History YMMV / FinalFantasyI

5th Feb '18 9:17:34 AM 32_Footsteps
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** Chaos manages to pull one out that doesn't do a lick of damage to the player's party, but can cause an instant loss of hope - [=CUR4=] / Curaja. Yes, he averts NoCureForEvil, and it fully heals him. If the player has already lost a couple party members (given that Chaos has multiple OneHitKO attacks, including one that can take out multiple party members at once, well within the realm of possibility), seeing Chaos cast it can be the moment in which the player knows the FinalBoss has won.
7th Jan '18 9:12:07 PM DrakeClawfang
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* ItWasHisSled: Garland is really the BigBad, not the StarterVillain. This was considered a major plot twist back in the days of the NES, not so much now.
30th Dec '17 5:36:52 AM OlfinBedwere
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* MostAnnoyingSound: The game's sound effects are generally pretty shrill and high-pitched, even compared to the other two NES ''Final Fantasy'' games. The sound that's played whenever any dialogue box opens in particular can quickly get grating.
3rd Nov '17 7:33:31 PM LittleJon
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** BANE will kill anything. Due to programming error, an enemy immune to instant death will has a magic threshold for that attack set at less than or equal to 0. However, it is possible for the RNG to roll a 0. Granted, it only has a 3/256 chance of happening [[labelnote:Explanation]] the game indexes into a table of 256 entries, 3 of those entries will create the effect [[/labelnote]] but a TAS will take full advantage of this by using the BANE Sword.
25th Oct '17 4:08:57 PM setrakakan
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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.

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* TheyChangedItNowItSucks / ItsEasySoItSucks: The "Dawn of Souls" GBA remake (as well as the iOS port based on it) is criticized by some hardcore fans for ditching the spell system from the original game in favor of a more familiar MP system and for adding the ability to save anywhere. However, this is averted for the most part, since the archaic spellcasting system was a perfect case of FakeDifficulty resulting from a half-baked game mechanic, and saving anywhere is quite useful in a portable RPG, where one may have to put the game down on short notice. Plus, the remake also balanced out the ability to cast far more spells by making them less powerful, and added several [[BonusDungeon Bonus Dungeons]] to make up for easing up on the difficulty.
9th Oct '17 10:58:36 AM Cavery210
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** Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.

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** Sorcerers and anyone with paralyzing powers, such as Ghasts (renamed Geists) and Ghouls. To a lesser extent, anything that could turn you into stone as well, such as Cockatrices Coctrices (Cockatrices) and Medusas. The chance of working was rare, but the curative for the condition was both expensive and couldn't be used in battle.



** The Mages (Dark Wizards), which only appear in the Ice Cave and have the power to cast Rub (Death) on any party member. They also repeatedly cast [=Fir3=] (Firaga), [=Lit3=] (Thundaga), Bane (Scourge), [=Slo2=] (Slowra), and Stun. Good luck surviving these guys.

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** The Mages (Dark Wizards), which only appear in the Ice Cave and have the power to cast Rub RUB (Death) on any party member. They also repeatedly cast [=Fir3=] [=FIR3=] (Firaga), [=Lit3=] [=LIT3=] (Thundaga), Bane BANE (Scourge), [=Slo2=] [=SLO2=] (Slowra), and Stun.STUN. Good luck surviving these guys.



** And then there are the [=MANCATs=] (later Rakshasas), each of which had a high chance of casting [=FIR2=] (Fira). Being surprised by 8 of these could result in a TotalPartyKill.

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** And then there are the [=MANCATs=] Mancats (later Rakshasas), each of which had a high chance of casting [=FIR2=] (Fira). Being surprised by 8 of these could result in a TotalPartyKill.



** The Cockatrices' cousin, the Pyrolisks, are usually found in the Gurgu Volcano (Mt. Gulg) and possess the Squint spell that instantly kills a party member. Cockatrices and Pyrolisks are sometimes paired up together. Fortunately, Cockatrices are weak to Fire spells and Pyrolisks are weak to Ice spells and can work, assuming none of your party members are killed.

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** The Cockatrices' cousin, the Pyrolisks, are usually found in the Gurgu Volcano (Mt. Gulg) and possess the Squint spell SQUINT attack that instantly kills a party member. Cockatrices and Pyrolisks are sometimes paired up together. Fortunately, Cockatrices are weak to Fire spells and Pyrolisks are weak to Ice spells and can work, assuming none of your party members are killed.



** [=HEL2=] (Healara; a 5th-level spell), has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is potions, you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.

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** [=HEL2=] (Healara; a 5th-level spell), has the exact same curative power as [=HEL3=] (Healaga; a 7th-level spell) when used in battle, and when you consider that the cheapest way to heal out of battle is potions, Potions (CURE potions in the NES version), you're better off skipping the latter and saving yourself the 45,000 gil. Or get both and effectively be able to cast the same spell up to eighteen times instead of the usual nine.



* MemeticMutation: "[[{{Woolseyism}} I, Garland, will knock you all down!]]"

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* MemeticMutation: "[[{{Woolseyism}} "[[{{GoodBadTranslation}} I, Garland, will knock you all down!]]"



%% (ZERO CONTEXT) Lich.



* SerialNumbersFiledOff: This is a 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title. The removal of the Beholder from the English version is pretty much the only reason Squaresoft didn't get sued.

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* SerialNumbersFiledOff: This is a 1st edition ''TabletopGame/DungeonsAndDragons'' game in practically every way possible except for the title. The removal change of sprites of the Beholder from the English American version is pretty much the only reason Squaresoft didn't get sued.



*** This change also has the side effect of making the robots, both the friendly ones you encounter early on and the enemy ones inside the castle/station, make a lot less sense - in the original, they ''foreshadowed'' the true nature of Old Lefenia, but in the remakes they're just [[AnachronismStew anachronisms]].

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*** This change also has the side effect of making the robots, both the friendly ones you encounter early on and the enemy ones inside the castle/station, [[BigLippedAlligatorMoment make a lot less sense sense]] - in the original, they ''foreshadowed'' the true nature of Old Lefenia, but in the remakes they're just [[AnachronismStew anachronisms]].



** Two: Astos's Rub (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.
** Rub actually only has a 75% chance of hitting. It is entirely possible to get through the fight without a single party member dying. It is also entirely possible for Astos to rub out three of your party members before you can beat him if you aren't sufficiently leveled. It really becomes that one attack after you get past the area, because you can get equipment that makes you immune to rub after this fight.

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** Two: Astos's Rub RUB (Death) will kill one party member instantly, and [=WarMECH=]'s Nuclear attack deals huge damage.
** Rub RUB actually only has a 75% chance of hitting. It is entirely possible to get through the fight without a single party member dying. It is also entirely possible for Astos to rub out three of your party members before you can beat him if you aren't sufficiently leveled. It really becomes that one attack after you get past the area, because you can get equipment that makes you immune to rub after this fight.
5th Oct '17 6:55:28 AM MinisterOfSinister
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** The "Feyhome" level of Whisperwind Cove, in the remakes. Some of the faeries will feed you an X-Potion or Dry Ether. Others will ''cast [[FranchiseKingdomHearts KH!Sephiroth's]] version of [[HPToOne Heartless Angel]]''. You will never trust a pair of wings again.

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** The "Feyhome" level of Whisperwind Cove, in the remakes. Some of the faeries will feed you an X-Potion or Dry Ether. Others will ''cast [[FranchiseKingdomHearts [[Franchise/KingdomHearts KH!Sephiroth's]] version of [[HPToOne Heartless Angel]]''. You will never trust a pair of wings again.
12th Sep '17 6:08:24 AM rixion
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* GameBreaker:
** The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!
*** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
*** Monks did have a glitch where, unless you equipped them with armor then unequipped them after every level, their defense stat wouldn't increase. The result is that, for most players, the Monk is rather impractical, since, if you don't know about this glitch, they seem to fall over in a stiff breeze despite their decent HP pool.
** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either. Oh, and Temper ''stacks''; there's nothing like the sight of a triple- or quadruple-Tempered Knight or Master making white four-digit numbers appear under bosses.
** In the GBA and PSP remakes, there is the [[InfinityPlusOneSword Judgment Staff]], which casts Flare at no cost when used as an item. The GBA version also gives you a chance to obtain multiple copies of it.
** The Barbarian's Sword from the Anniversary Edition is the strongest weapon in the game by a country mile. It's also equippable by [[MasterOfNone the Red Mage]]. If you manage to snag two of them with a Fighter + Red Mage (or party with two of either)... let's just say that Warmechs become easy pickings.
** Red Mages don't have any meaningful limits on their magic compared to White and Black Mages, meaning there's little reason to actually use the latter two.
** The RUSE (Blink) spell in the original NES game, which can be purchased for White Mages in Corneria, the first town. It raises the caster's evasion, it lasts the entire battle, and it can be stacked. Just two casts is all it takes to render the caster effectively immune to physical attacks. The Red Mage can't learn this level 1 White Magic spell until getting a class change to Red Wizard around midgame.

to:

* GameBreaker:
** The Monk/Master class, especially if you stay two or three levels above the expected level. It's very possible that the nunchuks were added to the game in an attempt to stop players from realizing how unbalanced the class was. The Monk is ''always'' more powerful when using his hands, since he's the only character in the game who dual-wields, and his critical hit rate is one of the best in the game while barehanded.
*** [[http://www.garath.net/sullla/ff/ffbb.html It's actually possible to SOLO even the original NES edition of this game as a Monk]]; in fact, it is arguably one of the easiest class ''to'' solo [=FF1=] with. Appropriately leveled, a Monk can one-shot just about anything in the gameó''even bosses''. They also have very good speed and evasion meaning they can often just [[LeeroyJenkins Rambo]] their way through the whole game. Their good speed also makes it much easier for them to run from anything that might threaten them. To further display the sheer hilarity of the Monk's power; fully leveled, a monk can OHKO ''the final boss'' with a single CriticalHit (and even without a lucky critical hit, he can kill NES!Chaos in two solid blows)!
*** The Monk gets fairly ridiculous in the GBA remake. A Fighter won't out-damage the monk (or even come close to its damage output) until he gets the InfinityPlusOneSword, and even with said equipment, it's not by much. Plus, all the armor Monks need are a ribbon since, thanks to how they work, going naked is equivalent of having the evasion of a ninja, and they still have decent defense. Magic defense and status effects are pretty much their only (and biggest) concern, both of which are covered by the ribbon.
*** Monks did have a glitch where, unless you equipped them with armor then unequipped them after every level, their defense stat wouldn't increase. The result is that, for most players, the Monk is rather impractical, since, if you don't know about this glitch, they seem to fall over in a stiff breeze despite their decent HP pool.
** From the remakes (this was bugged in the original NES version), the Temper (TMPR) spell, which increases the physical attack strength of the targeted character. There is also the Haste spell, which doubles the targeted character's speed, and the Giant's Gloves, which casts the Saber spell at no MP cost. That Temper and Haste each have a lower MP cost than Flare in the GBA version doesn't hurt, either. Oh, and Temper ''stacks''; there's nothing like the sight of a triple- or quadruple-Tempered Knight or Master making white four-digit numbers appear under bosses.
** In the GBA and PSP remakes, there is the [[InfinityPlusOneSword Judgment Staff]], which casts Flare at no cost when used as an item. The GBA version also gives you a chance to obtain multiple copies of it.
** The Barbarian's Sword from the Anniversary Edition is the strongest weapon in the game by a country mile. It's also equippable by [[MasterOfNone the Red Mage]]. If you manage to snag two of them with a Fighter + Red Mage (or party with two of either)... let's just say that Warmechs become easy pickings.
** Red Mages don't have any meaningful limits on their magic compared to White and Black Mages, meaning there's little reason to actually use the latter two.
** The RUSE (Blink) spell in the original NES game, which can be purchased for White Mages in Corneria, the first town. It raises the caster's evasion, it lasts the entire battle, and it can be stacked. Just two casts is all it takes to render the caster effectively immune to physical attacks. The Red Mage can't learn this level 1 White Magic spell until getting a class change to Red Wizard around midgame.
GameBreaker: [[GameBreaker/FinalFantasy Here]].
11th Sep '17 12:02:37 AM LucaEarlgrey
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* NightmareFuel: Lich.

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* NightmareFuel: Honestly, the final floor of the Floating Fortess is terrifying to walk through if you know that the otherwise-featureless corridor has a small chance of throwing [[BossInMookClothing WarMECH]] at you, with you likely praying during the FightWoosh that it'll be ''merely'' a standard enemy encounter.
%% (ZERO CONTEXT)
Lich.
3rd Sep '17 8:45:05 PM SpaceDrake
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** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.

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** The Floating Castle (Tiamat's lair) in remakes is changed from a science fiction-esque space station to a stone & marble temple suspended above the clouds, which is more thematically-consistent with the rest of game's visual style, but it's also a lot less surprising and cool.cool - i.e., the whole ''reveal'' was meant to be that what the rest of the world and the party can only conceive of as a "flying castle" is in fact a flat-out orbital station, complete with robots and the like, and the remakes blunt that (the castle isn't even orbital anymore).
*** This change also has the side effect of making the robots, both the friendly ones you encounter early on and the enemy ones inside the castle/station, make a lot less sense - in the original, they ''foreshadowed'' the true nature of Old Lefenia, but in the remakes they're just [[AnachronismStew anachronisms]].



** The top floor of the Flying Fortress, which has the [[BossInMooksClothing WarMECH]] (Death Machine) and more appearances of the Mindflayers that now come in groups of up to 7, on the very same floor you face off against Tiamat.

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** The top floor of the Flying Fortress, which has the [[BossInMooksClothing WarMECH]] (Death Machine) and more appearances of the Mindflayers that now come in groups of up to 7, on the very same floor you face off against Tiamat. It's even a form of MoodWhiplash, as the lower floors of the Fortress are significantly less challenging, aside from the occasional ManCAT (Rakshasa) and SENTRY (Soldier), and then you get to Tiamat's floor and you can get obliterated before even seeing her orb, WarMECH or no.
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