History YMMV / FinalFantasyVIII

17th Sep '17 11:05:58 AM Troper#184
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** "Meteor Wing" for the Angel Wing/Meteor trick you can have Rinoa use. Basically it involves removing all offensive magic (Scan included) from her inventory and putting her into Angel Wing status. She will cast Meteor every time. When combined with high Speed and Magic stats she can defeat most bosses in a few turns, even Ultimecia.
16th Sep '17 12:40:04 PM jameygamer
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* AllThereIsToKnowAboutTheCryingGame: It is quite impossible to not know that [[spoiler:Rinoa is a sorceress]] due to the sheer amount of references available ''everywhere''. On a similar note, Edea being Ultimecia due to LateArrivalSpoiler is another outcome, but this has notably shown how omnipresent Ultimecia really is throughout the game.
14th Sep '17 12:43:30 PM rixion
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* AlternativeCharacterInterpretation:
** Squall is not only depressed, but also a DeathSeeker. He does some ''idiotically'' dangerous things throughout the game, which most view as a result of his sheer determination and [[TheHero instinct towards heroism]], but in Disc 3, he basically says he never intended to be a [=SeeD=] and he doesn't really like it. There's a very likely chance that in his subconscious he's more than willing to do things like jump down multiple stories to save friends and carry a girl on his back across bridge spanning a body of water the size of the Atlantic Ocean because those actions will very likely result in his death.
** As well, the romance between him and Rinoa could be seen not as love but as simple emotional needs the other fulfills. Rinoa is a rebellious teenager who hates her father and is estranged from him, and Squall is a cold and distant but also protective and strong authority figure she can latch onto as a replacement. Meanwhile come Disc 3 when the romance subplot takes center stage, Squall is in more emotional turmoil than ever because he's used to focusing on his mission and not thinking about his own feelings to avoid dealing with them, but now the mission is apparently over and he's sitting on his hands. Thus he turns to helping Rinoa as a coping mechanism and becomes obsessed with her to justify her importance over the sorceresses.
** When they first meet at the [=SeeD=] graduation ball, Rinoa behaves a bit weird, trying fake hypnotism and dragging him to the dance floor... but [[FridgeBrilliance if you think about it]], her behavior could be due to her trying to cheer up the gloomy kid standing alone after a very rough day. Squall's scar is also pretty fresh at this stage, and Rinoa's first words to him are that he's the best looking guy there.
** Thanks to some translation changes and story retcons between ''Dissidia'' and ''Dissidia 012'' - does Ultimecia wish to compress time to return to her happy childhood after a miserable life, to become a goddess over an idealized world who will be worshiped and revered because she wants to be loved, to become a goddess over ''her'' idealized world to lord over humanity, or is she a pure OmnicidalManiac seeking to cause a TimeCrash? Several of the quotes she has in ''Dissidia'' that actually originated from this game give the first two a stronger likelihood of being her core motivations though.
** Julia and Laguna are subject to this. We only see one scene with them together, and it's not known if they saw each other after that and dated for a while. Julia's song is mainly about Laguna watching her from the bar, implying she didn't know him that well. And compare Laguna's interactions with her to Raine; he stutters and gets tongue-tied around Julia, but is fiercely loyal and protective of Raine. It's entirely possible that Julia was just a crush that never went anywhere. Or perhaps, given the subject matter of the song, that the attraction was more on Julia's end than Laguna's.
** The nature of Seifer's sudden FaceHeelTurn, where he seems to take joy in the idea of hunting down his former classmates one by one in the name of the Sorceress, leave some wondering if there's some sort of MindControl going on. And if there isn't, then how Seifer really feels about his other [=SeeD=] members and being overlooked for graduation needs further examination.

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* AlternativeCharacterInterpretation:
** Squall is not only depressed, but also a DeathSeeker. He does some ''idiotically'' dangerous things throughout the game, which most view as a result of his sheer determination and [[TheHero instinct towards heroism]], but in Disc 3, he basically says he never intended to be a [=SeeD=] and he doesn't really like it. There's a very likely chance that in his subconscious he's more than willing to do things like jump down multiple stories to save friends and carry a girl on his back across bridge spanning a body of water the size of the Atlantic Ocean because those actions will very likely result in his death.
** As well, the romance between him and Rinoa could be seen not as love but as simple emotional needs the other fulfills. Rinoa is a rebellious teenager who hates her father and is estranged from him, and Squall is a cold and distant but also protective and strong authority figure she can latch onto as a replacement. Meanwhile come Disc 3 when the romance subplot takes center stage, Squall is in more emotional turmoil than ever because he's used to focusing on his mission and not thinking about his own feelings to avoid dealing with them, but now the mission is apparently over and he's sitting on his hands. Thus he turns to helping Rinoa as a coping mechanism and becomes obsessed with her to justify her importance over the sorceresses.
** When they first meet at the [=SeeD=] graduation ball, Rinoa behaves a bit weird, trying fake hypnotism and dragging him to the dance floor... but [[FridgeBrilliance if you think about it]], her behavior could be due to her trying to cheer up the gloomy kid standing alone after a very rough day. Squall's scar is also pretty fresh at this stage, and Rinoa's first words to him are that he's the best looking guy there.
** Thanks to some translation changes and story retcons between ''Dissidia'' and ''Dissidia 012'' - does Ultimecia wish to compress time to return to her happy childhood after a miserable life, to become a goddess over an idealized world who will be worshiped and revered because she wants to be loved, to become a goddess over ''her'' idealized world to lord over humanity, or is she a pure OmnicidalManiac seeking to cause a TimeCrash? Several of the quotes she has in ''Dissidia'' that actually originated from this game give the first two a stronger likelihood of being her core motivations though.
** Julia and Laguna are subject to this. We only see one scene with them together, and it's not known if they saw each other after that and dated for a while. Julia's song is mainly about Laguna watching her from the bar, implying she didn't know him that well. And compare Laguna's interactions with her to Raine; he stutters and gets tongue-tied around Julia, but is fiercely loyal and protective of Raine. It's entirely possible that Julia was just a crush that never went anywhere. Or perhaps, given the subject matter of the song, that the attraction was more on Julia's end than Laguna's.
** The nature of Seifer's sudden FaceHeelTurn, where he seems to take joy in the idea of hunting down his former classmates one by one in the name of the Sorceress, leave some wondering if there's some sort of MindControl going on. And if there isn't, then how Seifer really feels about his other [=SeeD=] members and being overlooked for graduation needs further examination.
AlternateCharacterInterpretation: [[AlternativeCharacterInterpretation/FinalFantasy Here.]]
12th Sep '17 6:51:12 AM rixion
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* GameBreaker: Tons of them. The battle system is very unbalanced, and a player who knows what they're doing can easily coast through the game.
** Junctioning the right spells to your characters' stats can double or triple their values. This, combined with the DynamicDifficulty, means the majority of the game's enemies will never really threaten you, especially if the player opts to [[LowLevelRun keep their own levels low]].
** Early on in the game, if you know how[[note]]challenge a high-ranking Triple Triad player, like Zell's mom, and keep winning Abyss Worm cards, then refine those into Windmills[[/note]], you can get 100 Tornados and junction it to Squall's Strength, sending his Strength shooting up over 100 and making him do over 1000 damage a hit. Even bosses only have a few thousand HP at best. The game pretty much becomes a cakewalk until Disc 3.
** Spamming your SummonMagic will see you through almost any random battle, particularly in the earlier stages of the game. A common SelfImposedChallenge is to avoid using [=GFs=] in battles where FridgeLogic dictates that they'd cause too much collateral damage. The careful will also note that [=GFs=] aren't always the greatest solution for bosses, either, especially during the final boss, though you can get away with it in the first phase of it.\\
By the way, spamming [=GFs=] makes your [=SeeD=] ranking go down, which lowers your income... Not that it matters much, since you can make infinite money by buying Tents and refining them into Mega-Potions, which cover the cost of the former along with a profit (and you later get an ability with lets you buy things for less AND sell them for more, driving up this income even further).
** {{Limit Break}}s, rather than using a charging meter, go back to their roots as {{Desperation Attack}}s by being more likely to become available when a character has low HP. This means you can ''deliberately'' keep your characters in the red; heck, the game even ''rewards'' you for playing this way by promoting you to higher [=SeeD=] rankings. Finally, the late-game "Aura" spell buffs a character with a close-to-100% Limit Break probability no matter ''what'' their HP. Furthermore, there also exists a "Crisis Level" which determines how powerful the Limit Break will be, among other things; Aura boosts ''that'' too, so not only do they happen more often, they're the more powerful versions too. Combining [[BreadEggsBreadedEggs Aura with low health]] only makes this more profound.
*** Squall uses his finishing strikes more often (equal chance of each), and uses longer combos.
*** Zell gets more time to Duel
*** Irvine gets more time to Shoot
*** Rinoa increases the likelihood of the better Angelo moves being used (Invincible Moon and Wishing Star)[[spoiler: Angel Wing isn't affected.]]
*** Quistis it depends on the ability, but the result is better regardless.
*** Selphie gets multicasts of the top spells more often, and the spells unique to her come more often.
** Some of the {{Limit Break}}s themselves fall into this. Zell has his infamous "Duel->Armageddon Fist" strategy[[note]]Zell's best Duel move is to simply chain together the two starter moves as fast as he can, trading flashy animations and complicated button entries for more hits and thus more overall damage[[/note]], Quistis' Degenerator is a guaranteed instant kill on ''any'' non-boss opponent and is available relatively early, and Selphie's "The End" ''can'' kill anything, including bosses, provided they aren't undead (although it has a non-trivial miss chance). With the Slots cheat, if the disc cover is open while you're choosing what spell to use, the enemy can't attack you, so you can cycle until you hit the spell you want and close the cover, making it even more broken. However, if you don't use the Slots cheat, it becomes AwesomeButImpractical as the odds of it appearing are very low.
** It is possible to get items that either makes one character or the whole team temporarily invincible. Through the use of the "Chocobo World" MiniGame (requires either the PC port or the [[NoExportForYou PocketStation accessory]]) or an investment of time into Triple Triad, it is possible for the player to obtain 100 each of these items.
** With enough determination, some luck with random drops, and a lot of card games, you can acquire the InfinityPlusOneSword on Disc 1, which also gives Squall his ultimate FinishingMove. And did we mention that combining that with the junctioning stats above ''and'' the ease of activating Limit Breaks means you now have a main character that can smack a single enemy up to ''fifteen times'' (and that's just for the finisher) in one turn for 9999 damage each? Goodbye difficulty!
** The item refinement system is the biggest of all to the truly patient, since it's possible to make a huge profit off refining tents into mega-potions and then buy the ingredients for stat+ items, allowing a player with a high resistance to boredom or macros to easily end up with perfect stats and tons of room for the neat junction abilities like auto-haste. It does take an eternity though, although it's not a concern with macros.
*** Combining the Junction system, refining, and limit breaks can allow Irvine to do 9999 damage per hit of his limit break, hitting 4-6 times per turn. On Disc 2, the second you get him. (AP ammo (which ignores target defense) is refinable from Chef's knives, which are easily obtained from fairly common Tonberry cards, and STR boosting spells are easy to refine from common card items, so it's pretty easy to send Irvine's STR into the Stratosphere.)
** Holy War. Refine ten of them off of one card. Go kill [[BonusBoss Omega]].
** Eden. Get a foe in Vitality 0 status via Meltdown or Doomtrain, then boost up the Eden Summon to Max. You can potentially do around 50,000 HP worth of damage in one shot.
** Laguna's card. Refines into ''100'' Hero potions, which makes your party members invincible. Combine with the Aura spell and Squall's Lionheart LimitBreak and most bosses become pushovers.
** You can learn to Junction up to four support abilities. And among the support abilities are abilities that add to the HP, Strength, Vitality, Magic, and Spirit gained each time you level up. HP gains an extra thirty points per level, the others gain just one. So if starting at level 20, you can gain, for example, an extra 2,400 HP and an extra 80 for each of three other stats. You ''can'' make it a challenge by avoiding leveling up until you gain the abilities that let you make the most of this, but then you're pretty much a physical god.

to:

* GameBreaker: Tons of them. The battle system is very unbalanced, and a player who knows what they're doing can easily coast through the game.
** Junctioning the right spells to your characters' stats can double or triple their values. This, combined with the DynamicDifficulty, means the majority of the game's enemies will never really threaten you, especially if the player opts to [[LowLevelRun keep their own levels low]].
** Early on in the game, if you know how[[note]]challenge a high-ranking Triple Triad player, like Zell's mom, and keep winning Abyss Worm cards, then refine those into Windmills[[/note]], you can get 100 Tornados and junction it to Squall's Strength, sending his Strength shooting up over 100 and making him do over 1000 damage a hit. Even bosses only have a few thousand HP at best. The game pretty much becomes a cakewalk until Disc 3.
** Spamming your SummonMagic will see you through almost any random battle, particularly in the earlier stages of the game. A common SelfImposedChallenge is to avoid using [=GFs=] in battles where FridgeLogic dictates that they'd cause too much collateral damage. The careful will also note that [=GFs=] aren't always the greatest solution for bosses, either, especially during the final boss, though you can get away with it in the first phase of it.\\
By the way, spamming [=GFs=] makes your [=SeeD=] ranking go down, which lowers your income... Not that it matters much, since you can make infinite money by buying Tents and refining them into Mega-Potions, which cover the cost of the former along with a profit (and you later get an ability with lets you buy things for less AND sell them for more, driving up this income even further).
** {{Limit Break}}s, rather than using a charging meter, go back to their roots as {{Desperation Attack}}s by being more likely to become available when a character has low HP. This means you can ''deliberately'' keep your characters in the red; heck, the game even ''rewards'' you for playing this way by promoting you to higher [=SeeD=] rankings. Finally, the late-game "Aura" spell buffs a character with a close-to-100% Limit Break probability no matter ''what'' their HP. Furthermore, there also exists a "Crisis Level" which determines how powerful the Limit Break will be, among other things; Aura boosts ''that'' too, so not only do they happen more often, they're the more powerful versions too. Combining [[BreadEggsBreadedEggs Aura with low health]] only makes this more profound.
*** Squall uses his finishing strikes more often (equal chance of each), and uses longer combos.
*** Zell gets more time to Duel
*** Irvine gets more time to Shoot
*** Rinoa increases the likelihood of the better Angelo moves being used (Invincible Moon and Wishing Star)[[spoiler: Angel Wing isn't affected.]]
*** Quistis it depends on the ability, but the result is better regardless.
*** Selphie gets multicasts of the top spells more often, and the spells unique to her come more often.
** Some of the {{Limit Break}}s themselves fall into this. Zell has his infamous "Duel->Armageddon Fist" strategy[[note]]Zell's best Duel move is to simply chain together the two starter moves as fast as he can, trading flashy animations and complicated button entries for more hits and thus more overall damage[[/note]], Quistis' Degenerator is a guaranteed instant kill on ''any'' non-boss opponent and is available relatively early, and Selphie's "The End" ''can'' kill anything, including bosses, provided they aren't undead (although it has a non-trivial miss chance). With the Slots cheat, if the disc cover is open while you're choosing what spell to use, the enemy can't attack you, so you can cycle until you hit the spell you want and close the cover, making it even more broken. However, if you don't use the Slots cheat, it becomes AwesomeButImpractical as the odds of it appearing are very low.
** It is possible to get items that either makes one character or the whole team temporarily invincible. Through the use of the "Chocobo World" MiniGame (requires either the PC port or the [[NoExportForYou PocketStation accessory]]) or an investment of time into Triple Triad, it is possible for the player to obtain 100 each of these items.
** With enough determination, some luck with random drops, and a lot of card games, you can acquire the InfinityPlusOneSword on Disc 1, which also gives Squall his ultimate FinishingMove. And did we mention that combining that with the junctioning stats above ''and'' the ease of activating Limit Breaks means you now have a main character that can smack a single enemy up to ''fifteen times'' (and that's just for the finisher) in one turn for 9999 damage each? Goodbye difficulty!
** The item refinement system is the biggest of all to the truly patient, since it's possible to make a huge profit off refining tents into mega-potions and then buy the ingredients for stat+ items, allowing a player with a high resistance to boredom or macros to easily end up with perfect stats and tons of room for the neat junction abilities like auto-haste. It does take an eternity though, although it's not a concern with macros.
*** Combining the Junction system, refining, and limit breaks can allow Irvine to do 9999 damage per hit of his limit break, hitting 4-6 times per turn. On Disc 2, the second you get him. (AP ammo (which ignores target defense) is refinable from Chef's knives, which are easily obtained from fairly common Tonberry cards, and STR boosting spells are easy to refine from common card items, so it's pretty easy to send Irvine's STR into the Stratosphere.)
** Holy War. Refine ten of them off of one card. Go kill [[BonusBoss Omega]].
** Eden. Get a foe in Vitality 0 status via Meltdown or Doomtrain, then boost up the Eden Summon to Max. You can potentially do around 50,000 HP worth of damage in one shot.
** Laguna's card. Refines into ''100'' Hero potions, which makes your party members invincible. Combine with the Aura spell and Squall's Lionheart LimitBreak and most bosses become pushovers.
** You can learn to Junction up to four support abilities. And among the support abilities are abilities that add to the HP, Strength, Vitality, Magic, and Spirit gained each time you level up. HP gains an extra thirty points per level, the others gain just one. So if starting at level 20, you can gain, for example, an extra 2,400 HP and an extra 80 for each of three other stats. You ''can'' make it a challenge by avoiding leveling up until you gain the abilities that let you make the most of this, but then you're pretty much a physical god.
[[GameBreaker/FinalFantasy Here]].
5th Sep '17 10:16:03 AM XanderVJ
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** The "Squall is Dead" theory, which posits that when Edea used Ice Strike to impale Squall at the end of Disc 1, he ''died'', and the rest of the game is a fantasy playing out in Squall's dying mind as he succumbs to the wound. While this is a common theory in a lot of media (not helped by ''Series/StElsewhere'' making it broadly plausible in most media), there's enough odd imagery and various plot niggles in the later discs to make people suspicious, along with the awkwardness with which the jump cut and dismissal of the injury at the start of Disc 2 to raise eyebrows.

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** The "Squall is Dead" theory, which posits that when Edea used Ice Strike to impale Squall at the end of Disc 1, he ''died'', and the rest of the game is a fantasy playing out in Squall's dying mind as he succumbs to the wound. While this is a common theory in a lot of media (not helped by ''Series/StElsewhere'' making it broadly plausible in most media), there's enough odd imagery and various plot niggles in the later discs to make people suspicious, along with the awkwardness with which the jump cut and dismissal of the injury at the start of Disc 2 to raise eyebrows. However, this theory was {{Jossed}} as well by [[WordOfGod Yasunori Kitase]] in [[http://kotaku.com/is-squall-really-dead-final-fantasy-producer-addresses-1800007113 an interview]].
26th Jul '17 5:37:15 PM SpaceDrake
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** The "Rinoa is Ultimecia" theory, which speculate that Ultimecia ''is'' Rinoa, driven mad with power and grief after the death of Squall and her friends and wanting to use Time Compression to see them again. This one was so popular that it eventually had to be shot down by WordOfGod in the Ultimania guides.
** The "Squall is Dead" theory, which posits that when Edea used Ice Strike to impale Squall at the end of Disc 1, he ''died'', and the rest of the game is a fantasy playing out in Squall's dying mind as he succumbs to the wound.

to:

** The "Rinoa is Ultimecia" theory, which speculate speculates that Ultimecia ''is'' Rinoa, driven mad with power and grief after the (likely all-natural) death of Squall and her other friends and wanting to use Time Compression to see them again. again and render time-related death meaningless to them. This one was so popular that it eventually had to be shot down by WordOfGod in the Ultimania guides.
guides. And even ''then'', some continue to theorize that it was true at some point during production, but ultimately Nojima, Kitase and the others involved in the scenario writing quietly decided against it being explicitly true (ala the cut love triangle between Squall, Rinoa and Seifer which the Ultimanias ''do'' mention) and, much like that example, enough ''elements'' of the old plot remained in the game that went to print for the theory to come across as entirely plausible.
** The "Squall is Dead" theory, which posits that when Edea used Ice Strike to impale Squall at the end of Disc 1, he ''died'', and the rest of the game is a fantasy playing out in Squall's dying mind as he succumbs to the wound. While this is a common theory in a lot of media (not helped by ''Series/StElsewhere'' making it broadly plausible in most media), there's enough odd imagery and various plot niggles in the later discs to make people suspicious, along with the awkwardness with which the jump cut and dismissal of the injury at the start of Disc 2 to raise eyebrows.



* FairForItsDay: The English translation doesn't hold up particularly well several years after the game's release. But at the time, compared to the BlindIdiotTranslation that ''VideoGame/FinalFantasyVII'' received, it was a huge step in the right direction. It at least showed that there was a possibility for the translations to be good.

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* FairForItsDay: The English translation doesn't hold up particularly ''particularly'' well several years after in the game's release. But modern era of high-quality JP-EN video game translation (Squall, in particular, actually suffers from some characterization problems which makes him seem even colder than intended and is part of why he's so divisive in the Anglosphere), but at the time, compared to the BlindIdiotTranslation that ''VideoGame/FinalFantasyVII'' received, it was a huge step in the right direction. It at least showed that there was a possibility for the translations to Woolsey era wasn't a fluke and that good, readable JP-EN translation could be good.a standard.



** Fans tend to imagine Irvine speaking with a Texan accent due to his cowboy hat. Most English fandubs will give him that accent.

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** Fans tend to imagine Irvine speaking with a Texan accent due to his cowboy hat. Most English fandubs will give him that accent. [[spoiler:Given how everyone grew up together, though, it's a bit contentious since it's not clear if he'd actually get that kind of accent.]]
8th Jul '17 12:24:16 AM Zaptech
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** Irvine's freak-out at the end of Disc 1 appears at the time to be him having oversold his abilities and cracked under real job pressure, making him appear a loser and phony. [[spoiler:Later in the game he is ''the only one'' in the group that knows the identity of his target is also the closest thing he and the rest of the [=SeeDs=] had to a mother. He's actually cracking because he can't bring himself to shoot her and won't admit why. Or rather, finds it pointless to admit why, seeing they don't remember him at all, and that attempting to explain it wouldn't go anywhere. While he is indeed a flirt by nature, he plays up that and his cool nature as either a coping mechanism, or, like Squall, attempt to push them away to protect himself from further heartbreak]].

to:

** Irvine's freak-out at the end of Disc 1 appears at the time to be him having oversold his abilities and cracked under real job pressure, making him appear a loser and phony. [[spoiler:Later in the game he is ''the only one'' in the group that knows the identity of his target is also the closest thing he and the rest of the [=SeeDs=] had to a mother. He's actually cracking because he can't bring himself to shoot her and won't admit why. Or rather, finds it pointless to admit why, seeing they don't remember him at all, and that attempting to explain it wouldn't go anywhere. While he is indeed a flirt by nature, he plays up that and his cool nature as either a coping mechanism, or, like Squall, attempt to push them away to protect himself from further heartbreak]].why]].



** Squall himself. When put into context of his backstory, his behavior, at least for this troper, stopped being frustrating and became heartbreaking. The attitude he has at the start is the end result of [[spoiler: His mother dying in childbirth, his father having to leave before his birth to save the little girl who ended up be Squall's surrogate elder sister, but was forced to remain where he was as President of that nation to prevent further global war, unaware that he even had a son. Said surrogate elder sister and he were placed into an orphanage. They were close, but the former had to be whisked away when Squall was 4 for reasons neither understood at the time, further emotionally crippling the kid. It doesn't help that he and the other orphans would enroll in military academies to be trained to kill Sorceresses...including the woman who raised him and his fellow orphans (though that's not her own fault). He doesn't remember all that, though, through the memory-wiping effect of Guardian Force use, but he's still left with the emotional baggage it caused, making him nihilistic as far as companionship goes]].
5th Jul '17 12:04:45 AM Gairyuki
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** Irvine's freak-out at the end of Disc 1 appears at the time to be him having oversold his abilities and cracked under real job pressure, making him appear a loser and phony. [[spoiler:Later in the game he is ''the only one'' in the group that knows the identity of his target is also the closest thing he and the rest of the [=SeeDs=] had to a mother. He's actually cracking because he can't bring himself to shoot her and won't admit why.]]

to:

** Irvine's freak-out at the end of Disc 1 appears at the time to be him having oversold his abilities and cracked under real job pressure, making him appear a loser and phony. [[spoiler:Later in the game he is ''the only one'' in the group that knows the identity of his target is also the closest thing he and the rest of the [=SeeDs=] had to a mother. He's actually cracking because he can't bring himself to shoot her and won't admit why.]] Or rather, finds it pointless to admit why, seeing they don't remember him at all, and that attempting to explain it wouldn't go anywhere. While he is indeed a flirt by nature, he plays up that and his cool nature as either a coping mechanism, or, like Squall, attempt to push them away to protect himself from further heartbreak]].
4th Jul '17 11:57:36 PM Gairyuki
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Added DiffLines:

** Squall himself. When put into context of his backstory, his behavior, at least for this troper, stopped being frustrating and became heartbreaking. The attitude he has at the start is the end result of [[spoiler: His mother dying in childbirth, his father having to leave before his birth to save the little girl who ended up be Squall's surrogate elder sister, but was forced to remain where he was as President of that nation to prevent further global war, unaware that he even had a son. Said surrogate elder sister and he were placed into an orphanage. They were close, but the former had to be whisked away when Squall was 4 for reasons neither understood at the time, further emotionally crippling the kid. It doesn't help that he and the other orphans would enroll in military academies to be trained to kill Sorceresses...including the woman who raised him and his fellow orphans (though that's not her own fault). He doesn't remember all that, though, through the memory-wiping effect of Guardian Force use, but he's still left with the emotional baggage it caused, making him nihilistic as far as companionship goes]].
26th Jun '17 2:18:58 PM DrakeClawfang
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** Thanks to some translation changes and story retcons between ''Dissidia'' and ''Dissidia 012'' - does Ultimecia wish to compress time to return to her happy childhood after a miserable life, to become a goddess over an idealized world who will be worshiped and revered because she wants to be loved, to become a goddess over ''her'' idealized world to lord over humanity, or is she a pure OmnicidalManiac seeking to cause a TimeCrash? Several of the quotes she has in Dissidia that actually originated from this game give the first two a stronger likelihood of being her core motivations though.

to:

** Thanks to some translation changes and story retcons between ''Dissidia'' and ''Dissidia 012'' - does Ultimecia wish to compress time to return to her happy childhood after a miserable life, to become a goddess over an idealized world who will be worshiped and revered because she wants to be loved, to become a goddess over ''her'' idealized world to lord over humanity, or is she a pure OmnicidalManiac seeking to cause a TimeCrash? Several of the quotes she has in Dissidia ''Dissidia'' that actually originated from this game give the first two a stronger likelihood of being her core motivations though.


Added DiffLines:

** The nature of Seifer's sudden FaceHeelTurn, where he seems to take joy in the idea of hunting down his former classmates one by one in the name of the Sorceress, leave some wondering if there's some sort of MindControl going on. And if there isn't, then how Seifer really feels about his other [=SeeD=] members and being overlooked for graduation needs further examination.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyVIII