History YMMV / FinalFantasyI

12th Sep '17 6:08:24 AM rixion
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* GameBreaker:
** The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!
*** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
*** Monks did have a glitch where, unless you equipped them with armor then unequipped them after every level, their defense stat wouldn't increase. The result is that, for most players, the Monk is rather impractical, since, if you don't know about this glitch, they seem to fall over in a stiff breeze despite their decent HP pool.
** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either. Oh, and Temper ''stacks''; there's nothing like the sight of a triple- or quadruple-Tempered Knight or Master making white four-digit numbers appear under bosses.
** In the GBA and PSP remakes, there is the [[InfinityPlusOneSword Judgment Staff]], which casts Flare at no cost when used as an item. The GBA version also gives you a chance to obtain multiple copies of it.
** The Barbarian's Sword from the Anniversary Edition is the strongest weapon in the game by a country mile. It's also equippable by [[MasterOfNone the Red Mage]]. If you manage to snag two of them with a Fighter + Red Mage (or party with two of either)... let's just say that Warmechs become easy pickings.
** Red Mages don't have any meaningful limits on their magic compared to White and Black Mages, meaning there's little reason to actually use the latter two.
** The RUSE (Blink) spell in the original NES game, which can be purchased for White Mages in Corneria, the first town. It raises the caster's evasion, it lasts the entire battle, and it can be stacked. Just two casts is all it takes to render the caster effectively immune to physical attacks. The Red Mage can't learn this level 1 White Magic spell until getting a class change to Red Wizard around midgame.

to:

* GameBreaker:
** The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!
*** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
*** Monks did have a glitch where, unless you equipped them with armor then unequipped them after every level, their defense stat wouldn't increase. The result is that, for most players, the Monk is rather impractical, since, if you don't know about this glitch, they seem to fall over in a stiff breeze despite their decent HP pool.
** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either. Oh, and Temper ''stacks''; there's nothing like the sight of a triple- or quadruple-Tempered Knight or Master making white four-digit numbers appear under bosses.
** In the GBA and PSP remakes, there is the [[InfinityPlusOneSword Judgment Staff]], which casts Flare at no cost when used as an item. The GBA version also gives you a chance to obtain multiple copies of it.
** The Barbarian's Sword from the Anniversary Edition is the strongest weapon in the game by a country mile. It's also equippable by [[MasterOfNone the Red Mage]]. If you manage to snag two of them with a Fighter + Red Mage (or party with two of either)... let's just say that Warmechs become easy pickings.
** Red Mages don't have any meaningful limits on their magic compared to White and Black Mages, meaning there's little reason to actually use the latter two.
** The RUSE (Blink) spell in the original NES game, which can be purchased for White Mages in Corneria, the first town. It raises the caster's evasion, it lasts the entire battle, and it can be stacked. Just two casts is all it takes to render the caster effectively immune to physical attacks. The Red Mage can't learn this level 1 White Magic spell until getting a class change to Red Wizard around midgame.
GameBreaker: [[GameBreaker/FinalFantasy Here]].
11th Sep '17 12:02:37 AM LucaEarlgrey
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* NightmareFuel: Lich.

to:

* NightmareFuel: Honestly, the final floor of the Floating Fortess is terrifying to walk through if you know that the otherwise-featureless corridor has a small chance of throwing [[BossInMookClothing WarMECH]] at you, with you likely praying during the FightWoosh that it'll be ''merely'' a standard enemy encounter.
%% (ZERO CONTEXT)
Lich.
3rd Sep '17 8:45:05 PM SpaceDrake
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** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.

to:

** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.cool - i.e., the whole ''reveal'' was meant to be that what the rest of the world and the party can only conceive of as a "flying castle" is in fact a flat-out orbital station, complete with robots and the like, and the remakes blunt that (the castle isn't even orbital anymore).
*** This change also has the side effect of making the robots, both the friendly ones you encounter early on and the enemy ones inside the castle/station, make a lot less sense - in the original, they ''foreshadowed'' the true nature of Old Lefenia, but in the remakes they're just [[AnachronismStew anachronisms]].



** The top floor of the Flying Fortress, which has the [[BossInMooksClothing WarMECH]] (Death Machine) and more appearances of the Mindflayers that now come in groups of up to 7, on the very same floor you face off against Tiamat.

to:

** The top floor of the Flying Fortress, which has the [[BossInMooksClothing WarMECH]] (Death Machine) and more appearances of the Mindflayers that now come in groups of up to 7, on the very same floor you face off against Tiamat. It's even a form of MoodWhiplash, as the lower floors of the Fortress are significantly less challenging, aside from the occasional ManCAT (Rakshasa) and SENTRY (Soldier), and then you get to Tiamat's floor and you can get obliterated before even seeing her orb, WarMECH or no.
16th Jul '17 4:21:40 PM LucaEarlgrey
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** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either.

to:

** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either. Oh, and Temper ''stacks''; there's nothing like the sight of a triple- or quadruple-Tempered Knight or Master making white four-digit numbers appear under bosses.
17th May '17 11:09:04 PM Usagi1992
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* SeinfeldIsUnfunny: Not infrequently heard from people who started with later-generation [=JRPGs=]: "Well, it's really cliche..."
25th Feb '17 3:42:06 AM Starlight36
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*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to ''solo'' even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!

to:

*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to ''solo'' SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!
25th Feb '17 3:41:04 AM Starlight36
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*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!

to:

*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO ''solo'' even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- critical hit, he can kill NES!Chaos in two solid hits)!blows)!



*** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP

to:

*** The monk Monks did have a glitch where where, unless you equipped him them with armor then unequipped him them after ever level his every level, their defense stat wouldn't increase so increase. The result is that, for most players players, the monk Monk is impractical since rather impractical, since, if you dont don't know about the glitch it just seems this glitch, they seem to fall over in a light stiff breeze is all it takes to wipe out all his HPdespite their decent HP pool.



** The Red Mage doesn't have any real limits on his magic compared to White and Black Mages, meaning there's no reason to actually use the latter two.
** the Ruse spell in the nes game learned in the first town for the white mage. it raises the spellcasters evasion. it last the entire battle and can be stacked. after 2 uses physical attacks will never land on her. the red mage cant use this level 1 white magic spell until it gets a class change to red wizard

to:

** The Red Mage doesn't Mages don't have any real meaningful limits on his their magic compared to White and Black Mages, meaning there's no little reason to actually use the latter two.
** the Ruse The RUSE (Blink) spell in the nes game learned original NES game, which can be purchased for White Mages in Corneria, the first town for the white mage. it town. It raises the spellcasters evasion. caster's evasion, it last lasts the entire battle battle, and it can be stacked. after 2 uses Just two casts is all it takes to render the caster effectively immune to physical attacks will never land on her. the red mage cant use attacks. The Red Mage can't learn this level 1 white magic White Magic spell until it gets getting a class change to red wizardRed Wizard around midgame.



** [=HEL2=] (a 5th-level spell), has the exact same curative power as [=HEL3=] (a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is potions, you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.
** The "Peninsula of Power": A four square peninsula tip that is the closet point in the southern continent to the northern one. Due to a mapping mistake, those four squares had the enemy encounters of the continent to the north, allowing you access to much higher-level-- but still kill-able if fought with full HP/MP-- monsters long before you should be able to face them, allowing for some serious LevelGrinding. Yet another bug that has not only been kept in virtually every remake but also [[TropeNamer gave us]] the PeninsulaOfPowerLeveling trope.
** Chaos is not immune to the White Magic spell FEAR (which causes enemies to have a chance to flee, and this chance stacks with each cast); in normal play, you'd have to abuse SaveScumming in order to see it happen, but in a Tool Assisted Speedrun, where you can use luck manipulation, well... (In fact, this is how the TAS of the game using nothing but a a lone living White Mage finishes the final battle.)
** In the GBA remake, Dawn of Souls, Poison is considered to be regular damage. A Fighter can ''[[FridgeLogic block the poison running through his veins with a shield!]]''
* GuideDangIt: In the original version, several important pieces of info were left out of the manual. For example, there are several items that can cast spells in battle (one of the most important - the White Shirt could cast [=INV2=], a sixth-level spell that greatly enhances your party's evade, for free), though the game and the manual give absolutely no hint as to what does what. Some could be guessed (the Thor Hammer casting [=LIT2=], for example), but most required trial and error.

to:

** [=HEL2=] (a (Healara; a 5th-level spell), has the exact same curative power as [=HEL3=] (a (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is potions, you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.
** The "Peninsula of Power": A four square peninsula tip that is the closet point in the southern continent to the northern one. Due to a mapping mistake, those four squares had the enemy encounters of the continent to the north, allowing you access to much higher-level-- but higher-levelóbut still kill-able if fought with full HP/MP-- monsters HP/MPómonsters long before you should be able to face them, allowing for some serious LevelGrinding. Yet another bug that has not only been kept in virtually every remake but also [[TropeNamer gave us]] the PeninsulaOfPowerLeveling trope.
** Chaos is not immune to the White Magic spell FEAR Fear (which causes enemies to have a chance to flee, and this chance stacks with each cast); in normal play, you'd have to abuse SaveScumming in order to see it happen, but in a Tool Assisted Speedrun, where you can use luck manipulation, well... (In fact, this is how the TAS of the game using nothing but a a lone living White Mage finishes the final battle.)
** In the GBA remake, Dawn of Souls, Poison is considered to be regular damage. A Fighter Warrior can ''[[FridgeLogic block the poison running through his veins with a shield!]]''
* GuideDangIt: In the original version, several important pieces of info were left out of the manual. For example, there are several items that can cast spells in battle (one of the most important - the importantóthe White Shirt could cast [=INV2=], [=INV2=] (Invisira), a sixth-level spell that greatly enhances your party's evade, evasion, for free), though the game and the manual give absolutely no hint as to what does what. Some could be guessed (the Thor Hammer casting [=LIT2=], [=LIT2=] (Thundara), for example), but most required trial and error.



** The final floor of the Floating Fortress. Every time you get into a random encounter, you'll most likely get one of the usual enemy waves...but may the gods help you if the RNG decides to land you on the 1-in-64 chance of tossing [=WarMECH=] / Death Machine at you, even moreso if it starts off by casting NUKE / Flare. Moreso if you're playing a version of the game that [[SaveGameLimits doesn't let you save anywhere]]!

to:

** The final floor of the Floating Fortress. Every time you get into a random encounter, you'll most likely get one of the usual enemy waves... but may the gods help you if the RNG decides to land you on the 1-in-64 chance of tossing [=WarMECH=] / Death Machine at you, even moreso if it starts off by casting NUKE / Flare. Moreso if you're playing a version of the game that [[SaveGameLimits doesn't let you save anywhere]]!



** Two-- Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.

to:

** Two-- Two: Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.



** The Ice Cavern, which gives you lots of DemonicSpiders that often attack in groups of at least 3: the return of Piscodemons and Cockatrices, the infamous [=SORCERORs=] (Mindflayers) and [[ThatOneAttack their one-hit instant KO attack]], the [=MAGEs=] (Dark Wizards) who appear in groups and spam [=FIR2=] (Fira) and RUB (Death) on your party, and some more undead enemies out to paralyze you. This is a level that's not even significant to the plot and which you're only doing just to obtain the Floater (Levistone) that will grant you access to the airship. Oddly enough, it applies when many gamers use this in an example of SequenceBreaking by completing the Ice Cavern (and the Citadel of Trials) to be able to get the class change before entering Mt. Gulg.

to:

** The Ice Cavern, which gives you lots of DemonicSpiders that often attack in groups of at least 3: the return of Piscodemons and Cockatrices, the infamous [=SORCERORs=] (Mindflayers) and [[ThatOneAttack their one-hit instant KO attack]], the [=MAGEs=] (Dark Wizards) who appear in groups and spam [=FIR2=] (Fira) and RUB (Death) on your party, and some more undead enemies out to paralyze you. This is a level that's not even significant to the plot and which you're only doing just to obtain the Floater (Levistone) that will grant you access to the airship. Oddly enough, it applies when many gamers players use this in an example of SequenceBreaking by completing the Ice Cavern (and the Citadel of Trials) to be able to get the class change before entering Mt. Gulg.



* ViewerGenderConfusion: All of the classes look took androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest.

to:

* ViewerGenderConfusion: All of the classes look took too androgynous to be generally seen as male, especially the White Mage. The Monk is the exception due to his bare chest.



** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich means white, so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** In the remakes, Square have also taken advantage of this by putting both male and female names on the preset names list.

to:

** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich which means white, "white", so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** In the remakes, Square have also taken advantage of this by putting both male and female names on the preset names list.list for most classes.
30th Jan '17 1:37:28 PM Miracle@StOlaf
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

to:

* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
30th Jan '17 1:36:13 PM Miracle@StOlaf
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

to:

* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic.mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
14th Dec '16 2:59:31 PM Kindle4Light
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* DemonicSpiders: Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.

to:

* DemonicSpiders: DemonicSpiders:
**
Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.



* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!
** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP

to:

* GameBreaker: GameBreaker:
**
The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
** *** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky crit -- he can kill NES!Chaos in two solid hits)!
** *** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
** *** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldn't increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP



* GoodBadBugs: It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure this "bug" was intentional or not.

to:

* GoodBadBugs: GoodBadBugs:
**
It's possible to land the airship directly on top of the caravan instead of fighting across the desert. The caravan was the only "unlandable" spot that could actually be landed on with the airship. However, we can't be sure this "bug" was intentional or not.



** Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make him male, he looks like a Bishounen.

to:

** Those complaining about the effeminate faces of the more recent protagonists would do well to remember that White Mage's gender was also ambiguous in the original. And even in the remake, if you make imagine him as male, he looks like a Bishounen.



* TheyChangedItNowItSucks: The {{Updated Rerelease}}s. You'd think that rebalancing the game, making saving more convenient, and automatically redirecting hits originally intended at targets that just died would make fans happy.

to:

* TheyChangedItNowItSucks: TheyChangedItNowItSucks:
**
The {{Updated Rerelease}}s. You'd think that rebalancing the game, making saving more convenient, and automatically redirecting hits originally intended at targets that just died would make fans happy.



* ThatOneAttack: Two-- Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.

to:

* ThatOneAttack: ThatOneAttack:
**
Two-- Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.



* ViewerGenderConfusion: White Mage is actually intended to be male; this is noticable after being upgraded to the White Wizard. However, you could argue all of the characters are androgynous enough to be whatever gender you want.
** Except for Monk in the Dawn of Souls remake; he's AlwaysMale.

to:

* ViewerGenderConfusion: White Mage is actually intended to be male; this is noticable after being upgraded to the White Wizard. However, you could argue all All of the characters are classes look took androgynous enough to be whatever gender you want.
** Except for
generally seen as male, especially the White Mage. The Monk in is the Dawn of Souls remake; he's AlwaysMale.exception due to his bare chest.



*** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich means white, so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** The Red Mage is almost as ambiguous as the White Mage. Again, Square ran with this and put both male and female names on the preset names list.

to:

*** ** In the Spanish version of Final Fantasy: Dawn of Souls, the White Mage is refered to as "Maga Blanca". "Maga" is a gendered noun that refers only the a female mage; and "blanca" is the female version of blanco, wich means white, so ''at least'' [[ShesAManInJapan she is female in Spain]]. If foreign translations and localizations should be considered canon, that's another subject.
** The Red Mage is almost as ambiguous as In the White Mage. Again, remakes, Square ran with have also taken advantage of this and put by putting both male and female names on the preset names list.
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