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* SugarWiki/AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Or maybe some [[Music/{{Aha}} Take on Me]] whenever you collect the invincible orb in PVP Battle? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.

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* SugarWiki/AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' ''Franchise/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Or maybe some [[Music/{{Aha}} Take on Me]] whenever you collect the invincible orb in PVP Battle? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.
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* TearJerker: [[https://www.youtube.com/watch?v=uAUrW3deAKY "End Credits"]] is probably enough to get anyone who's played Tower for a long time on the verge of tears.
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** The same sound returns in Tower Unite everytime you earn a achievement.
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* SugarWiki/AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.

to:

* SugarWiki/AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Or maybe some [[Music/{{Aha}} Take on Me]] whenever you collect the invincible orb in PVP Battle? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.
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* SugarWiki/MostWonderfulSound: The "Such a day!~" whenever you achieve a reward, especially if said reward is difficult, throws in a trophy or unique item alongside the usual 500 GMC.

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* SugarWiki/MostWonderfulSound: The "Such a day!~" "Sunshine Day!~" whenever you achieve a reward, especially if said reward is difficult, throws in a trophy or unique item alongside the usual 500 GMC.

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Changed: 20

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* AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.

to:

* AwesomeMusic: SugarWiki/AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.



* MostWonderfulSound: The "Such a day!~" whenever you achieve a reward, especially if said reward is difficult, throws in a trophy or unique item alongside the usual 500 GMC.

to:

* MostWonderfulSound: SugarWiki/MostWonderfulSound: The "Such a day!~" whenever you achieve a reward, especially if said reward is difficult, throws in a trophy or unique item alongside the usual 500 GMC.



* ThatOneLevel: Memories in ''Ball Race'', there's a reason it gives you three tries instead of the usual two.

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* ThatOneLevel: Memories in ''Ball Race'', there's a reason it gives you three tries instead of the usual two.two.
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* NightmareFuel: Early on during Lobby 2's release, a user claimed to discover a [[https://www.youtube.com/watch?v=Ck-6itTLTls secret area]] hidden behind the theater. Upon accessing the directory, they were transported to [[spoiler: Lobby 1, after the bombs fell. It's now a scorched, dilapidated building, shrouded in darkness. As the person explores the ruined apartment wing, they climb up to the second floor of one of the rooms, where a red light emanates from the closet. When they enter, they find a shadow casted by what appears to be ''[[DrivenToSuicide Mr. Sunabouzu hanging himself!]]'']] Since this secret couldn't be accessed by other players, it was eventually confirmed to be the prelude for an AlternateRealityGame that dealt with what got left behind after Lobby 1 was destroyed by the bombs during its final moments.
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* AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters 2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.

to:

* AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters 2'' ''VideoGame/TimeSplitters2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.
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** Shotguns in ''PVP Battle'', especially the SPAS-12 due to it's tighter choke. Expect to see "X blew Y in half." and "X pumped Y full of lead" in the kill feed a lot.

to:

** Shotguns in ''PVP Battle'', especially the SPAS-12 due to it's tighter choke. Expect to see "X blew Y in half." and "X pumped Y full of lead" in the kill feed a lot.lot.
* DemonicSpider: Mutants in ''Zombie Massacre'' who inflict a OneHitKill on you if you get too close, the fact they tend to blend in with the more common zombies makes them even more problematic.
* MostWonderfulSound: The "Such a day!~" whenever you achieve a reward, especially if said reward is difficult, throws in a trophy or unique item alongside the usual 500 GMC.
* ThatOneLevel: Memories in ''Ball Race'', there's a reason it gives you three tries instead of the usual two.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: So much of it taken from other games for the gamemodes, fancy Scrapyard from ''VideoGame/TimeSplitters 2'' in ''Virus''? How about some ''VideoGame/SuperMarioBros'' OC Remixes when playing ''Source Karts''? Shard gives some nice ''VideoGame/MirrorsEdge'' action music in an environment inspired by it, and that's before you pick up the messenger bag and ''Still Alive'' starts to play.
* ComplacentGamingSyndrome: Subverted for map voting when you join a gamemode, any map that has been played twice in a row will be made unavailable to selection for a bit, encouraging a wider variety. Though still expect people to choose Hospital in ''Virus'' due to the ability to camp in the lobby.
** Shotguns in ''PVP Battle'', especially the SPAS-12 due to it's tighter choke. Expect to see "X blew Y in half." and "X pumped Y full of lead" in the kill feed a lot.

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