History YMMV / Hexen

14th Jul '16 7:53:33 AM REV6Pilot
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*** The werejaguars and werepanthers from Mazaera, who take a ''ton'' of hits to kill, can occasionally close the distance between you really quickly by leaping forward, and attack fast enough when within range that it'll shred your HP to ribbons if you're of a squishier class. Thankfully, not so much if you're a Paladin, who's a far better CloseRangeCombatant: your sword will knock them back while dealing ''ridiculous'' amounts of damage that were-jaguars, being {{Fragile Speedster}}s, just can't take - at worst they'll annoy you when they get into their invulnerable "roaring to the skies" pose. Though if you end up fighting three or more at once, they're definitely trouble no matter what class you're playing as.

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*** The werejaguars and werepanthers from Mazaera, who take a ''ton'' of hits to kill, can occasionally close the distance between you and them really quickly by leaping forward, and attack fast enough when within range that it'll they'll shred your HP to ribbons if you're of a squishier class. Thankfully, not so much if you're a Paladin, who's a far better CloseRangeCombatant: your sword will knock them back while dealing ''ridiculous'' amounts of damage that were-jaguars, being {{Fragile Speedster}}s, just can't take - at worst they'll annoy you when they get into their invulnerable "roaring to the skies" pose. Werepanthers are just as much of a joke, being werejaguars with more health that only take a bit longer to kill. Though if you end up fighting three or more at once, they're definitely trouble no matter what class you're playing as.as.
*** On the other hand, the Paladin has a specific one just for him: Stone Golems in Blackmarsh. Since he doesn't have a reliable ranged attack until Mazaera, he has to go toe-to-toe with this MightyGlacier, who's a nastier close-range tank than him, and it's too fast for melee HitAndRunTactics. Health is at a premium, as you'll already be suffering because you are gonna take several hits to get in close with ranged mooks, and what little you have the Golem can punch out like it's nothing. And there are MANY of them. A competent player will save their Tomes of Power and Glyphs of the Ancients.
1st Jul '16 11:04:40 AM Taxi-Pizzatime
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** {{Averted}} with the {{BFG}} weapons, '''Hexen: Beyond Heretic''' is littered with so much ammo that you can only run out of ammo if you squander the {{BFG}} shots on trivial single enemies. There is so much ammo in fact, that the ultimate weapons can be [[GameBreaker game breakers]], especially the Wraith Verge.

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** {{Averted}} with the {{BFG}} weapons, '''Hexen: ''Hexen: Beyond Heretic''' Heretic'' is littered with so much ammo that you can only run out of ammo if you squander the {{BFG}} shots on trivial single enemies. There is so much ammo in fact, that the ultimate weapons can be [[GameBreaker game breakers]], especially the Wraith Verge.
1st Jul '16 10:59:25 AM Taxi-Pizzatime
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* SimpleYetAwesome:
** The Fighter's spiked gauntlets may be a starter weapon, but it can be so gratifying to 1-2-3 punch a monster. Some monsters can [[LudicrousGibs gib]] if the third punch takes them well into negative health. True, mana is plentiful for Timon's Axe, but the animation work that went into those gloves...
28th May '16 4:14:39 PM nombretomado
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* PortingDisaster: The PlayStation version. Naturally, you get the port of the same quality as ''VideoGame/{{Doom}}'' for the SuperNintendo, but with floor/ceiling textures present and made for a console where such quality won't work anymore. Obvious screws include: one-sided enemy/character sprites, choppy framerate along with low resolution, several interior replacements and programming oversights, and, for a dessert, the soundtrack has been butchered in order to fit all those CD-DA tracks into the remaining part of the disc when they could've easily used XA tracks. To make the port even more frustrating, one save eats the ''entire'' memory card, compared to ''[[VideoGame/DukeNukem Total Meltdown]]'' which used, in the worst cases, seven blocks of it! Although, in its defense, it has pretty good [=FMVs=] for a game like this and more comfortable controls than the [[InterfaceScrew N64 version did.]] The loading times (from the CD, that means) are not large either.

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* PortingDisaster: The PlayStation UsefulNotes/PlayStation version. Naturally, you get the port of the same quality as ''VideoGame/{{Doom}}'' for the SuperNintendo, but with floor/ceiling textures present and made for a console where such quality won't work anymore. Obvious screws include: one-sided enemy/character sprites, choppy framerate along with low resolution, several interior replacements and programming oversights, and, for a dessert, the soundtrack has been butchered in order to fit all those CD-DA tracks into the remaining part of the disc when they could've easily used XA tracks. To make the port even more frustrating, one save eats the ''entire'' memory card, compared to ''[[VideoGame/DukeNukem Total Meltdown]]'' which used, in the worst cases, seven blocks of it! Although, in its defense, it has pretty good [=FMVs=] for a game like this and more comfortable controls than the [[InterfaceScrew N64 version did.]] The loading times (from the CD, that means) are not large either.
21st Mar '16 10:13:55 PM Taxi-Pizzatime
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** The inventory system itself is one. Unlike in Heretic, you can hoard all items for the entire game, except for Wings of Wrath. If you're stingy about using your "Icons of the Defender", then you'll find them game-breaking against the player-class bosses of the final hub as well as Korax himself. Hoarding "Kraters of Might" will provide a long stretch of constant fire with your {{BFG}} to go with your invulnerability hoard too.

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** The inventory system itself is one. Unlike in Heretic, you can hoard all items for the entire game, except for Wings of Wrath.Wrath, with a maximum of 25 items. If you're stingy about using your "Icons of the Defender", then you'll find them game-breaking against the player-class bosses of the final hub as well as Korax himself. Hoarding "Kraters of Might" will provide a long stretch of constant fire with your {{BFG}} to go with your invulnerability hoard too.
21st Mar '16 10:13:16 PM Taxi-Pizzatime
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** [[BigBad Korax]]; compared with the [[GodDamnedBoss Heresiarch]] (who has an annoying invulnerability spell), he is not that intimidating of a fight. [[DamageSpongeBoss Just shoot him until he dies]] after fighting a bunch of {{Mooks}} at the end of [[SequentialBoss phase one]]. The only catch is that he likes TeleportSpam, but this just drags out the fight a bit.

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** [[BigBad Korax]]; compared with the [[GodDamnedBoss Heresiarch]] (who has an annoying invulnerability spell), he is not that intimidating of a fight. [[DamageSpongeBoss Just shoot him until he dies]] after fighting a bunch of easy {{Mooks}} at the end of [[SequentialBoss phase one]]. The only catch is that he likes TeleportSpam, but this just drags out the fight a bit.slightly. If you've hoarded at least two [[GameBreaker Icons of the Defender]], then the fight absolutely takes little to no effort as Korax can't kill you, and when you finally catch up to him, you can spam your {{BFG}} on him. He will die in seconds on the second phase if you get lucky.


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** The inventory system itself is one. Unlike in Heretic, you can hoard all items for the entire game, except for Wings of Wrath. If you're stingy about using your "Icons of the Defender", then you'll find them game-breaking against the player-class bosses of the final hub as well as Korax himself. Hoarding "Kraters of Might" will provide a long stretch of constant fire with your {{BFG}} to go with your invulnerability hoard too.
21st Mar '16 11:03:06 AM Taxi-Pizzatime
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** The Cleric's [[{{BFG}} Wraith Verge]]: It is very easy to use and ammo tends to be plentiful enough to enable it's use quite often (it also helps that HarderThanHard increases ammo pickups by 50%). The three PlayerCharacter bosses in the Necropolis die like chumps to the angry ghosts. Spamming it on the [[DamageSpongeBoss final boss]] isn't as effective as usual, but still makes Korax a Joke, even more so if you've saved an [[TooAwesomeToUse Icon of the Defender or two for invulnerability.]]

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** The Cleric's [[{{BFG}} Wraith Verge]]: It is very easy to use and ammo tends to be plentiful enough to enable it's use it quite often (it also helps that HarderThanHard increases ammo pickups by 50%). The three PlayerCharacter bosses in the Necropolis die like chumps to the angry ghosts. Spamming it on the [[DamageSpongeBoss final boss]] isn't as effective as usual, but still makes Korax a Joke, even more so if you've saved an [[TooAwesomeToUse Icon of the Defender or two for invulnerability.]]



** Dragon Skin Bracers (H.B.H.) provide a boost to your armor, but you may have trouble finding the perfect time to use since getting hit is usually not a goal when playing the game. They are also quite rare too.
** Krater of Might refills all of your mana to the maximums of 200 each. They are more common than the above items, but can pile up due to how abundant mana is in the original game.

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** Dragon Skin Bracers (H.B.H.) provide a boost to your armor, but you may have trouble finding the perfect time to use them since getting hit is usually not a goal when playing the game. They are also quite rare too.
** Krater of Might refills all of your mana to the maximums maximum of 200 each. They are more common than the above items, but can pile up due to how abundant mana is in the original game.
20th Mar '16 10:53:30 PM Kytseo
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* Outside of the Wrathverge and the Firestorm, the Cleric's weapon set is considered to be lackluster compared to those of the other characters.

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* TierInducedScrappy: Outside of the Wrathverge and the Firestorm, the Cleric's weapon set is considered to be lackluster compared to those of the other characters.
20th Mar '16 10:52:18 PM Kytseo
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Added DiffLines:

* Outside of the Wrathverge and the Firestorm, the Cleric's weapon set is considered to be lackluster compared to those of the other characters.
5th Mar '16 8:49:10 PM Taxi-Pizzatime
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** Krater of Might refills all of your mana to the maximums of 200 each. They are more common than the above items, but can pile up due to how abundant mana in the original game.

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** Krater of Might refills all of your mana to the maximums of 200 each. They are more common than the above items, but can pile up due to how abundant mana is in the original game.
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