History YMMV / FinalFantasyI

30th Jan '17 1:37:28 PM Miracle@StOlaf
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

to:

* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
30th Jan '17 1:36:13 PM Miracle@StOlaf
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

to:

* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic.mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
14th Dec '16 2:59:31 PM Kindle4Light
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* DemonicSpiders: Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.

to:

* DemonicSpiders: DemonicSpiders:
**
Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.



* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!
** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP

to:

* GameBreaker: GameBreaker:
**
The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
** *** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!
** *** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
** *** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP



* GoodBadBugs: It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure this "bug" was intentional or not.

to:

* GoodBadBugs: GoodBadBugs:
**
It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure this "bug" was intentional or not.



** Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make him male, he looks like a Bishounen.

to:

** Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make imagine him as male, he looks like a Bishounen.



* TheyChangedItNowItSucks: The {{Updated Rerelease}}s. You'd think that rebalancing the game, making saving more convenient, and automatically redirecting hits originally intended at targets that just died would make fans happy.

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The {{Updated Rerelease}}s. You'd think that rebalancing the game, making saving more convenient, and automatically redirecting hits originally intended at targets that just died would make fans happy.



* ThatOneAttack: Two-- Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.

to:

* ThatOneAttack: ThatOneAttack:
**
Two-- Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.



* ViewerGenderConfusion: White Mage is actually intended to be male; this is noticable after being upgraded to the White Wizard. However, you could argue all of the characters are androgynous enough to be whatever gender you want.
** Except for Monk in the Dawn of Souls remake; he's AlwaysMale.

to:

* ViewerGenderConfusion: White Mage is actually intended to be male; this is noticable after being upgraded to the White Wizard. However, you could argue all All of the characters are classes look took androgynous enough to be whatever gender you want.
** Except for
generally seen as male, especially the White Mage. The Monk in is the Dawn of Souls remake; he's AlwaysMale.exception due to his bare chest.



*** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich means white, so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** The Red Mage is almost as ambiguous as the White Mage. Again, Square ran with this and put both male and female names on the preset names list.

to:

*** ** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich means white, so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** The Red Mage is almost as ambiguous as In the White Mage. Again, remakes, Square ran with have also taken advantage of this and put by putting both male and female names on the preset names list.
11th Dec '16 1:08:32 AM LucaEarlgrey
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** The ''title itself'' is a grand example of this for the entire series, as Square thought this would be the final video game they would produce. Nearly 30 years of [[CashCowFranchise series success]] and [[VideoGameLongRunners grand library of series titles]] have since proven them otherwise in very spectacular ways.

to:

** The ''title itself'' is a grand example of this for the entire series, as Square thought this would be the final video game they would produce. Nearly 30 years of [[CashCowFranchise series success]] and [[VideoGameLongRunners grand long library of series titles]] have since proven them otherwise in very spectacular ways.
11th Dec '16 1:08:08 AM LucaEarlgrey
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* HilariousInHindsight: Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make him male, he looks like a Bishounen.

to:

* HilariousInHindsight: HilariousInHindsight:
** The ''title itself'' is a grand example of this for the entire series, as Square thought this would be the final video game they would produce. Nearly 30 years of [[CashCowFranchise series success]] and [[VideoGameLongRunners grand library of series titles]] have since proven them otherwise in very spectacular ways.
**
Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make him male, he looks like a Bishounen.
1st Oct '16 5:15:24 AM Aruu
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** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!

to:

** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!



** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldnt increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP

to:

** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldnt wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP
14th Jun '16 11:35:16 PM Kytseo
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Added DiffLines:

* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM.
21st Jan '16 6:15:45 PM Miracle@StOlaf
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Added DiffLines:

** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.
5th Oct '15 9:36:17 AM yusiko
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Added DiffLines:

** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldnt increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP


Added DiffLines:

** the Ruse spell in the nes game learned in the first town for the white mage. it raises the spellcasters evasion. it last the entire battle and can be stacked. after 2 uses physical attacks will never land on her. the red mage cant use this level 1 white magic spell until it gets a class change to red wizard
5th Aug '15 4:19:20 PM ZYL5_
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* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is second only to the Fighter.
** It's actually possible to SOLO even the original NES edition of this game as a Monk; in fact, its arguably the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit(and even without a lucky crit -- he can kill NES!Chaos with two solid hits)!

to:

* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is second only to one of the Fighter.
best in the game while barehanded.
** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk; Monk]]; in fact, its it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit(and CriticalHit (and even without a lucky crit -- he can kill NES!Chaos with in two solid hits)!
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