YMMV / Fear Effect

  • Angst? What Angst?: Rain is pretty flippant about the fact that she gets raped, and the fact that she's an amnesiac never bothers her.
  • Anti-Climax Boss: Mist, against Rain, at least on normal. Her attacks are random, but all three have a pattern to them that lets you distinguish which ones she's using. Two of them take a long time for her to build up to, allowing Rain some very easy shots with a rocket launcher. This can cause the whole fight to be over in 2 seconds flat if you picked up a rocket launcher the last time you played as Rain, which was hours ago.
  • Big-Lipped Alligator Moment: The bizarre insect device Rain's strapped into near the start of Fear Effect 2. Its purpose isn't explained, she's freed from it in seconds, it makes little sense, and other than one crack from Hana, it's never mentioned again.
  • Breather Level: In Fear Effect 2, after the hell that is the Wing Chun Tower, the player then gets control of Deke, who faces a bunch of slow moving, weak hitting mutants. Meanwhile, Deke has his trademark shot pistols, an assault rifle, an actual shotgun, and a grenade and rocket launcher. It's rather easy to get through this portion without taking a single hit.
  • Broken Base: To say that Fear Effect: Sedna has split the fandom is an understatement.
  • Demonic Spiders: The teleporting demons that Hana encounters in the Juniper Gardens. Tough, hard hitting, appearing in numbers, and teleporting after being shot, they make the gardens the hardest part of Fear Effect 2.
  • Enjoy the Story, Skip the Game: During the era of tank-controlling survival horror that was the late '90s, the only thing remarkable about the gameplay was how obnoxious and frustrating it was. But the fully-CGI backgrounds and cutscenes dripping with cyberpunk atmosphere, the gritty dialogue overflowing with Narm Charm, and the great B-movie sci-fi-meets-Shaolin-mysticism storytelling, made the punishing gameplay endurable.
  • Goddamned Bats: The aqueduct workers in Fear Effect 2. Despite never actually attacking the player unless provoked, they are incredibly annoying for several reasons, chief among them being that they raise Hana and Rain's fear meter, even though all of them are cowering at the very sight of Hana or Rain. Then, as if that wasn't enough, killing them leads to a very difficult late game boss fight, where Hana has to resort to melee combat against a guy who shoots electricity out of his hands. And finally, due to the automatic targeting system, it winds up being very easy to hit them by accident, forcing you to put them down as a result.
  • Narm: In the ruined town section of Fear Effect 2, there are mutants that shuffle towards you, muttering threatening phrases. One of these is the Cantonese phrase "pok gai". Thanks to the rather nuanced nature of Cantonese, among several other meanings, it can mean the rather threatening "drop dead", but is also commonly used to describe an annoying or disagreeable person. Thus, it sounds like a bunch of horrors shuffling towards you menacingly are calling you an asshole.
  • Scrappy Mechanic: The live inventory management. Especially since a few cutscenes drop the characters in the middle of a gunfight with their weapons holstered.
  • Technology Marches On: For a series taking place in the middle of the 21st century, people still have an attachment to flip phones and flash disks.