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** Among other things, one of the complaints leveled at ''Fallout 3'' was the inability to properly join the Enclave, and that the game [[{{Railroading}} more or less forces you]] to wipe them out, especially in ''Broken Steel''. The original two games don't allow you to really join their respective villainous factions as well, but it was accepted there because there were logical reasons why you couldn't. The Super Mutants in the first game are inherently opposed to you as a ''human being'' - you actually ''can'' join them, but it's presented as nothing more than [[NonStandardGameOver a video where you're turned into one of them]]. The Enclave in ''2'' don't let you join them either, but that's because the Enclave in ''2'' are more or less a death cult that worships the old United States and regards ''everyone'' in the wasteland outside of themselves as a degenerate who they need to exterminate for the good of humanity. In contrast, the Enclave in ''3'' are ''nowhere'' near as genocidally evil, and even though they do have a plan on the same level as what they were up to in ''2'', not everyone in the Enclave is on board with it. Indeed, the game has some baffling ideas on where to draw the line on helping or joining the Enclave, as you're allowed to aid them in this plan, which will kill you and everyone else in the Capital Wasteland, but you ''can't'' join the more reasonable majority who just want to secure the water supply - which, not for nothing, is the same goal the good guys, the Brotherhood of Steel, have.
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* FanPreferredCutContent: Shortly before release, the endings for the Junktown story arc, revolving around whether the player sided with crime boss Gizmo or honorable sheriff Killian, were changed to make them much more clearly a "bad ending" and "good ending" respectively. A chunk of fans prefer the cut endings (where Junktown becomes decadent and crime-ridden but flourishes, or Junktown is free of crime but stays small and poor), simply because it makes the question of which to choose more of an actual question.

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* FanPreferredCutContent: Shortly before release, the endings for the Junktown story arc, revolving around whether the player sided with crime boss Gizmo or honorable sheriff Killian, were changed to make them much more clearly a "bad ending" and "good ending" respectively. A chunk of fans prefer the cut endings (where Junktown becomes decadent and crime-ridden but flourishes, or Junktown is free of crime but stays small and poor), simply because it makes the question of which to choose more of an actual question.moral dilemma and not a simple case of BlackAndWhiteMorality.
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** The series' use of weapons is another case; even from the first game, many of the weapons were fictional, at best attributed to real-life manufacturers (like a Glock plasma pistol) and not very appealing to look at. It wasn't too distracting because the game is an RPG first and an isometric shooter second, so the guns are less a major mechanic and more just one of many tools to use in any given situation. ''Fallout 2'' also balanced it out by adding several more real-world weapons that were more appealing to look at. ''Fallout 3'', however, transitioned the series to being primarily FirstPersonShooter games, and suddenly the player was forced to spend much of the game staring right at ugly weapons that made little mechanical sense. It wasn't ''too'' bad there, however, because the ugly fictional weapons were balanced out with about as many that were clearly based on real-world firearms and thus were easy to determine the function of at a glance, and once again ''New Vegas'' added several more real-world guns that were more appealing and sensible. ''Fallout 4'', however, doubled down on the problems with them, primarily with its over-abundance of the butt-ugly, scrap-built "pipe" weapons that are used by just about everybody because the game's expanded modification system lets them be set up in every caliber and for every purpose, and even the purpose-built weapons have oddities in their designs like the fact that [[RightHandedLeftHandedGuns everything is set up for left-handed use]]. It's not helped that Bethesda's arsenals tend to have weird gaps (there are no pump-action, tube-fed shotguns in ''Fallout 3'' or ''4'', your options being a double-barreled {{sawed off|Shotgun}} or a semi-auto one fed by detachable magazines) and redundancies (''3'' has two 10mm pistols, but the one you get as soon as the tutorial ends is objectively superior to the other) to make players wish for more real-world guns to do the job, leading to the game's extensive [[GameMod modding scene]].

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** The series' use of weapons is another case; even from the first game, many of the weapons were fictional, at best attributed to real-life manufacturers (like a Glock plasma pistol) and not very appealing to look at. It wasn't too distracting because the game is an RPG first and an isometric shooter second, so the guns are less a major mechanic and more just one of many tools to use in any given situation. ''Fallout 2'' also balanced it out by adding several more real-world weapons that were more appealing to look at. ''Fallout 3'', however, transitioned the series to being primarily FirstPersonShooter games, and suddenly the player was forced to spend much of the game staring right at and constantly using ugly weapons that made little mechanical sense. It wasn't ''too'' bad there, however, because the ugly fictional weapons were balanced out with about as many that were clearly based on real-world firearms and thus were easy to determine the function of at a glance, and once again ''New Vegas'' added several more real-world guns that were more appealing and mechanically sensible. ''Fallout 4'', however, doubled down on the problems with them, primarily with its over-abundance of the butt-ugly, scrap-built "pipe" weapons that are used by just about everybody because the game's expanded modification system lets them be set up in every caliber and for every purpose, and even the purpose-built weapons have oddities in their designs like the fact that [[RightHandedLeftHandedGuns everything is set up for left-handed use]]. It's not helped that Bethesda's arsenals tend to have weird gaps (there are no pump-action, tube-fed shotguns in ''Fallout 3'' or ''4'', your options being a double-barreled {{sawed off|Shotgun}} or a semi-auto one fed by detachable magazines) magazines[[note]]downloading a mod to add a pump-action shotgun to ''Fallout 4'' even requires ''another'' mod to fix the reloading - the game doesn't know how to handle weapons that reload one round at a time, even though they added such a weapon in ''Far Harbor'', and so without that second mod every reload requires you to replace every shot that the tube can hold, even if you only fired one[[/note]]) and redundancies (''3'' has two 10mm pistols, but the one you get as soon as before leaving the tutorial ends starting vault is objectively superior to the other) other you have to fight and explore for an hour to find; same for the .32 pistol, whose ammo is put to much better use in the stronger and more accurate hunting rifle) to make players wish for more real-world guns to do the job, leading to the game's extensive [[GameMod modding scene]].

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** [[SinisterMinister Morpheus]] is the opportunistic, power-hungry leader of the [[ReligionOfEvil Children of the Cathedral]]. Originally a member of the sadistic Rippers, Morpheus left the gang to form his own doomsday cult and eventually joined TheMaster as the HighPriest of the Unity's religious branch. Indifferent towards [[WellIntentionedExtremist the Master's teachings and good intentions]], and [[SmugSnake believing himself to be his equal]], Morpheus is setting up hospitals with free medical care in towns as a recruitment tool for Unity, luring victims to his church where people regularly go missing and are made into fresh subjects for the Master to use as soldiers in his war against humanity, but not before Morpheus introduces them to the belief that being "baptized" in FEV--Forced Evolutionary Virus--is essential to their lives, a process that can give an [[CruelAndUnusualDeath excruciating and painful death]] to those who fail to become Super Mutants, allowing one of his men to "discipline" his believers with a cattle prod. Using his group to make the enemies of Unity simply "disappear", Morpheus shows an interest in destroying the Followers of the Apocalypse, and if his church is set to explode, then Morpheus will [[DirtyCoward run away by himself]], abandoning all of his people to die.
** Doc [[NamesToRunAwayFromReallyFast Morbid]] initially presents himself as merely an [[DrJerk arrogant and unpleasant man]], but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the Vault Dweller has visited his lab, Morbid will let the latter live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

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** [[SinisterMinister Morpheus]] is the opportunistic, power-hungry leader psychopathic HighPriest of the [[ReligionOfEvil Children of the Cathedral]]. Originally a member of the sadistic Rippers, Morpheus left the gang to form his own doomsday cult and eventually joined jumped at the opportunity to join the Unity. Collaborating with TheMaster as the HighPriest of the Unity's religious branch. Indifferent towards [[WellIntentionedExtremist the Master's teachings and good intentions]], and [[SmugSnake believing himself to be his equal]], solely for power, Morpheus is setting up hospitals with free medical care in towns as a recruitment tool responsible for Unity, luring victims to his church where people regularly go missing and are made into fresh subjects recruiting new soldiers for the Master to use as soldiers in his war against humanity, but not before Morpheus introduces them to the belief brainwashing his followers into believing that being "baptized" in FEV--Forced Evolutionary Virus--is essential to their lives, FEV is a process that can give an [[CruelAndUnusualDeath excruciating and painful death]] to those who fail to become Super Mutants, allowing one of his men to "discipline" his believers with a cattle prod. Using his group to make the enemies of Unity simply "disappear", good thing. Morpheus shows an interest in destroying has any critic of the Unity assassinated and wants to exterminate the Followers of the Apocalypse, and if Apocalypse for catching on to their plans. If his church is set to explode, then Morpheus will quickly [[DirtyCoward run away by himself]], abandoning all of his people to die.
** Doc [[NamesToRunAwayFromReallyFast Morbid]] initially presents himself as merely an [[DrJerk arrogant and unpleasant man]], but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, prices and is the only doctor in the wastelands wasteland to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries bodyguards and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is Bob--the remains are then cooked to look like iguana bits and given to the population. If Morbid discovers that unsuspecting citizens of the Vault Dweller has visited his lab, Morbid will let the latter live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.Hub.
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* FanPreferredCutContent: Shortly before release, the endings for the Junktown story arc, revolving around whether the player sided with crime boss Gizmo or honorable sheriff Killian, were changed to make them much more clearly a "bad ending" and "good ending" respectively. A chunk of fans prefer the cut endings (where Junktown becomes decadent and crime-ridden but flourishes, or Junktown is free of crime but stays small and poor), simply because it makes the question of which to choose more of an actual question.

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* ScrappyMechanic: The time limit. The player has 150 days to find a water chip, which is fine - if you follow the breadcrumb clues given in logical progression with the order you're nudged to explore the world, you'll find Necropolis and the water chip in plenty of time. However, there's a second, hidden, time limit that gives you 500 days to complete the game (400 if you hire the water caravans to supply Vault 13 with water), and at the end of the time limit the super mutants find Vault 13 and overrun it. A patch (and later, all versions of the game) removes the time limit, but replaces it with a new mechanic where numerous settlements are destroyed by the super mutants the longer you take. This means that getting the GoldenEnding requires you to complete the game quickly, with the lowest time limit being 90 days to save the Followers of the Apocalypse. Thus, prolonged play to explore the world and do sidequests is actually penalizing in the end.

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* ScrappyMechanic: ScrappyMechanic:
**
The time limit. The player has 150 days to find a water chip, which is fine - if you follow the breadcrumb clues given in logical progression with the order you're nudged to explore the world, you'll find Necropolis and the water chip in plenty of time. However, there's a second, hidden, time limit that gives you 500 days to complete the game (400 if you hire the water caravans to supply Vault 13 with water), and at the end of the time limit the super mutants find Vault 13 and overrun it. A patch (and later, all versions of the game) removes the time limit, but replaces it with a new mechanic where numerous settlements are destroyed by the super mutants the longer you take. This means that getting the GoldenEnding requires you to complete the game quickly, with the lowest time limit being 90 days to save the Followers of the Apocalypse. Thus, prolonged play to explore the world and do sidequests is actually penalizing in the end.end.
** The "Tell me about" function in dialogue has you input keywords that an NPC will reply to. Frustratingly enough a lot of keywords that should make sense won't trigger a response (for instance Garl Death-Hand, the leader of the Khan raiders, has no idea who Tandi is, despite having kidnapped her). It's only there for flavor and isn't necessary to complete the game, which is probably why it wasn't brought back in Fallout 2.
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** Set [[Main/HaveAGayOldTime calls the player a]] [[Main/FantasticSlurs "normie"]].

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** Set [[Main/HaveAGayOldTime calls the player Vault Dweller a]] [[Main/FantasticSlurs "normie"]].
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** Set [[Main/FantasticSlurs calls the player a]] [[Main/HaveAGayOldTime "normie"]].

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** Set [[Main/FantasticSlurs calls the player a]] [[Main/HaveAGayOldTime calls the player a]] [[Main/FantasticSlurs "normie"]].
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** Set [[Main/FantasticSlurs calls the player a]] [[Main/HaveAGayOldTime "normie"]].
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* UnderusedGameMechanic: Radiation. The biggest source is in The Glow, which can be neutralized entirely by taking two doses of Rad-X (each gives you 50% radiation resistance, and they stack). The only other source are fruits, which give you a whopping **2** rads when eaten (you only start to get stat penalties at 150 rads, and die at 1000).

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* FranchiseOriginalSin: Later games, particularly ''Fallout 76'', have been criticized for [[{{Retcon}} freely ignoring or rewriting existing canon]]. All of the games have had inconsistent continuity about various things, with even the first game being funky about it at times - for instance, deathclaws are treated as borderline cryptids in the Hub but are common knowledge just a little ways to the south in the Boneyard. This, however, could be explained away in that the different settlements simply don't keep up with each other about every little detail in the earlier days of the post-apocalypse, e.g. deathclaws are only common knowledge in the Boneyard because only the Boneyard really has problems with them. Later games were criticized for retconning more important things for less reason, most egregiously simply for the purpose of bringing back "iconic" factions and items in locations and/or time periods where they shouldn't be - just as an example related to the first game, the entire question of the Necropolis is rendered pointless by a sidequest in ''Fallout 4'' that revolves around the idea that ghouls don't require food or water to survive.

to:

* FranchiseOriginalSin: FranchiseOriginalSin:
**
Later games, particularly ''Fallout 76'', have been criticized for [[{{Retcon}} freely ignoring or rewriting existing canon]]. All of the games have had inconsistent continuity about various things, with even the first game being funky about it at times - for instance, deathclaws are treated as borderline cryptids in the Hub but are common knowledge just a little ways to the south in the Boneyard. This, however, could be explained away in that the different settlements simply don't keep up with each other about every little detail in the earlier days of the post-apocalypse, e.g. deathclaws are only common knowledge in the Boneyard because only the Boneyard really has problems with them. Later games were criticized for retconning more important things for less reason, most egregiously simply for the purpose of bringing back "iconic" factions and items in locations and/or time periods where they shouldn't be - just as an example related to the first game, the entire question of the Necropolis is rendered pointless by a sidequest in ''Fallout 4'' that revolves around the idea that ghouls don't require food or water to survive.survive.
** The game also had a decent amount of [[ShoutOut cheesy pop-culture references]], but they were accepted in this game as {{Easter Egg}}s at best, used sparingly and in situations where they still at least made some sense in the in-universe context where they pop up. ''Fallout 2'' became criticized for its shout-outs because they were much more common and often used in contexts where it was simply not possible to make a reference to another work [[MoodWhiplash without ruining the tone the scene was going for]], e.g. a slave being impossible to take seriously because he's blatantly quoting ''Film/BackToTheFuture''. It says a lot that ''New Vegas'' essentially made the shout-outs optional by locking the sillier ones behind the "[[WeirdnessMagnet Wild Wasteland]]" trait.
** The series' use of weapons is another case; even from the first game, many of the weapons were fictional, at best attributed to real-life manufacturers (like a Glock plasma pistol) and not very appealing to look at. It wasn't too distracting because the game is an RPG first and an isometric shooter second, so the guns are less a major mechanic and more just one of many tools to use in any given situation. ''Fallout 2'' also balanced it out by adding several more real-world weapons that were more appealing to look at. ''Fallout 3'', however, transitioned the series to being primarily FirstPersonShooter games, and suddenly the player was forced to spend much of the game staring right at ugly weapons that made little mechanical sense. It wasn't ''too'' bad there, however, because the ugly fictional weapons were balanced out with about as many that were clearly based on real-world firearms and thus were easy to determine the function of at a glance, and once again ''New Vegas'' added several more real-world guns that were more appealing and sensible. ''Fallout 4'', however, doubled down on the problems with them, primarily with its over-abundance of the butt-ugly, scrap-built "pipe" weapons that are used by just about everybody because the game's expanded modification system lets them be set up in every caliber and for every purpose, and even the purpose-built weapons have oddities in their designs like the fact that [[RightHandedLeftHandedGuns everything is set up for left-handed use]]. It's not helped that Bethesda's arsenals tend to have weird gaps (there are no pump-action, tube-fed shotguns in ''Fallout 3'' or ''4'', your options being a double-barreled {{sawed off|Shotgun}} or a semi-auto one fed by detachable magazines) and redundancies (''3'' has two 10mm pistols, but the one you get as soon as the tutorial ends is objectively superior to the other) to make players wish for more real-world guns to do the job, leading to the game's extensive [[GameMod modding scene]].
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* FranchiseOriginalSin: Later games, particularly ''Fallout 76'', have been criticized for [[{{Retcon}} freely ignoring or rewriting existing canon]]. All of the games have had inconsistent continuity about various things, with even the first game being funky about it at times - for instance, deathclaws are treated as borderline cryptids in the Hub but are common knowledge just a little ways to the south in the Boneyard. This, however, could be explained away in that the different settlements simply don't keep up with each other about every little detail in the earlier days of the post-apocalypse, e.g. deathclaws are only common knowledge in the Boneyard because only the Boneyard really has problems with them. Later games were criticized for retconning more important things for less reason, most egregiously simply for the purpose of bringing back "iconic" factions and items in locations and/or time periods where they shouldn't be - just as an example related to the first game, the entire question of the Necropolis is rendered pointless by a sidequest in ''Fallout 4'' that revolves around the idea that ghouls don't require food or water to survive.
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** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson in ''VideoGame/{{Fallout 3}}'' and another in ''VideoGame/{{Fallout 4}}''.

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** Dogmeat was so well-received that he returned as a SecretCharacter in ''VideoGame/{{Fallout 2}}'' and had an IdenticalGrandson {{Identical Grandson}}s in ''VideoGame/{{Fallout 3}}'' and another in ''VideoGame/{{Fallout 4}}''.



** The Gifted trait. It gives you an extra point in each of your primary statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.

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** The Gifted trait. It gives you an extra point in each of your primary SPECIAL statistics in exchange for slower skill progress. The fact that there is normally no way to increase your primary statistics SPECIAL stats after character creation but you can still max out all important skills with relative ease means this trait gives you a huge advantage for almost no tradeoff, especially if your Intelligence is high.

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IUEO


** Killian Darkwater is only relevant in Junktown, but he stands out for being a ReasonableAuthorityFigure played by Creator/RichardDeanAnderson, [[InkSuitActor looks like him]] and having a [[AwesomeMcCoolName very cool name]].

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** Killian Darkwater is only relevant in Junktown, but he stands out for being a ReasonableAuthorityFigure played by Creator/RichardDeanAnderson, [[InkSuitActor looks like him]] and having a [[AwesomeMcCoolName very cool name]].name.

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Approved by the thread.


** [[TheHeavy The Lieutenant]] of the super mutants is a [[KnightTemplar vicious fanatic]] out to enact [[FantasticRacism mutant supremacy]]. Sending his forces out to kill and kidnap all they find to turn them into mutants, the Lieutenant is fully cognizant that most will die a horrible death. Upon finding the [[PlayerCharacter Vault Dweller]], the Lieutenant tortures them for information on their Vault with full intent to massacre the place. Dedicated to TheMaster's plot, the Lieutenant intends to trigger the Unity to turn all humans into mutants, stating only of the countless deaths that "them's the breaks."



** Doc [[NamesToRunAwayFromReallyFast Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] has visited his lab, Morbid will let the player live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

to:

** Doc [[NamesToRunAwayFromReallyFast Morbid]] initially presents himself as merely an [[DrJerk arrogant and unpleasant man, man]], but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] Dweller has visited his lab, Morbid will let the player latter live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process


* UncannyValley: The animated cutscenes where characters talk can look strange looking for new players due to characters using clay models. A clearly deliberate extreme example though is [[spoiler:the Master]] who not only looks vaguely human, but has ''four'' different voices that shifts even in the same sentence based on what he says. They're the calm and dominant male, aggressive and robotic male and kindly ''female''.
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** Doc [[NamesToRunAwayFrom Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] has visited his lab, Morbid will let the player live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

to:

** Doc [[NamesToRunAwayFrom [[NamesToRunAwayFromReallyFast Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] has visited his lab, Morbid will let the player live only if he can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.
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** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant practically sneering at them and no easy way to get out.

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** Unprepared players can easily run into the Super Mutants and find themselves imprisoned in jail, with the Lieutenant practically sneering at them and no easy way to get out. Or if you cave into the Lieutenant's demands and disclose the location of Vault 13, you're treated to a [[SarcasmMode lovely]] [[NonStandardGameOver cutscene]] where your struggling character is dropped in green goo that turns them into a super mutant before cutting to the vault being overran by mutants and its inhabitants killed/captured before the game cuts back to the title screen.
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** Realizing that Harold and [[spoiler: Richard Grey never learn that the other survived the incident at Mariposa and spend the rest of their lives thinking the other died there. In his audio diary, Richard says he believes Harold is dead or else he would have helped him out of the vats, and as far as Harold knows, Richard drowned in the vats. Even in the sequels it seems Harold never found out what happened to his old friend.]]
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* ScrappyMechanic: The time limit, which severely limits the time one can do for quests. Mitigated a bit by the second timer being removed in an update and replaced by an invisible timer where Super Mutants will be overrunning towns after a while.

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* ScrappyMechanic: The time limit, limit. The player has 150 days to find a water chip, which severely limits is fine - if you follow the breadcrumb clues given in logical progression with the order you're nudged to explore the world, you'll find Necropolis and the water chip in plenty of time. However, there's a second, hidden, time limit that gives you 500 days to complete the game (400 if you hire the water caravans to supply Vault 13 with water), and at the end of the time one can do for quests. Mitigated limit the super mutants find Vault 13 and overrun it. A patch (and later, all versions of the game) removes the time limit, but replaces it with a bit new mechanic where numerous settlements are destroyed by the second timer super mutants the longer you take. This means that getting the GoldenEnding requires you to complete the game quickly, with the lowest time limit being removed in an update 90 days to save the Followers of the Apocalypse. Thus, prolonged play to explore the world and replaced by an invisible timer where Super Mutants will be overrunning towns after a while.do sidequests is actually penalizing in the end.
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* SignatureScene: [[spoiler:The final confrontation with The Master, not only for the fact the scene best describes the game as a whole, but for his... hers... their uncanny speech patterns.]]
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** The same narration also mentions the Spanish Empire, which would be a major faction in another game published by Bethesda, ''VideoGame/SeaDogs''.
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* StrawmanHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct.]]

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* StrawmanHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct. Then again, they were the lucky ones in the end. They got to live.]]

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* StrawmanHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].

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* SelfImposedChallenge: Keeping Dogmeat alive can be a bit frustrating, especially in the last few levels where he's constantly in harm's way. To make matters worse, you can't give him any kind of instructions or tell him to stay put, meaning that he'll be the first to run into a fight. It is possible to make him survive the entire game, but it's tricky. Then again, by that point he is more trouble than he's worth and there isn't any other tangible reward other than [[VideoGameCaringPotential a warm fluffy feeling]].
* StrawmanHasAPoint: [[spoiler:The Overseer banishing you despite all you had done was a horrible thing to do, but ''VideoGame/{{Fallout 2}}'' shows that his predictions about the consequences of your actions for the vault proved essentially correct]].correct.]]



** Convincing [[spoiler:the Master]] to [[DrivenToSuicide kill himself.]] When you provide proof and successfully convince [[spoiler:The Master his plan will inevitably fail, he enters into a [[InvertedTrope Villanous]] [[HeroicBSOD B.S.O.D.]] before he activates the facility's nuclear device.]]

to:

** Convincing [[spoiler:the Master]] to [[DrivenToSuicide kill himself.]] When you provide proof and successfully convince [[spoiler:The Master his plan will inevitably fail, he enters into a [[InvertedTrope Villanous]] [[HeroicBSOD B.S.O.D.]] VillanousBSOD before he activates the facility's nuclear device.]]



--> [[spoiler: '''[[PlayerCharacter Vault Dweller]]''': Sorry, this isn't an option for you. Your race will die out after this generation.]]

to:

--> [[spoiler: '''[[PlayerCharacter [[spoiler:'''[[PlayerCharacter Vault Dweller]]''': Sorry, this isn't an option for you. Your race will die out after this generation.]]
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** It is possible (and quite easy) to overlevel Barter skill to the point where you're able to sell items for more than their buying price. In other words, you can buy and sell the same item to any NPC back and forth until you obtain all their caps and items essentially for free.
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Not YMMV


* UnwinnableByInsanity: It's possible to enter [[BonusDungeon The Glow]] without ''any'' Radaway, Rad-X, or at the very least a decent enough Endurance stat to protect against the radiation. You might make it out with the Brotherhood disk, but you won't even make it anywhere close to a city before you meet your demise to severe radiation poisoning. A sensible person would simply reload a save from before they entered The Glow, [[UpToEleven but if you were to use all 10 saves files after you entered The Glow...]]
* WhatCouldHaveBeen: One of the concepts dropped from the game during development to meet release deadlines was a race of FEV-mutated NobleSavage ''raccoons'', descended from two pairs of FEV test subjects that escaped from the research facility that ended up as the Glow. It was scrapped because to the devs, the idea didn't feel ''Fallout'' enough; as such, the only hint left in the game about their existence is the FEV experiment holodisk at the Glow mentioning that when the virus made the test subjects smart enough to escape from the laboratory, the guards hunted them down and exterminated them, but two pairs remained unaccounted for.

Changed: 341

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** [[SinisterMinister Morpheus]] is the opportunistic, power-hungry leader of the [[ReligionOfEvil Children of the Cathedral]]. Originally a member of the sadistic Rippers, Morpheus left the gang to form his own doomsday cult and eventually joined the Master as the HighPriest of the Unity's religious branch. Indifferent towards the [[WellIntentionedExtremist Master]]'s teachings and [[BigBadWannabe believing himself to be his equal]], Morpheus is setting up hospitals with free medical care in towns as a recruitment tool for Unity, luring victims to his church where people regularly go missing and made into fresh subjects for the Master to use as soldiers in his war against humanity, but not before Morpheus introduces them to the belief that being "baptized" in FEV--Forced Evolutionary Virus--is essential to their lives, a process that can give an excruciating and painful death to those who fail to become Super Mutants, allowing one of his men to "discipline" his believers with a cattle prod. Working closely with the armed forces of Unity to expand their influence by any means necessary, Morpheus assists the mutants by using his own followers as militant CannonFodder to make those who don't believe in his church simply "disappear", showing an interest in destroying the Followers of the Apocalypse. If his church is set to explode, Morpheus [[DirtyCoward runs away by himself]] and abandons all of his people to die.

to:

** [[SinisterMinister Morpheus]] is the opportunistic, power-hungry leader of the [[ReligionOfEvil Children of the Cathedral]]. Originally a member of the sadistic Rippers, Morpheus left the gang to form his own doomsday cult and eventually joined the Master TheMaster as the HighPriest of the Unity's religious branch. Indifferent towards the [[WellIntentionedExtremist Master]]'s the Master's teachings and [[BigBadWannabe good intentions]], and [[SmugSnake believing himself to be his equal]], Morpheus is setting up hospitals with free medical care in towns as a recruitment tool for Unity, luring victims to his church where people regularly go missing and are made into fresh subjects for the Master to use as soldiers in his war against humanity, but not before Morpheus introduces them to the belief that being "baptized" in FEV--Forced Evolutionary Virus--is essential to their lives, a process that can give an [[CruelAndUnusualDeath excruciating and painful death death]] to those who fail to become Super Mutants, allowing one of his men to "discipline" his believers with a cattle prod. Working closely with Using his group to make the armed forces enemies of Unity to expand their influence by any means necessary, Morpheus assists the mutants by using his own followers as militant CannonFodder to make those who don't believe in his church simply "disappear", showing Morpheus shows an interest in destroying the Followers of the Apocalypse. If Apocalypse, and if his church is set to explode, then Morpheus will [[DirtyCoward runs run away by himself]] and abandons himself]], abandoning all of his people to die.

Changed: 22

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** Doc [[NamesToRunAwayFrom Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] has visited his lab, he will let the player live only if he is allowed to [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

to:

** Doc [[NamesToRunAwayFrom Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter Vault Dweller]] has visited his lab, he Morbid will let the player live only if he is allowed to can [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

Added: 2279

Changed: 808

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Approved by the thread.


* CompleteMonster: [[MadDoctor Morbid]] initially presents himself as an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident physician, Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that [[PlayerCharacter the Vault Dweller]] has visited his lab, he will let the player live only if he is allowed to [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.

to:

* CompleteMonster: [[MadDoctor CompleteMonster:
** [[SinisterMinister Morpheus]] is the opportunistic, power-hungry leader of the [[ReligionOfEvil Children of the Cathedral]]. Originally a member of the sadistic Rippers, Morpheus left the gang to form his own doomsday cult and eventually joined the Master as the HighPriest of the Unity's religious branch. Indifferent towards the [[WellIntentionedExtremist Master]]'s teachings and [[BigBadWannabe believing himself to be his equal]], Morpheus is setting up hospitals with free medical care in towns as a recruitment tool for Unity, luring victims to his church where people regularly go missing and made into fresh subjects for the Master to use as soldiers in his war against humanity, but not before Morpheus introduces them to the belief that being "baptized" in FEV--Forced Evolutionary Virus--is essential to their lives, a process that can give an excruciating and painful death to those who fail to become Super Mutants, allowing one of his men to "discipline" his believers with a cattle prod. Working closely with the armed forces of Unity to expand their influence by any means necessary, Morpheus assists the mutants by using his own followers as militant CannonFodder to make those who don't believe in his church simply "disappear", showing an interest in destroying the Followers of the Apocalypse. If his church is set to explode, Morpheus [[DirtyCoward runs away by himself]] and abandons all of his people to die.
** Doc [[NamesToRunAwayFrom
Morbid]] initially presents himself as merely an arrogant and unpleasant man, but is revealed to be {{greed}} personified. As Junktown's resident physician, [[MadDoctor physician]], Morbid offers medical assistance for enormous prices, and is the only doctor in the wastelands to force his patients to pay him for the examination. Those who refuse to pay him are murdered by his two mercenaries and their bodies are taken to his underground lab, where are they are butchered into small pieces and sold to Iguana Bob; the human meat is then cooked to look like iguana bits and given to the population. If Morbid discovers that the [[PlayerCharacter the Vault Dweller]] has visited his lab, he will let the player live only if he is allowed to [[EyeScream remove an eye]], declaring that "half of what you have just seen" is now his.
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None

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* UnwinnableByInsanity: It's possible to enter [[BonusDungeon The Glow]] without ''any'' Radaway, Rad-X, or at the very least a decent enough Endurance stat to protect against the radiation. You might make it out with the Brotherhood disk, but you won't even make it anywhere close to a city before you meet your demise to severe radiation poisoning. A sensible person would simply reload a save from before they entered The Glow, [[UpToEleven but if you were to use all 10 saves files after you entered The Glow...]]

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