History YMMV / FinalFantasyVIII

14th Apr '18 6:51:35 PM DrakeClawfang
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** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and try to engineer events to destroy [=SeeD=]. while also furthering her true goal of casting Time Compression. When the party allows Time Compression to happen so they can travel to the future and stop Ultimecia, as time gets put back right Squall ends up in the past, where he causes a StableTimeLoop that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.

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** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and try to engineer events to destroy [=SeeD=]. [=SeeD=], while also furthering her true goal of casting Time Compression. When the The party allows Time Compression to happen so they can travel to the future and stop kill Ultimecia, but as time gets put back right Squall briefly ends up in the past, where he causes a StableTimeLoop that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.
14th Apr '18 6:50:36 PM DrakeClawfang
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** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her and tries to cast Time Compression, destroying everyone in the world but herself, to stop [=SeeD=]. However, as Squall undergoes Time Compression, he wanders back into the past and inadvertently founds [=SeeD=] to stop Ultimecia, starting the StableTimeLoop over again]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.

to:

** The plot of the game is fairly simple. To wit, [[spoiler:Ultimecia knows a "legendary [=SeeD=]" is destined to kill her, so she uses the Junction Machine Ellone to send her consciousness back in time to possess Edea and tries try to cast Time Compression, destroying everyone in the world but herself, engineer events to stop destroy [=SeeD=]. However, as Squall undergoes while also furthering her true goal of casting Time Compression, he wanders back into Compression. When the past party allows Time Compression to happen so they can travel to the future and inadvertently founds [=SeeD=] to stop Ultimecia, starting as time gets put back right Squall ends up in the past, where he causes a StableTimeLoop over again]].that will result in Edea and Cid founding [=SeeD=] and Edea being possessed by Ultimecia]]. Good luck trying to follow that on your first playthrough, though, because the way it's presented is anything but straightforward. It gradually takes over an entirely different narrative about a pseudo-World War II, very important plot points like the "legendary [=SeeD=]" or the mechanics of Time Compression are mentioned briefly in passing, the inciting incident happens during the laser-light show of a finale, the older characters' motivations are presented to the player in non-linear order, and the main plot leans on Ellone's seemingly-unrelated subplot like a crutch for crucial emotional and thematic context. The game is practically made for RewatchBonus, as each time through the cryptic hints and brief mentions start to build connections that solidify the fragmented narrative into a whole.
14th Apr '18 12:03:22 AM TheDisgaean
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Added DiffLines:

** Fans believe that Ifrit and Shiva are/were in a romantic relationship due to the former's reaction to the latter being summoned during his boss battle.
11th Mar '18 8:36:29 AM Zaptech
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* {{Narm}}: The Lunar Cry. While it was horrifying to see at the time (and the idea of a colony of monsters pouring down from the moon is still scary in its own right), the dated graphics makes the event look like the moon has a massive pimple that "pops" once the monsters start falling towards the world.
3rd Feb '18 11:28:28 PM Sanokal
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** Bahamut raises quite a few questions regarding his location in the Deep Sea Research Center; why is he there in the first place, what is he talking about regarding why he fears humans, and why doesn't he elaborate any further?
28th Jan '18 2:52:39 PM Steven
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Added DiffLines:

* {{Narm}}: The Lunar Cry. While it was horrifying to see at the time (and the idea of a colony of monsters pouring down from the moon is still scary in its own right), the dated graphics makes the event look like the moon has a massive pimple that "pops" once the monsters start falling towards the world.
18th Jan '18 4:49:15 PM Reymma
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** The "hot dogs" Zell lusts after were originally filled breads, which is why that pile of hot dogs at the end have no visible wieners. As that's a food more exclusive to Japan, hot dogs make a more logical cultural translation.

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** The "hot dogs" In the English version, Zell lusts after were originally filled breads, which is why that pile of obsessed with obtaining hot dogs at from Balamb Garden's cafeteria. In the end have no visible wieners. As that's a food more exclusive original Japanese script, it was 'pan' i.e. sweet bread. It is considered an exotic treat in Japan (introduced when they began trading with Portugal in the 16th century) and comes in flavors such as apple, curry, and melon. It was changed to Japan, hot dogs make a more logical cultural translation.in the English version simply because the pan shown in the ending FMV vaguely resembles hot dog buns, though without wieners.
6th Jan '18 9:47:21 AM Ookamikun
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* MemeticMutation:
** "How come there's no entry about this until now?" "Whatever."
*** *facepalms*
** You can rename [=GFs=] in this game, and are always given an option whenever a GF is obtained. Ifrit is the first boss you encounter and is the only one who mentions a fellow [=GF's=] name (Shiva) when used against him, uttering "They have Shiva?" One of the most common tales is renaming Shiva to something and making Ifrit utter something else. And it's fine to do so because you can rename summons indefinitely due to an item.
--> '''Ifrit''': They have ''Bacon''?
5th Jan '18 9:33:31 AM rixion
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* ScrappyMechanic:
** The Junction System has the steepest learning curve of any equipment system in a ''Final Fantasy'' title. The drab visual design of the menus does not help.
** The Draw System is [[GameBreaker easily exploitable]], and grinding for spells is slow and painful. There's a Magic Booster system in the 2013 PC release that gives you 100 of most low and mid level spells, but while many fans either like it or think it takes away from the challenge, others believe that its addition proves that the Draw System was poorly designed to begin with.
** Triple Triad has a few rules which are disliked for various reasons. Since rules change and spread depending on where in the world you play, many players find themselves pulling their hair out dealing with scrappy rules catching on, or else [[SaveScumming going to great lengths]] to stop rules from spreading at all.
*** There's the Random rule, which automatically selects 5 random cards for your hand, instead of allowing you to select cards manually. The problem can be mitigated considerably by Card Modding or throwing away any weak cards that come into your hand, but it's still irritating, especially if you're trying to complete the Queen of Cards sidequest (which requires you to lose specific unique cards to her).
*** The Same and Plus rules increase the complexity of the game greatly, and can allow either player to turn their opponent's overwhelming advantage into a crushing defeat at the last second. Then again, there are people who love these rules for those exact reasons.
** The FinalBoss selects your party for you at random. Not even Squall is immune from this. And given how easy it is to swap Junctions from character to character, you probably don't have six characters' worth of spells stocked up, much less proper GF coverage. It's possible to change your layout by killing your own members and waiting until they're "absorbed into time" and replaced with someone you want to use, but if that happens to your favorite party members, they're gone forever.

to:

* ScrappyMechanic:
** The Junction System has the steepest learning curve of any equipment system in a ''Final Fantasy'' title. The drab visual design of the menus does not help.
** The Draw System is [[GameBreaker easily exploitable]], and grinding for spells is slow and painful. There's a Magic Booster system in the 2013 PC release that gives you 100 of most low and mid level spells, but while many fans either like it or think it takes away from the challenge, others believe that its addition proves that the Draw System was poorly designed to begin with.
** Triple Triad has a few rules which are disliked for various reasons. Since rules change and spread depending on where in the world you play, many players find themselves pulling their hair out dealing with scrappy rules catching on, or else [[SaveScumming going to great lengths]] to stop rules from spreading at all.
*** There's the Random rule, which automatically selects 5 random cards for your hand, instead of allowing you to select cards manually. The problem can be mitigated considerably by Card Modding or throwing away any weak cards that come into your hand, but it's still irritating, especially if you're trying to complete the Queen of Cards sidequest (which requires you to lose specific unique cards to her).
*** The Same and Plus rules increase the complexity of the game greatly, and can allow either player to turn their opponent's overwhelming advantage into a crushing defeat at the last second. Then again, there are people who love these rules for those exact reasons.
** The FinalBoss selects your party for you at random. Not even Squall is immune from this. And given how easy it is to swap Junctions from character to character, you probably don't have six characters' worth of spells stocked up, much less proper GF coverage. It's possible to change your layout by killing your own members and waiting until they're "absorbed into time" and replaced with someone you want to use, but if that happens to your favorite party members, they're gone forever.
ScrappyMechanic: [[ScrappyMechanic/FinalFantasy Here.]]
5th Jan '18 9:06:58 AM AerialQueen
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* FanNickname:
** "[[UsefulNotes/CubanMissileCrisis Galbadia Missile Crisis]]" for a certain Disc 2 event.
** "Esthar Death Corps" for the black-and-green Esthar soldiers, so named because you have a chance of rolling soldiers that do nothing but cast Death on your party one by one.
** [[spoiler:"Grievermecia" for the [[FusionDance Ultimecia-junctioned-to-Griever creature]] in the FinalBattle; and "Finalmecia" for the one that comes ''after that one.'' Also "Edeamecia" for Edea during the periods in which she's possessed by Ultimecia, and, along similar lines, "Rinoamecia" or "Rinultimecia" for the ({{Jossed}}) EpilepticTrees theory that Rinoa will become Ultimecia in the future.]]
** "Armageddon Fist" for a popular SimpleYetAwesome strategy regarding Zell's LimitBreak.
** "Meteor Wing" for the Angel Wing/Meteor trick you can have Rinoa use. Basically it involves removing all offensive magic (Scan included) from her inventory and putting her into Angel Wing status. She will cast Meteor every time. When combined with high Speed and Magic stats she can defeat most bosses in a few turns, even Ultimecia.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyVIII