History YMMV / HeartsOfIron

5th Dec '17 7:41:15 AM dracogeorge
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* MemeticMutation: What if X won World War 1?[[note]]The original user of this meme is the large mod ''VideoGame/KaiserreichLegacyOfTheWeltkrieg" with the subtitle [Main/AlternateHistory "What if Germany won World War 1"]

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* MemeticMutation: What if X won World War 1?[[note]]The original user of this meme is the large mod ''VideoGame/KaiserreichLegacyOfTheWeltkrieg" with the subtitle [Main/AlternateHistory [[Main/AlternateHistory "What if Germany won World War 1"]1"]][[/note]]
7th Nov '17 1:03:03 PM JDtheSpy
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*MemeticMutation: What if X won World War 1?[[note]]The original user of this meme is the large mod ''VideoGame/KaiserreichLegacyOfTheWeltkrieg" with the subtitle [Main/AlternateHistory "What if Germany won World War 1"]
7th Nov '17 12:23:13 PM JDtheSpy
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9th Mar '17 4:10:05 AM ergeis
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* MagikarpPower: Nationalist China starts out with abysmal units and research teams and a non-existent navy, but has plenty of IC. If you play your cards right, you can turn it around and turn China into a formidable nation not to be messed with.
3rd Feb '17 2:43:50 AM buihuuduyet
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* AwesomeArt: The [[https://www.youtube.com/watch?v=WEN5SEb5ASA pre-order trailer]]. Unlike other trailers which use stock images and footage, this one feature awesome Soviet propaganda styled artwork.

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* AwesomeArt: The [[https://www.youtube.com/watch?v=WEN5SEb5ASA pre-order trailer]]. Unlike other trailers which use stock images and footage, this one feature features awesome Soviet propaganda styled artwork.
3rd Feb '17 2:40:50 AM buihuuduyet
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* AwesomeArt: The [[https://www.youtube.com/watch?v=WEN5SEb5ASA pre-order trailer]]. Unlike other trailers which use stock images and footage, this one feature awesome Soviet propaganda styled artwork.
29th Jan '17 7:33:53 PM pyroclastic
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* SuspiciouslySimilarSong: The Allies' themes in ''[[https://www.youtube.com/watch?v=tPUpRBmcuOo&index=5&list=PLB55FF169BD130E9E III]]'' and ''[[https://www.youtube.com/watch?v=7ITkwsycObs#t=01m03s IV]]'' are rather similar to the main [[https://www.youtube.com/watch?v=7uTAIpU0sa0b theme]] of ''Series/BandOfBrothers''.
26th Nov '16 6:09:27 PM general_tiu
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** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China, thus eliminating Manchukuo would be the best step in giving the Japanese more edge. The other side are either fans of playing the puppet state in the previous games or want to preserve as much as historical accuracy as possible.

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** The exclusion of Manchukuo from Hearts of Iron IV has divided many fans. One side claims that the Japanese in previous Hearts of Iron games have poorer chance against China, thus eliminating Manchukuo would be the best step in giving the Japanese more edge. The other side are either fans of playing the puppet state in the previous games or want to preserve as much as historical accuracy as possible. Due to this, Paradox Games added Manchukuo through a patch in IV.
15th Oct '16 7:37:02 AM Pysiewicz
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* RescuedFromTheScrappyHeap: Initial reaction to introduction of mana mechanics from [[VideoGame/EuropaUniversalis Europa Universalis IV]] was greeted with collective groan from the [=HoI=] community. Turns out experience is gained in organic and controllable way, while also playing relatively marginal role in the game.



** Removal of supplies is considered as a ''massive'' step-down within the community, especially after ''III'' and then its mods went into extreme lenght to at least try to model all the issues about logistics. ''IV'' instead applies arcade mode, where all the game calculates is how many weapons are are fielded versus the required number, doing extremely arbitrary decisions when and if there is even any loss of equipment. [[EasyLogistics Local infrastructure, terrain, size of ports and alike have absolutely zero impact on anything]].



** Removal of supplies is considered as a ''massive'' step-down within the community, especially after ''III'' and then its mods went into extreme lenght to at least try to model all the issues about logistics. ''IV'' instead applies arcade mode, where all the game calculates is how many weapons are are fielded versus the required number, doing extremely arbitrary decisions when and if there is even any loss of equipment. [[EasyLogistics Local infrastructure, terrain, size of ports and alike have absolutely zero impact on anything]].
15th Oct '16 7:22:40 AM Pysiewicz
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** Garrison and militia batallions were completely removed from the game, forcing players to design their own rear guards from costly infantry or unsuitable cavalry. While it's not problematic by itself, it can quickly get simply ''annoying'' to manage - especially if it might end up costing precious army experience to even design such units in the first place.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.HeartsOfIron