History YMMV / Hexen

29th Jul '17 5:14:30 PM Bootlebat
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** In multiplayer deathmatch, firing it upon another player forces them to either attempt to reflect the ghosts back with a "Disc of Repulsion" or retreat to avoid fatal damage.

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** In multiplayer deathmatch, firing it upon another player forces them to either attempt to reflect the ghosts back with a "Disc of Repulsion" or retreat to avoid fatal damage. The strategy guide even says it is so powerful it is sometimes soft banned (i.e everyone agrees not to use it) in pvp
25th Jul '17 1:29:22 PM VVK
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** Menelkir, Traductus and Zedek: You'd expect the leaders of the player characters' classes to be tough, but they basically go down in a few hits. Sure they get their classes' ultimate weapons, but that just means you have to dodge, and that you can kill Traductus easily by using Discs of Repulsion to send his own ghosts to eat him. Menelkir doesn't even always get the ultimate weapon every time, leaving him to shoot lightning pillars with the Arc of Death as if that's a threat to you.

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** Menelkir, Traductus and Zedek: You'd expect the leaders of the player characters' classes to be tough, but they basically go down in a few hits. Sure they get their classes' ultimate weapons, but that just means you have to dodge, and that you can kill Traductus easily by using Discs of Repulsion to send his own ghosts to eat him. Menelkir doesn't even always get the ultimate weapon every time, leaving him to shoot lightning pillars with the Arc of Death as if that's a threat to you. (And yes, they're also listed under ThatOneBoss. That's YMMV for you.)
25th Jul '17 1:25:36 PM VVK
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** Menelkir, Traductus and Zedek: You'd expect the leaders of the player characters' classes to be tough, but they basically go down in a few hits. Sure they get their classes' ultimate weapons, but that just means you have to dodge, and that you can kill Traductus easily by using Discs of Repulsion to send his own ghosts to eat him. Menelkir doesn't even always get the ultimate weapon every time, leaving him to shoot lightning pillars with the Arc of Death as if that's a threat to you.
25th Feb '17 12:32:43 PM Anddrix
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* HellIsThatNoise: Snarling and sword-swinging in ''Hexen II'', marking the presence of a [[DemonicSpider were-jaguar]].
12th Oct '16 7:35:34 AM DelShiftB
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* UnwinnableByInsanity: The secret level sacred grove requires you to kill ettins quickly. If the number of ettins exceed 20, infinite groups of chaos serpants will spawn and overwhelm the player. While death normally resets the level to the beginning (or last save), it's a terminal state for a co-op server requiring the game to be restarted.

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* UnwinnableByInsanity: The secret level sacred grove requires you to kill ettins quickly. If the number of ettins exceed 20, infinite groups of chaos serpants will spawn and overwhelm the player. While death normally resets the level to the beginning (or or last save), save, it's a terminal state for a co-op server requiring play (where all players have to loaf around the game to be restarted. small arena without attacking or fleeing the map) that requires restarting the game.
14th Jul '16 7:53:33 AM REV6Pilot
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*** The werejaguars and werepanthers from Mazaera, who take a ''ton'' of hits to kill, can occasionally close the distance between you really quickly by leaping forward, and attack fast enough when within range that it'll shred your HP to ribbons if you're of a squishier class. Thankfully, not so much if you're a Paladin, who's a far better CloseRangeCombatant: your sword will knock them back while dealing ''ridiculous'' amounts of damage that were-jaguars, being {{Fragile Speedster}}s, just can't take - at worst they'll annoy you when they get into their invulnerable "roaring to the skies" pose. Though if you end up fighting three or more at once, they're definitely trouble no matter what class you're playing as.

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*** The werejaguars and werepanthers from Mazaera, who take a ''ton'' of hits to kill, can occasionally close the distance between you and them really quickly by leaping forward, and attack fast enough when within range that it'll they'll shred your HP to ribbons if you're of a squishier class. Thankfully, not so much if you're a Paladin, who's a far better CloseRangeCombatant: your sword will knock them back while dealing ''ridiculous'' amounts of damage that were-jaguars, being {{Fragile Speedster}}s, just can't take - at worst they'll annoy you when they get into their invulnerable "roaring to the skies" pose. Werepanthers are just as much of a joke, being werejaguars with more health that only take a bit longer to kill. Though if you end up fighting three or more at once, they're definitely trouble no matter what class you're playing as.as.
*** On the other hand, the Paladin has a specific one just for him: Stone Golems in Blackmarsh. Since he doesn't have a reliable ranged attack until Mazaera, he has to go toe-to-toe with this MightyGlacier, who's a nastier close-range tank than him, and it's too fast for melee HitAndRunTactics. Health is at a premium, as you'll already be suffering because you are gonna take several hits to get in close with ranged mooks, and what little you have the Golem can punch out like it's nothing. And there are MANY of them. A competent player will save their Tomes of Power and Glyphs of the Ancients.
1st Jul '16 11:04:40 AM Taxi-Pizzatime
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** {{Averted}} with the {{BFG}} weapons, '''Hexen: Beyond Heretic''' is littered with so much ammo that you can only run out of ammo if you squander the {{BFG}} shots on trivial single enemies. There is so much ammo in fact, that the ultimate weapons can be [[GameBreaker game breakers]], especially the Wraith Verge.

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** {{Averted}} with the {{BFG}} weapons, '''Hexen: ''Hexen: Beyond Heretic''' Heretic'' is littered with so much ammo that you can only run out of ammo if you squander the {{BFG}} shots on trivial single enemies. There is so much ammo in fact, that the ultimate weapons can be [[GameBreaker game breakers]], especially the Wraith Verge.
1st Jul '16 10:59:25 AM Taxi-Pizzatime
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* SimpleYetAwesome:
** The Fighter's spiked gauntlets may be a starter weapon, but it can be so gratifying to 1-2-3 punch a monster. Some monsters can [[LudicrousGibs gib]] if the third punch takes them well into negative health. True, mana is plentiful for Timon's Axe, but the animation work that went into those gloves...
28th May '16 4:14:39 PM nombretomado
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* PortingDisaster: The PlayStation version. Naturally, you get the port of the same quality as ''VideoGame/{{Doom}}'' for the SuperNintendo, but with floor/ceiling textures present and made for a console where such quality won't work anymore. Obvious screws include: one-sided enemy/character sprites, choppy framerate along with low resolution, several interior replacements and programming oversights, and, for a dessert, the soundtrack has been butchered in order to fit all those CD-DA tracks into the remaining part of the disc when they could've easily used XA tracks. To make the port even more frustrating, one save eats the ''entire'' memory card, compared to ''[[VideoGame/DukeNukem Total Meltdown]]'' which used, in the worst cases, seven blocks of it! Although, in its defense, it has pretty good [=FMVs=] for a game like this and more comfortable controls than the [[InterfaceScrew N64 version did.]] The loading times (from the CD, that means) are not large either.

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* PortingDisaster: The PlayStation UsefulNotes/PlayStation version. Naturally, you get the port of the same quality as ''VideoGame/{{Doom}}'' for the SuperNintendo, but with floor/ceiling textures present and made for a console where such quality won't work anymore. Obvious screws include: one-sided enemy/character sprites, choppy framerate along with low resolution, several interior replacements and programming oversights, and, for a dessert, the soundtrack has been butchered in order to fit all those CD-DA tracks into the remaining part of the disc when they could've easily used XA tracks. To make the port even more frustrating, one save eats the ''entire'' memory card, compared to ''[[VideoGame/DukeNukem Total Meltdown]]'' which used, in the worst cases, seven blocks of it! Although, in its defense, it has pretty good [=FMVs=] for a game like this and more comfortable controls than the [[InterfaceScrew N64 version did.]] The loading times (from the CD, that means) are not large either.
21st Mar '16 10:13:55 PM Taxi-Pizzatime
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** The inventory system itself is one. Unlike in Heretic, you can hoard all items for the entire game, except for Wings of Wrath. If you're stingy about using your "Icons of the Defender", then you'll find them game-breaking against the player-class bosses of the final hub as well as Korax himself. Hoarding "Kraters of Might" will provide a long stretch of constant fire with your {{BFG}} to go with your invulnerability hoard too.

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** The inventory system itself is one. Unlike in Heretic, you can hoard all items for the entire game, except for Wings of Wrath.Wrath, with a maximum of 25 items. If you're stingy about using your "Icons of the Defender", then you'll find them game-breaking against the player-class bosses of the final hub as well as Korax himself. Hoarding "Kraters of Might" will provide a long stretch of constant fire with your {{BFG}} to go with your invulnerability hoard too.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Hexen