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* ContestedSequel: It's a ''Franchise/FinalFantasy'' game, so this was bound to happen. While not as divisive as ''VideoGame/FinalFantasyXIII'' or ''VideoGame/FinalFantasyXV'', fans are still split on the action-based combat of the game, the lack of more traditional ''Final Fantasy'' elements such as {{Superboss}}es or enemies like Tonberries and Cactuars, whether the [[CrapsackWorld overall bleakness]] of Valisthea is enough [[TooBleakStoppedCaring or too much,]] the overall grittier tone compared to other installments in the series, the unevenness of the game's second half, and the underutilization of characters that aren't Clive prevents a common consensus on the game from being reached among fans of the series.

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* ContestedSequel: It's a ''Franchise/FinalFantasy'' game, so this was bound to happen. While not as divisive as ''VideoGame/FinalFantasyXIII'' or ''VideoGame/FinalFantasyXV'', fans are still split on the action-based combat of the game, the lack of more traditional ''Final Fantasy'' elements such as {{Superboss}}es or enemies like Tonberries and Cactuars, elements, whether the [[CrapsackWorld overall bleakness]] of Valisthea is enough [[TooBleakStoppedCaring or too much,]] the overall grittier tone compared to other installments in the series, the unevenness of the game's second half, and the underutilization of characters that aren't Clive prevents a common consensus on the game from being reached among fans of the series.



** Imperial Cannoneers. They have a huge cannon that affords them a variety of ranged attacks, they'll swing it around for melee blows too, they'll use it as a flamethrower to spew a blast of fire that can melt Clive's HP if he's caught up in it, and they can use it to rocket around so fast that you have very little time to react before they're in your face and Clive is on the ground.
** Aevises fly (already an annoyance, since Clive by nature is not an aerial combatant), spit fireballs from range, have a fire breath attack identical to the flamethrower of cannoneers, and a nasty swooping attack that can be tricky to time dodging.

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** Imperial Cannoneers. They have a huge cannon that affords them a variety of ranged attacks, they'll swing it around for melee blows too, they'll use it as a flamethrower to spew a blast of fire that can melt Clive's HP if he's caught up in it, and they can use it to rocket around so fast that you have very little time to react before they're in your face and through the air with a jump or towards Clive is on in a charge, both of which execute quickly and can send Clive slamming to the ground.
ground eating a chunk of damage.
** Aevises fly (already an annoyance, annoyance since Clive by nature is not an aerial combatant), nearly as combat-adept in the air as on the ground), spit fireballs from range, have a fire breath attack identical to the flamethrower of cannoneers, and a nasty swooping attack that can be tricky to time dodging.


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** Medium-type enemies can be very annoying to deal with simply by their typing; unlike Small enemies they can't be pulled, knocked down, or stunned by as many attacks, and unlike Large enemies they often don't have a stagger gauge you can deplete. This means that a large part of Clive's skillset is only partially effective against them and there's little you can do to them except wail on them with your strongest attacks, which they'll soak up a lot more of than smaller enemies.

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* ThatOneBoss:
** The fight against Omega can be seen as this. It's a fairly lengthy fight with multiple phases (thankfully, there's a checkpoint after each phase), but the fight itself ends with Omega channeling Dimensional Compression, requiring the player to finish it off before the attack finishes. All the while, the arena shrinks as lasers bombard the ever-shrinking area. Failure to take it out will result in an [[NonStandardGameOver instant Game Over]]. It can especially be difficult if the player has a loadout tailored for slower, longer battles. But even with a loadout more geared towards pure damage, you'll typically have just barely enough time to finish Omega off before the countdown ends.
** [[spoiler:The Leviathan fight in the ''Rising Tides'' DLC. While the fight itself isn't an issue, the problem comes when it puts up a barrier, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage. Ad unlike the aforementioned fight with Omega, Clive is by himself with no other teammates to help deal damage.]]

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* ThatOneBoss:
**
ThatOneAttack: The second phase of the Leviathan fight in the ''Rising Tides'' DLC has Leviathan put up a barrier called Troubled Waters, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage. And unlike the fight with Omega in the ''Echoes of the Fallen'' DLC, Clive is by himself with no other teammates to help deal damage.
* ThatOneBoss:
The fight against Omega can be seen as this. It's a fairly lengthy fight with multiple phases (thankfully, there's a checkpoint after each phase), but the fight itself ends with Omega channeling Dimensional Compression, requiring the player to finish it off before the attack finishes. All the while, the arena shrinks as lasers bombard the ever-shrinking area. Failure to take it out will result in an [[NonStandardGameOver instant Game Over]]. It can especially be difficult if the player has a loadout tailored for slower, longer battles. But even with a loadout more geared towards pure damage, you'll typically have just barely enough time to finish Omega off before the countdown ends.
** [[spoiler:The Leviathan fight in the ''Rising Tides'' DLC. While the fight itself isn't an issue, the problem comes when it puts up a barrier, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage. Ad unlike the aforementioned fight with Omega, Clive is by himself with no other teammates to help deal damage.]]
ends.



** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most. She gets minor additions in the ''Rising Tides'' DLC, where she [[spoiler:briefly mentions her father when going through some destroyed ruins and helps Shula undo the time stop on Leviathan, due to it being Shiva's powers the stopped time.]]

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** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most. She gets minor additions in the ''Rising Tides'' DLC, where she [[spoiler:briefly mentions her father when going through some destroyed ruins and helps Shula undo the time stop on Leviathan, due to it the stopped time being caused by Shiva's powers the stopped time.powers.]]



** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually created for the express purpose of fleshing out its role. [[spoiler:Though it doesn't amount to much, as the Dominant in question is just an infant with no real personality and Ultima himself considers the fragment to be debased and no longer worth of his attention.

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** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually created for the express purpose of fleshing out its role. [[spoiler:Though it doesn't amount to much, as the Dominant in question is just an infant with no real personality and Ultima himself considers the fragment to be debased and no longer worth of his attention.]]

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* ThatOneBoss: [[spoiler:The Leviathan fight in the ''Rising Tides'' DLC. While the fight itself isn't an issue, the problem comes when it puts up a barrier, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage.]]

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* ThatOneBoss: ThatOneBoss:
** The fight against Omega can be seen as this. It's a fairly lengthy fight with multiple phases (thankfully, there's a checkpoint after each phase), but the fight itself ends with Omega channeling Dimensional Compression, requiring the player to finish it off before the attack finishes. All the while, the arena shrinks as lasers bombard the ever-shrinking area. Failure to take it out will result in an [[NonStandardGameOver instant Game Over]]. It can especially be difficult if the player has a loadout tailored for slower, longer battles. But even with a loadout more geared towards pure damage, you'll typically have just barely enough time to finish Omega off before the countdown ends.
**
[[spoiler:The Leviathan fight in the ''Rising Tides'' DLC. While the fight itself isn't an issue, the problem comes when it puts up a barrier, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage. Ad unlike the aforementioned fight with Omega, Clive is by himself with no other teammates to help deal damage.]]



** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most. She gets minor additions in the ''Rising Tides'' DLC, where she [[spoiler:briefly mentions her father when going through some destroyed ruins and helps Shula undo the time stop on Leviathan.]]

to:

** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most. She gets minor additions in the ''Rising Tides'' DLC, where she [[spoiler:briefly mentions her father when going through some destroyed ruins and helps Shula undo the time stop on Leviathan.Leviathan, due to it being Shiva's powers the stopped time.]]



** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually created for the express purpose of fleshing out its role.

to:

** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually created for the express purpose of fleshing out its role. [[spoiler:Though it doesn't amount to much, as the Dominant in question is just an infant with no real personality and Ultima himself considers the fragment to be debased and no longer worth of his attention.



** With the release of the ''Rising Tides'' DLC, Clive manages to get the full power spectrum of the power of the Eikons, with [[spoiler:Ultima even giving him a portion of his own power. However, this doesn't affect the ending, which remains ambiguous regarding Joshua and Clive's fates.]]

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** With the release of the ''Rising Tides'' DLC, Clive manages to get the full power spectrum of the power of the Eikons, with [[spoiler:Ultima even giving him a portion of his own power. However, this doesn't affect the ending, which boss fight against Ultima is unaffected, and the ending remains ambiguous regarding Joshua unchanged, including the fates of Clive and Clive's fates.Joshua.]]

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* ThatOneBoss: [[spoiler:The Leviathan fight in the ''Rising Tides'' DLC. While the fight itself isn't an issue, the problem comes when it puts up a barrier, which the player has to destroy before it can unleash [[OneHitKill Tsunami]]. The time limit is incredibly strict, only giving you just enough time to bring it down before the countdown ends. Making it harder is the fact that Leviathan pushes Clive away twice, meaning you'll have to close the gap to deal meaningful damage.]]



** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most.

to:

** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill was cited by many fans as one of the characters who needed it most. She gets minor additions in the ''Rising Tides'' DLC, where she [[spoiler:briefly mentions her father when going through some destroyed ruins and helps Shula undo the time stop on Leviathan.]]


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** With the release of the ''Rising Tides'' DLC, Clive manages to get the full power spectrum of the power of the Eikons, with [[spoiler:Ultima even giving him a portion of his own power. However, this doesn't affect the ending, which remains ambiguous regarding Joshua and Clive's fates.]]
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* EpilepticTrees: Owing to her implied ChildProdigy status and the ContrivedCoincidence of her appearances throughout the game, as well as the fact that she is somehow shown to possess fresh water while living in the slums, fans have speculated that Kihel, the young orphaned GoodSamaritan who pops up several times at key moments in the story, and who [[spoiler:nurses a wounded Dion back to health after he collapses upon returning to the destroyed Twinside - prompting Dion to request Terrence to find and care for her as thanks -]] is in fact the Dominant of the, mysteriously absent, Leviathan the Lost. [[spoiler: Unfortunately for those who spent much time and energy propagating this theory, ''The Rising Tide'' DLC revealed its actual Dominant is an infant boy named Waljas from the lost kingdom of Mysidia who has been frozen in time for a century.]]

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* EpilepticTrees: Owing to her implied ChildProdigy status and the ContrivedCoincidence of her appearances throughout the game, as well as the fact that she is somehow shown to possess fresh water while living in the slums, fans have speculated that Kihel, the young orphaned GoodSamaritan who pops up several times at key moments in the story, and who [[spoiler:nurses a wounded Dion back to health after he collapses upon returning to the destroyed Twinside - prompting Dion to request Terrence to find and care for her as thanks -]] is in fact the Dominant of the, the mysteriously absent, absent Leviathan the Lost. [[spoiler: Unfortunately for those who spent much time and energy propagating this theory, ''The Rising Tide'' DLC revealed its actual Dominant is an infant boy named Waljas from the lost kingdom of Mysidia who has been frozen in time for a century.]]
Is there an issue? Send a MessageReason:
None


* EpilepticTrees: Owing to her implied ChildProdigy status and the ContrivedCoincidence of her appearances throughout the game, as well as the fact that she is somehow shown to possess fresh water while living in the slums, fans have speculated that Kihel, the young orphaned GoodSamaritan who pops up several times at key moments in the story, and who [[spoiler:nurses a wounded Dion back to health after he collapses upon returning to the destroyed Twinside - prompting Dion to request Terrence to find and care for her as thanks -]] is in fact the Dominant of the, mysteriously absent, Leviathan the Lost.

to:

* EpilepticTrees: Owing to her implied ChildProdigy status and the ContrivedCoincidence of her appearances throughout the game, as well as the fact that she is somehow shown to possess fresh water while living in the slums, fans have speculated that Kihel, the young orphaned GoodSamaritan who pops up several times at key moments in the story, and who [[spoiler:nurses a wounded Dion back to health after he collapses upon returning to the destroyed Twinside - prompting Dion to request Terrence to find and care for her as thanks -]] is in fact the Dominant of the, mysteriously absent, Leviathan the Lost. [[spoiler: Unfortunately for those who spent much time and energy propagating this theory, ''The Rising Tide'' DLC revealed its actual Dominant is an infant boy named Waljas from the lost kingdom of Mysidia who has been frozen in time for a century.]]



* FanficFuel: There are two major story threads with plenty of meat on their bones for fanfiction - what [[spoiler:Joshua]] was up to during the thirteen year timeskip and whatever happened to Leviathan the Lost.

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* FanficFuel: There are two major story threads with plenty of meat on their bones for fanfiction - what [[spoiler:Joshua]] was up to during the thirteen year timeskip and whatever happened to Leviathan the Lost.Lost (the latter stopping after ''The Rising Tide'' DLC gave us the official answer).



* ThatOneAchievement: While not officially a trophy, when you beat 16 certain fights (17 including the fight against Omega in the 'Echoes of the Fallen' DLC) without taking damage, you will recieve a Medal of Valor. While there is a trophy for getting just one medal, completionists or those looking for a BraggingRightsReward tend to go for all the medals. While some of the fights aren't too hard to do damageless and can eventually be done through trial and error, some are particularly nasty, with particularly nasty examples below. If you really are a mashocist, should you choose to try for these medals in Arcade Mode (the only way you can retry for medals if you progress past the fights in the story), you can't save at all before the fights, meaning you would have to redo the whole level for another chance.

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* ThatOneAchievement: While not officially a trophy, when you beat 16 certain fights (17 including the fight against Omega in the 'Echoes ''Echoes of the Fallen' Fallen'' DLC) without taking damage, you will recieve a Medal of Valor. While there is a trophy for getting just one medal, completionists or those looking for a BraggingRightsReward tend to go for all the medals. While some of the fights aren't too hard to do damageless and can eventually be done through trial and error, some are particularly nasty, with particularly nasty examples below. If you really are a mashocist, masochist, should you choose to try for these medals in Arcade Mode (the only way you can retry for medals if you progress past the fights in the story), you can't save at all before the fights, meaning you would have to redo the whole level for another chance.



** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill is cited by many fans as one of the characters who needs it most.

to:

** One leading criticism is that of the story role of Jill, Clive's ChildhoodFriend, LoveInterest, and [[TheLancer closest companion]] that accompanies him through most of the game. While she has her own character arc and has the most side quests dedicated to her as a character, she doesn't actually have that much relevance to the plot apart from serving as TheFace for Clive during the first time skip, [[spoiler:leading the attack on the Iron Kingdom's Mothercrystal, and getting captured by Barnabas]]. Otherwise she's largely relegated to the backseat in favor of exploring the relationship between Clive and [[spoiler:Joshua]], and sits out of several major story events despite being present at them, such as the battle with [[spoiler:Bahamut]]. Also, despite being the Dominant of Shiva, she very rarely uses Shiva's powers, in contrast to the other Dominants. Tellingly, when the discussion of additional DLC or patch content came up shortly after the game's release, Jill is was cited by many fans as one of the characters who needs needed it most.



** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually announced for the express purpose of fleshing out its role.

to:

** Despite being one of the eight Eikons, Leviathan [[TheGhost has barely any presence in the story]] outside of being the one who rules over Water. The developers apparently felt the same way, as "The Rising Tide" [=DLC=] was eventually announced created for the express purpose of fleshing out its role.



** Early on you're forced to travel briefly through an area beset by the Blight and learn that it's a PowerNullifier phenomenon, as your party members can't cast magic in the region and Clive can't use Eikon abilities. Thing is, there are no enemies in the area, so it doesn't matter anyway. [[spoiler:This returns in the Echoes of the Fallen DLC, where Clive and his party are forced to fight a few goblins using old-fashioned melee combat.]]

to:

** Early on you're forced to travel briefly through an area beset by the Blight and learn that it's a PowerNullifier phenomenon, as your party members can't cast magic in the region and Clive can't use Eikon abilities. Thing is, there are no enemies in the area, so it doesn't matter anyway. [[spoiler:This returns in the Echoes ''Echoes of the Fallen Fallen'' DLC, where Clive and his party are forced to fight a few goblins using old-fashioned melee combat.]]
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** Ramuh's abilities are generally useful, but he's near-universally agreed to have the worst Eikonic Feat in the game, Blind Justice. It fires a ball of lightning at targeted enemies that affixes to them and "detonates" when attacked, damaging its target proportional to the attack that set it off and chaining to other nearby enemies affixed with lightning to set them off as well. While it ''sounds'' cool, the major problem is getting it off -- the lock-on is slow and if Clive is hit while targeting or firing, it'll be cancelled. Against mobs of enemies where the skill can be locked on to multiple targets quickly, it can be hard to find an opening, and against stronger enemies and bosses, they're unlikely to hold still long enough for you to fully charge and use it against them. And in circumstances where you do get it off, the additional damage it procs, even with the strongest of attacks, is unimpressive.

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** Ramuh's abilities are generally useful, but he's near-universally agreed to have the worst Eikonic Feat in the game, Blind Justice. It fires a ball of lightning at targeted enemies that affixes to them and "detonates" when attacked, damaging its target proportional to the attack that set it off and chaining to other nearby enemies affixed with lightning to set them off as well. While it ''sounds'' cool, the major problem is getting it off -- the lock-on is slow and if Clive is hit while targeting or firing, it'll be cancelled. Against mobs of enemies where the skill can be locked on to multiple targets quickly, it can be hard to find an opening, and against stronger enemies and bosses, they're unlikely to hold still long enough for you to fully charge and use it against them. And in circumstances where you do get it off, the additional damage it procs, even with the strongest of attacks, is unimpressive. When ''The Rising Tide'' DLC came and brought a balance update patch with it, Blind Justice was heavily buffed to improve its damage output and make Clive more mobile when using it.

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* TheyWastedAPerfectlyGoodCharacter:
** As a result of the genre change and decision to make Clive the only playable character throughout[[note]]excepting one brief stint as Joshua[[/note]], there are a surprisingly numerous amount of players who believe the ''entire'' rest of the cast comes off as underdeveloped by comparison, particularly since most of the potential character development they get is relegated to optional and often-tedious sidequests.

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* TheyWastedAPerfectlyGoodCharacter:
**
TheyWastedAPerfectlyGoodCharacter: As a result of the genre change and decision to make Clive the only playable character throughout[[note]]excepting one brief stint as Joshua[[/note]], there are a surprisingly numerous amount of players who believe the ''entire'' rest of the cast comes off as underdeveloped by comparison, particularly since most of the potential character development they get is relegated to optional and often-tedious sidequests. These particular characters suffer from this trope the most:
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The epilogue being the future was already confirmed several times by the devs.


* InferredHolocaust: By the end of the game, Valisthea is in ''seriously'' dire straits with no indication of its current issues being resolved. For example, [[spoiler:it's implied that the vast majority of the human population of Valisthea has been wiped out. The Empire of Sanbreque has completely crumbled, the Crystalline Dominion is completely destroyed by Origin's activation, the entire population of the Kingdom of Waloed has been turned Akashic, and Akashic monsters have already attacked the remaining human cities in a full ZombieApocalypse scenario. Assuming the Akashic monsters disappear along with the Mothercrystals, Valisthea is still largely devastated. The Hideaway manages to avoid all of the chaos, but since they are based in a Blighted area and still need resources from the outside world, their prospects aren't looking too good either. Finally, even with the Mothercrystals gone, there's no indication the issue of the Blight will be solved, as Ultima believes it will inevitably return]]. The only indication that [[NoEndorHolocaust this isn't the case]] is if [[spoiler:you interpret the epilogue as being set in Valisthea's distant future]].[[note]][[spoiler:There are some hints that humanity will keep going though. The emphasis on the strong will of humanity, and the final side quests showing your scattered associates banding together to reinforce and rebuild their homes even in the worst of times. There's also the fact that the final side quests for the Backyard show that the gardeners are now growing many medicinal flowers and fruits on blighted soil... implying that they might be able to renew and improve what's left of the world with their new, magickless techniques.]][[/note]]

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* InferredHolocaust: By the end of the game, Valisthea is in ''seriously'' dire straits with no indication of its current issues being resolved. For example, [[spoiler:it's implied that the vast majority of the human population of Valisthea has been wiped out. The Empire of Sanbreque has completely crumbled, the Crystalline Dominion is completely destroyed by Origin's activation, the entire population of the Kingdom of Waloed has been turned Akashic, and Akashic monsters have already attacked the remaining human cities in a full ZombieApocalypse scenario. Assuming the Akashic monsters disappear along with the Mothercrystals, Valisthea is still largely devastated. The Hideaway manages to avoid all of the chaos, but since they are based in a Blighted area and still need resources from the outside world, their prospects aren't looking too good either. Finally, even with the Mothercrystals gone, there's no indication the issue of the Blight will be solved, as Ultima believes it will inevitably return]]. The only indication that [[NoEndorHolocaust this isn't the case]] is if [[spoiler:you interpret the epilogue as [[spoiler:the epilogue, being set in Valisthea's distant future]].[[note]][[spoiler:There are some hints that humanity will keep going though. The emphasis on the strong will of humanity, and the final side quests showing your scattered associates banding together to reinforce and rebuild their homes even in the worst of times. There's also the fact that the final side quests for the Backyard show that the gardeners are now growing many medicinal flowers and fruits on blighted soil... implying that they might be able to renew and improve what's left of the world with their new, magickless techniques.]][[/note]]
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** While the [[spoiler:"[[KillTheGod killing God]]" and "creating a new world"]] portions of ''XVI'' are something that can be found in almost every EasternRPG game, the confirmation that the Eikons were inspired by HumongousMecha media such as ''Anime/NeonGenesisEvangelion'' and ''XVI''[='=]s England-based cast makes ''Final Fantasy XVI'' feel like a medieval ''VideoGame/XenobladeChronicles'' game at times. Namely when the [[spoiler:Dominants like Clive, Joshua, and Dion lose control over their Eikons and cause massive destruction similar to how Mythra lost control over Artifice Siren in ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'' and destroyed a whole continent]]; Creator/DavidMenkin and Creator/HarryLloyd not only voicing antagonists in both ''Final Fantasy XVI'' and ''Xenoblade Chronicles'', but ones that share specific traits with each other (Barnabas Tharmr being clad in [[DarkIsEvil black]] and wielding a {{BFS}} emitting [[PurpleIsPowerful purple energy]] like Malos, and Ultima [[spoiler: being a [[DemiurgeArchetype Demiurge-inspired]] figure who controls an ark called "Origin" which floats in the sky and is intended to reboot the world much like how Moebius Z did]]); the plight faced by the elemental magic-wielding Bearers and Dominants mirroring how the elemental Blades in ''VideoGame/XenobladeChronicles2'' were treated as dispensable by the rest of Alrest; [[spoiler:Ifrit and Phoenix doing a FusionDance akin to the Ouroboros from ''VideoGame/XenobladeChronicles3'']]; and Ultima [[spoiler:sharing the same backstory and characterization as Zanza from ''VideoGame/XenobladeChronicles1'', where he created man to worship him only to be forgotten by the world due to his neglect and disdain for mankind]]. And considering that the ''Xenoblade Chronicles'' games are a spiritual successor to ''VideoGame/{{Xenogears}}'', then ''Final Fantasy XVI'' could also be a spiritual successor to ''Xenogears'' as well.

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** While the [[spoiler:"[[KillTheGod killing God]]" and "creating a new world"]] portions of ''XVI'' are something that can be found in almost every EasternRPG game, the confirmation that the Eikons were inspired by HumongousMecha media such as ''Anime/NeonGenesisEvangelion'' and ''XVI''[='=]s England-based cast makes ''Final Fantasy XVI'' feel like a medieval ''VideoGame/XenobladeChronicles'' game at times. Namely when the [[spoiler:Dominants like Clive, Joshua, and Dion lose control over their Eikons and cause massive destruction similar to how Mythra lost control over Artifice Siren in ''[[VideoGame/XenobladeChronicles2TornaTheGoldenCountry Torna]]'' and destroyed a whole continent]]; Creator/DavidMenkin and Creator/HarryLloyd not only voicing antagonists in both ''Final Fantasy XVI'' and ''Xenoblade Chronicles'', but ones that share specific traits with each other (Barnabas Tharmr being clad in [[DarkIsEvil black]] and wielding a {{BFS}} emitting [[PurpleIsPowerful purple energy]] like Malos, and Ultima [[spoiler: being a [[DemiurgeArchetype Demiurge-inspired]] figure who controls an ark called "Origin" which floats in the sky and is intended to reboot the world much like how Moebius Z did]]); the plight faced by the elemental magic-wielding Bearers and Dominants mirroring how the elemental Blades in ''VideoGame/XenobladeChronicles2'' were treated as dispensable by the rest of Alrest; [[spoiler:Ifrit and Phoenix doing a FusionDance akin to the Ouroboros from ''VideoGame/XenobladeChronicles3'']]; and Ultima [[spoiler:sharing the same backstory and characterization as Zanza from ''VideoGame/XenobladeChronicles1'', where he created man to worship him only to be forgotten by the world due to his neglect and disdain for mankind]]. And considering that the ''Xenoblade Chronicles'' games are a spiritual successor to ''VideoGame/{{Xenogears}}'', ''VideoGame/{{Xenogears}}'' (which itself was initially a proposal for ''VideoGame/FinalFantasyVII'', thus bringing things full circle), then ''Final Fantasy XVI'' could also be a spiritual successor to ''Xenogears'' as well.
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* AwardSnub: While it got four nominations at the Game Awards (and won for Best Music), many thought that it was snubbed a nomination for Game of the Year despite having more nominations then ''VideoGame/ResidentEvil4Remake'' which was a nominee. On a lesser extent, some thought that Ben Starr as Clive deserved to win Best Performance over Neil Newborn for Astarion in ''VideoGame/BaldursGateIII''.

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* AwardSnub: While it got four nominations at the Game Awards (and won for Best Music), many thought that it was snubbed a nomination for Game of the Year despite having more nominations then than ''VideoGame/ResidentEvil4Remake'' which was a nominee. On a lesser extent, some thought that Ben Starr as Clive deserved to win Best Performance over Neil Newborn for Astarion in ''VideoGame/BaldursGateIII''.
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** As a result of the genre change and decision to make Clive the only playable character throughout[[note]]excepting one brief stint as Joshua[[/note]], there are a surprisingly numerous amount of players who believe the ''entire'' rest of the cast comes off as underdeveloped by comparison, particularly since most of the potential character development they get is relegated to optional and often-tedious sidequests.

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Edited the That One Achievement section


* ThatOneAchievement: While not officially a trophy, when you beat 16 certain fights (17 including the fight against Omega in the 'Echoes of the Fallen' DLC) without taking damage, you will recieve a Medal of Valor. While there is a trophy for getting just one medal, completionists or those looking for a BraggingRightsReward tend to go for all the medals. While some of the fights aren't too hard to do damageless and can eventually be done through trial and error, some are particularly nasty. The two most infamous examples would be the fight against Titan and the fight against Bahamut. If you really are a mashocist, should you choose to try for these medals in Arcade Mode, you can't save at all before the fights, meaning you would have to redo the whole level for another chance.

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* ThatOneAchievement: While not officially a trophy, when you beat 16 certain fights (17 including the fight against Omega in the 'Echoes of the Fallen' DLC) without taking damage, you will recieve a Medal of Valor. While there is a trophy for getting just one medal, completionists or those looking for a BraggingRightsReward tend to go for all the medals. While some of the fights aren't too hard to do damageless and can eventually be done through trial and error, some are particularly nasty. The two most infamous nasty, with particularly nasty examples would be the fight against Titan and the fight against Bahamut. below. If you really are a mashocist, should you choose to try for these medals in Arcade Mode, Mode (the only way you can retry for medals if you progress past the fights in the story), you can't save at all before the fights, meaning you would have to redo the whole level for another chance.


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** Odin (the final fight atop Reverie), while not as cinematic, is still another test in patience, as while there is only one phase, there are 3 parts to it, with long unskippable cutscenes (and one QTE each) inbetween. The first part is easy enough, but the diffiiculty ramps up in the second part, as Odin will start using larger AOE attacks that are trickier to dodge. [[ItGetsWorse The final part is where things get really hectic.]] Odin will start using 'Quieting', which gives him an aura that is visibly hard to see that makes him immune to Shiva's Permafrost ability (leading to potenital screwups), and on top of that, this part is the longest, as you have to deplete his 'attack' bar before you can hurt him again, and due to how the game works, you cannot defeat him until he does a sequence where he transforms into his Eikon, as well as perform his 'Circle of Malius' attack. Both are easy to dodge, but it makes for a long fight that punishes you greatly if you slip up once.
** The final boss fight against Ultima could be considered the lovechild of what makes the three examples above a grueling fight to do damageless. You have to not only beat all three phases of the fight without taking damage, but there are even more unskippable cutscenes and quick time events throughout each phase. And in the middle of it all is a Eikon fight, which you will have to do all over again damageless should you fail in the last phase. The only upside is this fight is at the end of the game, so should you decide to get the medal on Final Fantasy mode, you will have access to certain equipments and builds, as well as being able to reach level 100 (105 if you get the DLC), that will at least make the first and last phase easier. Sadly, you will get no respite for the Ifrit segment.

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