History YMMV / FinalFantasyXIII

14th Jun '17 7:51:27 PM DrakeClawfang
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* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest, until you get to near the end of the game and the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest, until you get to near the end of the game and the world opens up to you (usually when you get the airship). This game's Further, while you're often able to backtrack to revisit previous areas, there's often little reason to do so unless the plot calls for it. With this game, the linearity however, is and inability to backtrack were heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.
14th Jun '17 7:40:58 PM Delphi
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* SurpriseDifficulty: This is one of the handful of ''Final Fantasy'' games you can't load up your favorite characters with overpowered spells and weapons and blast through the game easily after a bit of LevelGrinding. The usual AbsurdlyHighLevelCap is avoided, with a cap on the Crystarium throughout the game that gets raised a bit higher at set points. This puts a limit on how strong your party can be at a given point, and even once you're allowed to begin training the party in all six roles, some are clearly better than others at set roles, and no one character is the best at everything. All in all, the game forces you to plan out your Paradigms, observe the flow of battle and switch Paradigms to react to enemy behavior, and know each party member's strengths and how to use them best.

to:

* SurpriseDifficulty: This is one of the handful of post-NES ''Final Fantasy'' games you can't load up your favorite characters with overpowered spells and weapons and blast through the game easily after a bit of LevelGrinding. The usual AbsurdlyHighLevelCap is avoided, with a cap on the Crystarium throughout the game that gets raised a bit higher at set points. This puts a limit on how strong your party can be at a given point, and even once you're allowed to begin training the party in all six roles, some are clearly better than others at set roles, and no one character is the best at everything. All in all, the game forces you to plan out your Paradigms, observe the flow of battle and switch Paradigms to react to enemy behavior, and know each party member's strengths and how to use them best.
5th Jun '17 9:07:29 PM DrakeClawfang
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* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to exploring the overworld for the lone next town or dungeon you can find, with only the occasional sidequest sidequest, until you get to near the end of the game, when game and the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, ''XIII'' only really just removed the illusion of a wide-open world, but it seems to have been enough.
5th Jun '17 9:06:09 PM DrakeClawfang
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* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, FFXIII may have only really just removed the illusion of the bigger world; but that alone may have been enough.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, FFXIII may have ''XIII'' only really just removed the illusion of the bigger world; a wide-open world, but that alone may it seems to have been enough.
5th Jun '17 6:07:23 AM M3
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* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward.

to:

* FranchiseOriginalSin: Most ''Final Fantasy'' games in the past have been fairly linear. Through a combination of geography and plot reasons, you're often stuck proceeding to the lone next town or dungeon you can find, with only the occasional sidequest until you get to near the end of the game, when the world opens up to you (usually when you get the airship). This game's linearity however, is heavily criticized because the overworld and actual dungeons to navigate have been removed, leaving many areas of the game as literal straight lines, with little choice of what to do or where to go but forward. In a practical sense, FFXIII may have only really just removed the illusion of the bigger world; but that alone may have been enough.
8th May '17 12:05:06 PM HextarVigar
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* {{Wangst}}: Many players claim Hope is guilty of this. Other people feel that Hope's reaction is perfectly justified as a character but are just annoyed at the writers for going down that predictable path, making it an out-of-universe PetPeeveTrope. In addition, while it's completely justified, the overtly dragging pacing (there are tons of moments he could've spoke up yet choked) of the arc was something many players were getting sick of enduring in a video game, rather than a movie.

to:

* {{Wangst}}: Many players claim Hope is guilty of this.this, spending a good portion of the game whining about how hard things are and that Lightning's being mean to him. Other people feel that Hope's reaction is perfectly justified as a character but are just annoyed at the writers for going down that predictable path, making it an out-of-universe PetPeeveTrope. In addition, while it's completely justified, the overtly dragging pacing (there are tons of moments he could've spoke up yet choked) of the arc was something many players were getting sick of enduring in a video game, rather than a movie.
1st May '17 12:10:18 PM Neldolas
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*** It should be noted that [[Spoiler: in french, éclair also means lightning.]] The intended first name for Lightning did make sense after all.

to:

*** It should be noted that [[Spoiler: [[spoiler: in french, éclair also means lightning.]] The intended first name for Lightning did make sense after all.
1st May '17 12:09:47 PM Neldolas
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Added DiffLines:

*** It should be noted that [[Spoiler: in french, éclair also means lightning.]] The intended first name for Lightning did make sense after all.
26th Apr '17 2:03:25 PM TheAmazingBlachman
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Added DiffLines:

* LostInMediasRes: A common criticism of the game's opening.
25th Apr '17 2:58:09 PM N.Harmonik
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* WoobieDestroyerOfWorlds: Oddly enough, the fal'Cie. Their actions are detestable, but as is pointed out, they only have one role in life and all their powers, all their being is devoted towards that role, forever and ever and ever. If ScrewDestiny is the crux of the game's plot, with the player party trying to defy their focus, shouldn't the same hold true for the fal'Cie? Well, it would be a lot easier to feel sorry for them if they weren't specifically planning to sacrifice the citizens of Coccoon (not to mention the inhabitants of Pulse) in a plan to force Pulse and Lindzei to return. Even [[spoiler:Barthandelus]] has some shades of this, since his final words are expressing relief at his own death. [[spoiler:Orphan, however, is downright '''pitiable'''. Even accounting for his cruel attempts to coax Fang into becoming Ragnarok and turning the others into Cie'th, the kid has had a pretty rough time - from inception, Orphan was sealed away from Cuccoon, the humans he was intended to serve and his fellow fal'Cie in an alternate dimension; from there he was trapped in a permanent state of unbirth, [[AndIMustScream self-aware but unable to act]], being used as a living battery to keep Coccoon aloft for for hundreds of years. Little wonder he wants to die after so long in that state. Lightning lambasts him for giving up on life before he was born, but can she really blame him?]]

to:

* WoobieDestroyerOfWorlds: Oddly enough, the fal'Cie. Their actions are detestable, but as is pointed out, they only have one role in life and all their powers, all their being is devoted towards that role, forever and ever and ever. If ScrewDestiny is the crux of the game's plot, with the player party trying to defy their focus, shouldn't the same hold true for the fal'Cie? Well, it would be a lot easier to feel sorry for them if they weren't specifically planning to sacrifice the citizens of Coccoon Cocoon (not to mention the inhabitants of Pulse) in a plan to force Pulse and Lindzei to return. Even [[spoiler:Barthandelus]] has some shades of this, since his final words are expressing relief at his own death. [[spoiler:Orphan, however, is downright '''pitiable'''. Even accounting for his cruel attempts to coax Fang into becoming Ragnarok and turning the others into Cie'th, the kid has had a pretty rough time - from inception, Orphan was sealed away from Cuccoon, Cocoon, the humans he was intended to serve and his fellow fal'Cie in an alternate dimension; from there he was trapped in a permanent state of unbirth, [[AndIMustScream self-aware but unable to act]], being used as a living battery to keep Coccoon Cocoon aloft for for hundreds of years. Little wonder he wants to die after so long in that state. Lightning lambasts him for giving up on life before he was born, but can she really blame him?]]
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