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* AnticlimaxBoss: the Dragon-Emperor is this. His palace is the largest level in the game, consisting of several dozen rooms, all with their own flavour text conveying his [[{{Utopia}} unimaginable glory, wealth and power]]. Some rooms’ descriptions also feature small details like heads of the executed implying that [[CrapSaccharineWorld not everything is as good as it seems]]. When you finally meet him, he has the sprite of the Necromancer, but he doesn’t attack. You go talk to him… guess what happens.
--> Dragon-Emperor: [[spoiler: It is good to see you.]]
** Yes, that’s it. You can try to attack him afterwards, but he is absolutely invulnerable and doesn't bother to fight back.
--> Dragon-Emperor: [[spoiler: It is good to see you.]]
** Yes, that’s it. You can try to attack him afterwards, but he is absolutely invulnerable and doesn't bother to fight back.
to:
* AnticlimaxBoss: the Dragon-Emperor is this. The Dragon-Emperor. His palace is the largest level in the game, consisting of several dozen rooms, all with their own flavour text conveying his [[{{Utopia}} unimaginable glory, wealth and power]]. power. Some rooms’ rooms' descriptions also feature small details like heads of the executed implying that [[CrapSaccharineWorld not everything is as good as it seems]]. When you finally meet him, he has the sprite of the Necromancer, but he doesn’t attack. You go talk to him… guess what happens.
--> Dragon-Emperor: [[spoiler: It ishim... and he says it's good to see you.]]
** Yes, that’s it. You can try to attack him afterwards, but he is absolutely invulnerable and doesn't bother to fight back.
--> Dragon-Emperor: [[spoiler: It is
** Yes, that’s it.
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* {{Squick}}: [[spoiler: The King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
to:
* {{Squick}}: [[spoiler: The King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
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Changed line(s) 5,12 (click to see context) from:
* CharacterAlignment: Invoked in the game, with Swampy characterised as Lawful on the title screen. However, this is static text that doesn’t change depending on your actions (which can be anything but lawful) and hardly representative of anything. Due to the game often acting like the ''TabletopGame/DungeonsAndDragons'' parody, many characters can also fit into this.
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet men and skeletons.
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt are often this. You’ll find one who says that after apprehending the criminal he will need to guard the pile of confiscated money forever, for instance.
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
* Squick: [[spoiler: The King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet men and skeletons.
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt are often this. You’ll find one who says that after apprehending the criminal he will need to guard the pile of confiscated money forever, for instance.
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
* Squick: [[spoiler: The King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
to:
* CharacterAlignment: Invoked in the game, with Swampy characterised as Lawful on the title screen. However, this is static text that doesn’t change depending on your actions (which can be anything but lawful) and hardly representative of anything. Due to the game often acting like the ''TabletopGame/DungeonsAndDragons'' parody, many characters can also fit into this.
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet men and skeletons.
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt are often this. You’ll find one who says that after apprehending the criminal he will need to guard the pile of confiscated money forever, for instance.
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
* Squick:{{Squick}}: [[spoiler: The King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet men and skeletons.
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt are often this. You’ll find one who says that after apprehending the criminal he will need to guard the pile of confiscated money forever, for instance.
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
* Squick:
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* Squick: [[spoiler: The Kings intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
to:
* Squick: [[spoiler: The Kings King's intestines lead into the massive lurky sea. This can be much more disturbing to players who got there through another way first.]]
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Changed line(s) 12 (click to see context) from:
* [[Squick]]: [[spoiler: The Kings intestines lead into the massive lurky sea. This can be much more disturbing to users who got there through another way first.]]
to:
* [[Squick]]: Squick: [[spoiler: The Kings intestines lead into the massive lurky sea. This can be much more disturbing to users players who got there through another way first.]]
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Added DiffLines:
* [[Squick]]: [[spoiler: The Kings intestines lead into the massive lurky sea. This can be much more disturbing to users who got there through another way first.]]
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Changed line(s) 5 (click to see context) from:
* CharacterAlignment: Invoked in the game, with Swampy characterised as Lawful on the title screen. However, this is static text that doesn’t change depending on your actions (which can be anything but lawful) and hardly representative of anything. Due to the game often acting like the DungeonsAndDragons parody, many characters can also fit into this.
to:
* CharacterAlignment: Invoked in the game, with Swampy characterised as Lawful on the title screen. However, this is static text that doesn’t change depending on your actions (which can be anything but lawful) and hardly representative of anything. Due to the game often acting like the DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' parody, many characters can also fit into this.
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None
Changed line(s) 5 (click to see context) from:
* ViewerGenderConfusion: Some goblet men look entirely male, yet are referred to as women in the text description.
to:
* ViewerGenderConfusion: Some CharacterAlignment: Invoked in the game, with Swampy characterised as Lawful on the title screen. However, this is static text that doesn’t change depending on your actions (which can be anything but lawful) and hardly representative of anything. Due to the game often acting like the DungeonsAndDragons parody, many characters can also fit into this.
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet menlook entirely male, and skeletons.
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt arereferred to as women in often this. You’ll find one who says that after apprehending the text description.criminal he will need to guard the pile of confiscated money forever, for instance.
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
** AlwaysChaoticEvil: Subverted. Many enemies seem like this, but nearly all of them will have some non-hostile version that you can talk to without repercussions: i.e. crime researchers, many peaceful goblet men
** ChaoticEvil: The criminals are this, and same would apply to the Goblet Men and a lot of other enemies you meet.
** LawfulEvil: The skeletons are this, with a preordained system of how to convert others and form their armies. Similarly, the Policemen are very much this, keeping up the law and having prisons set up, yet many of them have become corrupt and will attack you on sight for non-existent crimes.
** LawfulStupid: The Policemen you meet that aren’t corrupt are
** NeutralEvil: The necromancers [[spoiler: including the dragon-emperor]] are this, only seeking their own advancement and unconcerned with maintaining systems or causing chaos.
** StupidNeutral: The dwarves are often this, doing nothing even as they get clubbed by the Goblet Men.
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Changed line(s) 1 (click to see context) from:
* AnticlimaxBoss: the Dragon-Emperor is this. His palace is the largest level in the game, consisting of several dozen rooms, all with their own flavour text conveying his [[Utopia unimaginable glory, wealth and power]]. Some rooms’ descriptions also feature small details like heads of the executed implying that [[CrapSaccharineWorld not everything is as good as it seems]]. When you finally meet him, he has the sprite of the Necromancer, but he doesn’t attack. You go talk to him… guess what happens.
to:
* AnticlimaxBoss: the Dragon-Emperor is this. His palace is the largest level in the game, consisting of several dozen rooms, all with their own flavour text conveying his [[Utopia [[{{Utopia}} unimaginable glory, wealth and power]]. Some rooms’ descriptions also feature small details like heads of the executed implying that [[CrapSaccharineWorld not everything is as good as it seems]]. When you finally meet him, he has the sprite of the Necromancer, but he doesn’t attack. You go talk to him… guess what happens.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* AnticlimaxBoss: the Dragon-Emperor is this. His palace is the largest level in the game, consisting of several dozen rooms, all with their own flavour text conveying his [[Utopia unimaginable glory, wealth and power]]. Some rooms’ descriptions also feature small details like heads of the executed implying that [[CrapSaccharineWorld not everything is as good as it seems]]. When you finally meet him, he has the sprite of the Necromancer, but he doesn’t attack. You go talk to him… guess what happens.
--> Dragon-Emperor: [[spoiler: It is good to see you.]]
** Yes, that’s it. You can try to attack him afterwards, but he is absolutely invulnerable and doesn't bother to fight back.
* ItsEasySoItSucks: Once you figure out just how quickly the sleep can heal you and get used to the exceptionally stupid enemy AI, the gameplay stops being challenging and all vulnerable enemies become little more than passing annoyance.
* ViewerGenderConfusion: Some goblet men look entirely male, yet are referred to as women in the text description.
--> Dragon-Emperor: [[spoiler: It is good to see you.]]
** Yes, that’s it. You can try to attack him afterwards, but he is absolutely invulnerable and doesn't bother to fight back.
* ItsEasySoItSucks: Once you figure out just how quickly the sleep can heal you and get used to the exceptionally stupid enemy AI, the gameplay stops being challenging and all vulnerable enemies become little more than passing annoyance.
* ViewerGenderConfusion: Some goblet men look entirely male, yet are referred to as women in the text description.