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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min- stages are so hideously overpowered that scores on all other stages, with the exception of one Var- stage with Min- elements, are absolutely pointless.
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* GameBreaker: For those competing who competed on the total score rankings for the now-defunct online leaderboards for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min- stages are so hideously overpowered that scores on all other stages, with the exception of one Var- stage with Min- elements, are absolutely pointless.
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** Snakes are invulnerable except for their head segment. When large packs of them start spawning, they can interweave between each other, protecting themselves as well as the other shapes as they converge on your position.
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* SelfImposedChallenge: Due to how Min- stages have disproportionately higher scores than other stages, some players will make files where they don't play Min- stages at all so that their total scores don't end up skewing towards these sorts of stages.
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* ThatOneBoss: Topaz in ''3'' starts out alright, but the large deadly walls in its last three phases combined with the spawn patterns of enemies render it the game's most difficult boss by a long shot.
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* [[Awesome/VideoGameLevels Awesome Levels]]: All of the "Sur-" stages in ''Galaxies''. [[SimpleYetAwesome No extra lives, no bombs, just pure, kill-or-be-killed gameplay.]]
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* SugarWiki/MomentOfAwesome: All of the "Sur-" stages in ''Galaxies''. [[SimpleYetAwesome No extra lives, no bombs, just pure, kill-or-be-killed gameplay.]]
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** Repulsors charge towards you and are protected from the front. Though they aren't very agile, they're extremely dangerous if you're paying attention to something else or panicking.
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** Repulsors charge towards you and are protected from on the front. Though they aren't very agile, they're extremely dangerous if you're paying attention to something else or panicking.
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* DemonicSpiders:
** Weavers are swift green shapes that can dodge your bullets. They're hard to kill and can fairly easily catch up to you while you try.
** Repulsors charge towards you and are protected from the front. Though they aren't very agile, they're extremely dangerous if you're paying attention to something else or panicking.
** Weavers are swift green shapes that can dodge your bullets. They're hard to kill and can fairly easily catch up to you while you try.
** Repulsors charge towards you and are protected from the front. Though they aren't very agile, they're extremely dangerous if you're paying attention to something else or panicking.
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* SimpleYetAwesome: The "Sur-" stages in ''Galaxies''. No extra lives, no bombs, just pure, kill-or-be-killed gameplay.
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* SimpleYetAwesome: The SugarWiki/MomentOfAwesome: All of the "Sur-" stages in ''Galaxies''. [[SimpleYetAwesome No extra lives, no bombs, just pure, kill-or-be-killed gameplay.]]
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* SugarWiki/AwesomeMusic: The original [[https://www.youtube.com/watch?v=eKdzvIl_se4 Geometry Wars: Retro Evolved theme.]] composed by [=AudioAntics,=] this theme will pump you up for your adrenaline filled game.
** And then it gets an absolute ''AWESOME'' [[https://www.youtube.com/watch?v=esxM9T2v6qE remix in 2!]] Composed by [=AudioAntics=] again, it builds up for the first 30 seconds, and then BAM! You can feel the beat coursing through your veins as you try to kill as many enemies as you can!
** And then it gets an absolute ''AWESOME'' [[https://www.youtube.com/watch?v=esxM9T2v6qE remix in 2!]] Composed by [=AudioAntics=] again, it builds up for the first 30 seconds, and then BAM! You can feel the beat coursing through your veins as you try to kill as many enemies as you can!
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* ThisIsYourPremiseOnDrugs: Magazine ads frequently touted this game as "''{{Asteroids}}'' on steroids"
--> '''IGN:''' The biggest problem at the IGN office with ''Geometry Wars Retro Evolved'' ... is agreeing on just how addictive this little arcade space shooter is. We've decided to label it "Asteroids on Speed," and we'll leave it at that.
--> '''IGN:''' The biggest problem at the IGN office with ''Geometry Wars Retro Evolved'' ... is agreeing on just how addictive this little arcade space shooter is. We've decided to label it "Asteroids on Speed," and we'll leave it at that.
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* ThisIsYourPremiseOnDrugs: Magazine ads frequently touted this game as "''{{Asteroids}}'' "''VideoGame/{{Asteroids}}'' on steroids"
--> '''IGN:''' The biggest problem at the IGN office with ''Geometry Wars Retro Evolved'' ... is agreeing on just how addictive this little arcade space shooter is. We've decided to label it "Asteroids on Speed," and we'll leave it at that.
--> '''IGN:''' The biggest problem at the IGN office with ''Geometry Wars Retro Evolved'' ... is agreeing on just how addictive this little arcade space shooter is. We've decided to label it "Asteroids on Speed," and we'll leave it at that.
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* ThatOneLevel: "Orb-" (Orbit) stages in ''Galaxies'' are exceptionally annoying. A vortex in the center creates a current that sends you and enemies spinning around it at high speeds. It's quite easy for a wayward enemy to slam into you while you're just trying to struggle against the current.
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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min-stages are so hideously overpowered that scores on all other stages, with the exception of one Var- stage with Min- elements, are absolutely pointless.
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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min-stages Min- stages are so hideously overpowered that scores on all other stages, with the exception of one Var- stage with Min- elements, are absolutely pointless.
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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min-stages are so hideously overpowered that scores on all other stages are absolutely pointless.
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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min-stages are so hideously overpowered that scores on all other stages stages, with the exception of one Var- stage with Min- elements, are absolutely pointless.
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* GameBreaker: For those competing on the total score rankings for ''Galaxies'', Min- stages. Due to their PinballScoring mechanics, Min-stages are so hideously overpowered that scores on all other stages are absolutely pointless.
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* SimpleYetAwesome: The "Sur-" stages in ''Galaxies''. No extra lives, no bombs, just pure, kill-or-be-killed gameplay.
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* ThatOneAchievement: One of the achievements in the 360 version of ''Retro Evolved'' is getting to 1,000,000 points without dying once. Yeah. Have fun.
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* ThatOneAchievement: ThatOneAchievement:
** One of the achievements in the 360 version of ''Retro Evolved'' is getting to 1,000,000 points without dying once. Yeah. Havefun.fun.
** ''Retro Evolved 2'' has Smile. To earn this achievement, you have to time out in certain stages and die on others, so the results screen looks like a smiley face. Surviving the rest on your limited resources can be pretty tough.
** One of the achievements in the 360 version of ''Retro Evolved'' is getting to 1,000,000 points without dying once. Yeah. Have
** ''Retro Evolved 2'' has Smile. To earn this achievement, you have to time out in certain stages and die on others, so the results screen looks like a smiley face. Surviving the rest on your limited resources can be pretty tough.
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* ThatOneAchievement: One of the achievements in the 360 version of ''Retro Evolved'' is getting to 1,000,000 points without dying once. Yeah. Have fun.