History YMMV / HeartsOfIron

22nd Aug '16 8:01:45 AM TheRedRedKroovy
Is there an issue? Send a Message


** The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in UsefulNotes/WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.

to:

** The United States is pretty much considered "easy mode," mode", and for good reason, particularly in III. ''III''. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - -- and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in UsefulNotes/WorldWarII. The only weaknesses the US has is that that, starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. All of this isn't just TruthInTelevision, it's actually ''toned down'' compared to how powerful the US economy was in UsefulNotes/WorldWarII, complete with the fact that, by the end, [[UsefulNotes/ColdWar the USSR was the only nation that could hope to compete with them]]. Later expansions make them the US even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.



* MagikarpPower: Nationalist China starts out with abyssmal units, research teams and a non-existent Navy but has plenty of IC. If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.

to:

* MagikarpPower: Nationalist China starts out with abyssmal units, abysmal units and research teams and a non-existent Navy navy, but has plenty of IC. If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
18th Aug '16 8:29:23 AM theLibrarian
Is there an issue? Send a Message

Added DiffLines:

** Playing fascist is seen as this in Hearts of Iron 4. You can get yourself ready for war faster, can have a larger manpower pool, can invade other countries and puppet them easily, and can have numerous industry-boosting attributes. Democracies and Communism are seen as inferior, compared to it.
16th Jul '16 2:27:09 AM Anddrix
Is there an issue? Send a Message


* BaseBreaker: The announcement that IV would only have about three political parties angered most of the community as it was seen as a major step backwards from the 10 parties you had in HOI3, though some Paradox fans are fine with it.

to:

* BaseBreaker: BrokenBase:
**
The announcement that IV would only have about three political parties angered most of the community as it was seen as a major step backwards from the 10 parties you had in HOI3, though some Paradox fans are fine with it.
6th Jul '16 12:44:56 PM general_tiu
Is there an issue? Send a Message


** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China, thus eliminating Manchukuo would be the best step in doing so. The other side are either fans of playing the puppet state in the game or want to preserve historical accuracy as possible.

to:

** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China, thus eliminating Manchukuo would be the best step in doing so. giving the Japanese more edge. The other side are either fans of playing the puppet state in the game previous games or want to preserve as much as historical accuracy as possible.
6th Jul '16 12:42:54 PM general_tiu
Is there an issue? Send a Message


** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China. The other side are either fans of playing the puppet state in the game or want to preserve historical accuracy as possible.

to:

** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China.China, thus eliminating Manchukuo would be the best step in doing so. The other side are either fans of playing the puppet state in the game or want to preserve historical accuracy as possible.
6th Jul '16 12:40:59 PM general_tiu
Is there an issue? Send a Message

Added DiffLines:

** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China. The other side are either fans of playing the puppet state in the game or want to preserve historical accuracy as possible.
3rd Jul '16 6:39:17 PM Doug86
Is there an issue? Send a Message


** The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.

to:

** The United States is pretty much considered "easy mode," and for good reason, particularly in III. They start off with the largest amount of IC in the game, the biggest knowledge pool, and a ''very'' powerful navy - and it only gets bigger and meaner as the game progresses. Ironically, this is ''toned back'' compared with how powerful the US economy was in WorldWarII.UsefulNotes/WorldWarII. The only weaknesses the US has is that starting out, they have a weak army and air force and low technology, so using that knowledge pool is essential to catch up with the rest of the world. But by '45, the US will almost always be in a dominant position, as the only other economic powerhouse, the USSR, will have almost certainly spent a lot of resources and taken a lot of damage fighting Germany. Later expansions make them even more broken, with ''For The Motherland'' actually allowing the US to get a massive manpower boost once "The Day of Infamy" event triggers, which not only adds 400+ manpower instantly to their pool, but also revokes The New Deal (which imposed a manpower penalty on the USA) and gives a 25% bonus to manpower growth for a couple of years.
16th Feb '16 3:06:53 AM ergeis
Is there an issue? Send a Message


* MagikarpPower: Nationalist China starts out with abyssmal units and research teams and a non-existent Navy but has plenty of IC. If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.

to:

* MagikarpPower: Nationalist China starts out with abyssmal units and units, research teams and a non-existent Navy but has plenty of IC. If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
16th Feb '16 3:05:37 AM ergeis
Is there an issue? Send a Message


* MagikarpPower: Nationalist China starts out with abyssmal units and research teams but has plenty of IC. IF you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.

to:

* MagikarpPower: Nationalist China starts out with abyssmal units and research teams and a non-existent Navy but has plenty of IC. IF If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
7th Jul '15 6:01:29 PM ergeis
Is there an issue? Send a Message

Added DiffLines:

* MagikarpPower: Nationalist China starts out with abyssmal units and research teams but has plenty of IC. IF you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
This list shows the last 10 events of 24. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HeartsOfIron