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** [[https://youtu.be/A3tBq362HE4?t=399 "Fret Street Beat-Beat (Stage 2: France)"]] from ''Final Fight 2'' is usually considered the best stage theme of the entire game.

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General editing and cleanup.


* CompleteMonster: ''Streetwise'': [[PsychoKnifeNut Blades]], real name Dino, is a sadistic assassin who gets pleasure from carving up his targets. Working with crime boss Vito Bracca as his pet hitman, Blades tries to help instigate a [[MobWar war]] between Vito and Japantown by decapitating a man and using his head as a bomb to try and kill both Guy and protagonist Kyle Travers. Secretly working with [[SinisterMinister Father Bella]] in his plan to distribute [[FantasticDrug Glow]] and cause havoc across half the country, Blades casually offs Vito once Bella finds no use in him anymore. Resurrected by Bella as his own [[HorsemenOfTheApocalypse Horseman]] Famine, the mutated Blades uses his new powers to slaughter Sgt. Sims's squad of cops, even dismembering Sims himself limb by limb.

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* CompleteMonster: ''Streetwise'': [[PsychoKnifeNut Blades]], real name Dino, is a sadistic assassin who gets pleasure from carving up his targets. Working with crime boss Vito Bracca as his pet hitman, Blades tries to help instigate a [[MobWar war]] between Vito and Japantown by decapitating a man and using his head as a bomb to try and kill both Guy and protagonist Kyle Travers. Secretly working with [[SinisterMinister Father Bella]] in his plan to distribute [[FantasticDrug Glow]] GLOW]] and cause havoc across half the country, Blades casually offs Vito once Bella finds no use in him anymore. Resurrected Later resurrected by Bella as his own [[HorsemenOfTheApocalypse Horseman]] Famine, the mutated Blades then uses his new powers to slaughter Sgt. Sims's squad of cops, even dismembering [[spoiler:dismembering Sims himself limb by limb.limb]].



* {{Fanon}}: There is official artwork of Lucia doing aerobics with Chun-Li. Both are police officers, and Lucia's kick is similar to Chun-Li's signature Hyakuretsu Kyaku. This has led to speculation that Lucia may be friends with Chun-Li or, at the very least, trained in her fighting style.

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* {{Fanon}}: There is official artwork of Lucia doing aerobics with Chun-Li. Both are police officers, and Lucia's kick is similar to Chun-Li's signature Hyakuretsu Kyaku.Hyakuretsukyaku. This has led to speculation that Lucia may be friends with Chun-Li or, at the very least, trained in her fighting style.



** Haggar has made [[VideoGame/CapcomVs a few crossover appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples]] of the ''Franchise/StreetFighter'' franchise since the ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and the handheld versions of '' Street Fighter Alpha 3'', while the closest that Carlos received was a brief cameo in ''VideoGame/CapcomFightingEvolution'' and later a SideQuest in ''VideoGame/StreetFighter6''. Lucia from ''Final Fight 3'' didn't return until she became a DLC character in ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.
** The Mad Gear Gang is supposedly large enough to have at least two different sets of thugs, but only the first incarnation's members had been seen or referenced outside of the trilogy prior to ''VideoGame/StreetFighter6''. The Skull Cross Gang appears to have been forgotten completely, as have the enemies from ''Streetwise'' to an even greater extent.
** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in a SuperDeformed style for the [[UsefulNotes/NintendoEntertainmentSystem NES]] under the name ''Mighty Final Fight'' (itself also ported to the [[UsefulNotes/GameBoyAdvance GBA]]), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the [[UsefulNotes/NintendoEntertainmentSystem SNES]] and the UsefulNotes/VirtualConsole. ''Streetwise'' [[KeepCirculatingTheTapes was released]] for only the UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}}.

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** Haggar has made [[VideoGame/CapcomVs a few crossover appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples]] of the ''Franchise/StreetFighter'' franchise since the ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and the handheld versions of '' Street Fighter Alpha 3'', while the closest that Carlos received was a brief cameo in ''VideoGame/CapcomFightingEvolution'' and later a SideQuest {{sidequest}} in ''VideoGame/StreetFighter6''. Lucia from ''Final Fight 3'' didn't return until she became a DLC character in ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.
** The Mad Gear Gang is supposedly large enough to operate internationally and have at least two different sets of thugs, but only the first incarnation's members had been seen or referenced outside of the trilogy prior to ''VideoGame/StreetFighter6''. The Skull Cross Gang appears to have been forgotten completely, as have the enemies from ''Streetwise'' to an even greater extent.
** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in a SuperDeformed style for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] under the name ''Mighty Final Fight'' (itself also ported to the [[UsefulNotes/GameBoyAdvance [[Platform/GameBoyAdvance GBA]]), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem SNES]] and the UsefulNotes/VirtualConsole. Platform/VirtualConsole. ''Streetwise'' [[KeepCirculatingTheTapes was released]] for only the UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/{{Xbox}}.Platform/{{Xbox}}.



** Some of the side missions in ''Streetwise'' are quite amusing, most notably one guy that asks you for a bat, once you give it to him he knocks you out and steals a stereo from a store, with Kyle snarking in his journal entry that he should've seen that coming.

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** Some of the side missions in ''Streetwise'' are quite amusing, most notably amusing. Most notably, one guy that asks you for a bat, and once you give it to him him... he knocks you out and steals a stereo from a store, with Kyle snarking in his journal entry that he should've seen that coming.



*** Any console port of ''Final Fight'' that has the [[RapidFireFisticuffs Rapid Punch]] cheat. This means ''Final Fight CD'', ''Capcom Classics Collection Vol.1'', ''Final Fight One'', and the ''Beat'Em Up Bundle'' turn the trick into an even bigger game breaker.

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*** Any console port of ''Final Fight'' that has the [[RapidFireFisticuffs Rapid Punch]] cheat. This means ''Final Fight CD'', ''Capcom Classics Collection Vol.1'', ''Final Fight One'', and the ''Beat'Em Up Bundle'' turn the trick into an even bigger game breaker.game-breaker.



* GoodBadBugs: You can force Edi.E to go it alone in the original by not scrolling to the end of the stage in Round 3. Makes the fight with [[FlunkyBoss him]] almost too easy.

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* GoodBadBugs: You can force Edi. E to go it alone in the original by not scrolling to the end of the stage in Round 3. Makes the fight with [[FlunkyBoss him]] almost too easy.



** There's also the fact that Haggar in early materials was explicitly referred to being "a former street fighter". In the years since, ''nine'' characters from ''Final Fight'' and its sequels have appeared in official ''Street Fighter'' games. Haggar is not one of them.[[note]]Guy, Cody, Sodom, and Rolento all appeared in ''Street Fighter Alpha'', with Maki (borrowed from ''Capcom vs. SNK 2'') being added to later ports of ''Alpha 3'', Andore/Hugo in ''Street Fighter III'', Poison as an official fighter in Ultra ''Street Fighter IV'', and Abigail and Lucia in ''Street Fighter V''. Haggar has only appeared in ''Marvel vs. Capcom 3'' and ''Marvel vs. Capcom: Infinite''.[[/note]]
** The UsefulNotes/SuperNintendo version of the first game was a notorious PortingDisaster, enough so that Sega was able to release ''VideoGame/StreetsOfRage'' to steal Nintendo's thunder on the beat-em-up genre scene. Two years later in 1993, Capcom then proceeded to release [[PolishedPort Final Fight CD]], with ''all'' of the content intact, on the UsefulNotes/SegaCD add-on, while the SNES exclusively got the improved yet [[FirstInstallmentWins less beloved]] direct sequels.
* LauncherOfAThousandShips: Although Guy is canonically married to Rena, he's been paired with Maki (Rena's younger sister and Guy's rival for the Bushin-ryu succession), [[Franchise/StreetFighter Rose, and Ibuki]], among others.
* MagnificentBastard: ''Streetwise'': [[SinisterMinister Father Bella]], the true mastermind behind Glow’s creation and distribution, seeks to use the drug to [[WellIntentionedExtremist rid the world of sinners]] with help from his [[HorsemenOfTheApocalypse Four Horsemen army]]. Disguising his operation to the public, Bella kills one of his henchmen, crime boss Vito Bracca, by taking advantage of his strong religious beliefs, later killing three officers about to storm his church in one fell swoop by luring them into a trap. Revealed to be the brother of the criminal Belger, Bella gets his brother’s killer Cody Travers addicted to Glow in an attempt to kill him, later having him take the late Stiff's spot as his Horseman of Death when he’s killed by [[PlayerCharacter Kyle]], pitting the two against each other as his final act of revenge.

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** There's also the fact that Haggar in early materials was explicitly referred to being "a former street fighter". fighter." In the years since, ''nine'' characters from ''Final Fight'' and its sequels have appeared in official ''Street Fighter'' ''Franchise/StreetFighter'' games. Haggar is not one of them.[[note]]Guy, Cody, Sodom, and Rolento all appeared in ''Street Fighter Alpha'', ''VideoGame/StreetFighterAlpha'', with Maki (borrowed from ''Capcom ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2'') 2]]'') being added to later ports of ''Alpha 3'', 3''; Andore/Hugo in ''Street Fighter III'', ''VideoGame/StreetFighterIII''; Poison as an official fighter in ''[[VideoGame/StreetFighterIV Ultra ''Street Street Fighter IV'', IV]]''; and Abigail and Lucia in ''Street Fighter V''. ''VideoGame/StreetFighterV''. Haggar has only appeared in ''Marvel vs. Capcom 3'' ''VideoGame/MarvelVsCapcom3'' and ''Marvel vs. Capcom: Infinite''.''VideoGame/MarvelVsCapcomInfinite''.[[/note]]
** The UsefulNotes/SuperNintendo Platform/{{Super Nintendo|EntertainmentSystem}} version of the first game was a notorious PortingDisaster, enough so that Sega Creator/{{Sega}} was able to release ''VideoGame/StreetsOfRage'' to steal Nintendo's thunder on the beat-em-up genre scene. Two years later in 1993, Capcom then proceeded to release [[PolishedPort ''[[PolishedPort Final Fight CD]], CD]]'', with ''all'' of the content intact, intact plus a few extras, on the UsefulNotes/SegaCD Platform/SegaCD add-on, while the SNES exclusively got the improved yet [[FirstInstallmentWins less beloved]] direct sequels.
* LauncherOfAThousandShips: Although Guy is canonically married to Rena, he's been paired with Maki (Rena's younger sister and Guy's rival for the Bushin-ryu Bushinryu succession), [[Franchise/StreetFighter Rose, and Ibuki]], among others.
* MagnificentBastard: ''Streetwise'': [[SinisterMinister Father Bella]], the true mastermind behind Glow’s creation and distribution, seeks to use the drug to [[WellIntentionedExtremist rid the world of sinners]] with help from his [[HorsemenOfTheApocalypse Four Horsemen army]]. Disguising his operation to the public, Bella kills one of his henchmen, crime boss Vito Bracca, by taking advantage of his strong religious beliefs, later killing three officers about to storm his church in one fell swoop by luring them into a trap. Revealed to be the brother of the criminal Belger, Bella gets [[spoiler:gets his brother’s killer Cody Travers addicted to Glow GLOW in an attempt to kill him, later having him take the late Stiff's spot as his Horseman of Death when he’s killed by [[PlayerCharacter Kyle]], Kyle]] and pitting the two against each other other]] as his final act of revenge.



* MemeticMutation: From the ROM hack [[http://www.i-mockery.com/romhacks/druggy-final-fight/ "Druggy Final Fight"]], "[[MemeticBadass HAGGAR IS NUMBER ONE YOU IDIOT]]."
* {{Narm}}: The UsefulNotes/SegaCD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice acting, while the English version contains incredibly stilted voice acting performed by some random Sega of America employee, you'd be absolutely correct.

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* MemeticMutation: From the [[GameMod ROM hack hack]] [[http://www.i-mockery.com/romhacks/druggy-final-fight/ "Druggy Final Fight"]], "[[MemeticBadass HAGGAR IS NUMBER ONE YOU IDIOT]]."
* {{Narm}}: The UsefulNotes/SegaCD Platform/SegaCD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice acting, while the English version contains incredibly stilted voice acting performed by some random Sega of America employee, you'd be absolutely correct.



** ''Final Fight One'' for the UsefulNotes/GameBoyAdvance corrects virtually all of the problems the SNES version had, with the exception of Poison and Roxy. It also has unlockables, such as alternate outfits for Cody and Guy and a stage select, among others. The only thing that isn't good about the game is its soundtrack.

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** ''Final Fight One'' for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance corrects virtually all of the problems the SNES version had, with the exception of Poison and Roxy. It also has unlockables, such as alternate outfits for Cody and Guy and a stage select, among others. The only thing that isn't good about the game is its soundtrack.



*** No Guy. He was eventually made playable in ''Final Fight Guy'', but in that game, ''Cody'' was missing.

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*** No Guy. He was eventually made playable in ''Final Fight Guy'', but in that game, ''Cody'' was missing.missing as a tradeoff.



*** No scene transitions (i.e. punching down doors and walking through them). This includes the famous "Damnd laughs and walks away carrying Jessica" level 1 opening.

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*** No scene transitions (i.e. punching down doors and walking through them). This includes the famous "Damnd laughs and walks away carrying Jessica" level Round 1 opening.



** ''Final Fight 3'' didn't exactly get ''bad'' reviews on initial release, but many reviewers felt the game was more of the same. It didn't help that it came out towards the end of SNES's lifespan, at a time when people were more focused on the UsefulNotes/PlayStation and [[UsefulNotes/SegaSaturn Saturn]]. Nowadays, it gets more love and appreciation as a solid beat-em-up. Some even declare it the best ''Final Fight'' game on SNES.
** ''Streetwise'' to a lesser extent. While back in the day it was viewed as [[FollowTheLeader a poor attempt to pander to]] the ''VideoGame/GrandTheftAuto'' crowd, re-evaluations many years later led to ''Streetwise'' being a bit more accepted by fans and seen as an interesting attempt at freshening up the ''Final Fight'' formula, something that a number of fans had started to see as stale by the third entry (despite its quality and many improvements upon the preceding games). The game also features very well-regarded [[CostumeEvolution updates]] of classic ''FF'' and ''SF'' designs that managed to stay true to the originals while working in the urban, gritty aesthetic of ''Streetwise'' (though some, like Poison and Sodom, [[WhatCouldHaveBeen never made it past the conceptual stage]]). Mentions of Cody's "[[InstitutionalApparel prison jacket]] + ''[=FF1=]'' outfit" combo and [[VideoGame/StreetFighterII Cammy's]] pit fighter attire tend to surface from time to time whenever there are discussions about potential alternate costumes for the latest ''Street Fighter'' entry.

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** ''Final Fight 3'' didn't exactly get ''bad'' reviews on initial release, but many reviewers felt the game was more of the same. It didn't help that it came out towards the end of SNES's lifespan, at a time when people were more focused on the UsefulNotes/PlayStation Platform/PlayStation and [[UsefulNotes/SegaSaturn [[Platform/SegaSaturn Saturn]]. Nowadays, it gets more love and appreciation as a solid beat-em-up. Some even declare it the best ''Final Fight'' game on SNES.
** ''Streetwise'' also gets this to a lesser extent. extent, as explained below:
***
While back in the day it was viewed as [[FollowTheLeader a poor attempt to pander to]] the ''VideoGame/GrandTheftAuto'' crowd, re-evaluations many years later led to ''Streetwise'' being a bit more accepted by fans and seen as an interesting attempt at freshening up the ''Final Fight'' formula, something that a number of fans had started to see as stale by the third entry (despite its quality and many improvements upon the preceding games). The game also features very well-regarded [[CostumeEvolution updates]] of classic ''FF'' and ''SF'' designs that managed to stay true to the originals while working in the urban, gritty aesthetic of ''Streetwise'' (though some, like Poison and Sodom, [[WhatCouldHaveBeen never made it past the conceptual stage]]). Mentions of Cody's "[[InstitutionalApparel prison jacket]] + ''[=FF1=]'' outfit" combo and [[VideoGame/StreetFighterII Cammy's]] pit fighter attire tend to surface from time to time whenever there are discussions about potential alternate costumes for the latest ''Street Fighter'' entry.



*** For that matter, Capcom themselves would eventually make a SpiritualSuccessor to the series of sorts with ''VideoGame/StreetFighter6's'' World Tour mode. Which borrows heavily from the Open-World structure of ''Streetwise'', but with a [[VirtualPaperDoll fully customizable Avatar]] as the main character and the series' tried and true 2D fighter formula.

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*** For that matter, Capcom themselves would eventually make a SpiritualSuccessor successor of sorts to the series of sorts with ''VideoGame/StreetFighter6's'' World Tour mode. Which mode, which -- aside of being set in Metro City -- borrows heavily from the Open-World open-world structure of ''Streetwise'', but with a [[VirtualPaperDoll fully customizable Avatar]] as the main character and the series' tried and true 2D fighter formula.
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** Haggar has made [[VideoGame/CapcomVs a few crossover appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples]] of the ''Franchise/StreetFighter'' franchise since the ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and the handheld versions of '' Street Fighter Alpha 3'', while the closest that Carlos received was a brief cameo in ''VideoGame/CapcomFightingEvolution''. Lucia from ''Final Fight 3'' didn't return until she became a DLC character in ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.

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** Haggar has made [[VideoGame/CapcomVs a few crossover appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples]] of the ''Franchise/StreetFighter'' franchise since the ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]'' and the handheld versions of '' Street Fighter Alpha 3'', while the closest that Carlos received was a brief cameo in ''VideoGame/CapcomFightingEvolution''.''VideoGame/CapcomFightingEvolution'' and later a SideQuest in ''VideoGame/StreetFighter6''. Lucia from ''Final Fight 3'' didn't return until she became a DLC character in ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.

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* OnceOriginalNowCommon: ''Final Fight'' may not have been the first major BeatEmUp thanks to being preceded by other genre definers, but it was the game that [[TropeCodifier codified]] the genre's standards and tropes for everything to follow, even in Capcom's own later titles, and helped explode the genre into popularity as it's recognized today. However, it's also downright ''raw'', with basic attacks, Guy and Haggar getting wall and grapple specialties respectively, and a couple super moves that clear crowds [[CastFromHitpoints at the cost of health]]. Everything in the genre released after has taken this formula and expanded it so much that by the time ''Final Fight 3'' added [[VideoGameDashing full running]] and {{dash attack}}s, the rest of the industry already did it first. It wasn't helped by a miserable [[PortingDisaster home console experience]], allowing the competition like ''VideoGame/StreetsOfRage'' to up the ante by iterating on ''Final Fight'''s own design. The original game is totally playable, but held as one of the grandfathers of the genre by today's standards.



* SeinfeldIsUnfunny: ''Final Fight'' may not have been the first major BeatEmUp thanks to being preceded by other genre definers, but it was the game that [[TropeCodifier codified]] the genre's standards and tropes for everything to follow, even in Capcom's own later titles, and helped explode the genre into popularity as it's recognized today. However, it's also downright ''raw'', with basic attacks, Guy and Haggar getting wall and grapple specialties respectively, and a couple super moves that clear crowds [[CastFromHitpoints at the cost of health]]. Everything in the genre released after has taken this formula and expanded it so much that by the time ''Final Fight 3'' added [[VideoGameDashing full running]] and {{dash attack}}s, the rest of the industry already did it first. It wasn't helped by a miserable [[PortingDisaster home console experience]], allowing the competition like ''VideoGame/StreetsOfRage'' to up the ante by iterating on ''Final Fight'''s own design. The original game is totally playable, but held as one of the grandfathers of the genre by today's standards.
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** The Mad Gear Gang is supposedly large enough to have at least two different sets of thugs, but only the first incarnation's members have been seen or referenced outside of the trilogy. The Skull Cross Gang appears to have been forgotten completely, as have the enemies from ''Streetwise'' to an even greater extent.

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** The Mad Gear Gang is supposedly large enough to have at least two different sets of thugs, but only the first incarnation's members have had been seen or referenced outside of the trilogy.trilogy prior to ''VideoGame/StreetFighter6''. The Skull Cross Gang appears to have been forgotten completely, as have the enemies from ''Streetwise'' to an even greater extent.
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** [[https://www.youtube.com/watch?v=MIiFQseKCpc "Law and Disorder"]] from ''3'', probably the most memorable song from the 16-bit games.
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** The UsefulNotes/SuperNintendo version of the first game was a notorious PortingDisaster, enough so that Sega was able to release ''VideoGame/StreetsOfRage'' to steal Nintendo's thunder on the beat-em-up genre scene. Two years later in 1993, Capcom then proceeded to release [[PolishedPort Final Fight CD]], with ''all'' of the content intact, on the UsefulNotes/SegaCD add-on, while the SNES exclusively got the improved yet [[FirstInstallmentWins less beloved]] direct sequels.
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** One of the common enemies in the first game is named Axl, is blond, has a headband and a strong special attack. Kinda like the main hero of [[VideoGame/StreetsOfRage a big competitor of the series]].

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*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.


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*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.
*** For that matter, Capcom themselves would eventually make a SpiritualSuccessor to the series of sorts with ''VideoGame/StreetFighter6's'' World Tour mode. Which borrows heavily from the Open-World structure of ''Streetwise'', but with a [[VirtualPaperDoll fully customizable Avatar]] as the main character and the series' tried and true 2D fighter formula.

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*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.



*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** On the topic of ''Streetwise'', its failure and fallout that resulted in the series' ultimate fate would pave the way for a certain [[VideoGame/LikeADragon Dragon of Dojima]], [[NewbieBoom eventually peaking in]], appropriately enough, [[VideoGame/Yakuza0 his prime]] in TheEighties.
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None
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* MagnificentBastard: ''Streetwise'': [[SinisterMinister Father Bella]], the true mastermind behind Glow’s creation and distribution, seeks to use the drug to [[WellIntentionedExtremist rid the world of sinners]] with help from his [[HorsemenOfTheApocalypse Four Horsemen army]]. Disguising his operation to the public, Bella kills one of his henchmen, crime boss Vito Bracca, by taking advantage of his strong religious beliefs, later killing three officers about to storm his church in one fell swoop by luring them into a trap. Revealed to be the brother of the criminal Belger, Bella gets his brother’s killer Cody Travers addicted to Glow in an attempt to kill him, later having him take the late Stiff's spot as his Horseman of Death when he’s killed by [[PlayerCharacter Kyle]], pitting the two against each other as his final act of revenge.
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** The SNES version, compared to the polished ports above and especially to what ''Final Fight 3'' managed on the same system five years later. Among the offenses:

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** The SNES version, compared to the polished ports above and especially to what ''Final Fight 3'' managed on the same system five years later. Among In some fairness, it was a launch title and it's pretty clear that Capcom had yet to master the SNES's capabilities, but nevertheless, among the offenses:
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* TierInducedScrappy: Lucia's moves are difficult to connect and is overall weaker than her fellow FragileSpeedster Guy. However, she's quite the stylish fighter and she's definitely fun to use with enough practice.
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* CompleteMonster: ''Streetwise'': [[PsychoKnifeNut Blades]], real name Dino, is a sadistic assassin who gets pleasure from carving up his targets. Working with crime boss Vito Bracca as his pet hitman, Blades tries to help instigate a [[MobWar war]] between Vito and Japantown by decapitating a man and using his head as a bomb to try and kill both Guy and protagonist Kyle Travers. Secretly working with [[SinisterMinister Father Bella]] in his plan to distribute [[FantasticDrug Glow]] and cause havoc across half the country, Blades casually offs Vito once Bella finds no use in him anymore. Resurrected by Bella as his own [[HorsemenOfTheApocalypse Horseman]] Famine, the mutated Blades uses his new powers to slaughter Sgt. Sims's squad of cops, even dismembering Sims himself limb by limb.
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** The version included in ''[[CompilationRerelease Capcom Beat 'Em Up Bundle]]'' is arcade-perfect.

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** The version versions included in ''[[CompilationRerelease Capcom Beat 'Em Up Bundle]]'' is and ''Capcom Arcade Stadium'' are arcade-perfect.
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*** Any console port of ''Final Fight'' that has the [[RapidFireFisticuffs Rapid Punch]] cheat. This means ''Final Fight CD'', ''Capcom Classics Collection Vol.1'', ''Final Fight One'', and the ''Beat'Em Up Bundle'' turn the trick into an even bigger game breaker.
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Wiki/ namespace clean up.


%% Please don't add Fetish Fuel nor any of its variants here. Wiki/TVTropes isn't going to accept this anymore.

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%% Please don't add Fetish Fuel nor any of its variants here. Wiki/TVTropes Website/TVTropes isn't going to accept this anymore.
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* DieForOurShip: Due to Guy being shipped with both [[VideoGame/StreetFighterAlpha Rose]] and [[VideoGame/StreetFighterIII Ibuki]] as of ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', Rena, a ''very'' minor character, is a major victim of this. It doesn't help that there is only a single piece of official art showing Guy and Rena together, with Guy's ''Franchise/StreetFighter''-related appearances making few (if any) mentions of Rena while also [[RelationshipWritingFumble portraying his scenes with Rose in a way that made fans think their relationship was more romantic than platonic]].

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* DieForOurShip: Due to Guy being shipped with both [[VideoGame/StreetFighterAlpha Rose]] and [[VideoGame/StreetFighterIII Ibuki]] as of ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', Rena, a ''very'' minor character, is a major victim of this. It doesn't help that there is only a single piece of official art showing Guy and Rena together, with Guy's ''Franchise/StreetFighter''-related appearances making few (if any) mentions of Rena while also [[RelationshipWritingFumble [[PlatonicWritingRomanticReading portraying his scenes with Rose in a way that made fans think their relationship was more romantic than platonic]].
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** The arranged soundtrack on ''Double Impact'' captured the gritty nature of the CPS-1 chip while sounding more modern.

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General editing and cleanup.


** Even those that dislike ''Streetwise'' usually admit it has a pretty rock solid soundtrack, with several great lesser-known hip-hop acts along with some great rock and metal from the likes of Slipknot, Opeth, Soulfly, Shadows Fall, etc.
* DieForOurShip: Due to Guy being shipped with both [[VideoGame/StreetFighterAlpha Rose]] and [[VideoGame/StreetFighterIII Ibuki]], as of ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV]]'', Rena, a ''very'' minor character, is a major victim of this.

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** Even those that dislike ''Streetwise'' usually admit it has a pretty rock solid soundtrack, with several great lesser-known hip-hop acts along with some great rock and metal from the likes of Slipknot, Opeth, Soulfly, Shadows Fall, Music/{{Slipknot}}, Music/{{Opeth}}, Music/{{Soulfly}}, Music/ShadowsFall, etc.
* DieForOurShip: Due to Guy being shipped with both [[VideoGame/StreetFighterAlpha Rose]] and [[VideoGame/StreetFighterIII Ibuki]], Ibuki]] as of ''[[VideoGame/StreetFighterIV Ultra Super Street Fighter IV]]'', Rena, a ''very'' minor character, is a major victim of this.this. It doesn't help that there is only a single piece of official art showing Guy and Rena together, with Guy's ''Franchise/StreetFighter''-related appearances making few (if any) mentions of Rena while also [[RelationshipWritingFumble portraying his scenes with Rose in a way that made fans think their relationship was more romantic than platonic]].



** Poison. Fans wanted her to appear as a playable character in the ''Franchise/StreetFighter'' series so badly, they kept asking producers to put her in the games. In ''VideoGame/StreetFighterXTekken'', ''Ultra Street Fighter IV'', and ''VideoGame/StreetFighterV'', they finally got their wish.
** Rolento, who is playable in the ''Street Fighter Alpha'' series and in ''Ultra Street Fighter IV''.
** Hugo, who would be ''Final Fight'''s answer to ''VideoGame/DoubleDragon''[='=]s Abobo. The fact that he resembles Wrestling/AndreTheGiant helps. He eventually got PromotedToPlayable in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''.

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** Poison. Fans wanted her to appear as a playable character in the ''Franchise/StreetFighter'' series so badly, they kept asking producers to put her in the games. In ''VideoGame/StreetFighterXTekken'', ''Ultra ''[[VideoGame/StreetFighterIV Ultra Street Fighter IV'', IV]]'', and ''VideoGame/StreetFighterV'', they finally got their wish.
** Rolento, the [[CrazyIsCool lovably insane]], [[BombThrowingAnarchists bomb-throwing]] ColonelBadass who is playable in the ''Street Fighter Alpha'' ''VideoGame/StreetFighterAlpha'' series and in ''Ultra Street Fighter IV''.
IV''. He, along with Maki from ''2'', served as the series' only representatives in ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2]]''.
** Hugo, who would be ''Final Fight'''s answer to ''VideoGame/DoubleDragon''[='=]s Abobo. The fact that he resembles Wrestling/AndreTheGiant helps. He eventually got would be PromotedToPlayable in ''[[VideoGame/StreetFighterIII Street Fighter III 2nd Impact]]''.



* FanonDiscontinuity: ''Streetwise'', an attempt to capitalize on the ''VideoGame/GrandTheftAuto'' craze, was poorly received by fans and critics, [[FranchiseKiller and the series was discontinued itself]]. This, however, did not stop fans from using Cody's full name from said game (Cody Travers). ''Streetwise'' has since become CanonDiscontinuity as of ''VideoGame/StreetFighterV'', with only Kyle and possibly Vanessa (who's only mentioned in Kyle's bio as "his girlfriend") being acknowledged, along with the brothers' last name being mentioned in Cody's gameplay trailer.



* FanonDiscontinuity: ''Streetwise'', an attempt to capitalize on the ''VideoGame/GrandTheftAuto'' craze, was poorly received by fans and critics, [[FranchiseKiller and the series was discontinued itself]]. It, however, doesn't stop fans from using Cody's full name from said game. It has become CanonDiscontinuity as of ''VideoGame/StreetFighterV'', with only Kyle and possibly Vanessa (who's only mentioned as "his girlfriend") being acknowledged, along with the brothers' last name being mentioned in Cody's gameplay trailer.
* FirstInstallmentWins: Although ''Final Fight'' did become a series that introduced new characters with each installment, the very first game is the only one that Capcom seems to pay any attention to these days:
** Haggar has made one crossover appearance as well as several cameos outside of ''Final Fight 1'', while Cody and Guy have become semi-regular staples of the ''Street Fighter'' franchise since the ''Alpha'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''Capcom vs. SNK 2'' and the handheld versions of ''[[VideoGame/StreetFighterAlpha Street Fighter Alpha 3]]'', while the closest that Carlos received was a brief cameo in ''Capcom Fighting Evolution''. Lucia from ''Final Fight 3'' didn’t return until she became a DLC character in ''Street Fighter V'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.

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* FanonDiscontinuity: ''Streetwise'', an attempt to capitalize on the ''VideoGame/GrandTheftAuto'' craze, was poorly received by fans and critics, [[FranchiseKiller and the series was discontinued itself]]. It, however, doesn't stop fans from using Cody's full name from said game. It has become CanonDiscontinuity as of ''VideoGame/StreetFighterV'', with only Kyle and possibly Vanessa (who's only mentioned as "his girlfriend") being acknowledged, along with the brothers' last name being mentioned in Cody's gameplay trailer.
* FirstInstallmentWins: Although ''Final Fight'' did become a series that introduced new characters with each installment, the very first game is the only one that Capcom Creator/{{Capcom}} seems to pay any attention to these days:
** Haggar has made one [[VideoGame/CapcomVs a few crossover appearance appearances]] (namely ''VideoGame/NamcoXCapcom'', ''VideoGame/MarvelVsCapcom3'', and ''VideoGame/MarvelVsCapcomInfinite'') as well as several cameos outside of ''Final Fight 1'', while Cody and Guy [[{{Transplant}} have become semi-regular staples staples]] of the ''Street Fighter'' ''Franchise/StreetFighter'' franchise since the ''Alpha'' ''[[VideoGame/StreetFighterAlpha Alpha]]'' trilogy. Maki's only major appearances outside of ''Final Fight 2'' were in ''Capcom ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom vs. SNK 2'' 2]]'' and the handheld versions of ''[[VideoGame/StreetFighterAlpha '' Street Fighter Alpha 3]]'', 3'', while the closest that Carlos received was a brief cameo in ''Capcom Fighting Evolution''. ''VideoGame/CapcomFightingEvolution''. Lucia from ''Final Fight 3'' didn’t didn't return until she became a DLC character in ''Street Fighter V'', ''VideoGame/StreetFighterV'', while Dean from the same installment has yet to show up anywhere else. Kyle has received nothing at all.



** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in the SD style for the NES under the name ''Mighty Final Fight'' (itself also ported to GBA), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the SNES and the Virtual Console. ''Streetwise'' [[KeepCirculatingTheTapes was released]] for only the UsefulNotes/PlayStation2 and Xbox.

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** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in the SD a SuperDeformed style for the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] under the name ''Mighty Final Fight'' (itself also ported to GBA), the [[UsefulNotes/GameBoyAdvance GBA]]), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the SNES [[UsefulNotes/NintendoEntertainmentSystem SNES]] and the Virtual Console. UsefulNotes/VirtualConsole. ''Streetwise'' [[KeepCirculatingTheTapes was released]] for only the UsefulNotes/PlayStation2 and Xbox.UsefulNotes/{{Xbox}}.



** The end of the car smashing minigame, where the owner of the car comes back to see what is left and then falls to his knees exclaiming "[[BigOMG Oh, my God!]]" In the overseas SNES versions, the line was changed to "Oh, my car!"

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** The end of the car smashing minigame, where the owner of the car (Bred, one of the Mad Gear grunts) comes back to see what is left and then falls to his knees exclaiming "[[BigOMG Oh, my God!]]" In the overseas SNES versions, the line was changed to "Oh, my car!"car!" Notably, to coincide with Cody and Guy's inclusion in ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]'', this same sequence was brought back as part of the classic "Car Crusher" BonusStage, complete with Bred walking into the scene and agonizingly uttering the same line if cleared by any of the ''Final Fight'' characters.



* GameBreaker
** [[CycleOfHurting Stun-locking]] was a common trick in the original ''Final Fight''. While all three playable characters could trap enemies into self-resetting combos that could whittle their health bar without giving them a chance to retaliate, Cody was the most infamous because later appearances gave him references to his ability to do this (hitting an enemy with two jabs then turning around and jabbing would reset the combo).
** ''Final Fight One'' has ''Street Fighter Alpha'' versions of Guy and Cody to unlock. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody on the other hand while he has the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.
* GoodBadBugs: You can force Edi.E to go it alone by not scrolling to the end of the stage. Makes the fight with him almost too easy.

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* GameBreaker
GameBreaker:
** [[CycleOfHurting Stun-locking]] was a common trick in the original ''Final Fight''. While all three playable characters could trap enemies into self-resetting combos that could whittle their health bar without giving them a chance to retaliate, Cody was the most infamous because later appearances gave him references to his ability to do this (hitting an enemy with two jabs then turning around and jabbing would reset the combo).
combo), most notably the Level 3 version of his Final Destruction Super Combo in ''Street Fighter Alpha 3''.
** ''Final Fight One'' has the ''Street Fighter Alpha'' versions of Guy and Cody to unlock.[[SecretCharacter as unlockable characters]]. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody Cody, on the other hand hand, while he has having the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.
* GoodBadBugs: You can force Edi.E to go it alone in the original by not scrolling to the end of the stage. stage in Round 3. Makes the fight with him [[FlunkyBoss him]] almost too easy.



* LauncherOfAThousandShips: Although Guy is canonically married to Rena, he was paired with Maki (Rena's younger sister and Guy's rival for the Bushin-ryu succession), [[Franchise/StreetFighter Rose, and Ibuki]], among others.
* MemeticBadass: Mike Haggar. He will personally punch each and every criminal in the face. ''VideoGame/MarvelVsCapcom3'' takes this to new levels: The manliest PRESIDENT.

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* LauncherOfAThousandShips: Although Guy is canonically married to Rena, he was he's been paired with Maki (Rena's younger sister and Guy's rival for the Bushin-ryu succession), [[Franchise/StreetFighter Rose, and Ibuki]], among others.
* MemeticBadass: Mike Haggar. He will personally punch each and every criminal in the face.face, and even has [[WebAnimation/TheBalladOfMikeHaggar a bombastic animated short in his honor]], one where [[spoiler:he [[DidYouJustPunchOutCthulhu piledrives]] [[Myth/NorseMythology Odin]] (specifically the ''VideoGame/ValkyrieProfile'' version of him) [[MeteorMove all the way down from Asgard to Earth]] ''[[MundaneMadeAwesome just to]] {{respawn|OnTheSpot}}'']]. ''VideoGame/MarvelVsCapcom3'' takes this to new levels: The manliest PRESIDENT.



* {{Narm}}: The Sega CD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice-acting, while the English version contains incredibly stilted voice-acting performed by some random Sega of America employee, you'd be absolutely correct.

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* {{Narm}}: The Sega CD UsefulNotes/SegaCD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice-acting, voice acting, while the English version contains incredibly stilted voice-acting voice acting performed by some random Sega of America employee, you'd be absolutely correct.



** Most versions of the first game have an image of Jessica on Mike Haggar's screen when he turns it on. The U.S./World arcade versions, however, replace the image of Jessica with a shot of Damnd while Jessica is heard screaming in the background. [[NothingIsScarier This change actually makes the scene MORE creepy]].
** Pestilence in ''Streetwise'' as well as mutated-Blades two forms.
** [[spoiler:Death Cody, Kyle is understandably horrified to see his brother in such a state, thankfully he gets better at the end]].
* OneSceneWonder: F. Andore G. Andore, and U. Andore from the first game. They only appear in one area of the game (the wrestling ring in level 3), but are memorable for how large their life bars are for regular baddies.

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** Most versions of the first game have an image of Jessica on Mike Haggar's screen when he turns it on. The U.S./World arcade versions, however, replace the image of Jessica with a shot of Damnd while Jessica is heard screaming in the background. [[NothingIsScarier This change actually makes the scene MORE creepy]].
creepy.]]
** Pestilence in ''Streetwise'' as well as mutated-Blades the GLOW-mutated Blades' two forms.
** [[spoiler:Death Cody, Kyle Then there's [[spoiler:Cody as Death]], who is hopped up on so much GLOW that they resemble a cross between a zombie and a radioactive mutant, complete with GlowingEyesOfDoom. [[spoiler:Kyle is understandably horrified to see his brother in such a state, thankfully he state. Thankfully, Cody gets better at by the end]].
end.]]
* OneSceneWonder: F. Andore G. Andore, and U. Andore from the first game. They only appear in one area of the game (the wrestling ring in level Round 3), but are memorable for how large their life bars lifebars are for regular baddies.



** The version included in ''Capcom Beat 'Em Up Bundle'' is arcade perfect.

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** The version included in ''Capcom ''[[CompilationRerelease Capcom Beat 'Em Up Bundle'' Bundle]]'' is arcade perfect.arcade-perfect.



** The various early 90s microcomputer versions suffer from missing music, slowdown, one-button gameplay, garish colors, flickering, and choppy animation. The Amiga version does feature [[https://youtu.be/VQsVhlI3eH0 an exclusive musical track]] heard in no other version of the game, and it’s pretty sweet.
* SeinfeldIsUnfunny: ''Final Fight'' may not have been the first major BeatEmUp thanks to being preceded by other genre definers, but it was the game that codified the genre's standards and tropes for everything to follow, even in Capcom's own later titles, and helped explode the genre into popularity as it's recognized today. However, it's also downright ''raw'', with basic attacks, Guy and Haggar getting wall and grapple specialties respectively, and a couple super moves that clear crowds at the [[CastFromHitpoints cost of health.]] Everything in the genre has taken this formula and expanded it so much that by the time ''Final Fight 3'' added full running and dash attacks, the rest of the industry already did it first. It wasn't helped by a miserable [[PortingDisaster home console experience]], allowing the competition like ''VideoGame/StreetsOfRage'' to up the ante by iterating on ''Final Fight'''s own design. The original game is totally playable, but held as one of the grandfathers of the genre by today's standards.

to:

** The various early 90s microcomputer versions suffer from missing music, slowdown, one-button gameplay, garish colors, flickering, and choppy animation. The Amiga version does feature [[https://youtu.be/VQsVhlI3eH0 [[https://www.youtube.com/watch?v=VQsVhlI3eH0 an exclusive musical track]] heard in no other version of the game, and it’s [[SugarWiki/AwesomeMusic it's pretty sweet.sweet]].
* SeinfeldIsUnfunny: ''Final Fight'' may not have been the first major BeatEmUp thanks to being preceded by other genre definers, but it was the game that codified [[TropeCodifier codified]] the genre's standards and tropes for everything to follow, even in Capcom's own later titles, and helped explode the genre into popularity as it's recognized today. However, it's also downright ''raw'', with basic attacks, Guy and Haggar getting wall and grapple specialties respectively, and a couple super moves that clear crowds at the [[CastFromHitpoints at the cost of health.]] health]]. Everything in the genre released after has taken this formula and expanded it so much that by the time ''Final Fight 3'' added [[VideoGameDashing full running running]] and dash attacks, {{dash attack}}s, the rest of the industry already did it first. It wasn't helped by a miserable [[PortingDisaster home console experience]], allowing the competition like ''VideoGame/StreetsOfRage'' to up the ante by iterating on ''Final Fight'''s own design. The original game is totally playable, but held as one of the grandfathers of the genre by today's standards.



* SoOkayItsAverage: Some consider ''Final Fight 2'' to be a MissionPackSequel, instead of a new game. Plus, there was not much change in the gameplay compared to its competition ''[[Videogame/StreetsOfRage Streets of Rage 2]]'', which had numerous improvements and changes than its predecessor.
** Some also see ''Streetwise'' as this, as while it's attempts to be more like GTA made it a bit awkward, at the very least it was trying to deviate from the normal FF formula and has a surprisingly in-depth combat system.
* SurprisinglyImprovedSequel: ''Final Fight 3'' (''Tough'') compared to ''2'' as the third game added more moves, branching paths, and four playable characters.

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* SoOkayItsAverage: SoOkayItsAverage:
**
Some consider ''Final Fight 2'' to be a MissionPackSequel, instead of a new game. Plus, there was not much change in the gameplay compared to its competition ''[[Videogame/StreetsOfRage ''[[VideoGame/StreetsOfRage Streets of Rage 2]]'', which had numerous more improvements and changes than compared to its predecessor.
** Some also see ''Streetwise'' as this, as while it's attempts [[FollowTheLeader its attempts]] to be more like GTA ''[[VideoGame/GrandTheftAuto GTA]]'' made it a bit awkward, at the very least it was trying to deviate from the normal FF ''Final Fight'' formula and has a surprisingly in-depth combat system.
* SurprisinglyImprovedSequel: ''Final Fight 3'' (''Tough'') (aka ''[[MarketBasedTitle Final Fight Tough]]'') compared to ''2'' ''2'', as the third game added more moves, branching paths, and four playable characters.



** Streetwise has a few:

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** Streetwise ''Streetwise'' has a few:



*** Pestilence's first form is pretty easy, but form 2 can be annoying as you have to wait for him to try to hit you with benches to get the health and gun pickups and like Famine he's not often open to attacks and his moves can do lots of damage if you aren't careful.

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*** Pestilence's first form is pretty easy, but form 2 the second can be annoying as you have to wait for him to try to hit you with benches to get the health and gun pickups and like Famine he's not often open to attacks and his moves can do lots of damage if you aren't careful.



* TheWoobie: Vanessa, [[spoiler: after her brother is killed and her bar goes up in flames.]]
* ValuesDissonance: During the development of the first game, Capcom [[HandWave offhandedly]] described Poison and Roxy as transgender females. Their rationale was that if Poison and Roxy were transgender, then they were "not really women", and thus physically attacking them was acceptable. However, Nintendo did not approve of this reasoning, hence why Poison and Roxy were replaced by cisgendered males in the non-Japanese releases of the SNES and GBA ports of the game. Capcom's reasoning would not work in TheNewTens, but with Poison's later appearances portraying her as more heroic, most fans who care are willing to overlook the controversy as a remnant of the past.

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* TheWoobie: Vanessa, [[spoiler: after [[spoiler:after her brother is killed and her bar goes up in flames.]]
flames]].
* ValuesDissonance: During the development of the first game, Capcom [[HandWave offhandedly]] described Poison and Roxy as transgender females. Their rationale was that if Poison and Roxy were transgender, then they were "not really women", and thus physically attacking them was acceptable. However, Nintendo Creator/{{Nintendo}} did not approve of this reasoning, hence why Poison and Roxy were replaced by cisgendered males in the non-Japanese releases of the SNES and GBA ports of the game. Capcom's reasoning would not work in TheNewTens, but with Poison's later appearances portraying her as more heroic, most fans who care are were willing to overlook the controversy as a remnant of the past.



** ''Final Fight Revenge'', which was developed in the United States, presented Poison as a cisgender female, but the Japanese localization described her as a transgender female, as this was the description she got in the first game.
** Capcom of Japan is no longer consistent about whether Poison is transgender or cisgender. To make matters worse, Poison has an explicitly feminine design as well as female voice actresses.

to:

** ''Final Fight Revenge'', which was developed in the United States, presented Poison as a cisgender female, but the Japanese localization described her as a transgender female, as this was the description how she got was described in the first game.
** [[FlipFlopOfGod Capcom of Japan is no longer consistent about whether Poison is transgender or cisgender. cisgender.]] To make matters worse, Poison has an explicitly feminine design as well as female voice actresses.



* VindicatedByHistory: ''Final Fight 3'' didn't exactly get ''bad'' reviews on initial release, but many reviewers felt the game was more of the same. It didn't help that it came out towards the end of SNES's lifespan, at a time when people were more focused on the UsefulNotes/PlayStation and Saturn. Nowadays, it gets more love and appreciation as a solid beat-em-up. Some even declare it the best ''Final Fight'' game on SNES.
** ''Streetwise'' to a lesser extent, while back in the day it was viewed as an attempt to pander to the GTA crowd, nowadays it's a bit more accepted and seen as an interesting attempt at freshening up the Final Fight formula which by part 3 was seen as stale by a number of fans.
* WhatDoYouMeanItsForKids: ''Final Fight One'', which is a GBA port of the original title, has no blood or gore. However, there are still a lot of references to death as well as quite a few [[{{double entendre}} innuendos]] in the dialogue. Additionally, the first two bosses, whose names had been censored in the SNES version, retained their original names in both the European and U.S. releases of the GBA version. In spite of all this, ''Final Fight One'' got an "E" rating.

to:

* VindicatedByHistory: VindicatedByHistory:
**
''Final Fight 3'' didn't exactly get ''bad'' reviews on initial release, but many reviewers felt the game was more of the same. It didn't help that it came out towards the end of SNES's lifespan, at a time when people were more focused on the UsefulNotes/PlayStation and Saturn.[[UsefulNotes/SegaSaturn Saturn]]. Nowadays, it gets more love and appreciation as a solid beat-em-up. Some even declare it the best ''Final Fight'' game on SNES.
** ''Streetwise'' to a lesser extent, while extent. While back in the day it was viewed as an [[FollowTheLeader a poor attempt to pander to to]] the GTA ''VideoGame/GrandTheftAuto'' crowd, nowadays it's re-evaluations many years later led to ''Streetwise'' being a bit more accepted by fans and seen as an interesting attempt at freshening up the Final Fight formula which by part 3 was seen ''Final Fight'' formula, something that a number of fans had started to see as stale by a number the third entry (despite its quality and many improvements upon the preceding games). The game also features very well-regarded [[CostumeEvolution updates]] of fans.
classic ''FF'' and ''SF'' designs that managed to stay true to the originals while working in the urban, gritty aesthetic of ''Streetwise'' (though some, like Poison and Sodom, [[WhatCouldHaveBeen never made it past the conceptual stage]]). Mentions of Cody's "[[InstitutionalApparel prison jacket]] + ''[=FF1=]'' outfit" combo and [[VideoGame/StreetFighterII Cammy's]] pit fighter attire tend to surface from time to time whenever there are discussions about potential alternate costumes for the latest ''Street Fighter'' entry.
* WhatDoYouMeanItsForKids: ''Final Fight One'', which is a GBA port of the original title, has no blood or gore. However, there are still a lot of references to death as well as quite a few [[{{double entendre}} [[DoubleEntendre innuendos]] in the dialogue. Additionally, the first two bosses, bosses (Damnd and Sodom), whose names had been censored in the SNES version, retained their original names in both the European and U.S. releases of the GBA version. In spite of all this, ''Final Fight One'' got received an "E" rating.
Is there an issue? Send a MessageReason:
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** 'Final Fight One'' has ''Street Fighter Alpha'' versions of Guy and Cody to unlock. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody on the other hand while he has the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.

to:

** 'Final ''Final Fight One'' has ''Street Fighter Alpha'' versions of Guy and Cody to unlock. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody on the other hand while he has the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.

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* GameBreaker: ''Final Fight One'' has ''Street Fighter Alpha'' versions of Guy and Cody to unlock. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody on the other hand while he has the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.

to:

* GameBreaker: GameBreaker
** [[CycleOfHurting Stun-locking]] was a common trick in the original
''Final Fight''. While all three playable characters could trap enemies into self-resetting combos that could whittle their health bar without giving them a chance to retaliate, Cody was the most infamous because later appearances gave him references to his ability to do this (hitting an enemy with two jabs then turning around and jabbing would reset the combo).
** 'Final
Fight One'' has ''Street Fighter Alpha'' versions of Guy and Cody to unlock. While not that much different, their stats are tweaked compared to the originals. Alpha Guy still has the same speed and attack power, but takes far less damage from most attacks. Alpha Cody on the other hand while he has the same speed, he takes a bit less damage than normal and dishes out far more damage. Either one will make the game pretty trivial.
Is there an issue? Send a MessageReason:
None


** Some also see "Streetwise" as this, as while it's attempts to be more like GTA made it a bit awkward, at the very least it was trying to deviate from the normal FF formula and has a surprisingly in-depth combat system.

to:

** Some also see "Streetwise" ''Streetwise'' as this, as while it's attempts to be more like GTA made it a bit awkward, at the very least it was trying to deviate from the normal FF formula and has a surprisingly in-depth combat system.



** "Streetwise" to a lesser extent, while back in the day it was viewed as an attempt to pander to the GTA crowd, nowadays it's a bit more accepted and seen as an interesting attempt at freshening up the Final Fight formula which by part 3 was seen as stale by a number of fans.

to:

** "Streetwise" ''Streetwise'' to a lesser extent, while back in the day it was viewed as an attempt to pander to the GTA crowd, nowadays it's a bit more accepted and seen as an interesting attempt at freshening up the Final Fight formula which by part 3 was seen as stale by a number of fans.
Is there an issue? Send a MessageReason:
None


* WhatDoYouMeanItsForKids: ''Final Fight One'', which is a GBA port of the original title, has no blood or gore. However, there are still a lot of references to death as well as quite a few [[GettingCrapPastTheRadar innuendos]] in the dialogue. Additionally, the first two bosses, whose names had been censored in the SNES version, retained their original names in both the European and U.S. releases of the GBA version. In spite of all this, ''Final Fight One'' got an "E" rating.

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* WhatDoYouMeanItsForKids: ''Final Fight One'', which is a GBA port of the original title, has no blood or gore. However, there are still a lot of references to death as well as quite a few [[GettingCrapPastTheRadar [[{{double entendre}} innuendos]] in the dialogue. Additionally, the first two bosses, whose names had been censored in the SNES version, retained their original names in both the European and U.S. releases of the GBA version. In spite of all this, ''Final Fight One'' got an "E" rating.

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* SugarWiki/AwesomeMusic: The soundtrack of ''Final Fight CD'', composed by T's Music. [[https://www.youtube.com/watch?v=m5w3jnQj4As The Industrial Area's BGM, for example.]]
** Even those that dislike "Streetwise" usually admit it has a pretty rock solid soundtrack, with several great lesser-known Hip-Hop acts along with some great Rock and Metal from the likes of Slipknot, Opeth, Soulfly, Shadows Fall, etc.

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* SugarWiki/AwesomeMusic: SugarWiki/AwesomeMusic:
**
The soundtrack of ''Final Fight CD'', composed by T's Music. [[https://www.youtube.com/watch?v=m5w3jnQj4As The Industrial Area's BGM, for example.]]
** Even those that dislike "Streetwise" ''Streetwise'' usually admit it has a pretty rock solid soundtrack, with several great lesser-known Hip-Hop hip-hop acts along with some great Rock rock and Metal metal from the likes of Slipknot, Opeth, Soulfly, Shadows Fall, etc.



** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in the SD style for the NES under the name ''Mighty Final Fight'' (itself also ported to GBA), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the SNES and the Virtual Console. ''Streetwise'' [[KeepCirculatingTheTapes was released for only the UsefulNotes/PlayStation2 and Xbox]].

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** The first installment is the only part of the trilogy that has ever been ported to multiple consoles, including one handheld system and several microcomputers. It was remade in the SD style for the NES under the name ''Mighty Final Fight'' (itself also ported to GBA), and its cast was reused for ''Revenge''. The later two sequels have remained exclusive to the SNES and the Virtual Console. ''Streetwise'' [[KeepCirculatingTheTapes was released released]] for only the UsefulNotes/PlayStation2 and Xbox]].Xbox.



** Some of the side missions in "Streetwise" are quite amusing, most notably one guy that asks you for a bat, once you give it to him he knocks you out and steals a stereo from a store, with Kyle snarking in his journal entry that he should've seen that coming.

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** Some of the side missions in "Streetwise" ''Streetwise'' are quite amusing, most notably one guy that asks you for a bat, once you give it to him he knocks you out and steals a stereo from a store, with Kyle snarking in his journal entry that he should've seen that coming.



** There's also the fact that Haggar in early materials was explicitly referred to being 'a former Street Fighter' (what with Final Fight beginning as a Street Fighter game). In the thirty or so years since, ''nine'' characters from Final Fight and its sequels have appeared in official Street Fighter games. Mike Haggar is not one of them.[[note]]Guy, Cody, Sodom, and Rolento all appeared in Street Fighter Alpha, with Maki (borrowed from Capcom vs SNK 2) being added to later ports of Alpha 3, Andore/Hugo in Street Fighter 3, Poison as an official fighter in Ultra Street Fighter 4, and Abigail and Lucia in Street Fighter V. While Haggar has appeared in Marvel vs Capcom 3, that is not a STREET FIGHTER game.[[/note]]

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** There's also the fact that Haggar in early materials was explicitly referred to being 'a "a former Street Fighter' (what with Final Fight beginning as a Street Fighter game). street fighter". In the thirty or so years since, ''nine'' characters from Final Fight ''Final Fight'' and its sequels have appeared in official Street Fighter ''Street Fighter'' games. Mike Haggar is not one of them.[[note]]Guy, Cody, Sodom, and Rolento all appeared in Street ''Street Fighter Alpha, Alpha'', with Maki (borrowed from Capcom vs ''Capcom vs. SNK 2) 2'') being added to later ports of Alpha 3, ''Alpha 3'', Andore/Hugo in Street ''Street Fighter 3, III'', Poison as an official fighter in Ultra Street ''Street Fighter 4, IV'', and Abigail and Lucia in Street ''Street Fighter V. While V''. Haggar has only appeared in Marvel vs ''Marvel vs. Capcom 3, that is not a STREET FIGHTER game.3'' and ''Marvel vs. Capcom: Infinite''.[[/note]]



** [[spoiler: Death Cody, Kyle is understandably horrified to see his brother in such a state, thankfully he gets better at the end]].

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** [[spoiler: Death [[spoiler:Death Cody, Kyle is understandably horrified to see his brother in such a state, thankfully he gets better at the end]].
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* {{Narm}}: The Sega CD version of the first game features voice acting in the cutscenes. And being that it's an early 90s game, if you guessed that this means that Japanese version contains high-quality ([[LargeHam if slightly hammy]]) voice-acting, while the English version contains incredibly stilted voice-acting performed by some random Sega of America employee, you'd be absolutely correct.

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