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* FanNickname: ''Fantasy Zone II DX'' for the Sega Ages port of ''Fantasy Zone II'', so as to differentiate it from the original Master System version.
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* SugarWiki/AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example here's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].

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* SugarWiki/AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', '''{{reggae}}''', of all things. For a better example here's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].



* ThatOneBoss: Poppoos, the boss(es) of stage 5, Polaria, are a huge jump in difficulty and is generally a pain in the neck to get rid of, especially if you don't have a special beam weapon to fight him with.
** Another frustrating stage 5 boss is Buubuuman of ''Fantasy Zone II''. He uses a similar tactic of the Poppoos, by splitting himself up into bits and firing a shower of bullets at you. What makes this more unbearable than the Poppoos fight is that only a certain chunk of the boss is vulnerable[[note]]Technically, every segment of Buubuuman's face can be shot down, but only a specific segment actually lowers his overall health and advances the fight[[/note]], meaning you have to constantly dodge walls of shots ''and'' search for the weak spot.

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* ThatOneBoss: The Poppoos, the snowman boss(es) of stage 5, Polaria, are a huge jump in difficulty and is are generally a pain in the neck to get rid of, especially if you don't have a special beam weapon to fight him them with.
** Another frustrating stage 5 boss is Buubuuman of ''Fantasy Zone II''. He uses a similar tactic of the Poppoos, IDA-2, by splitting himself up into bits and firing a shower of bullets at you. What makes this more unbearable than the Poppoos fight is that only a certain chunk of the boss is vulnerable[[note]]Technically, every segment of Buubuuman's face can be shot down, but only a specific segment actually lowers his overall health and advances the fight[[/note]], meaning you have to constantly dodge walls of shots ''and'' search for the weak spot.

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Edited That One Boss section


* ThatOneBoss: The snowman boss of level 5 is a huge jump in difficulty and is generally a pain in the neck to get rid of. Especially if you don't have a special beam weapon to fight him with.

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* ThatOneBoss: The snowman boss Poppoos, the boss(es) of level 5 is stage 5, Polaria, are a huge jump in difficulty and is generally a pain in the neck to get rid of. Especially of, especially if you don't have a special beam weapon to fight him with.with.
** Another frustrating stage 5 boss is Buubuuman of ''Fantasy Zone II''. He uses a similar tactic of the Poppoos, by splitting himself up into bits and firing a shower of bullets at you. What makes this more unbearable than the Poppoos fight is that only a certain chunk of the boss is vulnerable[[note]]Technically, every segment of Buubuuman's face can be shot down, but only a specific segment actually lowers his overall health and advances the fight[[/note]], meaning you have to constantly dodge walls of shots ''and'' search for the weak spot.
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* AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example here's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].

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* AwesomeMusic: SugarWiki/AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example here's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].
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** Courtesy of the unreleased Turbografx-16, ''Space Fantasy Zone'' which was a full on mash up of Fantasy Zone characters and design with ''Videogame/SpaceHarrier'' gameplay (see Trivia section); we get [[https://www.youtube.com/watch?v=U2PNM8IFIzA this gem]] which blends the two main themes of ''both'' games.

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** Courtesy of the unreleased Turbografx-16, Turbografx-CD game ''Space Fantasy Zone'' Zone'', which was a full on mash up of Fantasy Zone characters and design with ''Videogame/SpaceHarrier'' gameplay (see Trivia section); we get [[https://www.youtube.com/watch?v=U2PNM8IFIzA this gem]] which blends the two main themes of ''both'' games.
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** Courtesy of the unreleased PCE game ''Space Fantasy Zone'' which if one can't gleam from the title was a full on mash up of Fantasy Zone characters and design with ''Videogame/SpaceHarrier'' gameplay; we get [[https://www.youtube.com/watch?v=U2PNM8IFIzA this gem]] which blends the two main themes of ''both'' games.

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** Courtesy of the unreleased PCE game Turbografx-16, ''Space Fantasy Zone'' which if one can't gleam from the title was a full on mash up of Fantasy Zone characters and design with ''Videogame/SpaceHarrier'' gameplay; gameplay (see Trivia section); we get [[https://www.youtube.com/watch?v=U2PNM8IFIzA this gem]] which blends the two main themes of ''both'' games.
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** Courtesy of the unreleased PCE game ''Space Fantasy Zone'' which if one can't gleam from the title was a full on mash up of Fantasy Zone characters and design with ''Videogame/SpaceHarrier'' gameplay; we get [[https://www.youtube.com/watch?v=U2PNM8IFIzA this gem]] which blends the two main themes of ''both'' games.

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** [[https://www.youtube.com/watch?v=cTKKLbW3x1Q Endless Love]], the theme of ''Link Loop Land'' from the 3DS port of ''II DX'', is an absolute joy to listen to.



* PortingDisaster: Compared to the arcade and SMS versions, the MSX and NES port (most notably the Tengen version) have terrible sound, lackluster graphics, and are generally considered pale imitations.

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* PortingDisaster: Compared to the arcade and SMS versions, the MSX and NES port ports (most notably the Tengen version) have terrible sound, lackluster graphics, and are generally considered pale imitations.

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* PortingDisaster: Compared to the arcade and SMS versions, the NES port (most notably the Tengen version) has terrible sound, lackluster graphics, and is generally considered a pale imitation.

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** The X68000 port of the first game is not only practically arcade-perfect, but it also has the option to use an "arranged" soundtrack and has a secret level based on ''VideoGame/SpaceHarrier''.
* PortingDisaster: Compared to the arcade and SMS versions, the MSX and NES port (most notably the Tengen version) has have terrible sound, lackluster graphics, and is are generally considered a pale imitation.imitations.

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* PortingDisaster: Compared to the arcade and SMS versions, the NES port (most notably the Tengen version) has terrible sound, lacklustre graphics, and is generally considered a pale imitation.

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* PolishedPort: The 3DS ports of the two arcade games. They aren't just perfect ports of the originals, but they also add content and optional AntiFrustrationFeatures.
* PortingDisaster: Compared to the arcade and SMS versions, the NES port (most notably the Tengen version) has terrible sound, lacklustre lackluster graphics, and is generally considered a pale imitation.
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** The PS2 remake (included in ''Sega Classics Collection'') lets you unlock a weapon that gives you access to ''infinite smart bombs''. Sure, it takes lots of grinding to make enough money in Challenge Mode to unlock the weapon (and you still need to purchase it in the actual game), but once you have it, you're unstoppable: many enemies go down in a single flash, and boss fights end within seconds.

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** The PS2 [=PS2=] remake (included in ''Sega Classics Collection'') lets you unlock a weapon that gives you access to ''infinite smart bombs''. Sure, it takes lots of grinding to make enough money in Challenge Mode to unlock the weapon (and you still need to purchase it in the actual game), but once you have it, you're unstoppable: many enemies go down in a single flash, and boss fights end within seconds.
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Added DiffLines:

** The PS2 remake (included in ''Sega Classics Collection'') lets you unlock a weapon that gives you access to ''infinite smart bombs''. Sure, it takes lots of grinding to make enough money in Challenge Mode to unlock the weapon (and you still need to purchase it in the actual game), but once you have it, you're unstoppable: many enemies go down in a single flash, and boss fights end within seconds.
Is there an issue? Send a MessageReason:
None


* PortingDisaster: Compared to the arcade and SMS versions, the NES port has terrible sound, lacklustre graphics, and is generally considered a pale imitation.

to:

* PortingDisaster: Compared to the arcade and SMS versions, the NES port (most notably the Tengen version) has terrible sound, lacklustre graphics, and is generally considered a pale imitation.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PortingDisaster: Compared to the arcade and SMS versions, the NES port has terrible sound, lacklustre graphics, and is generally considered a pale imitation.

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* SurpriseDifficulty: The colorful graphics would suggest a simple, easy-going shooter. Not so much.

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** The 7-Way shot makes short work of almost any level and is pretty useful against most of the bosses too.
** In the original, buying all the engines makes beam weapons never run out (dying excepted). This allows for unlimited use of the aforementioned 7-way shot, which makes the rest of the game significantly easier.
* SurpriseDifficulty: The colorful graphics would suggest a simple, easy-going shooter. Not so much.much.
* ThatOneBoss: The snowman boss of level 5 is a huge jump in difficulty and is generally a pain in the neck to get rid of. Especially if you don't have a special beam weapon to fight him with.
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* AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example he's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].

to:

* AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example he's here's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AwesomeMusic: Most of the soundtrack of the game is pure, unadultered ''{{Reggae}}'', of all things. For a better example he's the theme of the first stage [[https://www.youtube.com/watch?v=3vW3x0zGo7Y of the first game]].

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