History YMMV / FinalFantasyXIII

16th Aug '17 8:56:33 AM SeptimusHeap
Is there an issue? Send a Message


** [[{{Shotacon}} Hope/Lightning]], or [[PortmanteauCoupleName Hoprai]], has apparently gotten to be the most popular couple in the game. Or at least the one that's attracting the most FanArt.

to:

** [[{{Shotacon}} [[NoYay Hope/Lightning]], or [[PortmanteauCoupleName Hoprai]], has apparently gotten to be the most popular couple in the game. Or at least the one that's attracting the most FanArt.
5th Aug '17 2:31:24 PM Ferot_Dreadnaught
Is there an issue? Send a Message


* ItGetsBetter: The Paradigm battle system requires you to pick three of the characters as your active party, set up combinations of their skills (the Paradigms), and then switch back and forth between Paradigms during battle. This rewards planning during the set-up, and quick reactions during battle. You don't gain access to the full system until the end of ''Chapter Ten''. Before then the game keeps on splitting the party into pairs for story reasons, which means you don't get access to their full range of skills, and when they finally start coming together, the game picks the active party for you. FF XIII is sometimes accused of having a twenty hour tutorial: this is why. Luckily there is still a lot of gameplay after Chapter Ten.



* SlowPacedBeginning: The Paradigm battle system requires you to pick three of the characters as your active party, set up combinations of their skills (the Paradigms), and then switch back and forth between Paradigms during battle. This rewards planning during the set-up, and quick reactions during battle. You don't gain access to the full system until the end of ''Chapter Ten''. Before then the game keeps on splitting the party into pairs for story reasons, which means you don't get access to their full range of skills, and when they finally start coming together, the game picks the active party for you. FF XIII is sometimes accused of having a twenty hour tutorial: this is why. Luckily there is still a lot of gameplay after Chapter Ten.



* WoobieDestroyerOfWorlds: Oddly enough, the fal'Cie. Their actions are detestable, but as is pointed out, they only have one role in life and all their powers, all their being is devoted towards that role, forever and ever and ever. If ScrewDestiny is the crux of the game's plot, with the player party trying to defy their focus, shouldn't the same hold true for the fal'Cie? Well, it would be a lot easier to feel sorry for them if they weren't specifically planning to sacrifice the citizens of Cocoon (not to mention the inhabitants of Pulse) in a plan to force Pulse and Lindzei to return. Even [[spoiler:Barthandelus]] has some shades of this, since his final words are expressing relief at his own death. [[spoiler:Orphan, however, is downright '''pitiable'''. Even accounting for his cruel attempts to coax Fang into becoming Ragnarok and turning the others into Cie'th, the kid has had a pretty rough time - from inception, Orphan was sealed away from Cocoon, the humans he was intended to serve and his fellow fal'Cie in an alternate dimension; from there he was trapped in a permanent state of unbirth, [[AndIMustScream self-aware but unable to act]], being used as a living battery to keep Cocoon aloft for for hundreds of years. Little wonder he wants to die after so long in that state. Lightning lambasts him for giving up on life before he was born, but can she really blame him?]]
6th Jul '17 9:50:48 PM DrakeClawfang
Is there an issue? Send a Message


* LostInMediasRes: A common criticism of the game's opening. ''A lot'' of the game's plot actually took place in the week before the game actually begins, and is told in flashbacks from multiple points of view and in an AnachronisticOrder. It can be difficult to follow along when major character motivations and backstories are provided in this format.

to:

* LostInMediasRes: A common criticism of the game's opening. ''A lot'' of the game's plot actually took place in the week before the game actually begins, and is told in flashbacks from multiple points of view and in an AnachronisticOrder.AnachronicOrder. It can be difficult to follow along when major character motivations and backstories are provided in this format.
6th Jul '17 9:50:28 PM DrakeClawfang
Is there an issue? Send a Message


* LostInMediasRes: A common criticism of the game's opening.

to:

* LostInMediasRes: A common criticism of the game's opening. ''A lot'' of the game's plot actually took place in the week before the game actually begins, and is told in flashbacks from multiple points of view and in an AnachronisticOrder. It can be difficult to follow along when major character motivations and backstories are provided in this format.
6th Jul '17 9:44:34 PM DrakeClawfang
Is there an issue? Send a Message

Added DiffLines:

* BaseBreakingCharacter: All four of the party members other than Sazh and Fang.
** Lightning is either one of the coolest, most badass females of the franchise and a worthy leader for the group, or a cold and abusive bitch who treats Snow and Serah like crap and never makes amends for her behavior. A separate debate is on if she deserved to become the face of the ''Final Fantasy'' franchise in the years after the game's release, with a lot of spin-offs highlighting her presence.
** You either think Snow is a lovable doofus with a sympathetic angle in his attempts to be the hero of the story, or he's an annoying idiot who needs to shut up about trying to be the hero of the story,
** Hope can either be one of the most interesting kid characters of the franchise who grows from a kid into a badass, or an annoying and cliched angsty teen with daddy issues who whines about everything.
** Vanille is either a tragic StepfordSmiler who hides a deeper character, or you find her accent and perky behavior annoying and blame her for causing the events of the game.
6th Jul '17 2:40:55 PM DavidCowie
Is there an issue? Send a Message

Added DiffLines:

* DemonicSpiders: Anything with "attacks quickly and relentlessly" in its description is likely to be really annoying, especially if it comes in groups.
4th Jul '17 11:06:52 AM DavidCowie
Is there an issue? Send a Message

Added DiffLines:

* ItGetsBetter: The Paradigm battle system requires you to pick three of the characters as your active party, set up combinations of their skills (the Paradigms), and then switch back and forth between Paradigms during battle. This rewards planning during the set-up, and quick reactions during battle. You don't gain access to the full system until the end of ''Chapter Ten''. Before then the game keeps on splitting the party into pairs for story reasons, which means you don't get access to their full range of skills, and when they finally start coming together, the game picks the active party for you. FF XIII is sometimes accused of having a twenty hour tutorial: this is why. Luckily there is still a lot of gameplay after Chapter Ten.
14th Jun '17 7:51:27 PM DrakeClawfang
Is there an issue? Send a Message


* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest, until you get to near the end of the game and the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest, until you get to near the end of the game and the world opens up to you (usually when you get the airship). This game's Further, while you're often able to backtrack to revisit previous areas, there's often little reason to do so unless the plot calls for it. With this game, the linearity however, is and inability to backtrack were heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.
14th Jun '17 7:40:58 PM Delphi
Is there an issue? Send a Message


* SurpriseDifficulty: This is one of the handful of ''Final Fantasy'' games you can't load up your favorite characters with overpowered spells and weapons and blast through the game easily after a bit of LevelGrinding. The usual AbsurdlyHighLevelCap is avoided, with a cap on the Crystarium throughout the game that gets raised a bit higher at set points. This puts a limit on how strong your party can be at a given point, and even once you're allowed to begin training the party in all six roles, some are clearly better than others at set roles, and no one character is the best at everything. All in all, the game forces you to plan out your Paradigms, observe the flow of battle and switch Paradigms to react to enemy behavior, and know each party member's strengths and how to use them best.

to:

* SurpriseDifficulty: This is one of the handful of post-NES ''Final Fantasy'' games you can't load up your favorite characters with overpowered spells and weapons and blast through the game easily after a bit of LevelGrinding. The usual AbsurdlyHighLevelCap is avoided, with a cap on the Crystarium throughout the game that gets raised a bit higher at set points. This puts a limit on how strong your party can be at a given point, and even once you're allowed to begin training the party in all six roles, some are clearly better than others at set roles, and no one character is the best at everything. All in all, the game forces you to plan out your Paradigms, observe the flow of battle and switch Paradigms to react to enemy behavior, and know each party member's strengths and how to use them best.
5th Jun '17 9:07:29 PM DrakeClawfang
Is there an issue? Send a Message


* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest sidequest, until you get to near the end of the game, when game and the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.
This list shows the last 10 events of 374. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyXIII