History YMMV / FearEffect

27th Aug '17 3:52:08 AM ajbit26
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* ScrappyMechanic: The live inventory management. Especially since a few cutscenes drop the characters in the middle of a gun fight with their weapons holstered.

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* ScrappyMechanic: The live inventory management. Especially since a few cutscenes drop the characters in the middle of a gun fight gunfight with their weapons holstered.holstered.
* TechnologyMarchesOn: For a series taking place in the middle of the 21st century, people still have an attachment to flip phones and flash disks.
13th Apr '17 5:00:04 AM PF
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* BreatherLevel: In ''Fear Effect 2'', after the hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & rocket launcher. It's rather easy to get through this portion without taking a single hit.
* DemonicSpiders: The teleporting demons that Hana encounters in the Juniper Gardens. Tough, hard hitting, appearing in numbers, and teleporting after being shot, they make the gardens the hardest part of Retro Helix.
* GoddamnedBats: The aqueduct workers in Retro Helix. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.
* {{Narm}}: In the ruined town section of ''Retro Helix'', there are mutants that shuffle towards you, muttering threatening phrases. One of these is the Cantonese phrase "pok gai". Thanks to the rather nuanced nature of Cantonese, among several other meanings it can mean the rather threatening "drop dead", but is also commonly used to describe an annoying or disagreeable person. Thus, it sounds like a bunch of horrors shuffling towards you menacingly are calling you an asshole.

to:

* BreatherLevel: In ''Fear Effect 2'', after the hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & and rocket launcher. It's rather easy to get through this portion without taking a single hit.
* DemonicSpiders: The teleporting demons that Hana encounters in the Juniper Gardens. Tough, hard hitting, appearing in numbers, and teleporting after being shot, they make the gardens the hardest part of Retro Helix.
''Fear Effect 2''.
* GoddamnedBats: The aqueduct workers in Retro Helix.''Fear Effect 2''. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.
* {{Narm}}: In the ruined town section of ''Retro Helix'', ''Fear Effect 2'', there are mutants that shuffle towards you, muttering threatening phrases. One of these is the Cantonese phrase "pok gai". Thanks to the rather nuanced nature of Cantonese, among several other meanings meanings, it can mean the rather threatening "drop dead", but is also commonly used to describe an annoying or disagreeable person. Thus, it sounds like a bunch of horrors shuffling towards you menacingly are calling you an asshole.
1st Apr '17 4:26:00 PM MagBas
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* CharacterDerailment: ''Retro Helix'' suffers from this. In the first game, Hana is somewhere between a PragmaticHero and an UnscrupulousHero, ruthless but still somewhat upstanding and the moral center of the team. In ''Retro Helix'', she's closer to a SociopathicHero, betraying and killing others without a second thought and showing sympathy for no-one but Rain. Deke, meanwhile, loses most of the "affable" part in AffablyEvil. Glass retains his JerkWithAHeartOfGold nature, but this actually makes him come across as more moral than Hana, when he was slightly more rough and pragmatic than her in the original. The change could be chalked up to CharacterDevelopment since ''Retro Helix'' is a prequel, but its events happen mere days before the first game.
30th Mar '17 5:51:54 AM Asgar
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Added DiffLines:

* CharacterDerailment: ''Retro Helix'' suffers from this. In the first game, Hana is somewhere between a PragmaticHero and an UnscrupulousHero, ruthless but still somewhat upstanding and the moral center of the team. In ''Retro Helix'', she's closer to a SociopathicHero, betraying and killing others without a second thought and showing sympathy for no-one but Rain. Deke, meanwhile, loses most of the "affable" part in AffablyEvil. Glass retains his JerkWithAHeartOfGold nature, but this actually makes him come across as more moral than Hana, when he was slightly more rough and pragmatic than her in the original. The change could be chalked up to CharacterDevelopment since ''Retro Helix'' is a prequel, but its events happen mere days before the first game.
24th Jan '17 2:01:22 AM Wooboo
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Added DiffLines:

* {{Narm}}: In the ruined town section of ''Retro Helix'', there are mutants that shuffle towards you, muttering threatening phrases. One of these is the Cantonese phrase "pok gai". Thanks to the rather nuanced nature of Cantonese, among several other meanings it can mean the rather threatening "drop dead", but is also commonly used to describe an annoying or disagreeable person. Thus, it sounds like a bunch of horrors shuffling towards you menacingly are calling you an asshole.
1st Nov '16 5:42:03 AM PF
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* BreatherLevel: In ''Fear Effect 2'', after the Hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & rocket launcher. It's rather easy to get through this portion without taking a single hit.

to:

* BreatherLevel: In ''Fear Effect 2'', after the Hell hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & rocket launcher. It's rather easy to get through this portion without taking a single hit.
1st Nov '16 5:41:28 AM PF
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* BigLippedAlligatorMoment: The bizarre insect device Rain's strapped into near the start of ''Retro Helix''. Its purpose isn't explained, she's freed from it in seconds, it makes little sense, and other than one crack from Hana, it's never mentioned again.
* BreatherLevel: In Fear Effect 2, after the Hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & rocket launcher. It's rather easy to get through this portion without taking a single hit.

to:

* BigLippedAlligatorMoment: The bizarre insect device Rain's strapped into near the start of ''Retro Helix''.''Fear Effect 2''. Its purpose isn't explained, she's freed from it in seconds, it makes little sense, and other than one crack from Hana, it's never mentioned again.
* BreatherLevel: In Fear ''Fear Effect 2, 2'', after the Hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade & rocket launcher. It's rather easy to get through this portion without taking a single hit.
1st Nov '16 5:40:58 AM PF
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* BigLippedAlligatorMoment: The bizarre insect device Rain's strapped into near the start of ''Retro Helix''. Its purpose isn't explained, she's freed from it in seconds, it makes little sense, and other than one crack from Hana, it's never mentioned again.



* BigLippedAlligatorMoment: The bizarre insect device Rain's strapped into near the start of ''Retro Helix''. Its purpose isn't explained, she's freed from it in seconds, it makes little sense, and other than one crack from Hana, it's never mentioned again.



* GodDamnedBats: The aqueduct workers in Retro Helix. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.

to:

* GodDamnedBats: GoddamnedBats: The aqueduct workers in Retro Helix. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.
2nd Aug '16 2:16:41 PM Larkmarn
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* LesYay: Hana and Rain again, in ''Retro Helix''. The reaction to their relationship at the time was pretty hilarious. While the game and its marketing were anything but coy about it, with a Europe-only two-page magazine ad featuring the two of them in their underwear, and another ad in some American magazines with the tagline "they put the ''ass'' in ''assassin'', several reviewers and writers at the time tried to act as if it was simple subtext. This was a handy way of being able to figure out how far they'd been able to get, as Hana's love for Rain is a major factor in the game's latter half.
18th May '16 2:35:39 PM ajbit26
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Added DiffLines:

* GodDamnedBats: The aqueduct workers in Retro Helix. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FearEffect