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* MemeticBadass: The jackal snipers on Legendary difficulty.
* MemeticMutation: Several phrases have become memetic on their own, sometimes found attached to image macros.
** "For a brick, he flew pretty good."
** "Regret, Regret, Regret."
** "Even on my knees, I do not belong in their presence."

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* DemonicSpiders:
** '''Jackal snipers'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting a ''Spartan'']], on [[HarderThanHard Legendary]]. Bungie ended up [[AuthorsSavingThrow nerfing them in Halo 3 by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you]].

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* DemonicSpiders:
**
DemonicSpiders: '''Jackal snipers'''. Sharpshooters armed with [[EnergyWeapon Beam Rifles]]. Somewhat annoying on [[GoddamnedBats Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate]] and are capable of [[OneHitKO one-shotting one-shotting]] a ''Spartan'']], ''Spartan'', on [[HarderThanHard Legendary]]. Bungie ended up [[AuthorsSavingThrow nerfing them them]] in Halo 3 ''Halo 3'' by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you]].you.

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Leave the Anti Climax Boss examples to the ones where the player actually has to fight these bosses, please. And the Contested Sequel examples are meshed into the Broken Base trope.


** In the Prophet of Regret's boss fight, it's entirely possible to just run up to his chair, avoiding his easily dodged lasers, and punch him to death. At least on Normal or Easy. Trying this on Heroic or Legendary ''will'' probably get you shot to death by his dual-plasma rifle wielding EliteMooks either before or after you "mount" his chair. Still, since the punching animation gives invincibility frames, it's still a viable (and silly, and still nonetheless difficult) tactic to mount his chair and punch him up to ''20 times total'' (therefore at least 5 mounts, running away before and afterward since he'll throw you off after the 4th consecutive punch) on Legendary Co-op, since the alternative is wiping out his waves of respawning enemies almost endlessly to lower his shield.
** Tartarus could end up like this as well. It's possible for Johnson to snipe off Tartarus' shield right off the bat, which can result in the player killing the FinalBoss only a few seconds into the fight. But again this is only on the lower difficulties; in the higher ones Tartarus has [[DamageSpongeBoss tremendous health]].
* AuthorsSavingThrow:
** The original has a cutscene where Miranda Keyes [[GunsAkimbo dual-wields two [=SMGs=]]] against the Arbiter. The effortlessness with which she - a standard non-augmented human - does this left many fans scratching their heads, since even the strength-augmented Spartan SuperSoldier[=s=] can't fire a single SMG without having to deal with ''some'' degree of recoil and kickback. The remastered version changes this scene so that she only uses a single SMG.
** After the mixed reception he got in the original (especially from people who thought his design looked like [[Theatre/LittleShopOfHorrors Audrey II]]), the Gravemind's design in the anniversary edition is much more appropriately terrifying, looking less like a giant plant monster and more like a giant fanged sandworm [[BodyHorror made of diseased flesh and rotting corpses]].

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** In the Prophet of Regret's boss fight, it's entirely possible to just run up to his chair, avoiding his easily dodged lasers, and punch him to death. At least on Normal or Easy. Trying this on Heroic or Legendary ''will'' probably get you shot to death by his dual-plasma rifle wielding EliteMooks dual-Plasma-Rifle-wielding [[EliteMooks Elites]] either before or after you "mount" his chair. Still, since the punching animation gives invincibility frames, it's still a viable (and silly, and still nonetheless difficult) tactic to mount his chair and punch him up to ''20 ''twenty times total'' (therefore at least 5 five mounts, running away before and afterward since he'll throw you the Master Chief hops off the Prophet's chair after the 4th fourth consecutive punch) on Legendary Co-op, since the alternative is wiping out his waves of respawning enemies almost endlessly to lower his shield.
** Tartarus could end up like this this, as well. It's On the two lowest difficulties, it's possible for Johnson to snipe off Tartarus' shield right off the bat, which can result in the player killing the FinalBoss only a few seconds into the fight. But again this is only on the lower difficulties; in the higher ones Tartarus has [[DamageSpongeBoss tremendous health]].
* AuthorsSavingThrow:
** The original has a cutscene where Miranda Keyes [[GunsAkimbo dual-wields two [=SMGs=]]] against the Arbiter. The effortlessness with which she - a standard non-augmented human - does this left many fans scratching their heads, since even the strength-augmented Spartan SuperSoldier[=s=] can't fire a single SMG without having to deal with ''some'' degree of recoil and kickback. The remastered version changes this scene so that she only uses a single SMG.
** After the mixed reception he got in the original (especially from people who thought his design looked like [[Theatre/LittleShopOfHorrors Audrey II]]), the Gravemind's design in the anniversary edition is much more appropriately terrifying, looking less like a giant plant monster and more like a giant fanged sandworm [[BodyHorror made of diseased flesh and rotting corpses]].
fight.



* BestLevelEver: Metropolis. Drive a tank across a bridge fighting Ghosts, Wraiths, Banshees, and Phantoms, followed by a battle in the city after a quick battle in a tunnel, and the level ends with the [[BestBossEver Scarab fight]].

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* BestLevelEver: Metropolis. Drive a Scorpion tank across a bridge fighting Ghosts, Wraiths, Banshees, and Phantoms, followed by a battle in the city after a quick battle in a tunnel, and the level ends with the [[BestBossEver Scarab fight]].



* ContestedSequel: While some fans would argue that ''Halo 2'' one-upped its predecessor in every way (see EvenBetterSequel below), others would argue that it (or at least the single-player aspect) still came up lacking, citing the less open and more linear level design, a poorly balanced difficulty level, particularly on Legendary, and the infamous cliffhanger ending.
* DemonicSpiders: NOBODY likes the Jackal snipers. Sharpshooters armed with [[EnergyWeapon Beam Rifles]], they are somewhat annoying on [[GoddamnedBats normal difficulties]]. But on higher difficulties, their [[TheComputerIsACheatingBastard highly accurate shots]] are strong enough [[OneHitKO to one-shot you]], and they are considered by many to be the most difficult challenge of beating Halo 2 on [[HarderThanHard Legendary difficulty]]. [[AuthorsSavingThrow Bungie ended up nerfing them in Halo 3 by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you]].
* EvenBetterSequel: It is debated on how well the story lives up to expectations, but this game is considered one of the best shooters of all time.

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* ContestedSequel: BrokenBase: While some fans would argue that ''Halo 2'' one-upped is often considered [[EvenBetterSequel the peak of the franchise]], revolutionizing Xbox Live while crafting a more in-depth look at the Covenant and expanding on ''Halo's'' mythos and mechanics, [[ContestedSequel it was never without its predecessor in every way (see EvenBetterSequel below), others would argue that it (or at least detractors]]. While it's praised heavily for its musically-diverse soundtrack, visuals, and for being a staple on the single-player aspect) online console experience, the game was, and still came up lacking, citing the less open and more linear level design, a poorly balanced difficulty level, particularly on Legendary, and the infamous is, criticized for its rushed development, cliffhanger ending.
* DemonicSpiders: NOBODY likes
ending, and its unbalanced gameplay, both from its weapon sandbox, and the Jackal snipers. A.I. in the harder difficulty settings.
* DemonicSpiders:
** '''Jackal snipers'''.
Sharpshooters armed with [[EnergyWeapon Beam Rifles]], they are somewhat Rifles]]. Somewhat annoying on [[GoddamnedBats normal difficulties]]. But on higher difficulties, their Heroic and lower]], [[TheComputerIsACheatingBastard highly accurate shots]] accurate]] and are strong enough capable of [[OneHitKO to one-shot you]], and they are considered by many to be the most difficult challenge of beating Halo 2 one-shotting a ''Spartan'']], on [[HarderThanHard Legendary difficulty]]. Legendary]]. Bungie ended up [[AuthorsSavingThrow Bungie ended up nerfing them in Halo 3 by adding a headlight so you can spot them more easily, and programmed them so they took more than half a second to shoot you]].
* EvenBetterSequel: It is debated on how well the story lives up to expectations, but this game is considered one of the best shooters of all time.
you]].



* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief and the Arbiter [[GlassCannon have very little health this time]], while on Legendary enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief and the Arbiter [[GlassCannon have very little health this time]], while on Legendary Legendary, enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but that difficulty is reserved for more casual fans it those games because they're [[PlatformGame platformers]]. The transition isn't as smooth on a modern FirstPersonShooter — which is a sticking point.point for most players.



* PortingDisaster: ''Halo 2 Vista'', which likely killed the idea of ''Halo'' games receiving PC ports for well over a decade. For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k at 120hz with no problems).

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* PortingDisaster: ''Halo 2 Vista'', which likely killed the idea of ''Halo'' games receiving PC ports for well over a decade. For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox Xbox, which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k at 120hz with no problems).
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* SugarWiki/VisualEffectsOfAwesome: The ''Anniversary'' edition ''definitely'' qualifies as such. The original Xbox version is no slouch either, having some of the best (if not ''the'' best) graphics on the console - and they're actually toned down from the original graphics engine, which Bungie spent half the development time working on only to scrap it because the original Xbox wouldn't have been able to handle it.

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* SugarWiki/VisualEffectsOfAwesome: The ''Anniversary'' edition ''definitely'' qualifies as such. The original Xbox version is no slouch either, having some of the best (if not ''the'' best) graphics on the console - and they're actually toned down from the original graphics engine, which Bungie spent half the development time working on only to scrap it because the original Xbox wouldn't have been able to handle it.it.
* {{Woolseyism}}: In the Spanish dub, the Arbiter receives a DubNameChange to 'Inquisidor'. This works out quite well, as the more literal translation of 'Arbiter' ('Árbitro') is generally associated with sports referees rather than someone who moderates disputes.

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* BreatherLevel: After the level "The Oracle", which introduces the Flood, the player is thrust back into the boots of the Master Chief in the next level, "Delta Halo".

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* BreatherLevel: BreatherLevel:
**
After the level "The Oracle", which introduces the Flood, the player is thrust back into the boots of the Master Chief in the next level, "Delta Halo".Halo".
** Sandwiched between two [[ThatOneLevel difficult]] levels in "Regret" and "Quarantine Zone" is "Sacred Icon", of which the only enemies you'll be encountering in the first half are Sentinels. Even when the Flood appear, the game is generous with dropping Sentinel Beams and other effective weapons for combating them, while they ([[ShotgunsAreJustBetter mostly]]) have yet to acquire the weapons that would make "Quarantine Zone" so brutal.
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** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game, nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology, and High Charity is incredibly well-defended).

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** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game, in-game (we never even see Flood take In Amber Clad), nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology, and High Charity is incredibly well-defended).
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** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game, nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology).

to:

** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game, nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology).technology, and High Charity is incredibly well-defended).

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* AssPull: Sergeant Johnson showing up alive and well despite the ending of the first game making it quite clear that no one other than 117 and Cortana survived the Halo's destruction. It only gets explained in ''Literature/HaloFirstStrike'' how Johnson got off the ring in time.

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* AssPull: AssPull:
**
Sergeant Johnson showing up alive and well despite the ending of the first game making it quite clear that no one other than 117 and Cortana survived the Halo's destruction. It only gets explained in ''Literature/HaloFirstStrike'' how Johnson got off the ring in time.
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** In Amber Clad spreading the Flood to High Charity. Developer comments have clarified that the Flood infected it while Keyes and Johnson were in the Library, and it made a pinpoint slipspace jump to the inside of High Charity to use Pelicans to maximise the spread. Nonetheless, this is never shown in-game, nor is it explained exactly how this happened (especially as pinpoint slipspace jumps are beyond typical UNSC technology).

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* SurprisinglyImprovedSequel: Not the original game, but rather ''Anniversary''. ''Combat Evolved Anniversary'' was criticised for its heavy use of PropRecycling that clashed heavily with the original look of the game, with it being clear that the developers were simply not given enough time to give the game a thorough remaster. ''2: Anniversary'', which was handled by the same developer, is seen as a huge improvement thanks to giving the game a massive graphical upgrade while still remaining loyal to the classic art-style.



** The Gravemind's design in the original ''Halo 2''[[note]]thought to have been unfinished due to time constraints[[/note]] was widely decried as something from ''Theatre/LittleShopOfHorrors''. His terrifying appearance in ''Anniversary'' was far better received.

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** ''Halo 2: Anniversary'' also got more love with time. At launch, it was overshadowed by the poor state of ''The Master Chief Collection'' as a whole, and was generally overlooked. The fixing of the MCC's issues with time, plus the release of the game on PC gave more recognition to the excellent remastering work on offer, and now it's not uncommon to find people who prefer ''Anniversary'' over the classic game.
** The Gravemind's design in the original ''Halo 2''[[note]]thought to have been unfinished due to time constraints[[/note]] was widely decried as something from ''Theatre/LittleShopOfHorrors''. His terrifying appearance in ''Anniversary'' was far better received.

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** Originally, fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites, or hated him due to the fact that you were suddenly playing as the enemy and not the Master Chief, without any hints that this would happen pre-release. It also didn't help that the Arbiter's levels either involved him fighting the Flood or the Brutes, both difficult enemies to battle. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s co-op initially only widened this status by triggering fights between those who were relieved Master Chief was back in the spotlight and those who wanted more of him. With time, the controversy about hiding the Arbiter as a player character faded and he became popular in his own right - in fact, his appearance in ''VideoGame/Halo5Guardians'' was met with near-universal approval by the fanbase, to the point where he became a GuestFighter in ''VideoGame/KillerInstinct'' (''KI''[='s=] Arbiter is officially a CompositeCharacter, but he was clearly based mainly on this one).

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** Originally, fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites, or hated him due to the fact that you were suddenly playing as the enemy and not the Master Chief, without any hints that this would happen pre-release. It also didn't help that the Arbiter's levels either involved him fighting the Flood or the Brutes, both difficult enemies to battle. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s ''VideoGame/Halo3''[='=]s co-op initially only widened this status by triggering fights between those who were relieved Master Chief was back in the spotlight and those who wanted more of him. With time, the controversy about hiding the Arbiter as a player character faded and he became popular in his own right - in fact, his appearance in ''VideoGame/Halo5Guardians'' was met with near-universal approval by the fanbase, to the point where he became a GuestFighter in ''VideoGame/KillerInstinct'' (''KI''[='s=] Arbiter is officially a CompositeCharacter, but he was clearly based mainly on this one).


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* BreatherLevel: After the level "The Oracle", which introduces the Flood, the player is thrust back into the boots of the Master Chief in the next level, "Delta Halo".
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this is a Halo 3 quote


-->'''Marine:''' Tank beats Ghost ... Tank beats Hunter ... Tank beats everything!
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** On a 16:9 display, the game forces vertical split-screen when playing two-player locally, severely limiting the field of view and making it hard to play. Setting the console to 4:3 resolves this. ''VideoGame/Halo3'' fixes this by adding black bars on the left and right sides of the screen in 2-player, and the ''Master Chief Collection'' has horizontal split-screen without letterboxing.

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** On a 16:9 display, the original Xbox version, playing the game forces in 16:9 mode will force vertical split-screen when playing two-player locally, severely limiting the field of view and making it hard to play. Setting Going to the console dashboard and setting the console to 4:3 resolves this. will allow for the standard horizonal split-screen, and ''VideoGame/Halo3'' fixes this by having horizontal split-screen but adding black bars on the left and right sides of the screen in 2-player, and the ''Master 2-player. ''The Master Chief Collection'' version of the game also has horizontal split-screen without letterboxing.
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-->'''Marine:''' Tank beats Ghost ... Tank beats Hunter ... Tank beats everything!
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* DemonicSpiders: NOBODY likes the Jackal snipers. Sharpshooters armed with [[EnergyWeapon Beam Rifles]], they are somewhat annoying on [[GoddamnedBats normal difficulties]]. But on higher difficulties, their [[TheComputerIsACheatingBastard highly accurate shots]] are strong enough [[OneHitKO to one-shot you]], and they are considered by many to be the most difficult challenge of beating Halo 2 on [[HarderThanHard Legendary difficulty]]. [[AuthorsSavingThrow Bungie ended up nerfing them in Halo 3 by adding a headlight so you can spot them more easily]].

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* DemonicSpiders: NOBODY likes the Jackal snipers. Sharpshooters armed with [[EnergyWeapon Beam Rifles]], they are somewhat annoying on [[GoddamnedBats normal difficulties]]. But on higher difficulties, their [[TheComputerIsACheatingBastard highly accurate shots]] are strong enough [[OneHitKO to one-shot you]], and they are considered by many to be the most difficult challenge of beating Halo 2 on [[HarderThanHard Legendary difficulty]]. [[AuthorsSavingThrow Bungie ended up nerfing them in Halo 3 by adding a headlight so you can spot them more easily]].easily, and programmed them so they took more than half a second to shoot you]].
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Miranda Keyes isn't widely disliked across the Halo fandom.


* TheScrappy: Miranda Keyes to some extent; her tendency to go in headfirst gets quite annoying at times. Especially when it results in getting surrounded by Flood parasites. The EU explains it a bit; she's trying to live up to her father's name.
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** The missed opportunity to flip the series' formula on its head and have you fight Marines as the Arbiter; beyond a brief tease of the idea in Sacred Icon (in which you can encounter a group of hostile Marines that very quickly get overwhelmed by the Flood), this never happens.

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* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief and the Arbiter [[GlassCannon have very little health this time]], while on Legendary
enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief and the Arbiter [[GlassCannon have very little health this time]], while on Legendary
Legendary enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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* BaseBreakingCharacter: Originally, fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites, or hated him due to the fact that you were suddenly playing as the enemy and not Master Chief, without any hints that this would happen pre-release. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s co-op initially only widened this status by triggering fights between those who were relieved Master Chief was back in the spotlight and those who wanted more of him. With time, the controversy about hiding the Arbiter as a player character faded and he became popular in his own right - in fact, his appearance in ''VideoGame/Halo5Guardians'' was met with near-universal approval by the fanbase, to the point where he became a GuestFighter in ''VideoGame/KillerInstinct'' (''KI''[='s=] Arbiter is officially a CompositeCharacter, but he was clearly based mainly on this one).

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* BaseBreakingCharacter: BaseBreakingCharacter:
**
Originally, fans either loved the Arbiter and thought his perspective of the Covenant War brought a refreshing light to the Elites, or hated him due to the fact that you were suddenly playing as the enemy and not the Master Chief, without any hints that this would happen pre-release.pre-release. It also didn't help that the Arbiter's levels either involved him fighting the Flood or the Brutes, both difficult enemies to battle. Demoting him to the 2P character in ''{{VideoGame/Halo 3}}''[='=]s co-op initially only widened this status by triggering fights between those who were relieved Master Chief was back in the spotlight and those who wanted more of him. With time, the controversy about hiding the Arbiter as a player character faded and he became popular in his own right - in fact, his appearance in ''VideoGame/Halo5Guardians'' was met with near-universal approval by the fanbase, to the point where he became a GuestFighter in ''VideoGame/KillerInstinct'' (''KI''[='s=] Arbiter is officially a CompositeCharacter, but he was clearly based mainly on this one).



** The player gets to play an Elite.
** The Brutes become the central villains of the game.
** The Covenant splinters apart.
* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief [[GlassCannon has very little health this time]], while enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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** The player gets to play as an Elite.
** The Brutes become the central villains of the game.
** The
game after the Covenant splinters apart.
* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief and the Arbiter [[GlassCannon has have very little health this time]], while on Legendary
enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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Wasn't harsh the first time around, already noted under Funny Aneurysm Moment,


* HarsherInHindsight:
** Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vademee and trusted he would do what is right had he not been fooled by the Prophets.
** "If I were a megalomaniac... and I'm not." Um, Cortana, that's a verySuspiciouslySpecificDenial.

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* HarsherInHindsight:
**
HarsherInHindsight: Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vademee 'Vadamee and trusted he would do what is right had he not been fooled by the Prophets.
** "If I were a megalomaniac... and I'm not." Um, Cortana, that's a verySuspiciouslySpecificDenial.
Prophets.
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** When the Arbiter catches up the Heretic Leader, the latter appears to give the Arbiter a chance to hear the truth from Guilty Spark only to immediately begin shooting him. The Terminals in the Anniversary edition explain this course of action better: 'Refumee had come to believe that his former Shipmaster becoming Arbiter would permanently indoctrinate him to the Prophets' lies.

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* TheyWastedAPerfectlyGoodPlot: The fact that there were some Hunters that sided with the Arbiter to rebel against the Prophets and the Brutes. It ends up coming off more like a BigLippedAlligatorMoment, because when one plays through the game series, the player will realize that this ends up only ever occurring near the end of ''Halo 2'', but man did it give off a cool feeling fighting alongside those all-powerful [[BossInMookClothing Bosses in Mook Clothing]] for once.

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* TheyWastedAPerfectlyGoodPlot: TheyWastedAPerfectlyGoodPlot:
**
The fact that there were some Hunters that sided with the Arbiter to rebel against the Prophets and the Brutes. It ends up coming off more like a BigLippedAlligatorMoment, because when one plays through the game series, the player will realize that this ends up only ever occurring near the end of ''Halo 2'', but man did it give off a cool feeling fighting alongside those all-powerful [[BossInMookClothing Bosses in Mook Clothing]] for once.once.
** The Covenant taking their war against humanity to Earth. Despite having tons of potential, it all ended up being crammed into just the first 3 levels of the game.
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** "If I were a megalomaniac... and I'm not." Um, Cortana, that's a very Main/SuspiciouslySpecificDenial.

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** "If I were a megalomaniac... and I'm not." Um, Cortana, that's a very Main/SuspiciouslySpecificDenial.verySuspiciouslySpecificDenial.

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* HarsherInHindsight: Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vademee and trusted he would do what is right had he not been fooled by the Prophets.

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* HarsherInHindsight: HarsherInHindsight:
**
Killing the heretic Leader (Sesa 'Refumee) becomes more tragic in the Anniversary edition with the added terminals revealing how much Sesa respected Thel 'Vademee and trusted he would do what is right had he not been fooled by the Prophets.Prophets.
** "If I were a megalomaniac... and I'm not." Um, Cortana, that's a very Main/SuspiciouslySpecificDenial.
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** Thankfully, all of these issues (save the lack of mod support) were resolved by the 2020 Master Chief Collection port of ''Halo 2 Anniversary'', which runs at 4k 120hz no problem and has full support for keybinding and FOV customization.
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** The original has a cutscene where Miranda Keyes dual-wields 2 [=SMGs=] against the Arbiter. The effortlessness with which she- a standard non-augmented human- does this left many fans scratching their heads since even the strength-augmented Spartan Super Soldiers can't fire just one SMG without having to deal with some degree of recoil and kickback. The remastered version changes this scene so that she only uses 1 SMG.

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** The original has a cutscene where Miranda Keyes [[GunsAkimbo dual-wields 2 [=SMGs=] two [=SMGs=]]] against the Arbiter. The effortlessness with which she- she - a standard non-augmented human- human - does this left many fans scratching their heads heads, since even the strength-augmented Spartan Super Soldiers SuperSoldier[=s=] can't fire just one a single SMG without having to deal with some ''some'' degree of recoil and kickback. The remastered version changes this scene so that she only uses 1 a single SMG.

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* ScrappyMechanic: The rank system was surely the least secure aspect of ranked playlists; de-ranking was a notorious glitch in the system or result of a really skilled hacker. God bless the heart if anything more than twelve rank levels have disappeared off your record.

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* ScrappyMechanic: ScrappyMechanic:
**
The rank system itself was surely (and ironically) the least secure aspect of ranked playlists; de-ranking was a notorious glitch in the system or result of a really skilled hacker. God bless the heart if anything more than twelve rank levels have disappeared off your record.



* TheyChangedItNowItSucks: Fans of the original weren't happy with the Mausoleum fight in "Gravemind" changing to music from the instrumental of "Blow me Away" to more generic riffs in the remastered edition, presumably due to licensing issues. Fortunately, changing the graphics back to classic also changes the music back.
** Of course, that debunks the “rights issue” thing entirely. They did the same with the rest of the licensed music, including all four Movements of the Odyssey that Incubus wrote for the game. However, both bands also scream “2004”, so it may have been an ill-advised attempt to remove a dated element.

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* TheyChangedItNowItSucks: Fans of the original weren't happy with the Mausoleum fight in "Gravemind" changing to music from the instrumental of Music/BreakingBenjamin's "Blow me Me Away" to more generic riffs in the remastered edition, presumably due to licensing issues. Fortunately, changing the graphics back to classic also changes the music back.
** Of
back - which, of course, that debunks the “rights issue” "rights issues" thing entirely. They did the same with the rest of the licensed music, including all four Movements of the Odyssey that Incubus Music/{{Incubus}} wrote for the game. However, [[UnintentionalPeriodPiece both bands also scream “2004”, "2004"]], so it may have been an ill-advised attempt to remove a dated element. "dated" element.



* VindicatedByHistory: Reception to ''Halo 2'' upon release was polarizing, and Bungie themselves admitted their dissatisfaction with the final product, which had tons of great features cut and many rough edges to the levels and AI. Despite this, ''Halo 2'' managed to gain a loyal following for its efforts at a deeper story and very fun multiplayer, to the point that [[https://www.bungie.net/en/Forum/Post/2139032/0/0 a faithful few managed to keep]] its Live servers active despite having been supposedly shut down. Since then, ''Halo 2'' getting a 10th anniversary rerelease was met with cheers all across the fandom, and Bungie veterans Joe Staten and David Candland have admitted that, despite its very TroubledProduction, it is the game they're the proudest of in the end.

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* VindicatedByHistory: Reception to ''Halo 2'' upon release was polarizing, and Bungie themselves admitted their dissatisfaction with the final product, which had tons of great features cut and many rough edges to the levels and AI. Despite this, ''Halo 2'' managed to gain a loyal following for its efforts at a deeper story and very fun multiplayer, to the point that [[https://www.bungie.net/en/Forum/Post/2139032/0/0 a faithful few managed to keep]] its Live servers active despite having been supposedly shut down.for almost a full month after its scheduled shutdown. Since then, ''Halo 2'' getting a 10th anniversary rerelease was met with cheers all across the fandom, and Bungie veterans Joe Staten and David Candland have admitted that, despite its very TroubledProduction, it is the game they're the proudest of in the end.



* SugarWiki/VisualEffectsOfAwesome: The ''Anniversary'' edition ''definitely'' qualifies as such.
** The Original Xbox version is no slouch either, having some of the best (if not ''the'' best) graphics on the console.

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* SugarWiki/VisualEffectsOfAwesome: The ''Anniversary'' edition ''definitely'' qualifies as such.
**
such. The Original original Xbox version is no slouch either, having some of the best (if not ''the'' best) graphics on the console.console - and they're actually toned down from the original graphics engine, which Bungie spent half the development time working on only to scrap it because the original Xbox wouldn't have been able to handle it.
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Editing this entry to differentiate Vista from the MCC version





* PortingDisaster: For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k at 120hz with no problems).

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* PortingDisaster: ''Halo 2 Vista'', which likely killed the idea of ''Halo'' games receiving PC ports for well over a decade. For starters, the PC version forces people to use Windows Vista or later to play it by checking to see if you have [=DirectX=] 10 installed, even though it was designed for the original Xbox which uses [=DirectX=] '''''8.1'''''. A hack soon popped up that disabled this check, and it proved to work just fine on XP. Other problems include that many keys are hardcoded to be bound to Games for Windows Live (screwing anybody who prefers a non-WASD keymap), network connectivity was patchy (GFWL again), and the modding toolset was crap (basically impossible to create new single-player content). The game is also not future-proof, as it does not support resolutions over 1080p nor frame-rates above 60 Hz (while the original ''Halo: Combat Evolved'' can be run at 4k at 120hz with no problems).
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** [[BottomlessMagazines The Bandanna Skull]] from Combat Evolved Anniversary makes a triumphant return in ''Anniversary''.

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*DemonicSpiders: NOBODY likes the Jackal snipers. Sharpshooters armed with [[EnergyWeapon Beam Rifles]], they are somewhat annoying on [[GoddamnedBats normal difficulties]]. But on higher difficulties, their [[TheComputerIsACheatingBastard highly accurate shots]] are strong enough [[OneHitKO to one-shot you]], and they are considered by many to be the most difficult challenge of beating Halo 2 on [[HarderThanHard Legendary difficulty]]. [[AuthorsSavingThrow Bungie ended up nerfing them in Halo 3 by adding a headlight so you can spot them more easily]].



* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief has very little health this time, while enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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* ItsHardSoItSucks: One of the bigger complaints thrown at the game is that its higher difficulties, Legendary especially, go beyond offering a solid challenge and arrive into frustratingly near-impossible territory. This is largely because the Chief [[GlassCannon has very little health this time, time]], while enemies are both capable of tanking damage and unleashing a torrent of unrelenting suppressive fire at you, [[TheComputerIsACheatingBastard without having to worry about overheating or reloading]]. There are fans who enjoy this brutal difficulty, especially with the rise of NintendoHard games built around trial and error in the decade after the release of ''Halo 2'', but for more casual fans it is a sticking point.

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