History YMMV / FinalFantasyI

14th Jun '16 11:35:16 PM Kytseo
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* SpiritualAdaptation: It's basically a ''TabletopGame/DungeonsAndDragons'' campaign with the game itself as the GM.
21st Jan '16 6:15:45 PM Miracle@StOlaf
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** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.
5th Oct '15 9:36:17 AM yusiko
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** The monk did have a glitch where unless you equipped him with armor then unequipped him after ever level his defense stat wouldnt increase so for most players the monk is impractical since if you dont know about the glitch it just seems a light breeze is all it takes to wipe out all his HP


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** the Ruse spell in the nes game learned in the first town for the white mage. it raises the spellcasters evasion. it last the entire battle and can be stacked. after 2 uses physical attacks will never land on her. the red mage cant use this level 1 white magic spell until it gets a class change to red wizard
5th Aug '15 4:19:20 PM ZYL5_
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* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is second only to the Fighter.
** It's actually possible to SOLO even the original NES edition of this game as a Monk; in fact, its arguably the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit(and even without a lucky crit -- he can kill NES!Chaos with two solid hits)!

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* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is second only to one of the Fighter.
best in the game while barehanded.
** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk; Monk]]; in fact, its it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit(and CriticalHit (and even without a lucky crit -- he can kill NES!Chaos with in two solid hits)!
5th Aug '15 4:08:26 PM ZYL5_
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* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields.
** It should also be noted that this is only when a Monk/Master is part of a balanced team. Without a magic user or two in the party, you're screwed, especially if you're going for an all-Monk run.

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* GameBreaker: The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields.
dual-wields, and his critical hit rate is second only to the Fighter.
** It should also be noted that It's actually possible to SOLO even the original NES edition of this is only when game as a Monk/Master is part of Monk; in fact, its arguably the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a balanced team. Without a magic user or two Monk can one-shot just about anything in the party, you're screwed, especially if you're going game -- ''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way thru the whole game. Their good speed also makes it much easier for an all-Monk run.them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit(and even without a lucky crit -- he can kill NES!Chaos with two solid hits)!
21st Jul '15 6:31:54 AM dotchan
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** Chaos is not immune to the White Magic spell FEAR (which causes enemies to have a chance to flee, and this chance stacks with each cast); in normal play, you'd have to abuse SaveScumming in order to see it happen, but in a Tool Assisted Speedrun, where you can use luck manipulation, well... (In fact, this is how the TAS of the game using four White Mages finishes the final battle.)

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** Chaos is not immune to the White Magic spell FEAR (which causes enemies to have a chance to flee, and this chance stacks with each cast); in normal play, you'd have to abuse SaveScumming in order to see it happen, but in a Tool Assisted Speedrun, where you can use luck manipulation, well... (In fact, this is how the TAS of the game using four nothing but a a lone living White Mages Mage finishes the final battle.)
21st Jul '15 6:29:06 AM dotchan
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** Chaos is not immune to the White Magic spell FEAR (which causes enemies to have a chance to flee, and this chance stacks with each cast); in normal play, you'd have to abuse SaveScumming in order to see it happen, but in a Tool Assisted Speedrun, where you can use luck manipulation, well... (In fact, this is how the TAS of the game using four White Mages finishes the final battle.)
10th Jul '15 4:49:04 PM TokoWH
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** In fairness, a portable RPG practically mandates the ability to save easily, since one may need to stop the game at any time.
17th May '15 8:26:45 PM RainbowPhoenix
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* SerialNumbersFiledOff: This is a 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title.

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* SerialNumbersFiledOff: This is a 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title. The removal of the Beholder from the English version is pretty much the only reason Squaresoft didn't get sued.
3rd Apr '15 3:17:17 PM Edrobot
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficlty resulting from a half-baked game mechanic. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficlty FakeDifficulty resulting from a half-baked game mechanic. Plus, the remake also added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
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