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** Odin's Lv. 5 Zantetsuken. At Level 5, the move will instantly kill all basic enemies regardless of health and distance from your cast, while dealing massive damage to bosses. While the Zantetsuken gauge has a slow build up if you continue to use basic attacks, the move ''Dancing Steel'' can quickly fill the gauge up while having a relatively short cooldown for an Eikonic ability. This may not be enough to fill up the gauge against just one enemy, but the Pull of Darkness accessory increases the gauge build up to 25% on Dancing Steel, '''50%''' on NG+ if you upgrade it to +1, which is as simple as getting the accessory on both playthroughs. Zantetsuken alone is reason enough as to why many continue to use it going into NG+, even in spite of it being the last Eikon you acquire. The only bad thing you can say about it is that in Arcade Mode it's ''too'' good at its job due to the weird way Arcade Mode handles scoring (it rewards spamming Eikonic abilities and punishes efficiency).

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** Odin's Lv. 5 Zantetsuken. At Level 5, the move will instantly kill all basic enemies 5 Zantetsuken kills ''all'' normal enemies, regardless of their health and distance from your cast, while dealing Clive, and deals massive damage to bosses. While Though the Zantetsuken gauge has a slow can be hard to build up if you continue stick to use basic attacks, the move ''Dancing Steel'' can quickly fill the gauge up while having a relatively short cooldown for an usage of Odin's Eikonic ability. This may not be enough to fill up the gauge against just one enemy, but the Pull of Darkness accessory increases the gauge build up to 25% on Feats, can charge it very fast, especially Dancing Steel, '''50%''' on NG+ if you upgrade it to +1, which is as simple as getting the has an accessory that increases the amount it charges the gauge by 25% (and it can be upgraded to +50% when playing on both playthroughs. NewGamePlus). With such an accessory equipped, Dancing Steel can possibly fill the Zantetsuken alone is reason enough as to why many continue to gauge all in one use it going into NG+, even in spite of it being the last Eikon you acquire. The only bad thing you can say about it is that in Arcade Mode it's ''too'' good at its job due to the weird way Arcade Mode handles scoring (it rewards spamming Eikonic abilities and punishes efficiency).by itself, almost completely trivializing normal encounters.



** Ifrit's Dominant is [[spoiler:Ifrit]]. Hand-in-hand with being a CaptainObviousSpoiler, it quickly became widely known and acknowledged after release, including by Square Enix themselves.

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** Ifrit's Dominant is [[spoiler:Ifrit]]. Hand-in-hand with being a CaptainObviousSpoiler, CaptainObviousReveal, it quickly became widely known and acknowledged after release, including by Square Enix themselves.

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* CaptainObviousReveal: Clive [[spoiler:being the second Eikon of Fire and ultimately responsible for Joshua's so-called death]] is treated as a big reveal, considering that the first chunk of the game revolves around avenging Joshua's [[spoiler:supposed]] death by hunting down someone that had similar abilities to the Eikon of Fire. This is also reflected in gameplay where Clive can only use Phoenix's powers initially. The camerawork during Joshua's death scene is supposed to imply that Clive is watching the scene as an observer... except the cutscenes early on in the game flat out ''show'' Clive transforming into Ifrit.

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* CaptainObviousReveal: Clive [[spoiler:being The Dominant of the second Eikon of Fire and ultimately responsible for Joshua's so-called death]] Fire, Ifrit, is treated [[spoiler:Clive]]. The treats it as a big massive reveal, considering that but most of the first chunk marketing of the game revolves around avenging Joshua's [[spoiler:supposed]] death by hunting down someone that had similar abilities to featured Ifrit and Phoenix prominently, especially Ifrit, all the Eikon of Fire. This is also reflected in gameplay where Clive can only use Phoenix's powers initially. The camerawork during Joshua's death scene is supposed to imply that Clive is watching previews showed Ifrit as the scene as an observer... except primary playable Eikon when fighting other Eikons, and a trailer even had the cutscenes early on in character shouting an invocation of Ifrit. Even if one hadn't seen any of this, the prologue of the game flat out ''show'' Clive transforming into Ifrit.doesn't hide it very well and it isn't hard to piece it together before the reveal comes. Somewhat mitigated in that the ''real'' focus isn't on the shock of the reveal itself, but what it means to the characters and how it shifts their personalities and motivations.



* ItWasHisSled: The game treats a mid-game reveal as a huge plot twist: [[spoiler:Joshua is still alive, having survived the attack at the Phoenix Gate, meaning Clive didn't kill Joshua after all once he transformed into Ifrit]]. However, this twist quickly became fairly widespread knowledge shortly after the game's release. While the game's trailers and other marketing did a good job ''not'' spoiling the twist, this information is critical to a lot of the game's plot and its most emotional and epic moments, and screenshots and fanart based around what happened flooded social media in the months after the game's release. As such, both factors make it difficult to have any exposure to the game without learning about the twist beforehand. At least the reveal is provided fairly early in the story, and there's still intrigued to be had by learning the context behind it. So knowing the twist doesn't really ruin one's experience because of the way the plot expands on it from there, but learning about it too soon can still be a bummer.

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* ItWasHisSled: The game treats a mid-game reveal as a huge plot twist: [[spoiler:Joshua ItWasHisSled:
** Ifrit's Dominant
is still alive, having survived the attack at the Phoenix Gate, meaning Clive didn't kill Joshua after all once he transformed into Ifrit]]. However, this twist [[spoiler:Ifrit]]. Hand-in-hand with being a CaptainObviousSpoiler, it quickly became fairly widespread knowledge shortly widely known and acknowledged after release, including by Square Enix themselves.
** The true identity of Margrace is [[spoiler:Joshua, who survived
the game's release. fall of Phoenix Gate]]. While the game's trailers and other marketing did a good job this twist was ''not'' spoiling the twist, this information spoiled by marketing or trailers beforehand, "Margrace" is critical to a lot of the game's plot and features in many of its most more emotional and epic moments, and screenshots and so fanart based around what happened flooded of them became widespread and people openly talked about them addressing them by their true name, and eventually Square Enix officially revealed the character's concept art on social media in the months after the game's release. As such, both factors make because it difficult to have any exposure to the game without learning about the twist beforehand. At least was a clear everyone knew who they were now. Fortunately the reveal is provided comes fairly early in the story, game, so it isn't ''that'' major a spoiler, and there's still intrigued to be had by intrigue in learning the context behind it. So knowing the twist doesn't really ruin one's experience because of the way the plot expands on it from there, but learning more about it too soon can still be a bummer.Margrace's goals and what they've been up to.
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Added That One Achievement for the Medal of Valors. Because I think it really counts.

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* ThatOneAchievement: While not officially a trophy, when you beat 16 certain fights (17 including the fight against Omega in the 'Echoes of the Fallen' DLC) without taking damage, you will recieve a Medal of Valor. While there is a trophy for getting just one medal, completionists or those looking for a BraggingRightsReward tend to go for all the medals. While some of the fights aren't too hard to do damageless and can eventually be done through trial and error, some are particularly nasty. The two most infamous examples would be the fight against Titan and the fight against Bahamut. If you really are a mashocist, should you choose to try for these medals in Arcade Mode, you can't save at all before the fights, meaning you would have to redo the whole level for another chance.
** With Titan, you have to take no damage throughout the ENTIRETY of the whole fight. This includes the initial fight, the fight against Titan Lost, and the final fight in free-fall. All with unskippable cutscenes and quick time events throughout the fight that you will have to watch/perform again if you get hurt even once. A particularly nasty segment is when you are doing the final hit against Titan Lost, where you have to aim and fire at rocks while falling with a tendril. While the rocks you have to hit are indicated by a white burst of wind, multiple will come up and it's easy to lose track of which one is closest to you.
** Bahamut is more forgiving, as you don't have to worry about taking damage in the first phase (both parts with Ifrit and the Phoenix segment inbetween). While it is simple enough, there are unskippable cutscenes, and the Phoenix section drags on. The second phase, the one in space where you're Ifrit Risen is where you have to not take damage. As with Titan, if you get hit at all in this phase, you will have to reload your save and get through the first phase, and go through all the tedium again just to get another chance. And Bahamut in the second phase does not make it easy, with huge laser attacks that can hit you, even if you have the Ring of Timely Focus to help you.
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** The game's voice acting being recorded in English first made many waves among fans, which quickly got twisted into the false claim that the game's script was also ''written'' in English first. In actuality, the script was written first in Japanese, then translated into English and also underwent expected changes in localization. After the voice recording began, the Japanese script was re-edited to more closely resemble the final draft of the localized English version, and the second version of this script is what the Japanese voice actors used when they started their recording sessions. However it should be noted that there are still quite a few differences between the two languages' scripts, [[https://www.reddit.com/r/FFXVI/comments/14y5x6z/the_game_didnt_do_jill_dirty_localization_did/ like this example.]]

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** The game's voice acting being recorded in English first made many waves among fans, which quickly got twisted into the false claim that the game's script was also ''written'' in English first. In actuality, the script was written first in Japanese, then translated into English and also underwent expected changes in localization. After the voice recording began, the Japanese script was re-edited to more closely resemble the final draft of the localized English version, and the second version of this script is what the Japanese voice actors used when they started their recording sessions. However it should be noted that there are still quite a few differences between the two languages' scripts, [[https://www.reddit.com/r/FFXVI/comments/14y5x6z/the_game_didnt_do_jill_dirty_localization_did/ like this example.]]
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* ContestedSequel: It's a ''Franchise/FinalFantasy'' game, so this was bound to happen. While not as divisive as ''VideoGame/FinalFantasyXIII'' or ''VideoGame/FinalFantasyXV'', fans are still split on the action-based combat of the game, the lack of more traditional ''Final Fantasy'' elements such as {{Superboss}}es or enemies like Tonberries and Cactuars, whether the [[CrapsackWorld overall bleakness]] of Valisthea is enough or too much, the overall grittier tone compared to other installments in the series, the unevenness of the game's second half, and the underutilization of characters that aren't Clive prevents a common consensus on the game from being reached among fans of the series.

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* ContestedSequel: It's a ''Franchise/FinalFantasy'' game, so this was bound to happen. While not as divisive as ''VideoGame/FinalFantasyXIII'' or ''VideoGame/FinalFantasyXV'', fans are still split on the action-based combat of the game, the lack of more traditional ''Final Fantasy'' elements such as {{Superboss}}es or enemies like Tonberries and Cactuars, whether the [[CrapsackWorld overall bleakness]] of Valisthea is enough [[TooBleakStoppedCaring or too much, much,]] the overall grittier tone compared to other installments in the series, the unevenness of the game's second half, and the underutilization of characters that aren't Clive prevents a common consensus on the game from being reached among fans of the series.
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** The scoring system used in the arcade mode heavily weighs the use of Eikonic abilities over anything else, and scales up linearly, unlike ''Devil May Cry's'' dynamic scoring that famously rewards precise and steady gameplay. It doesn't matter if you're playing well, avoiding item usage or taking damage, as long as you're consistently landing your Eikonic abilities, your score will skyrocket. This has the knock on effect of ''discouraging'' masterful play in some instances, as you being too efficient won't afford you enough time to inflate your score up to an S.

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** The Until it was [[SalvagedGameplayMechanic changed]] in a patch, the scoring system used in the arcade mode heavily weighs weighed the use of Eikonic abilities over anything else, and scales scaled up linearly, unlike ''Devil May Cry's'' dynamic scoring that famously rewards precise and steady gameplay. It doesn't didn't matter if you're playing well, avoiding item usage or taking damage, damage; as long as you're you consistently landing landed your Eikonic abilities, your score will would skyrocket. This has had the knock on effect of ''discouraging'' masterful play in some instances, as you being too efficient won't wouldn't afford you enough time to inflate your score up to an S. S.
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* DemonicSpiders: Many of the EliteMook-type enemies count as this by their nature: tons of HP, powerful attacks, and large enough to be immune to pulling.

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* DemonicSpiders: Many of the EliteMook-type enemies EliteMooks count as this by their nature: tons of HP, powerful attacks, and large enough to be immune to pulling.
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* SugarWiki/MostWonderfulSound: The classic victory fanfare is backed up by a low-voice choir here, and sounds absolutely ''glorious''. It helps that it only plays after the player overcomes a major battle, making victory feel even more like a massive accomplishment.

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* SugarWiki/MostWonderfulSound: The classic victory fanfare is backed up by a low-voice low-voiced choir here, and sounds absolutely ''glorious''. It helps that it only plays after the player overcomes a major battle, making victory feel even more like a massive accomplishment.
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* SugarWiki/MostWonderfulSound: The classic victory fanfare is backed up by a low-voice choir here, and sounds absolutely ''glorious''. It helps that it only plays after the player overcomes a major battle, making victory feel even more like a massive accomplishment.
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** Hugo spends his screentime being a loathsome brute of a person, [[spoiler:namely in attacking the Hideaway after he was led to believe Cid killed Benedikta, bullying the leadership of Dhalmekia into following his every whim, and sentencing Clive and Jill to death when they return to Rosalith. Clive subsequently telling Hugo he killed Benedikta and [[AnArmAndALeg cutting off his hands]], followed by Hugo's VillainousBreakdown at losing his hands and eventually hallucinating himself being cuckolding by Benedikta and Clive goes above and beyond in giving him his comeuppance, and it is satisfying to watch.]]

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** Hugo spends his screentime being a loathsome brute of a person, [[spoiler:namely in attacking the Hideaway after he was led to believe Cid killed Benedikta, bullying the leadership of Dhalmekia into following his every whim, and sentencing Clive and Jill to death when they return to Rosalith. Clive subsequently telling Hugo he killed Benedikta and [[AnArmAndALeg cutting off his hands]], followed by Hugo's VillainousBreakdown at losing his hands and eventually hallucinating himself being cuckolding cuckolded by Benedikta and Clive goes above and beyond in giving him his comeuppance, and it is satisfying to watch.]]
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** Hugo spends his screentime being a loathsome brute of a person, [[spoiler:namely in attacking the Hideaway after he was led to believe Cid killed Benedikta, bullying the leadership of Dhalmekia into following his every whim, and sentencing Clive and Jill to death when they return to Rosalith. Clive subsequently telling Hugo he killed Benedikta and [[AnArmAndALeg cutting off his hands]], followed by Hugo's VillainousBreakdown at losing his hands and eventually hallucinating himself being cuckolding by Benedikta and Clive goes above and beyond in giving him his comeuppance, and it is satisfying to watch.]]
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** Jote has gained this reputation among fans, due to her outfit being based on that of the Tonberry ([[ThatOneEnemy a famously difficult enemy from the wider franchise]]) as well as her no-nonsense nature when watching over Joshua.

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** Jote has gained this reputation among fans, due to her outfit being based on that of the Tonberry ([[ThatOneEnemy ([[DemonicSpiders a famously difficult enemy from the wider franchise]]) as well as her no-nonsense nature when watching over Joshua.

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* MemeticBadass: Jote has gained this reputation among fans, due to her outfit being based on that of the Tonberry.

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* MemeticBadass: MemeticBadass:
** Clive Rosfield has become one of the biggest memetic badasses in the overall ''Franchise/FinalFantasy'' franchise simply because of the insane feats he's pulled off in ''XVI'' in addition to his [[TheDeterminator conviction in general]], which include but are not limited to: [[spoiler:being the first protagonist in the series to take up the name of Cid, the first mainline protagonist to say "fuck", defeating a mountain-size transformation of Titan, blocking and pushing back Zettaflare (a spell previously only seen in ''Franchise/KingdomHearts''), using Odin's Zantetsuken against him, and punching the resident {{God}} [[BigBad Ultima]] in the face after doing a TitleDrop of ''Final Fantasy''.]]
**
Jote has gained this reputation among fans, due to her outfit being based on that of the Tonberry.Tonberry ([[ThatOneEnemy a famously difficult enemy from the wider franchise]]) as well as her no-nonsense nature when watching over Joshua.
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* ContestedSequel: It's a ''Franchise/FinalFantasy'' game, so this was bound to happen. While not as divisive as ''VideoGame/FinalFantasyXIII'' or ''VideoGame/FinalFantasyXV'', fans are still split on the action-based combat of the game, the lack of more traditional ''Final Fantasy'' elements such as {{Superboss}}es or enemies like Tonberries and Cactuars, whether the [[CrapsackWorld overall bleakness]] of Valisthea is enough or too much, the overall grittier tone compared to other installments in the series, the unevenness of the game's second half, and the underutilization of characters that aren't Clive prevents a common consensus on the game from being reached among fans of the series.

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* ImprovedSecondAttempt: ''Final Fantasy XVI'' has more than a few parallels to ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', released the year before. Both are Action [=RPGs=] that got a lot of publicity for being rated M and being DarkerAndEdgier and BloodierAndGorier than past ''Final Fantasy'' titles, both star an older male protagonist that is presented as being driven by anger and hatred, and both attempt to deconstruct staple series story elements, particularly the Crystals. The narratives also both see the protagonists [[spoiler:learn that the state of the world has been set up by a race of god-like beings, and they destroy that race to free humanity from their control even if it costs them their lives and risks the end of the world]]. However, ''XVI'' succeeded much better at these efforts than ''Stranger of Paradise'' did: ''XVI'' actually tells a mature plot with graphic subject matter, while ''[=SoP=]'' came off as trying too hard with silly dialogue and gothic world design; Clive is a much more likeable and well-rounded protagonist than Jack with a sympathetic reason for his cynicism; ''XVI's'' deconstructions occur in its own setting and make sense within it instead of taking place within the setting of the original game and retconning its lore; and [[ArsonMurderAndJaywalking the end of the story is part of the base game and not DLC content]].

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* ImprovedSecondAttempt: ImprovedSecondAttempt:
**
''Final Fantasy XVI'' has more than a few parallels to ''VideoGame/StrangerOfParadiseFinalFantasyOrigin'', released the year before. Both are Action [=RPGs=] that got a lot of publicity for being rated M and being DarkerAndEdgier and BloodierAndGorier than past ''Final Fantasy'' titles, both star an older male protagonist that is presented as being driven by anger and hatred, and both attempt to deconstruct staple series story elements, particularly the Crystals. The narratives also both see the protagonists [[spoiler:learn that the state of the world has been set up by a race of god-like beings, and they destroy that race to free humanity from their control even if it costs them their lives and risks the end of the world]]. However, ''XVI'' succeeded much better at these efforts than ''Stranger of Paradise'' did: ''XVI'' actually tells a mature plot with graphic subject matter, while ''[=SoP=]'' came off as trying too hard with silly dialogue and gothic world design; Clive is a much more likeable and well-rounded protagonist than Jack with a sympathetic reason for his cynicism; ''XVI's'' deconstructions occur in its own setting and make sense within it instead of taking place within the setting of the original game and retconning its lore; and [[ArsonMurderAndJaywalking the end of the story is part of the base game and not DLC content]].content]].
** Midadol "Mid" Telamon is one to Cindy Aurum from ''VideoGame/FinalFantasyXV''. Both are blonde-haired [[WrenchWench Wrench Wenches]] with a familial relation to their games' respective Cid (Cindy being Cid Sophiar's granddaughter, Mid being Cidolfus Telamon's adoptive daughter), and follow the Mid character archetype (child/grandchild of Cid) previously found in ''VideoGame/FinalFantasyIV'' and ''[[VideoGame/FinalFantasyV V]]''. However, Cindy's {{Fanservice}}-oriented design resulted in her receiving some detractors who didn't enjoy her sexualized appearance, and greatly overshadowed the character as a whole. As a result, Mid ended up receiving a much more positive reception than Cindy for being less sexualized than her, and with the focus instead being placed on her {{Adorkable}} personality that made her endearing to players.

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Moving to franchise-wide page.


* AlternativeCharacterInterpretation:
** How complicit was Barnabas in [[spoiler:Ultima's]] plan? Was he being manipulated into doing his bidding somehow? Did he realize the full implications of his master's schemes and was all for it, or was he tricked or lied to? Or was Barnabas so delusional and devoted to his religion that he actually thought that in some twisted way, he was doing the right thing?
** How does Anabella truly feel about her family? While her contempt for Clive is obvious, her relationships with Elwin and Joshua are less clear-cut. The scene of her and Elwin in their bedroom can be interpretated as her trying to win him over to her line of thinking, with the subsequent implication her betraying the Duchy to the Empire only came about because she was unsuccessful. For Joshua, it's clear she cares about him and is heartbroken at his death, but is that out of geniune love for him or a vicarious attachment to his status as the Phoenix? Was her having Olivier with the Emperor proof all she wanted was a powerful son, or had she simply moved on in the decade between Joshua's death and Olivier's birth? The confrontation with her at Twinside supports both views, as she claims her motives for betraying the Duchy and joining the Empire were to produce a son from both the lines of Bahamut and the Phoenix who would be the world's savior, meaning she intended to replace Joshua with a 'better' son even before he died. But she's also clearly saddened at the mention of Joshua and hasn't gotten over his death nearly twenty years later.
** When the game was first released, it was generally assumed that the love between Benedikta and Cid was romantic. However, after the ''Final Fantasy XVI Ultimania'' confirmed that Cid was 44 years old after the first timeskip whereas Benedikta was only 28 years old, many have started to interpret their love as familial, specifically a surrogate father-daughter relationship, rather than romantic, due to their 16-year age gap, especially since Benedikta was only 15 when she first met Cid, who would have been 31, more than twice Benedikta's age at the time and well into adulthood while Benedikta was still a minor. Others choose to interpret that Benedikta's feelings were romantic while Cid's were familial.

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* AlternativeCharacterInterpretation:
** How complicit was Barnabas in [[spoiler:Ultima's]] plan? Was he being manipulated into doing his bidding somehow? Did he realize the full implications of his master's schemes and was all for it, or was he tricked or lied to? Or was Barnabas so delusional and devoted to his religion that he actually thought that in some twisted way, he was doing the right thing?
** How does Anabella truly feel about her family? While her contempt for Clive is obvious, her relationships with Elwin and Joshua are less clear-cut. The scene of her and Elwin in their bedroom can be interpretated as her trying to win him over to her line of thinking, with the subsequent implication her betraying the Duchy to the Empire only came about because she was unsuccessful. For Joshua, it's clear she cares about him and is heartbroken at his death, but is that out of geniune love for him or a vicarious attachment to his status as the Phoenix? Was her having Olivier with the Emperor proof all she wanted was a powerful son, or had she simply moved on in the decade between Joshua's death and Olivier's birth? The confrontation with her at Twinside supports both views, as she claims her motives for betraying the Duchy and joining the Empire were to produce a son from both the lines of Bahamut and the Phoenix who would be the world's savior, meaning she intended to replace Joshua with a 'better' son even before he died. But she's also clearly saddened at the mention of Joshua and hasn't gotten over his death nearly twenty years later.
** When the game was first released, it was generally assumed that the love between Benedikta and Cid was romantic. However, after the ''Final Fantasy XVI Ultimania'' confirmed that Cid was 44 years old after the first timeskip whereas Benedikta was only 28 years old, many have started to interpret their love as familial, specifically a surrogate father-daughter relationship, rather than romantic, due to their 16-year age gap, especially since Benedikta was only 15 when she first met Cid, who would have been 31, more than twice Benedikta's age at the time and well into adulthood while Benedikta was still a minor. Others choose to interpret that Benedikta's feelings were romantic while Cid's were familial.
AlternativeCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here]].
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That is not Broken Base. Broken Base is equally big two sides arguing over an aspect online.


* BrokenBase: Admit it, you wanted Anabella to suffer a harsher punishment. Then again, an unceremonious death does seem fitting for her in the eyes of some.
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* BrokenBase: Admit it, you wanted Anabella to suffer a harsher punishment. Then again, an unceremonious death does seem fitting for her in the eyes of some.
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Six months have gone by.


%% Do not add Base-Breaking Character, Broken Base, or Overshadowed by Controversy to this page at this time.
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%% These tropes may only be added six months after the work is initially released.
%%
%% Please do not add those tropes until at least December 22, 2023.
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%% Thank you.
%%
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spelling/grammar fix(es)


** Undertakes are the strongest and nastiest of Ultima's Thralls. "Spirits Within" is a giant energy beam that can cleave off a huge chunk of Clive's health in one shot, their other attacks are pretty hard-hitting too, and they have a ton of HP.

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** Undertakes Undertakers are the strongest and nastiest of Ultima's Thralls. "Spirits Within" is a giant energy beam that can cleave off a huge chunk of Clive's health in one shot, their other attacks are pretty hard-hitting too, and they have a ton of HP.
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* NarmCharm:
** [[spoiler:Clive's TitleDrop of ''Final Fantasy'' during the final boss fight against Ultima. It's cheesy as all hell, but its played completely straight and is done as a PreMortemOneLiner against [[HateSink Ultima]], which ends up making it work against all odds.]]
-->[[spoiler:'''Clive''': "The only fantasy here is yours, and we shall be its final witness."]]
** [[spoiler:The QTE that follows up Clive mortally wounding Ultima falls into this territory, as it consists of button mashing while Clive slugs Ultima in the face, complete with a close-up shot of Ultima. It's something that would be more fitting for ''VideoGame/AsurasWrath'' or ''VideoGame/GodOfWar'' and can feel out of place in a mainline ''Final Fantasy'' title, but it's [[CatharsisFactor incredibly satisfying]] after Ultima spends the entire game being a SmugSnake.]]
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What Happened To The Mouse is a Character trope, not a YMMV trope.


* WhatHappenedToTheMouse: Torgal's initial Fenrir transformation is treated as a major and surprising event, but the truth behind it is relegated to a completely optional side-quest the player can simply choose not to do. And the transformation itself only grants Torgal new abilities that the player control over, nor does the player have control over when Torgal transforms.

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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. [[spoiler:The only other time you play as Joshua is when he and Clive form a TagTeam to face off against Bahamut.]]
** Early on you're forced to travel briefly through an area beset by the Blight and learn that it's a PowerNullifier phenomenon, as your party members can't cast magic in the region and Clive can't use Eikon abilities. This would seem as though it were foreshadowing some future area where Clive would be forced to fight without his powers, but it never comes up again and this one brief area has no enemies in it.

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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. [[spoiler:The only other time times you play as Joshua is are when fighting Ifrit at the very start of the game, and when he and Clive form a TagTeam to face off against Bahamut.]]
** Early on you're forced to travel briefly through an area beset by the Blight and learn that it's a PowerNullifier phenomenon, as your party members can't cast magic in the region and Clive can't use Eikon abilities. This would seem as though Thing is, there are no enemies in the area, so it were foreshadowing some future area doesn't matter anyway. [[spoiler:This returns in the Echoes of the Fallen DLC, where Clive would be and his party are forced to fight without his powers, but it never comes up again and this one brief area has no enemies in it.a few goblins using old-fashioned melee combat.]]


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*WhatHappenedToTheMouse: Torgal's initial Fenrir transformation is treated as a major and surprising event, but the truth behind it is relegated to a completely optional side-quest the player can simply choose not to do. And the transformation itself only grants Torgal new abilities that the player control over, nor does the player have control over when Torgal transforms.
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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. [[spoiler:The only other time you play as Joshua is when he and Clive form a heroic tag team to face off against Bahamut.]]

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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. [[spoiler:The only other time you play as Joshua is when he and Clive form a heroic tag team TagTeam to face off against Bahamut.]]
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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. This is the only occasion in the game where you can play as someone other than Clive.

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** During the prologue you briefly play as Joshua, who has his own moveset (albeit highly simplified). You control him for only a few minutes, during which time he encounters a total of three enemies that he can each kill in one hit. This is the [[spoiler:The only occasion in the game where other time you can play as someone other than Clive.Joshua is when he and Clive form a heroic tag team to face off against Bahamut.]]
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** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tied" [=DLC=] was eventually announced for the express purpose of fleshing out its role.

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** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tied" Tide" [=DLC=] was eventually announced for the express purpose of fleshing out its role.
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** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. It can written out entirely and nothing crucial will be missed from the story.

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** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. It can written The developers apparently felt the same way, as "The Rising Tied" [=DLC=] was eventually announced for the express purpose of fleshing out entirely and nothing crucial will be missed from the story.its role.
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* LoveToHate: Anabella Rosfield takes this trope by storm. Although she's not affiliated with Ultima, fans near-universally consider her the most hateable character in the entire series since Professor Hojo.
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* AwardSnub: While it got four nominations at the Game Awards (and won for Best Music), many thought that it was snubbed a nomination for Game of the Year despite having more nominations then ''VideoGame/ResidentEvil4Remake'' which was a nominee. On a lesser extent, some thought that Ben Starr as Clive deserved to win Best Performance over Neil Newborn for Astarion in ''VideoGame/BaldursGateIII''.
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** Kihel the medicine girl is this despite her limited presence, primarily due to her [[EarWorm catchy chant]] "curatives, calmatives, restoratives", and for [[spoiler:nursing Dion back to health]] late in the game. [[spoiler:Her fate [[UncertainDoom being left unresolved]] after the destruction of the Crystalline Dominion has even been a sticking point with fans, with many wanting to see her alive and well after it.]]

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** Kihel the medicine girl is this despite her limited presence, primarily due to her [[EarWorm catchy chant]] chant "curatives, calmatives, restoratives", and for [[spoiler:nursing Dion back to health]] late in the game. [[spoiler:Her fate [[UncertainDoom being left unresolved]] after the destruction of the Crystalline Dominion has even been a sticking point with fans, with many wanting to see her alive and well after it.]]

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