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* IdiotPlot:
** Half of the disastrous events of the games could have been avoided if not for the awful business decisions taken by Armacham's heads. They aren't even sure thay have complete control over the psychics they are cultivating, yet they still ditch any further research, and instead open an expensive commercial project based on an specifical application of the psychics's abilities which is both counterintuitive (seriously, there is a RealityWarper bloodline available and you decide to use it to create an army of psychically linked but otherwise conventional gunmen?) and dangerous (if puppet gunmen were chosen for being safer than telepaths/telekinetics in case of losing control of them, why had ther unit to be so massive that it would turn unmanageable anyways?). The result is, of course, a project that gets completely out of hand for even a MegaCorp like them.
** The US government's management of the situation is not precisely better. Even if they are trying to keep the affair secret to avoid general panic, there is no conceivable reason for them to act so shy towards a rogue battalion of super soldiers that are already killing civilians and carrying on terrorist attacks in major cities. Instead of summoning the military and coordinating a operation to wipe out the rogues (who actually lack heavy vehicles, have little aerial support and are easy to track by satellite) or at least contain them until a specialized unit can take down their psychic commander (which would neutralize them quicker), they instead leave them alone and opt to call an unit of ''ghostbusters'' for the obviously non-ghostbusting-related takedown. And when that plan fails, they keep leaving the rogue army virtually unrestricted and doing nothing about it aside from deploying minuscule infantry teams with no support whatsoever. The only reasons they don't end up with a complete disaster is that the battalion is following very specifical orders and that the ghostbusters happen to have their own superman [[spoiler:thanks to a secret plan by ATC.]]
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* PortingDisaster: ''F.E.A.R.'' for the UsefulNotes/PlayStation3 got a better exclusive weapon (an automatic shotgun that didn't sacrifice any of the existing weapon's range or power), but was otherwise an incredibly unrefined and choppy rushjob of a port even compared to the UsefulNotes/Xbox360 version, which itself had problems compared to the PC original. It may have even been partially responsible for the [=PS3=]'s early bad reputation, with several review sites blaming the poor performance of the port on the [=PS3=]'s "inferior" hardware, despite the [=PS3=] actually being the most technically-capable console of that generation.

to:

* PortingDisaster: ''F.E.A.R.'' for the UsefulNotes/PlayStation3 got a better exclusive weapon than the UsefulNotes/Xbox360 version (an automatic shotgun that didn't sacrifice any of the existing weapon's range or power), power, rather than a dinky machine pistol that sacrificed power and accuracy for fire rate and capacity, and took over half the spawns of the more useful RPL), but was otherwise an incredibly unrefined and choppy rushjob of a port even compared to the UsefulNotes/Xbox360 360 version, which itself had problems compared to the PC original. It may have even been partially responsible for the [=PS3=]'s early bad reputation, with several review sites blaming the poor performance of the port on the [=PS3=]'s "inferior" hardware, despite the [=PS3=] actually being the most technically-capable console of that generation.
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* HilariousInHindsight: One of the meanings players gave ''F.E.A.R.'' was "Fuck Everything And Run" (although that one is an old A.A. saying, its counterpart on the other side of Sobrierty is FEAR stands for ”Face Everything And Recover). In ''FEAR 3'', one of the multiplayer modes involves doing mostly this and is called "F**king Run".

to:

* HilariousInHindsight: One of the meanings players gave ''F.E.A.R.'' was "Fuck Everything And Run" (although that one is an old A.A. saying, its counterpart on the other side of Sobrierty is FEAR stands for ”Face sobriety being "Face Everything And Recover).Recover"). In ''FEAR 3'', one of the multiplayer modes involves doing mostly this and is called "F**king Run".



** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault, raised them from birth to be psychic killers, and as far as we know, threw one (the Point Man) out to fend for himself when he wasn't successful, while locking the other (Fettel) in essentially a private jail after he went berserk from Alma's influence and killed about a dozen people. Aristide, meanwhile, is your typical PointyHairedBoss taken to sociopathic extremes, completely refusing to accept the blame for any fallout from her boneheaded decisions (no matter how often she claims to) or even learn from those mistakes, and in fact actively accelerates most of the bad things that happen in the second game in her zeal to recapture Alma just to save her job, no matter how much people much smarter than her insist ''the plan will not work, '''period'''''.]]

to:

** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault, raised them from birth to be psychic killers, and as far as we know, threw one (the Point Man) out to fend for himself when he wasn't successful, while locking the other (Fettel) in essentially a private jail after he went berserk from Alma's influence and killed about a dozen people. Aristide, meanwhile, is your typical PointyHairedBoss taken to sociopathic extremes, completely refusing to accept the blame for any fallout from her boneheaded decisions decisions, listen to more reasonable alternatives (no matter how often she claims to) to do both) or even learn from those previous mistakes, and in fact actively accelerates most of the bad things that happen in the second game in her zeal to recapture Alma just to save her job, no matter how much people much smarter than her insist ''the plan will not work, '''period'''''.]]



* PortingDisaster: ''F.E.A.R.'' for the UsefulNotes/PlayStation3 was an incredibly unrefined and choppy rushjob of a port even compared to the UsefulNotes/Xbox360 version, which itself had problems compared to the PC original. It may have even been partially responsible for the [=PS3=]'s early bad reputation, with several review sites blaming the poor performance of the port on the [=PS3=]'s "inferior" hardware, despite the [=PS3=] actually being the most technically-capable console of that generation.

to:

* PortingDisaster: ''F.E.A.R.'' for the UsefulNotes/PlayStation3 got a better exclusive weapon (an automatic shotgun that didn't sacrifice any of the existing weapon's range or power), but was otherwise an incredibly unrefined and choppy rushjob of a port even compared to the UsefulNotes/Xbox360 version, which itself had problems compared to the PC original. It may have even been partially responsible for the [=PS3=]'s early bad reputation, with several review sites blaming the poor performance of the port on the [=PS3=]'s "inferior" hardware, despite the [=PS3=] actually being the most technically-capable console of that generation.

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* ComplacentGamingSyndrome: In the multi-player of original ''F.E.A.R.'' and ''F.E.A.R. Combat'', there is only the [[BoringButPractical G2A2 assault rifle]] and nothing else. The fact that most of the maps are close-quarters type didn't help.
** In the single player, you'll rarely find anyone who doesn't use the shotgun in one of their three weapon slots. There are a few reasons: one, it's useful in just about every situation, as it has decent range, can be useful for suppressing fire (which enemies do respond to) and is deadly up close, two, it's the loudest thing on earth (and thus very satisfying to use), and three- when you're wandering around a dark, spooky hallway with scary noises all about, perhaps the best thing to keep you safe is the knowledge that whatever's coming for you, it'll have to deal with a few dozen pellets coming straight at their face before it can get to you.

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* ComplacentGamingSyndrome: ComplacentGamingSyndrome:
**
In the multi-player multiplayer of the original ''F.E.A.R.'' and ''F.E.A.R. Combat'', there is only the [[BoringButPractical G2A2 assault rifle]] and nothing else. The fact that most of the maps are close-quarters type didn't help.
** In the single player, you'll rarely find anyone who doesn't use the shotgun in one of their three weapon slots. There are a few reasons: one, it's useful in just about every situation, as it has decent range, can be useful for suppressing fire (which enemies do respond to) and is deadly up close, close; two, it's the loudest thing on earth (and thus very satisfying to use), use); three, it's almost impossible to run out of ammo for it, since extra shotguns are everywhere once you have access to it and three- it has the best ammo-pickup rate in the game (it's the only gun to give you one full magazine when you pick up a copy from an enemy, to say nothing of getting two for other pre-placed copies and starting with ''three'' when you first grab one); and four, when you're wandering around a dark, spooky hallway with scary noises all about, perhaps the best thing to keep you safe is the knowledge that whatever's coming for you, it'll have to deal with a few dozen pellets coming straight at their face before it can get to you.



** Then there are the Replicas, [[FridgeHorror if you think about it too much]]. Do they actually want to be shooting at you, or are they just being forced to do so by Fettel? And, then there's Fettel himself, who is being driven insane by Alma.

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** Then there are the Replicas, [[FridgeHorror if you think about it too much]]. Do they actually want to be shooting at you, or are they just being forced to do so by Fettel? And, And then there's Fettel himself, who is being driven insane by Alma.
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** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault, raised them from birth to be psychic killers, and as far as we know, threw one (the Point Man) out to fend for himself when he wasn't successful, while locking the other (Fettel) in essentially a private jail after he went berserk from Alma's influence and killed about a dozen people. Aristide, meanwhile, is your typical PointyHairedBoss taken to sociopathic extremes, completely refusing to accept the blame for any fallout from her boneheaded decisions (no matter how often she claims to) or even learn from those mistakes, and in fact actively accelerates most of the bad things that happen in the second game in her zeal to recapture Alma just to save her job, no matter how much people much smarter than her insist ''the plan will not work, period''.]]

to:

** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault, raised them from birth to be psychic killers, and as far as we know, threw one (the Point Man) out to fend for himself when he wasn't successful, while locking the other (Fettel) in essentially a private jail after he went berserk from Alma's influence and killed about a dozen people. Aristide, meanwhile, is your typical PointyHairedBoss taken to sociopathic extremes, completely refusing to accept the blame for any fallout from her boneheaded decisions (no matter how often she claims to) or even learn from those mistakes, and in fact actively accelerates most of the bad things that happen in the second game in her zeal to recapture Alma just to save her job, no matter how much people much smarter than her insist ''the plan will not work, period''.'''period'''''.]]



* ParanoiaFuel: Alma is standing right behind you...... [[spoiler: Made you look.]]

to:

* ParanoiaFuel: Alma is standing right behind you......you... [[spoiler: Made you look.]]



* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version (although even that one had its limitations and issues) and some sites claimed that it was due to Playstation 3's "inferior" hardware, causing damage to the Playstation brand early into the [=PS3=]'s life.

to:

* PortingDisaster: ''F.E.A.R.'' for the Playstation3 UsefulNotes/PlayStation3 was an incredibly unrefined and choppy rushjob of a port even compared to the Xbox360 version (although UsefulNotes/Xbox360 version, which itself had problems compared to the PC original. It may have even that one had its limitations and issues) and some been partially responsible for the [=PS3=]'s early bad reputation, with several review sites claimed that it was due to Playstation 3's blaming the poor performance of the port on the [=PS3=]'s "inferior" hardware, causing damage to despite the Playstation brand early into [=PS3=] actually being the [=PS3=]'s life.most technically-capable console of that generation.
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* AwesomeMusic:

to:

* AwesomeMusic: SugarWiki/AwesomeMusic:
Is there an issue? Send a MessageReason:
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* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version (although even that one had its limitations and issues) and some sites claimed that it was due to Playstation 3's "inferior" hardware, causing damage to the Playstation brand early into the PS3's life.

to:

* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version (although even that one had its limitations and issues) and some sites claimed that it was due to Playstation 3's "inferior" hardware, causing damage to the Playstation brand early into the PS3's [=PS3=]'s life.
Is there an issue? Send a MessageReason:
None


* In the single player, you'll rarely find anyone who doesn't use the shotgun in one of their three weapon slots. There are a few reasons: one, it's useful in just about every situation, as it has decent range, can be useful for suppressing fire (which enemies do respond to) and is deadly up close, two, it's the loudest thing on earth (and thus very satisfying to use), and three- when you're wandering around a dark, spooky hallway with scary noises all about, perhaps the best thing to keep you safe is the knowledge that whatever's coming for you, it'll have to deal with a few dozen pellets coming straight at their face before it can get to you.

to:

* ** In the single player, you'll rarely find anyone who doesn't use the shotgun in one of their three weapon slots. There are a few reasons: one, it's useful in just about every situation, as it has decent range, can be useful for suppressing fire (which enemies do respond to) and is deadly up close, two, it's the loudest thing on earth (and thus very satisfying to use), and three- when you're wandering around a dark, spooky hallway with scary noises all about, perhaps the best thing to keep you safe is the knowledge that whatever's coming for you, it'll have to deal with a few dozen pellets coming straight at their face before it can get to you.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* In the single player, you'll rarely find anyone who doesn't use the shotgun in one of their three weapon slots. There are a few reasons: one, it's useful in just about every situation, as it has decent range, can be useful for suppressing fire (which enemies do respond to) and is deadly up close, two, it's the loudest thing on earth (and thus very satisfying to use), and three- when you're wandering around a dark, spooky hallway with scary noises all about, perhaps the best thing to keep you safe is the knowledge that whatever's coming for you, it'll have to deal with a few dozen pellets coming straight at their face before it can get to you.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version, although even that one had its limitations and issues.

to:

* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version, although version (although even that one had its limitations and issues.issues) and some sites claimed that it was due to Playstation 3's "inferior" hardware, causing damage to the Playstation brand early into the PS3's life.
Is there an issue? Send a MessageReason:
None


** Some people call this series, more so the first game, the best fps version of ''Max Payne'', ''Literature/TheRing'', and ''Film/TheGrudge'' ever made. Especially since ''The Ring'' had a [[TheProblemWithLicensedGames horrible game adaption]] on the Dreamcast.

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** Some people call this series, more so the first game, the best fps FirstPersonShooter version of ''Max Payne'', ''Literature/TheRing'', and ''Film/TheGrudge'' ever made. Especially since ''The Ring'' had a [[TheProblemWithLicensedGames a horrible game adaption]] on the Dreamcast.
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None

Added DiffLines:

** Some people call this series, more so the first game, the best fps version of ''Max Payne'', ''Literature/TheRing'', and ''Film/TheGrudge'' ever made. Especially since ''The Ring'' had a [[TheProblemWithLicensedGames horrible game adaption]] on the Dreamcast.

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Cleanup, removing factually incorrect entries, especially the last one, because an abused, emotionally stunted person terrified of her father and abusive past isn't sexist, especially when that has already been established as the case in past games.


** Especially considering [[spoiler: ''you are the father'' of the apocalypse.]]
** [[spoiler: She's the mother of the apocalypse, but you're the [[IncrediblyLamePun motherfucker]] that brought that to fruition. ]]



*** There's a scene in ''F.E.A.R.'' where you get out of an elevator, walk maybe 10 feet away, and press a button or two to get the elevator working again. Then you look up and Alma is standing there, between you and said elevator.
** [[spoiler: There's an Assassin in the room with you.]] Don't worry, he won't hurt you. [[spoiler:He's just going to follow you ''everywhere'' and keep telling his friends where you are at all times.]]

to:

*** ** There's a scene in ''F.E.A.R.'' where you get out of an elevator, walk maybe 10 feet away, and press a button or two to get the elevator working again. Then you look up and Alma is standing there, between you and said elevator.
** [[spoiler: There's The Assassins and their cloaked nature makes this inevitable, because there are several points in the game where you either spot an Assassin in out the room with you.]] Don't worry, he won't hurt you. [[spoiler:He's just going to follow you ''everywhere'' and keep telling his friends where you are at all times.]]corner of your eye as they run into a duct or over a wall, or can hear the distinct electronic whirring sound of their cloaks activating or deactivating.



* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons with the primary concern being how they were made with consoles in mind first, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under polarizing.

to:

* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons with the primary concern being how they were made with consoles in mind first, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors.co-op. The first game's expansion packs, especially ''Perseus Mandate'', also fall under polarizing.



* {{Squick}}: See FanDisservice, MindRape and AttemptedRape.



* UncannyValley: One review of the first game noted that, while the graphics were impressive, the characters more closely resembled plastic dolls than real people.

to:

* UncannyValley: UncannyValley:
**
One review of the first game noted that, while the graphics were impressive, the characters more closely resembled plastic dolls than real people.



* UnfortunateImplications: Creator/NoahCaldwellGervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and [[spoiler:dies at the end no matter what ending is unlocked]].
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** Your VoiceWithAnInternetConnection in ''2'' insists you call him ''Snake Fist''. This was possibly {{intended|AudienceReaction}}, as even one of the other characters responds to him giving out that name with "are you fucking kidding me?", but he still goes above and beyond the call of narm with lines like this:
--> '''Snake Fist:''' You could even say she covets you. She's a... coveter. You're like free pizza at an anime convention. She can smell you, and she wants to consume you.
* NightmareFuel: [[NightmareFuel/FirstEncounterAssaultRecon Has its own page]].
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* HilariousInHindsight: One of the meanings players gave ''F.E.A.R.'' was "Fuck Everything And Run". In ''FEAR 3'', one of the multiplayer modes involves doing mostly this and is called "F**king Run".

to:

* HilariousInHindsight: One of the meanings players gave ''F.E.A.R.'' was "Fuck Everything And Run".Run" (although that one is an old A.A. saying, its counterpart on the other side of Sobrierty is FEAR stands for ”Face Everything And Recover). In ''FEAR 3'', one of the multiplayer modes involves doing mostly this and is called "F**king Run".
Is there an issue? Send a MessageReason:
None


* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons with the primary concern being how they were made with consoles in mind first, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.

to:

* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons with the primary concern being how they were made with consoles in mind first, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.polarizing.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was a glitch-ridden botchjob of a port compared to the Xbox360 version, although even that one had its limitations and issues.
* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.

to:

* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was a glitch-ridden botchjob an incredibly unrefined and choppy rushjob of a port compared to the Xbox360 version, although even that one had its limitations and issues.
* {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons, reasons with the primary concern being how they were made with consoles in mind first, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.
Is there an issue? Send a MessageReason:
None


* Sequelitis: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op with no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.

to:

* Sequelitis: {{Sequelitis}}: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op with and yet no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: ''F.E.A.R.'' for the Playstation3 was a glitch-ridden botchjob of a port compared to the Xbox360 version, although even that one had its limitations and issues.
* Sequelitis: The sequels aren't held in as high regard as the original ''F.E.A.R.'', for a variety of reasons, but ''F.3.A.R.'' in particular was derided for being a generic modern-shooter with a neat gimmick in the asymmetrical co-op with no real redeeming values that let it stack up to its predecessors. The first game's expansion packs, especially ''Perseus Mandate'', also fall under LoveItOrHateIt.
Is there an issue? Send a MessageReason:
None


** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault and .]]

to:

** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation - ''and'' was the sperm donor, basically knocking up his own daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault and .vault, raised them from birth to be psychic killers, and as far as we know, threw one (the Point Man) out to fend for himself when he wasn't successful, while locking the other (Fettel) in essentially a private jail after he went berserk from Alma's influence and killed about a dozen people. Aristide, meanwhile, is your typical PointyHairedBoss taken to sociopathic extremes, completely refusing to accept the blame for any fallout from her boneheaded decisions (no matter how often she claims to) or even learn from those mistakes, and in fact actively accelerates most of the bad things that happen in the second game in her zeal to recapture Alma just to save her job, no matter how much people much smarter than her insist ''the plan will not work, period''.]]
Is there an issue? Send a MessageReason:
None


* ComplacentGamingSyndrome: In the multi-player of original ''F.E.A.R.'' and ''F.E.A.R. Combat'', there is only [[BoringButPractical G2A2 Assault Rifle]] and nothing else. The fact that most of the maps are close quarter type didn't help.

to:

* ComplacentGamingSyndrome: In the multi-player of original ''F.E.A.R.'' and ''F.E.A.R. Combat'', there is only the [[BoringButPractical G2A2 Assault Rifle]] assault rifle]] and nothing else. The fact that most of the maps are close quarter close-quarters type didn't help.



** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you, though consider [[spoiler:Alma's forced impregnation, the sperm donor of which is her father. The bastard basically knocked up his own daughter.]]

to:

** Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you, though consider [[spoiler:Alma's you. For your consideration: [[spoiler:Harlan was responsible for Alma's forced impregnation, impregnation - ''and'' was the sperm donor of which is her father. The bastard donor, basically knocked knocking up his own daughter.daughter, ''twice''. Then he took both of Alma's children away from her before locking her up in the vault and .]]



** The new trailers for FEAR 3 - especially the lines "Mother is expecting again" and "It's not every day we get to meet... a new member of the family", accentuated by the fact that the [[LargeHam voice]] [[ChewingTheScenery over]] sounds like something out of a grindhouse film.
** Your VoiceWithAnInternetConnection in ''2'' insists you call him ''Snake Fist''.
--> '''Snake Fist:''' You are like free pizza at an Anime convention; she can smell you, and she wants to consume you.

to:

** The new trailers for FEAR 3 - especially the lines "Mother is expecting again" and "It's not every day we get to meet... a new member of the family", accentuated by the fact that the [[LargeHam voice]] [[ChewingTheScenery over]] sounds like something out of a grindhouse film.
** Your VoiceWithAnInternetConnection in ''2'' insists you call him ''Snake Fist''.
Fist''. This was possibly {{intended|AudienceReaction}}, as even one of the other characters responds to him giving out that name with "are you fucking kidding me?", but he still goes above and beyond the call of narm with lines like this:
--> '''Snake Fist:''' You are could even say she covets you. She's a... coveter. You're like free pizza at an Anime convention; she anime convention. She can smell you, and she wants to consume you.



** [[spoiler: There's an Assassin in the room with you.]] Don't worry. [[spoiler: He's just going to follow you ''everywhere'' and keep telling his friends where you are at all times.]]

to:

** [[spoiler: There's an Assassin in the room with you.]] Don't worry. [[spoiler: He's worry, he won't hurt you. [[spoiler:He's just going to follow you ''everywhere'' and keep telling his friends where you are at all times.]]
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* UnfortunateImplications: [[AnalysisChannel Noah Caldwell-Gervais]] points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and [[spoiler:dies at the end no matter what ending is unlocked]].

to:

* UnfortunateImplications: [[AnalysisChannel Noah Caldwell-Gervais]] Creator/NoahCaldwellGervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and [[spoiler:dies at the end no matter what ending is unlocked]].
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* UnfortunateImplications: Noah Caldwell-Gervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and [[spoiler:dies at the end no matter what ending is received]].

to:

* UnfortunateImplications: [[AnalysisChannel Noah Caldwell-Gervais Caldwell-Gervais]] points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and [[spoiler:dies at the end no matter what ending is received]].unlocked]].
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* CriticalDissonance: ''F.3.A.R." received a fairly positive reception by critics, with some even declaring it one of the best shooters of the year, but fans were not nearly as pleased. A look at the [[http://www.metacritic.com/game/pc/fear-3 Metacritic page]] shows a critic score of 74 and a user rating of ''5.8''.

to:

* CriticalDissonance: ''F.3.A.R." '' received a fairly positive reception by critics, with some even declaring it one of the best shooters of the year, but fans were not nearly as pleased. A look at the [[http://www.metacritic.com/game/pc/fear-3 Metacritic page]] shows a critic score of 74 and a user rating of ''5.8''.

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* CriticalDissonance: ''F.3.A.R." received a fairly positive reception by critics, with some even declaring it one of the best shooters of the year, but fans were not nearly as pleased. A look at the [[http://www.metacritic.com/game/pc/fear-3 Metacritic page]] shows a critic score of 74 and a user rating of ''5.8''.



* ContestedSequel: Every ''F.E.A.R.'' game and expansion since the first has resulted in reams of discussion as to whether or not it matches up to the original.


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* FirstInstallmentWins: The first game remains the most respected in the series by both fans and critics, though ''Project Origin'' has a small but dedicated fanbase for its dark themes and storytelling.
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* UnfortunateImplications: Noah Caldwell-Gervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and dies at the end no matter what ending is received.

to:

* UnfortunateImplications: Noah Caldwell-Gervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and dies [[spoiler:dies at the end no matter what ending is received.received]].
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None

Added DiffLines:

* UnfortunateImplications: Noah Caldwell-Gervais points out during his [[https://www.youtube.com/watch?v=aVa6wlgR9CM dissection of the series]] that the treatment of Alma in ''F.3.A.R.'' is ''blatantly'' sexist. She spends the entire game heavily pregnant and effectively powerless, constantly menaced by the Creep (a psychic manifestation of her father), has a minimal presence in the actual game, and dies at the end no matter what ending is received.

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* MoralEventHorizon: Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you, though consider [[spoiler:Alma's forced impregnation, the sperm donor of which is her father. The bastard basically knocked up his own daughter.]]

to:

* MoralEventHorizon: MoralEventHorizon:
**
Genevieve Aristide and Harlan Wade. Which of these two is worse is up to you, though consider [[spoiler:Alma's forced impregnation, the sperm donor of which is her father. The bastard basically knocked up his own daughter.]]


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* {{Narm}}:
** Stokes' line: "What the FUCK is going on? FUCK!"
** The new trailers for FEAR 3 - especially the lines "Mother is expecting again" and "It's not every day we get to meet... a new member of the family", accentuated by the fact that the [[LargeHam voice]] [[ChewingTheScenery over]] sounds like something out of a grindhouse film.
** Your VoiceWithAnInternetConnection in ''2'' insists you call him ''Snake Fist''.
--> '''Snake Fist:''' You are like free pizza at an Anime convention; she can smell you, and she wants to consume you.
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* NightmareRetardant: At the morgue in ''Extraction Point'', [[DarkestHour when you are fully trapped in Alma's realm as it takes the shape of a prison completely full with the ghosts of people she felt vengeful against]], you can enter an empty cell, and the door closes behind you. By a combination of TheWallsAreClosingIn and Descending Ceiling, you are forced to stand near the locked door and look through the peephole and her on the other side... [[CrowningMomentOfFunny at least until you glitch through one of the moving walls]].

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* NightmareRetardant: At the morgue in ''Extraction Point'', [[DarkestHour when you are fully trapped in Alma's realm as it takes the shape of a prison completely full with the ghosts of people she felt vengeful against]], you can enter an empty cell, and the door closes behind you. By a combination of TheWallsAreClosingIn and Descending Ceiling, DescendingCeiling, you are forced to stand near the locked door and look through the peephole and her on the other side... [[CrowningMomentOfFunny at least until you glitch through one of the moving walls]].

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* AnticlimaxBoss: Paxton Fettel, and Commander Vanek.



* MemeticMolester: Alma. ''Which is '''totally''' justified.''
* MemeticMutation: "SHIT SHIT SHIIIIIIT!!!!"
** "You're like free pizza at an anime convention."



* ParanoiaFuel: [[spoiler: Alma is standing right behind you.]] ..... [[spoiler: Made you look.]]

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* ParanoiaFuel: [[spoiler: ParanoiaFuel: Alma is standing right behind you.]] .....you...... [[spoiler: Made you look.]]



* UglyCute: Alma can give off this impression for some.

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