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** The original version considered [[VideoGame/ChronoTrigger Time Travel]]/[[VideoGame/TalesOfPhantasia RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.

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** The original version considered [[VideoGame/ChronoTrigger Time Time]] [[VideoGame/RadiantHistoria Travel]]/[[VideoGame/TalesOfPhantasia RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.
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Venting.

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* ScrappyMechanic: The opportunity to do a game report being limited in time. You shouldn't do a game report immediately after release, because it gives you less information. But if you wait too long after a game leaves the market (say, it happened just as you were starting to develop a new AAA game), the opportunity expires and you don't get a game report at all! And of course, the game doesn't warn you.
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Misuse of What An Idiot: it's No Real Life Examples Please and requires a specific format.


* TheyCopiedItSoItSucks: This game is accused by some people of ripping off VideoGame/{{Game Dev Story}} despite having different gameplay mechanics.
* WhatAnIdiot: A good number of pirates literally went ''on the official boards'' and complained ''to the devs' faces'' that they couldn't beat the game. [[{{Irony}} It became utterly hilarious when they then asked if they could research a DRM...]]

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* TheyCopiedItSoItSucks: This game is accused by some people of ripping off VideoGame/{{Game Dev Story}} despite having different gameplay mechanics.
* WhatAnIdiot: A good number of pirates literally went ''on the official boards'' and complained ''to the devs' faces'' that they couldn't beat the game. [[{{Irony}} It became utterly hilarious when they then asked if they could research a DRM...]]
mechanics.
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** This game says "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].

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** This game says "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} [[VideoGame/StarCraft says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].
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I guess Tales of Phantasia would also sorta count as an RPG with time travel elements?


** The original version considered [[VideoGame/ChronoTrigger Time Travel/RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.

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** The original version considered [[VideoGame/ChronoTrigger Time Travel/RPG]] Travel]]/[[VideoGame/TalesOfPhantasia RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.
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** According to the game, Wild West and Adventure is a bad combination. [[VideoGame/FreddyPharkasFrontierPharmacist Al Lowe would likely disagree]].
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* ThatOneAchievement: Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game.

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* ThatOneAchievement: Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game. Was it mentioned that this has to be done with a game that ''isn't'' an MMO?

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* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different gameplay mechanics.

to:

* ThatOneAchievement: Unobtanium (seriously?). No really, the parentheses is part of the achievement name. This involves shifting a gargantuan 100 million copies of a single game without a publisher. Only [[VideoGame/{{Tetris}} two]] [[VideoGame/MineCraft games]] in real life have accomplished this feat, and accomplishing it here is going to be just as hard. Hope you're prepared to sink hours upon hours into the game to get this one. It's telling that as of this typing, a grand total of 5.9% of Steam players have this achievement, making it the rarest non-secret one in the game.
* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game VideoGame/{{Game Dev Story}} despite having different gameplay mechanics.
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None


*** Not just Blizzard. [[CommandAndConquer Kane would like to have a nice long live-action word with you]].
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** When designing a new game, "online" and "multiplayer" are mutually exclusive choices.
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** The original version considered [[VideoGame/ChronoTrigger Time Travel/RPG]] to be an "odd" combination scoring low points. This was fixed as a result of player feedback.
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None

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*** Not just Blizzard. [[CommandAndConquer Kane would like to have a nice long live-action word with you]].

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* SomeAnvilsNeedToBeDropped: The aformentioned post on the site chastising people for pirating the game, saying that if they dislike "Pay to play" games they should stop pirating games like these.

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* SomeAnvilsNeedToBeDropped: The aformentioned post on the site chastising people for pirating the game, saying that if they dislike "Pay to play" games they should stop pirating games like these. these.
-->''"If you don’t care about all of this and just want to get a cracked and illegal version then we can’t do anything about that, but if years down the track you wonder why there are no games like these anymore and all you get to play is pay-to-win and social games designed to suck money out of your pockets then the reason will stare back at you in the mirror."''
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Natter


*** Seems justified. Dialogues isn't the main focus (or even the strength) of these games. That falls more under the purview of Story and especially World Design (as in lore).
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* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different gameplay mechanics.

to:

* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different gameplay mechanics.mechanics.
* WhatAnIdiot: A good number of pirates literally went ''on the official boards'' and complained ''to the devs' faces'' that they couldn't beat the game. [[{{Irony}} It became utterly hilarious when they then asked if they could research a DRM...]]
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None

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*** Seems justified. Dialogues isn't the main focus (or even the strength) of these games. That falls more under the purview of Story and especially World Design (as in lore).
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Fan Dumb & Hate Dumb are now part of Flame Bait. Only in-universe examples are allowed.


* FanDumb: A surprising number of people pirated the game - and then had the audacity to [[WhatanIdiot go on the own game's boards and]] [[TooDumbToLive post irrefutable proof that they pirated the game to the dev's face.]]
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* FanDumb: A surprising number of people pirated the game - and then had the audacity to [[WhatanIdiot go on the own game's boards and]] [[TooDumbToLive post irrefutable proof that they pirated the game to the dev's face.]]


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* SomeAnvilsNeedToBeDropped: The aformentioned post on the site chastising people for pirating the game, saying that if they dislike "Pay to play" games they should stop pirating games like these.
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None

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* GameBreaker: Doing a game for young audiences on the Gameling is very likely to earn you a couple of million dollars.
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* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different mechanics.

to:

* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different gameplay mechanics.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. [[spoiler:Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained as to reduce unnecessary research, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.]]

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* ComplacentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. [[spoiler:Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained as to reduce unnecessary research, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.]]]]
* TheyCopiedItSoItSucks: This game is accused by some people of ripping off Main/{{Game Dev Story}} despite having different mechanics.
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.

to:

* ComplacentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. Most [[spoiler:Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained, obtained as to reduce unnecessary research, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.]]
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None


* ComplecentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.

to:

* ComplecentGamingSyndrome: ComplacentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.
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None


** This game says "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].

to:

** This game says "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].ass-whoopin'"]].
* ComplecentGamingSyndrome: Some players have already developed strategies that will ensure quick success and migration to the second building as early as the 2nd year. Most of them involve gaming the system by constantly restarting the game until a set of four topics that are excellent for the PC and G64 is obtained, then researching for game engine at earliest possible convenience, the first two parts of the game engine, and building the first custom engine, then using it to build a good game. Done right, said game will have at least one perfect 10 score and you'll be prompted to move to a new building within minutes.
Is there an issue? Send a MessageReason:
None


* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre.

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* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre. Thankfully, this was fixed through updates.
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Another grammatical error.


** This game says that "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].

to:

** This game says that "Dialogues are bad for Simulation or Strategy games, so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].
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Silly me. An grammatical error.


** This game says that "Dialogues are bad for Simulation or Strategy games, and keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].

to:

** This game says that "Dialogues are bad for Simulation or Strategy games, and so keep it below 20% development time". [[VideoGame/{{Warcraft}} But]] [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/{{StarCraft}} says]], [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].
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\'{{\' and \'}}\'. Note to self: Gotta remember that.


** This game says that "Dialogues are bad for Simulation or Strategy games, and keep it below 20% development time". [[VideoGame/Warcraft But]] [[Creator/BlizzardEntertainment Blizzard]] [[Franchise/StarCraft says]], [[Creator/Toonami "That game needs an ass-whoopin'"]].

to:

** This game says that "Dialogues are bad for Simulation or Strategy games, and keep it below 20% development time". [[VideoGame/Warcraft [[VideoGame/{{Warcraft}} But]] [[Creator/BlizzardEntertainment [[Creator/{{BlizzardEntertainment}} Blizzard]] [[Franchise/StarCraft [[Franchise/{{StarCraft}} says]], [[Creator/Toonami [[Creator/{{Toonami}} "That game needs an ass-whoopin'"]].
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Testing.


* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre.

to:

* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre.genre.
** This game says that "Dialogues are bad for Simulation or Strategy games, and keep it below 20% development time". [[VideoGame/Warcraft But]] [[Creator/BlizzardEntertainment Blizzard]] [[Franchise/StarCraft says]], [[Creator/Toonami "That game needs an ass-whoopin'"]].
Is there an issue? Send a MessageReason:
None

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* CriticalResearchFailure: For some reason, Horror and Adventure is considered a bad combination despite the fact that [[VideoGame/ResidentEvil1 many]] [[VideoGame/AmnesiaTheDarkDescent acclaimed]] [[Franchise/AloneInTheDark horror]] [[VideoGame/CallofCthulhuDarkCornersOfTheEarth games]] have their roots in the adventure genre.

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