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I've never seen this fanon about Setzer and Maria ever, looking at forums I can find no mention of it, and it doesn't even make sense in-universe. As for Terra's pointed ears, that isn't fanon, her Esper form has pointed ears in several depictions


** It's a common assumption that Setzer's plot to kidnap Maria was a mutual arrangement between the two of them, given his cheerful reaction to the party's deception, his respectful relationship with Daryl, and the fact that he never behaves in a lecherous way during the game. Since the real Maria never actually appears onscreen, there's no way to confirm or deny it.
** "Terra with pointy ears" is a popular way for fanartists to give her another visual cue for her Esper side, as well as "Terra with pointy teeth."

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** It's a Though official media hasn't outright confirmed if Celes was able to save Cid or not, its common assumption to depict him dying as the canon version of events, with fans citing that Setzer's plot to kidnap Maria was a mutual arrangement between the two of them, impact it has on Celes and her subsequent HopeSpot are much stronger for the story than if he survives, and given that he's left alone on the solitary island with nothing to do and little to eat, his cheerful reaction survival is an EsotericHappyEnding to the party's deception, his respectful relationship with Daryl, and the fact that he never behaves in a lecherous way during the game. Since the real Maria never actually appears onscreen, there's no way to confirm or deny it.
** "Terra with pointy ears" is a popular way for fanartists to give her another visual cue for her Esper side, as well as "Terra with pointy teeth."
subplot anyway.
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** The Eight Dragons are legendary beasts that people warn you about early in the World of Ruin and form an ongoing sidequest, but they aren't nearly as dangerous as [=NPCs=] fear. Most of them have a WeaksauceWeakness to a status ailment; the Ice Dragon and Holy Dragon are vulnerable to Silence, the Red Dragon can be Confused, the Skull Dragon can be Rasped to death (and has only 2000 MP, so that'll only take a couple turns), the Gold Dragon can be Berserked, and the Storm Dragon can be Blinded. Several of them also just don't have very powerful attacks or can have their offense dampened with simple strategies: Angel Wings nulls the Earth Dragon's earth attacks, Reflect Rings reflect all of the Holy Dragon's spells, and Celes can Runic all of the Gold Dragon's attacks.\\
Particular mention to the Blue Dragon. The first time you fight it in the Ancient Castle, its stats are pitiful for that point in the game and it can be downed in a single round (especially since the Ancient Castle also contains the [[GameBreaker Master's Scroll]]). The second time you fight it, it isn't that much more powerful than before, it just has more HP and has an attack to inflict Stop. In both fights its gimmick is that it'll inflict debuffs on itself and then use Rippler to swap its status with a party member's, with the intention being that he'll steal the party's buffs while inflicting debuffs. The first problem with this is that he only uses Rippler if the party ''has'' buffs in the first place: just not casting Haste, Shell, or Protect on them means he'll never use his Rippler trick. The second problem is that in order for this mechanic to work, the Blue Dragon has to be vulnerable to those debuffs in the first place, namely Blind, Poison, Sap, and Slow.

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** The Eight Dragons are legendary beasts that people warn you about early in the World of Ruin and form an ongoing sidequest, but they aren't nearly as dangerous as [=NPCs=] fear. Most of them have a WeaksauceWeakness to a status ailment; ailment that renders them largely helpless; the Ice Dragon and Holy Dragon are vulnerable to Silence, the Red Dragon can be Confused, the Skull Dragon can be Rasped to death (and has only 2000 MP, so that'll only take a couple turns), the Gold Dragon can be Berserked, and the Storm Dragon can be Blinded. Several of them also just don't have very powerful attacks or can have their offense dampened with simple strategies: Angel Wings nulls the Earth Dragon's earth attacks, Reflect Rings reflect all of the Holy Dragon's spells, and Celes can Runic all of the Gold Dragon's attacks.\\
Particular mention to the Blue Dragon. The first time you fight it in the Ancient Castle, its stats are pitiful for that point in the game and it can be downed in a single round (especially since the Ancient Castle also contains the [[GameBreaker Master's Scroll]]). The second time you fight it, it isn't that much more powerful than before, it just has more HP and has an attack to inflict Stop. In both fights its gimmick is that it'll inflict debuffs on itself and then use Rippler to swap its status with a party member's, with the intention being that he'll steal the party's buffs while inflicting debuffs. The first problem with this is that he only uses Rippler if the party ''has'' buffs in the first place: just not casting to steal, if you don't cast Haste, Shell, or Protect on them means them, he'll never use his Rippler trick. Rippler. The second problem is that in order for this mechanic trick to work, the Blue Dragon has had to be made vulnerable to those self-inflicted debuffs in the first place, namely general, meaning you can afflict it with Blind, Poison, Sap, and Slow.

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* ThatOneAchievement: The ''Master Gambler'' achievement on the ''Pixel Remaster'' version. Although it doesn't require you to get ''all'' the possible combinations from Setzer's Slot ability like the ''Wandering Gambler'' achievement for the defunct Steam/iOS version, you still have to get the hardest Slot combination, Joker's Death. The way Setzer's Slots work, even if you line up the slots with precision, the odds are the last row won't align no matter what, nor can it align against certain enemies, not just bosses. Worse, one wrong and more ''likely'' combination will cause the "bad" Joker's Death, which kills your entire party no matter their immunities and doesn't count toward the achievement. At least the auto-battle function will randomize the results of Setzer's Slots and still count toward the achievement, but even so, you'll be in for a long slog unless you're lucky.

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* ThatOneAchievement: ThatOneAchievement:
** The ''Beastlord'' achievement on both the SNES ROM's ''Website/RetroAchievements'' set and discontinued 2014 version requires getting every Rage in the game. Doing this literally requires a guide throught the majority of the game, as it's incredibly easy to permanently miss monsters that can appear as Rages.
**
The ''Master Gambler'' achievement on the ''Pixel Remaster'' version. Although it doesn't require you to get ''all'' the possible combinations from Setzer's Slot ability like the ''Wandering Gambler'' achievement for the defunct Steam/iOS version, you still have to get the hardest Slot combination, Joker's Death. The way Setzer's Slots work, even if you line up the slots with precision, the odds are the last row won't align no matter what, nor can it align against certain enemies, not just bosses. Worse, one wrong and more ''likely'' combination will cause the "bad" Joker's Death, which kills your entire party no matter their immunities and doesn't count toward the achievement. At least the auto-battle function will randomize the results of Setzer's Slots and still count toward the achievement, but even so, you'll be in for a long slog unless you're lucky.
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fandom rivalry shouldn't allow internal examples or it'd just be broken base without its requirements. dunno if there's a suitable trope to exchange for erasing the entry entirely


* FandomRivalry: Big time with ''VII''. Fans and critics alike will point to either as the best ''Final Fantasy'' games ever, or even one of the greatest video games of all time. There's also the rivalry between Kefka and Sephiroth for who is the superior villain, and even which of their musical themes is better.
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Spelling/grammar fix(es)


** [[http://lparchive.org/Breaking-Final-Fantasy-VI/ A thread on the Let's Play Archive]] shows off a bunch of these. The most impressive ones (from a reader's standpoint) involve playing the game for ''several hours'' without saving, then getting yourself killed at ''exactly'' the right time to respawn in the early points of the game with access to the airship. It's lead to players (somewhat jokingly) playing through the World of Balance backwards just to see how weird and funny things get when the events of the game happen out-of-order. It has also resulted in, at long last, General Leo being playable (with some obvious restrictions to using him).

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** [[http://lparchive.org/Breaking-Final-Fantasy-VI/ A thread on the Let's Play Archive]] shows off a bunch of these. The most impressive ones (from a reader's standpoint) involve playing the game for ''several hours'' without saving, then getting yourself killed at ''exactly'' the right time to respawn in the early points of the game with access to the airship. It's It has lead to players (somewhat jokingly) playing through the World of Balance backwards just to see how weird and funny things get when the events of the game happen out-of-order. It has also resulted in, at long last, General Leo being playable (with some obvious restrictions to using him).



** If Natural Magic games aren't hard enough, you can attempt the "No Equipment Natural Magic Game"(NENMG). No Espers, armor, weapons, or relics can be used at any point during the game, so your characters' ability to deal damage comes only from their natural abilities (Blitz, Rage, etc.). Simply grinding to level 99 is forbidden, and every optional quest must also be beaten, except for the Magic Master.

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** If Natural Magic games aren't hard enough, you can attempt the "No Equipment Natural Magic Game"(NENMG).Game" (NENMG). No Espers, armor, weapons, or relics can be used at any point during the game, so your characters' ability to deal damage comes only from their natural abilities (Blitz, Rage, etc.). Simply grinding to level 99 is forbidden, and every optional quest must also be beaten, except for the Magic Master.



** Emperor Gestahl's sprite gives him the appearance of being a dog-headed biped; eventually, even Squaresoft acknowledged the similarity in ''VideoGame/FinalFantasyXIV'' with a Shi Tzu puppy familiar named "Gestahl".

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** Emperor Gestahl's sprite gives him the appearance of being a dog-headed biped; eventually, even Squaresoft acknowledged the similarity in ''VideoGame/FinalFantasyXIV'' with a Shi Shih Tzu puppy familiar named "Gestahl".
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** The Ultima Buster/Atma in Kefka's Tower (who happens to guard the first save point for Party 2) is supposed to be a stronger version of Ultima/Atma Weapon, a beast many consider to be ThatOneBoss. However, all he does is spam -aga spells and Northern/Southern Cross (the former which can come off as an annoyance due to freezing, but he's likely to hit you with a Fire attack to unfreeze you anyway). He also adds some more tough attacks once he's low on health, but after getting hit with exactly 12 attacks, he charges up for three turns for an Ultima. All of this sounds pretty tough, but keep in mind depending on who you put for the second party, you can either reflect the majority of his attacks and/or absorbed them with Runic. Even Ultima itself isn't too terrible to deal with, considering he does absolutely nothing while you're pelting his health away with powerful attacks. The fact the standard boss theme plays as opposed to Ultima Weapon's/Warring Triad's theme (despite the fact he does give bring up a speech upon the start of the battle) puts the fact in that he's just a glorified miniboss.
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** The group's whole big speech to Kefka about their purpose in life even after the world is in ruin followed by Kefka's Main/ShutUpKirk response can be seen as a Aesop. In this case someone as vile and hateful as Kefka will never be able to see anything positively and will always have a bitter outlook on things even if people can counterpoint the argument and show them they are wrong.
** Don't trust an unhinged person. The Emperor seems to ignore all the red flags that Kefka is too dangerous and ultimately pays the price for trusting him.
** Don't be so blindly loyal. General Leo is a genuinely good person who works for the emperor. However, despite how sinister and evil the emperor is, Leo stays loyal to him. This ends up costing him his life from the hands of one of the emperor's men no less when he finally realizes how bad they actually are.

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** The group's whole big speech to Kefka about their purpose in life even after the world is in ruin followed by Kefka's Main/ShutUpKirk response can be seen as a Aesop. In an Aesop -- in this case case, someone as vile and hateful as Kefka will never be able to see anything positively and will always have a bitter outlook on things even if people can provide a counterpoint the to that argument and show them they are wrong.
** Don't trust an unhinged person. The Emperor person, the emperor seems to ignore all the red flags that Kefka is too dangerous and ultimately pays the price for trusting him.
** Don't be so blindly loyal. General Leo is a genuinely good person who works for the emperor. However, emperor -- however, despite how sinister and evil the emperor is, Leo stays loyal to him. This ends up costing him his life from the hands of one of the emperor's men no less when he finally realizes how bad they actually are.

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* AccidentalAesop: The group's whole big speech to Kefka about their purpose in life even after the world is in ruin followed by Kefka's Main/ShutUpKirk response can be seen as a Aesop. In this case someone as vile and hateful as Kefka will never be able to see anything positively and will always have a bitter outlook on things even if people can counterpoint the argument and show them they are wrong.

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* AccidentalAesop: AccidentalAesop:
**
The group's whole big speech to Kefka about their purpose in life even after the world is in ruin followed by Kefka's Main/ShutUpKirk response can be seen as a Aesop. In this case someone as vile and hateful as Kefka will never be able to see anything positively and will always have a bitter outlook on things even if people can counterpoint the argument and show them they are wrong.
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** Sabin's Suplex is subject to ContractualBossImmunity with one exception: The Doomtrain. This leads to the amusing and memetic effect of Sabin being [[CharlesAtlasSuperpower physically strong enough]] ''[[SuperStrength to suplex a moving train]]''. This ended up being an AscendedGlitch in ''VideoGame/FinalFantasyVII'' with Tifa's Meteodrive LimitBreak, which allows her to suplex any enemy, regardless of size.

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** Sabin's Suplex is subject to ContractualBossImmunity with one exception: The Doomtrain.the exception of the Doom Train. Every enemy has a hidden "weight" stat that determines whether moves like Suplex can work on it or not, but the original SNES version gave the Doom Train the wrong weight, allowing Suplex to affect it. This leads to the amusing and memetic effect of Sabin being [[CharlesAtlasSuperpower physically strong enough]] ''[[SuperStrength to suplex a moving train]]''. This ended up being an AscendedGlitch in ''VideoGame/FinalFantasyVII'' with Tifa's Meteodrive LimitBreak, which allows her to suplex any enemy, regardless of size. It also made Sabin a MemeticBadass among ''Final Fantasy'' fans, and has been kept in all subsequent rereleases of the game because of its memetic status.
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** In the SNES translation, it is said that people "throw themselves off the cliff to perk themselves up" in regards to [[spoiler:the World of Ruin]] Due to the awareness of suicide and mental health, this would not be allowed in any modern-day game, due to the line unintentionally glorifying suicide, no thanks to Nintendo of America's censorship policies. This line was thankfully changed in the GBA translations onward.

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** In the SNES translation, it is said that people "throw themselves off the cliff to perk themselves up" in regards to [[spoiler:the World of Ruin]] Ruin]]. Due to the awareness of suicide and mental health, this would not be allowed in any modern-day game, due to the line unintentionally glorifying suicide, no thanks to Nintendo of America's censorship policies. This line was thankfully changed in the GBA translations onward.

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I'm probably misremembering but I think this line caused a lot of problems in hindsight. Feel free to remove it if it causes problems.


* ValuesDissonance: There is a rather strange plot point that ALL of the poor people in the town of Jidoor were criminals and exiled to go find their own town (how that impacted the economy of Jidoor is not explained). Sure enough, when you find the new town of poor people, not only are they mostly violent criminals, every one of them is a pathological liar and the game fully backs up the concept that the poor people are pretty much criminal scum by default. One townsfolk member in Jidoor conveniently explains that the only people left in the town are the Middle and Upper class, in case you might have thought that translation was poor and the intent was that criminals were banished rather than poor people.

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* ValuesDissonance: ValuesDissonance:
**
There is a rather strange plot point that ALL of the poor people in the town of Jidoor were criminals and exiled to go find their own town (how that impacted the economy of Jidoor is not explained). Sure enough, when you find the new town of poor people, not only are they mostly violent criminals, every one of them is a pathological liar and the game fully backs up the concept that the poor people are pretty much criminal scum by default. One townsfolk member in Jidoor conveniently explains that the only people left in the town are the Middle and Upper class, in case you might have thought that translation was poor and the intent was that criminals were banished rather than poor people.people.
** In the SNES translation, it is said that people "throw themselves off the cliff to perk themselves up" in regards to [[spoiler:the World of Ruin]] Due to the awareness of suicide and mental health, this would not be allowed in any modern-day game, due to the line unintentionally glorifying suicide, no thanks to Nintendo of America's censorship policies. This line was thankfully changed in the GBA translations onward.
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** The console versions of Pixel Remaster allow you to customize how much XP and gil you earn from battles. One option halves XP and gil earned, and another disables it entirely. Doing this is entirely optional, but provides an interesting challenge.
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** Sabin's Suplex is subject to ContractualBossImmunity with one exception: The Doomtrain. This leads to the amusing and memetic effect of Sabin being [[CharlesAtlasSuperpower physically strong enough]] ''[[SuperStrength to suplex a moving train]]''. This ended up being an AscendedGlitch in ''VideoGame/FinalFantasyVII'' with Tifa's Meteodrive LimitBreak, which allows her to suplex any enemy, regardless of size.

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Moved from Character page.


* UnfortunateCharacterDesign: The folds of Kefka's robe in his god form in the final battle... well, some have taken it as evidence he ''really'', '''''really''''' [[http://fc03.deviantart.net/fs46/i/2009/242/7/a/Kneeling_before_Kefka__s_power_by_Mongoosquilax.jpg enjoys destruction]]. The fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.

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* UnfortunateCharacterDesign: UnfortunateCharacterDesign:
**
The folds of Kefka's robe in his god form in the final battle... well, some have taken it as evidence he ''really'', '''''really''''' [[http://fc03.deviantart.net/fs46/i/2009/242/7/a/Kneeling_before_Kefka__s_power_by_Mongoosquilax.jpg enjoys destruction]]. The fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.do.
** Emperor Gestahl's sprite gives him the appearance of being a dog-headed biped; eventually, even Squaresoft acknowledged the similarity in ''VideoGame/FinalFantasyXIV'' with a Shi Tzu puppy familiar named "Gestahl".
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* ValuesResonance: As cited by WebVideo/TheAngryVideoGameNerd's review, the game's overarching themes of loss, grief, and hope resonates with a lot of people, especially those who have played the game as kids and are revisiting them as adults. The Nerd even compares the game's events to the real world's state of affairs in TheNewTwenties, with the World of Balance being an equivalent of Earth before the UsefulNotes/COVID19Pandemic (and the "good old days" in general), the Cataclysm to the pandemic itself, and the World of Ruin to the post-pandemic days, where there's still uncertainty about the world's stability no thanks to the Russia-Ukraine and Israel-Hamas conflicts.

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* ValuesResonance: As cited by WebVideo/TheAngryVideoGameNerd's review, the game's overarching themes of loss, grief, and hope resonates resonate with a lot of people, especially those who have played the game as kids and are revisiting them as adults. The Nerd even compares the game's events to the real world's state of affairs in TheNewTwenties, with the World of Balance being an equivalent of Earth before the UsefulNotes/COVID19Pandemic (and the "good old days" in general), the Cataclysm to the pandemic itself, and the World of Ruin to the post-pandemic days, where there's still uncertainty about the world's stability no thanks to the Russia-Ukraine and Israel-Hamas conflicts.
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Added example(s)

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* ValuesResonance: As cited by WebVideo/TheAngryVideoGameNerd's review, the game's overarching themes of loss, grief, and hope resonates with a lot of people, especially those who have played the game as kids and are revisiting them as adults. The Nerd even compares the game's events to the real world's state of affairs in TheNewTwenties, with the World of Balance being an equivalent of Earth before the UsefulNotes/COVID19Pandemic (and the "good old days" in general), the Cataclysm to the pandemic itself, and the World of Ruin to the post-pandemic days, where there's still uncertainty about the world's stability no thanks to the Russia-Ukraine and Israel-Hamas conflicts.
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None


* UnfortunateCharacterDesign: The folds of Kefka's robe in his god form in the final battle...well, some have taken it as evidence he ''really'', '''''really''''' [[http://fc03.deviantart.net/fs46/i/2009/242/7/a/Kneeling_before_Kefka__s_power_by_Mongoosquilax.jpg enjoys destruction]]. The fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.

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* UnfortunateCharacterDesign: The folds of Kefka's robe in his god form in the final battle... well, some have taken it as evidence he ''really'', '''''really''''' [[http://fc03.deviantart.net/fs46/i/2009/242/7/a/Kneeling_before_Kefka__s_power_by_Mongoosquilax.jpg enjoys destruction]]. The fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.

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