns for Show, Knives for a Pro, and Pitcher) are also a pain to get as it requires the player to remember which weapons were used, since there's no way to keep track in-game.
** "[[ExactlyWhatItSaysOnTheTin Plain Luck]]". You need to kill (not just hit) three enemies with one thrown brick.

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** "Get A Life" requires you to get an A+ rank on all levels. [[NintendoHard This is easier said than done.done...]] (unless you're using the Carl mask, that is). The achievements for getting kills using specific weapons (Guns for Show, Knives for a Pro, and Pitcher) are also a pain to get as it requires the player to remember which weapons were used, since there's no way to keep track in-game.
** "[[ExactlyWhatItSaysOnTheTin Plain Luck]]".Luck]]" (and to a lesser extent "Two Birds With One Stone"). You need to kill (not just hit) three enemies with one thrown brick. Luckily, there is a particular spot in the fifth chapter that makes it easier, but it ''is'' still a LuckBasedMission on account of how this game's weapon spawns work and timing your throw so that it hits all three mobsters at once. Patience is a virtue, but boy is it satisfying once you finally get the achievement.
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** The Tony mask turns Jacket into [[Webcomic/OnePunchMan Saitama]], but unlike the version in the sequel, still allows him to carry weapons in addition to having the benefit of killing punches. And the best part is that it's one of the masks Jacket starts with, making it a very potent DiskOneNuke the more you get used to it.

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** The Tony mask turns Jacket into [[Webcomic/OnePunchMan Saitama]], but unlike the version Fan of the same name in the sequel, still allows him to carry weapons in addition to having the benefit of killing punches. And the best part is that it's one of the masks Jacket starts with, making it a very potent DiskOneNuke the more you get used to it.

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* FriendlyFandoms: While it's a minor case, there are numerous fans of ''Hotline Miami'' who are also into ''WesternAnimation/TheLoudHouse'', drawing characters from the latter show with masks and weapons from the games and writing crossover fanfics between the two series. Lola and Lana in particular have been portrayed as Alex and Ash (respectively, and ''always'' that way) due to the twin dynamic between both duos.

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* FriendlyFandoms: FriendlyFandoms:
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While it's a minor case, there are numerous fans of ''Hotline Miami'' who are also into ''WesternAnimation/TheLoudHouse'', drawing characters from the latter show with masks and weapons from the games and writing crossover fanfics between the two series. Lola and Lana in particular have been portrayed as Alex and Ash (respectively, and ''always'' that way) due to the twin dynamic between both duos.duos.
** To a lesser extent, with ''Franchise/JohnWick'', owing to Le Castle Vania's work in each film's soundtrack and the [[Film/JohnWickChapter4 fourth film's]] [[ShoutOut tribute]] to this game in the form of the top-down shootout with the Dragon's Breath rounds.



** The Brandon mask basically turns Jacket into a FragileSpeedster; though the game runs on OneHitPointWonder, if you make good use of its movement speed and with enough perseverance, you'll be racking up the points quick as you almost instantaneously empty rooms in a heartbeat.

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** The Brandon mask basically turns Jacket into a FragileSpeedster; though the game runs on OneHitPointWonder, if you make good use of its movement speed and with enough perseverance, you'll be racking up the points quick as you almost instantaneously empty rooms in faster than a heartbeat.pinball machine.

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** The Tony mask turns Jacket into [[Webcomic/OnePunchMan Saitama]], but unlike the version in the sequel, still allows him to carry weapons in addition to having the benefit of killing punches. And the best part is that it's one of the masks Jacket starts with, making it a very potent DiskOneNuke the more you get used to it.



* GoodBadBugs: Hugging a wall sometimes allows you to perform a standing execution on an enemy on the other side. Killing enemies through walls obviously makes some rooms much easier.

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** The Brandon mask basically turns Jacket into a FragileSpeedster; though the game runs on OneHitPointWonder, if you make good use of its movement speed and with enough perseverance, you'll be racking up the points quick as you almost instantaneously empty rooms in a heartbeat.
** Richter's mask gives you a Silenced Uzi as a starting weapon; which can be quite effective on the smaller levels in repeat playthroughs. Nevermind its nature as a silenced weapon making it ideal for surprise attacks.
* GoodBadBugs: GoodBadBugs:
**
Hugging a wall sometimes allows you to perform a standing execution on an enemy on the other side. Killing enemies through walls obviously makes some rooms much easier.easier.
** Whether or not it's intentional is debatable, but there's something quite amusing about standing right next to a mobster carrying a weapon and watching them unload it to little avail. Especially the mobsters with the Double Barrel Shotguns.

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* MemeticMutation: [[YouBastard "Do you like hurting other people?"]]

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* MemeticMutation: MemeticMutation:
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[[YouBastard "Do you like hurting other people?"]]
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** More broadly, the [[AnimalMotifs concept of hired killers wearing assorted animal masks]] has become one of the StockShoutOuts in action games/movies/comics.
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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good (if it's not NauseaFuel to you, as explained in its entry below). Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').

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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good (if (at least if it's not NauseaFuel to you, as explained in its entry below). Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').
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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').

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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good.good (if it's not NauseaFuel to you, as explained in its entry below). Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').
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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (much like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').

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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (much like (like incidents related to other games/series like ''VideoGame/GrandTheftAuto'').
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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (much like incidents related to other games/series like ''Franchise/GrandTheftAuto'').

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* DoNotDoThisCoolThing: One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (much like incidents related to other games/series like ''Franchise/GrandTheftAuto'').''VideoGame/GrandTheftAuto'').
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* DoNotDoThisCoolThing: The CentralTheme of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good.

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* DoNotDoThisCoolThing: The CentralTheme One of the {{Central Theme}}s of both games is the self-destructive nature of violence and the amorality of enjoying it. However, they also appear to make sure that violence looks, feels and plays very good. Granted, the creators did say in [[https://www.youtube.com/watch?v=IcgmmBEEHsk&t=1525s this interview]] that they only went for such theme so as to avoid risk of people trying to imitate the games in real life (much like incidents related to other games/series like ''Franchise/GrandTheftAuto'').
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* FanNickname: Due to the game's use of a NamelessNarrative, fans have come up with a number of nicknames for the main characters for the sake of convenience. [[AscendedFanNickname Some of them were eventually adopted by the developers as semi-official nicknames.]]
** The main protagonist is known as ''[[IconicOutfit Jacket]]''. This nickname is popular enough that it is what the character is known as in his role as a GuestFighter on ''Videogame/{{PAYDAY 2}}''.
** The man in a motorcycle helmet is known as ''[[BadassBiker Biker]]''.
** The DamselInDistress is known as ''[[HookerWithAHeartOfGold The Hooker]]'', or ''[[ImpliedLoveInterest Girlfriend]]''.
** The hairy, bespectacled clerk is known as ''[[WildHair Beard]]'', ''[[MuggleBestFriend The Friend]]'', or ''[[spoiler:The Soldier]].''
** All the characters who wear masks, while officially unnamed, are generally referred to by the name of their corresponding mask, such as ''Richard the Rooster'', ''Don Juan the Horse'', ''Rasmus the Owl'', and ''Richter the Rat''.

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