History YMMV / HeartsOfIron

7th Jul '15 6:01:29 PM ergeis
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* MagikarpPower: Nationalist China starts out with abyssmal units and research teams but has plenty of IC. IF you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
18th Jan '15 12:13:35 PM Bioshock
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* BaseBreaker: The announcement that IV would only have about three political parties angered most of the community as it was seen as a major step backwards from the 10 parties you had in HOI3, though some Paradox fans are fine with it.
21st May '14 1:58:11 AM Nohbody
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* GameBreaker: The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years. ** [[TruthInTelevision Which is very similar to what happened in real life.]]
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* GameBreaker: GameBreaker: ** The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years. ** [[TruthInTelevision Which is very similar to what happened in real life.]]years.

* GoodBadBugs: One patch for Darkest Hour had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[UsefulNotes/VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}
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* GoodBadBugs: One patch for Darkest Hour had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[UsefulNotes/VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}wrong}} ----
16th Apr '14 3:28:35 AM LongLiveHumour
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* GoodBadBugs: One patch for Darkest Hour had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}
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* GoodBadBugs: One patch for Darkest Hour had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[VladimirLenin [[UsefulNotes/VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}
20th Feb '14 10:53:28 PM Zaptech
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** With proper aiming and planning, paratroopers can shut down an entire offensive or defensive. Dropping them in the middle of enemy supply routes or on top of chokepoints can cut off supplies for weeks or months, and using them to hit "behind the lines" victory point provinces can trigger a total surrender with the right timing.
20th Feb '14 10:49:49 PM Zaptech
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not YMMV
* EvilVersusEvil: Depending on the course of history, it's entirely possible for the game to end in a final showdown between an alliance of fascist dictatorships and their conquered puppet states and an alliance of equally repressive Stalinist dictatorships and their puppet states.
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* EvilVersusEvil: Depending on the course of history, it's entirely possible for the game to end in a final showdown between an alliance of fascist dictatorships and their conquered puppet states and an alliance of equally repressive Stalinist dictatorships and their puppet states.
25th Jan '14 11:23:57 AM Sidewinder
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* GoodBadBugs: A recent DH patch had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}
to:
* GoodBadBugs: A recent DH One patch for Darkest Hour had instances where after the Soviet Union lost a war against the axis and accepting the bitter peace event, [[VladimirLenin Lenin]] would take over as Head of State of the Soviet Union, cue jokes about Zombie Lenin coming back to {{Set right what once went wrong}}
16th Jul '13 3:08:22 AM Cally
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These debates have moved on now that Ho I 3 got even more add-ons and Darkest Hour came out. Feel free to add a new one.
* BrokenBase: Hearts of Iron 3 seems to have done this; people either admit that there are flaws, but say it's a vast improvement over [=HoI2=], or say it's the [[GameBreakingBug worst thing ever]]. ** The ''Semper Fi'' add-on has won most of the base in terms of being a good game and fixing most all of the problems, but a few fans object that a 'complete' version of the game should not cost more money to get.
10th Apr '13 12:49:21 PM Zaptech
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* GameBreaker: The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland" actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.
to:
* GameBreaker: The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland" Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.
10th Apr '13 12:49:07 PM Zaptech
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* GameBreaker: The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany.
to:
* GameBreaker: The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland" actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.
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