These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
Awesome Music: The game features an original score by Angelo Badalamenti, who scored the majority of David Lynch's films. Not to mention, an impressive roster of cult classic funk/pop/jazz records.
Esoteric Happy Ending: The "good" ending... (Carla and Lucas are having a half-undead child, despite barely knowing one another. The Orange Clan is still at large. Lucas has achieved some kind of omnipotency, and is also known to read an awful lot of Nietzche.)
Fridge Brilliance: If you had just broken up from a long-term relationship and had nothing but milk in the fridge and duck soup in the cupboards, wouldn't YOU want to eat out as much as possible, too? Seems like the perfect setup for Lucas being in the diner, when you think about it.
After Lucas is revived, his model is re-textured with a paler skin—you know, like a corpse—his breath doesn't fog anymore, and Carla mentions how cold his skin is. So apparently he's lost all body warmth, which suggests they just didn't bother getting his circulatory system back up to standard. Apparently, though, this doesn't affect his ability to knock her up. Completely aside from the Insane Troll Logic of fixing a man's junk but not his heart, how does he get an erection without effective blood flow?
Tyler and Dennis playing basketball in freezing temperatures without even shivering, when at all other times they are wrapped in fleecy coats etc. Even more confusing is the fact that the court is swept of snow when all the rest of the area is a foot or so deep in the stuff.
Related to the above: The game shows the date, time and current temperature whenever a new scene occurs. These can get somewhat outlandish at times, with one endgame sequence apparently occurring with an outside ambient temperature of negative 77 degrees Fahrenheit (later ports of the game use °F instead of the °C of the original). While it's possible for the human body to survive in these temperatures, doing so for prolonged periods requires much heavier clothing than that worn by the characters in the scene- unless one handwaves it with, "It's Chroma magic, I ain't gotta explain it."
Tyler's basketball match chronologically takes place concurrently with Lucas visiting Agatha for the first time - however, the basketball court is overcast but still bright, but Agatha's neighbourhood is dark.
Scrappy Level: Either of the two stealth based missions in this game.
"Don't move or I'll shoot!"
Scrappy Mechanic: One of the features hyped in advance was that the game would not allow you to repeatedly pump characters for information in conversations, and what you got out of them would be limited. In the actual game this ends up being pointless and annoying rather than enhancing immersion for several reasons:
You always get the minimum information necessary to proceed to the same next plot point, so what you choose to ask about amounts to flavour text.
You do not get any indication of how much you are allowed to ask at any point. Suddenly one of the people talking simply decides to end the conversation. Usually this is for no apparent reason, not because they get annoyed, tired, have to hurry elsewhere or some other valid reason.
Half of the game you play as detectives investigating a murder, where it would be completely justified to keep questioning witnesses and suspects for as long as you feel necessary.