History YMMV / Fahrenheit

28th Apr '17 9:06:18 PM Angeldeb82
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** [[http://www.youtube.com/watch?v=2SsxOR1wdU8 "Escape or Fight"]]. A truly epic ChaseScene song if one ever existed.

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** [[http://www.[[https://www.youtube.com/watch?v=2SsxOR1wdU8 "Escape or Fight"]]. Fight".]] A truly epic ChaseScene song if one ever existed.



** Related to the above: The game shows the date, time and current temperature whenever a new scene occurs. These can get somewhat outlandish at times, with one endgame sequence apparently occurring with an outside ambient temperature of ''negative 77 degrees Fahrenheit'' (later ports of the game use °F instead of the °C of the original). While it's possible for the human body to survive in these temperatures, doing so for prolonged periods requires much heavier clothing than that worn by the characters in the scene- unless one [[HandWave handwaves]] it with, "It's Chroma magic, I ain't gotta explain it."

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** Related to the above: The game shows the date, time and current temperature whenever a new scene occurs. These can get somewhat outlandish at times, with one endgame sequence apparently occurring with an outside ambient temperature of ''negative 77 degrees Fahrenheit'' (later ports of the game use °F instead of the °C of the original). While it's possible for the human body to survive in these temperatures, doing so for prolonged periods requires much heavier clothing than that worn by the characters in the scene- unless one [[HandWave handwaves]] {{hand|Wave}}waves it with, "It's Chroma magic, I ain't gotta explain it."



* ScrappyLevel: Either of the two stealth based missions in this game.
-->"Don't move or I'll shoot!"



* StrangledByTheRedString: [[spoiler:Lucas and Carla]].

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* StrangledByTheRedString: [[spoiler:Lucas and Carla]].Carla.]]
* ThatOneLevel: Either of the two stealth based missions in this game.
-->"Don't move or I'll shoot!"



* VillainDecay: Some people were unable to take [[spoiler:the Oracle]] seriously after seeing them wearing [[spoiler:his ridiculous Mayan priest outfit.]]

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* VillainDecay: Some people were unable to take [[spoiler:the Oracle]] seriously after seeing them wearing [[spoiler:his ridiculous Mayan priest outfit.]]outfit]].
29th Dec '16 11:06:43 AM nombretomado
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* SugarWiki/AwesomeMusic: The game features an original score by Angelo Badalamenti, who scored the majority of DavidLynch's films. Not to mention, an impressive roster of cult classic funk/pop/jazz records.

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* SugarWiki/AwesomeMusic: The game features an original score by Angelo Badalamenti, who scored the majority of DavidLynch's Creator/DavidLynch's films. Not to mention, an impressive roster of cult classic funk/pop/jazz records.
8th Sep '16 5:18:13 AM Sabrewing
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* PortingDisaster: In a possible case of LyingCreator, the UsefulNotes/PlayStation4 rerelease of this game was advertised as both the recent Remastered Edition ''and'' as a PS2-On-PS4 release, with Quantic Dream ensuring fans that it would be the uncut version of the game. When it actually released in the Playstation Store, however, it turned out to just be the existing, editted PS2 version, upscaled and with trophy support, and it brings with it all the problems it had back on PS2 as well as GUI elements improperly stretched for widescreen.
19th Apr '16 9:48:52 AM Etheru
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* HypeBacklash: The game in recent years is getting stronger criticism for its plot, being seen as becoming incoherent and convoluted as it goes on.
28th Jan '16 5:16:22 PM portaljumper339
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* UnfortunateImplications: The entire Asylum sequence gets really hard to look at if you have more than a mass-media level knowledge of how mental institutions are run and the plight of the mentally ill in general. As Pat from ''WebVideo/TwoBestFriendsPlay'' put it; "Run! The crazy people are out! Most of whom probably suffer from non-violent mental illnesses!"
16th Jun '15 8:27:44 AM TheAmazingBlachman
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* DisappointingLastLevel: A story, rather than gameplay-based example. There's a reason why [[WebAnimation/ZeroPunctuation Yahtzee]] calls this phenomenon "Indigo Prophecy syndrome".

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* DisappointingLastLevel: A story, rather than gameplay-based example. The last third of the game's plot is infamous for being ''weird'' at best and incoherent at worst. There's a reason why [[WebAnimation/ZeroPunctuation Yahtzee]] calls this phenomenon "Indigo Prophecy syndrome".
9th Jun '15 10:11:40 AM theLibrarian
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** Bellevue Asylum's door system for some reason ''opens'' all of the doors when the power fails. Despite Claire's gameplay there essentially showing us that all of the inmates in there could lash out and hurt someone at the first opportunity, for some reason the doors ''open'' during power outages instead of ''staying shut'' in case someone is in the patient area when the power fails.
9th Feb '15 2:51:29 PM GoneRampant
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* UnfortunateImplications: Mental hospital patients are depicted as being literally ''exactly'' like zombies- down to having a ZombieGait. Their first instinct upon finding a woman in the dark is to (implied, at least) rape her to death...
8th Feb '15 1:47:26 PM timotaka
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* {{Squick}}: [[spoiler:ZOMBIE SEX]].
* StrangledByTheRedString: [[spoiler:Lucas and Carla]].
* UnfortunateImplications: Mental hospital patients are depicted as being literally ''exactly'' like zombies- down to having a ZombieGait. Their first instinct upon finding a woman in the dark is to (implied, at least) rape her to death...
30th Aug '14 12:23:44 AM darkrage6
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* ScrappyMechanic: One of the features hyped in advance was that the game would not allow you to repeatedly pump characters for information in conversations, and what you got out of them would be limited. In the actual game this ends up being pointless and annoying rather than enhancing immersion for several reasons:
** You always get the minimum information necessary to proceed to the same next plot point, so what you choose to ask about amounts to flavour text.
** You do not get any indication of how much you are allowed to ask at any point. Suddenly one of the people talking simply decides to end the conversation. Usually this is for no apparent reason, not because they get annoyed, tired, have to hurry elsewhere or some other valid reason.
** Half of the game you play as detectives investigating a murder, where it would be completely justified to keep questioning witnesses and suspects for as long as you feel necessary.
* {{Squick}}: [[spoiler:ZOMBIE SEX]].
* StrangledByTheRedString: [[spoiler:Lucas and Carla]].
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.Fahrenheit