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Changed line(s) 2 (click to see context) from:
* GameBreaker: There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.
to:
* GameBreaker: GameBreaker:
** There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.
** There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.
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Misaimed Realism is now YMMV.
Changed line(s) 3 (click to see context) from:
** The Gamma Ray, which packs a serious punch in its projectiles [[spoiler: preforming a OneShotKill on all monsters except for invincible ones & Admiral Aorta]] & fires quite rapidly.
to:
** The Gamma Ray, which packs a serious punch in its projectiles [[spoiler: preforming a OneShotKill on all monsters except for invincible ones & Admiral Aorta]] & fires quite rapidly.rapidly.
* MisaimedRealism: Jump physics are made to be a little too realistic, but hit detection is not. Put the two and two together and...
* MisaimedRealism: Jump physics are made to be a little too realistic, but hit detection is not. Put the two and two together and...
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Changed line(s) 3,4 (click to see context) from:
** The Gamma Ray, which packs a serious punch in its projectiles & fires quite rapidly.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.
to:
** The Gamma Ray, which packs a serious punch in its projectiles [[spoiler: preforming a OneShotKill on all monsters except for invincible ones & Admiral Aorta]] & fires quite rapidly.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.rapidly.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.
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None
Changed line(s) 2 (click to see context) from:
* GameBreaker: There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.
to:
* GameBreaker: There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.you.
** The Gamma Ray, which packs a serious punch in its projectiles & fires quite rapidly.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.
** The Gamma Ray, which packs a serious punch in its projectiles & fires quite rapidly.
** A lesser example is the [[GRatedDrug Spinal Zap(Originally called the "Spinal Tap")]], which preforms a OneHitKill on nearly all enemies. Only invincible enemies & a few bosses can survive it.
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Added DiffLines:
* AlternateCharacterInterpretation: A review of the game's enemies at Bogleech (Located [[http://www.bogleech.com/nes-ghoulschool.html here]]) theorizes that Spike went insane from being turned down by Samantha, and all the monsters he's fighting are just [[ThroughTheEyesOfMadness normal students and teachers]] fending off a mad student going berserk.
* GameBreaker: There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.
* GameBreaker: There's a certain bug wherein you can hide behind the lockers and move about freely making you untouchable to enemies, but they're still vulnerable to you.