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** "Evil Races are Bad Game Design - Bioessentialism and Worldbuilding" tries to make a point about how designing speculative fiction worlds with designated "good" and "bad" races narrows and flattens storytelling possibilities, but it is ''far'' better known for weighing in on the ongoing culture war about whether or not having "bad" races promotes real-world racism.

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** "Evil Races are Bad Game Design - Bioessentialism and Worldbuilding" tries to make a point about how designing speculative fiction worlds with designated "good" [[AlwaysLawfulGood "good"]] and "bad" [[AlwaysChaoticEvil "bad"]] races narrows and flattens storytelling possibilities, but it is ''far'' better known for weighing in on the ongoing culture war about whether or not having "bad" races promotes real-world racism.
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Trivia.


* ChannelHop: From Website/YouTube to ''The Escapist'', back to Website/YouTube, to PATV, and finally to Website/YouTube [[RuleOfThree again]].
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** Early episodes of Extra History often were criticized for their focus on military history, hearkening back to old ideas about war and espionage as "the great game of mankind," and a penchant for [[https://en.wikipedia.org/wiki/Great_man_theory Great Man History]], where they focused on individual great people and downplayed the impact of societal forces on history. The former can be seen in episodes like Suleiman, where the entire series focuses on the multiple wars the man was involved with, but his civil accomplishments (like reforming the codes of law) are given only one quick line or glossed over entirely - yet it's mostly what the man was remembered for and why he was deemed "The Great". Since the change in writer however, the show's taken a lot of efforts to cover topic more broadly and put more emphasis on societal factors, and cover more topics that aren't directly related to wars. Example of later episodes that deal more with societal trends include the ones on Japanese Militarism, and the various black American history videos like the Cotton Gin, the History of Black America like the Burning of Black Wall Street - Tulsa, Ok or the videos on Policing London.

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** Early episodes of Extra History often were criticized for their focus on military history, hearkening back to old ideas about war and espionage as "the great game of mankind," and a penchant for [[https://en.wikipedia.org/wiki/Great_man_theory Great Man History]], where they focused on individual great people and downplayed the impact of societal forces on history. The former can be seen in episodes like Suleiman, where the entire series focuses on the multiple wars the man was involved with, but his civil accomplishments (like reforming the codes of law) are given only one quick line or glossed over entirely - yet it's mostly what the man was remembered for and why he was deemed "The Great". Since the change in writer however, the show's taken a lot of efforts to cover topic more broadly and put more emphasis on societal factors, and cover more topics that aren't directly related to wars. Example of later episodes that deal more with societal trends include the ones on Japanese Militarism, and the various black American history videos like the Cotton Gin, the History of Black America like the Burning of Black Wall Street - Tulsa, Ok OK or the videos on Policing London.London. When the series on Frederick the Great ended up also mostly focusing on military history and a personalistic focus on Frederick himself, it also went out of its way to discuss the culture and environment that created him and the world around him, and outright stated the series wasn't properly covering his non-military achievements.
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* DontShootTheMessage: The main point of ''Stop Normalizing Nazis'', that treating Nazis as a normal faction in fun shooter and strategy video games diminishes their reputation as one of the most abhorrent factions in recent history and makes the audience more receptive to bad faith revisionism downplaying the Third Reich's history of atrocity and disgrace, is potentially sound. However the video’s incredibly poor delivery of said message made it come across as them saying that [[MurderSimulators playing as a Nazi in a video game will turn you into one in real life]]. Their [[DearNegativeReader less than genial response to criticism]] did not help.

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* DontShootTheMessage: The main point of ''Stop Normalizing Nazis'', that treating Nazis as a normal faction in fun shooter and strategy video games diminishes their reputation as one of the most abhorrent factions political and military movements in recent human history and makes the audience more receptive to bad faith revisionism downplaying the Third Reich's history of atrocity and disgrace, disgrace in favor of cooing over their cool uniforms and warmachines, is potentially sound. However the video’s incredibly poor delivery of said message made it come across as them saying that [[MurderSimulators playing as a Nazi in a video game will turn you into one in real life]]. Their [[DearNegativeReader less than genial response to criticism]] did not help.
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** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, and as actual Japanese developers began to weigh in and make it clear they were very aware that [=JRPG=] was a dirty word when it first started being used in western discourse, lots of analysts and pundits have questioned whether or not attitudes like this weren't being narrow-minded and unfair, or even whether or not they contributed to the eventual drought of major classical [=JRPG=] titles from major Japanese publishers eager to distance themselves from what had become a byword for lazy design in many western circles. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are all trying to incorporate all the most popular elements of whatever's in vogue into themselves and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.

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** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, and as actual Japanese developers began to weigh in and make it clear they were very aware that [=JRPG=] was a dirty word when it first started being used in western discourse, lots of analysts and pundits have questioned whether or not attitudes like this weren't being narrow-minded and unfair, or even whether or not they contributed to the eventual drought of major classical [=JRPG=] titles from major Japanese publishers eager to distance themselves from what had become a byword for lazy design in many western circles. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are [[FollowTheLeader all trying to incorporate all the most popular elements of whatever's in vogue into themselves themselves]] and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.

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** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and the renaissance of the [=JRPG=] style later in the decade suggested that studio politics was more to blame for the drought than creative stagnation.

to:

** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]], and the renaissance of the [=JRPG=] style later in the decade suggested that studio politics was other factors were more to blame for the drought drought. In the 2020s, input from Japanese creators led to a reexamination of both the term "[=JRPG=]" and the Western attitudes that birthed it, and now it looks increasingly like studio politics, hoping to avoid backlash from western gaming culture, itself driven by a handful of influential western tastemakers and developers who disliked the style, were behind the decline and fall of the artform rather than the creative stagnation. stagnation the episode blames. As the product of an influential gaming tastemaker and developer, the episode now looks downright HarsherInHindsight.


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** "Western Vs. Japanese [=RPGs=]" is extremely critical of the latter style of game, arguing that it represents a stagnant artform that hasn't meaningfully evolved the way western roleplaying games have, namely by liberally stealing and borrowing from other genres. In the 2020s, as the genre was undergoing a renaissance of popularity and cultural reappraisal after years of drought, and as actual Japanese developers began to weigh in and make it clear they were very aware that [=JRPG=] was a dirty word when it first started being used in western discourse, lots of analysts and pundits have questioned whether or not attitudes like this weren't being narrow-minded and unfair, or even whether or not they contributed to the eventual drought of major classical [=JRPG=] titles from major Japanese publishers eager to distance themselves from what had become a byword for lazy design in many western circles. Worse, many have also felt that the western RPG style of mixed-up gameplay the episode praises eventually went too far, resulting in games that are all trying to incorporate all the most popular elements of whatever's in vogue into themselves and, paradoxically, ending up just as or even more stale and same-y than the [=JRPG=] titles the episode criticizes.
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** "God Does Not Play Dice". For some people, it fixed the "science is based on faith" point described in their "Religon In Games" videos. For others, it just made it much worse.

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** "God Does Not Play Dice". For some people, it fixed the "science is based on faith" point described in their "Religon "Religion In Games" videos. For others, it just made it much worse.
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* UnintentionallySympathetic: When covering John Brown, the Extra Credits tries to challenge John Brown's violent means for moral complexity. But most viewers felt that the evils of slavery and the violent cruelty of those who defended it were [[PayEvilUntoEvil very much deserving of]] Brown's forceful approach.

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* UnintentionallySympathetic: When covering John Brown, the Extra Credits tries to challenge John Brown's violent means actions during the Pottawatomie Massacre for moral complexity. But most viewers felt that the evils of slavery and the violent cruelty of those who defended it were [[PayEvilUntoEvil very much deserving of]] Brown's forceful approach.
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* MorePopularSpinoff: The ''Extra History'' series has gradually surpassed the main ''Extra Credits'' series in terms of both viewership and general popularity, to the point where new subscribers might assume that it's a history channel that occasionally dabbles in gaming-adjacent content rather than an ostensibly gaming-focused channel that just happens to talk about history very often. The fact that the history videos are almost always well-received (helped by the creators' willingness to admit to their own research failures and shortcomings in the "Lies" segments) while the gaming videos are sometimes highly controversial (see OvershadowedByControversy below) has probably contributed to this. As of 2022, 49/50 of the channel's most popular videos are all history-related, and the trend shows no sign of stopping; history-related videos garner far more views and comments than video game videos, unless said video game videos focus on particularly controversial, unpopular, or volatile subject matter.

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* MorePopularSpinoff: The ''Extra History'' series has (originally a temporary series of videos intended to bolster the gaming content by showing the history behind popular games) gradually surpassed the main "main" ''Extra Credits'' series in terms of both viewership and general popularity, to the point where new subscribers might assume that it's a history viewer could easily be forgiven for assuming they subscribed to an educational channel that occasionally dabbles dabbled in gaming-adjacent gaming content rather than a an ostensibly gaming-focused channel that just happens happened to talk about history very often. The fact that the history videos are almost always were generally well-received (helped by the creators' willingness to admit to their own research failures and shortcomings in the "Lies" segments) while the gaming videos are were sometimes highly controversial (see OvershadowedByControversy below) has probably contributed to this. As of In 2022, 49/50 of the channel's most popular videos are all were history-related, and the trend shows no sign of stopping; history-related history videos garner consistently garnered far more views views, likes, and comments than video game gaming videos, unless said video game gaming videos focus on particularly controversial, unpopular, discussed unpopular or volatile subject matter.matter that resulted in anger-driven engagement. In early 2023, presumably because of the widening gap in popularity between ''Extra History'' and ''Extra Credits,'' the decision was finally made to split the channel into two, and the main channel was rebranded as ''Extra History'' while the ''Extra Credits'' gaming content was moved to a smaller secondary channel.
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Added DiffLines:

* UnintentionallySympathetic: When covering John Brown, the Extra Credits tries to challenge John Brown's violent means for moral complexity. But most viewers felt that the evils of slavery and the violent cruelty of those who defended it were [[PayEvilUntoEvil very much deserving of]] Brown's forceful approach.
Is there an issue? Send a MessageReason:
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** The regicide of the Roman Emperors during the Crisis of the Third Century? Horrifying? Drawing the Praetorian Guards as smiling while preparing to kill the emperor makes it entertaining.

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** The regicide of the Roman Emperors during the Crisis of the Third Century? Horrifying? Drawing the Praetorian Guards as smiling while preparing to kill the emperor makes it entertaining.entertaining, as is Diocletian's faux-innocent smile.
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* CrossesTheLineTwice:
** Ibn Battuta's horrendous and fickle misfortune gets so intense it becomes funny. His "Will To Live", drawn as a balloon that flies away, makes it icing on the cake.
** The regicide of the Roman Emperors during the Crisis of the Third Century? Horrifying? Drawing the Praetorian Guards as smiling while preparing to kill the emperor makes it entertaining.
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* DontShootTheMessage: The main point of ''Stop Normalizing Nazis'', that treating Nazis as a normal faction diminishes their reputation as one of the most abhorrent factions in recent history, is potentially sound. However the video’s incredibly poor delivery of said message made it come across as them saying that [[MurderSimulators playing as a Nazi in a video game will turn you into one in real life]]. Their [[DearNegativeReader less than genial response to criticism]] did not help.
* FaceOfTheBand: Daniel, who edits the script and records all the dialogue, and James, the scriptwriter who's generally seen as the intellectual center of the group, tend to be the two most recognizable members of the team, a fact mocked in the [[https://www.youtube.com/watch?v=X5q5TbFnvkM making of feature shown at PAX]].

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* DontShootTheMessage: The main point of ''Stop Normalizing Nazis'', that treating Nazis as a normal faction in fun shooter and strategy video games diminishes their reputation as one of the most abhorrent factions in recent history, history and makes the audience more receptive to bad faith revisionism downplaying the Third Reich's history of atrocity and disgrace, is potentially sound. However the video’s incredibly poor delivery of said message made it come across as them saying that [[MurderSimulators playing as a Nazi in a video game will turn you into one in real life]]. Their [[DearNegativeReader less than genial response to criticism]] did not help.
* FaceOfTheBand: Daniel, who edits the script and records all the dialogue, and James, the scriptwriter who's generally seen as the intellectual center of the group, tend to be the two most recognizable members of the team, a fact mocked in the [[https://www.youtube.com/watch?v=X5q5TbFnvkM making of feature shown at PAX]]. Years later following Dan's departer, his replacement still jokes that, no matter how much goodwill he garners from the fans, he'll always be "Still Not Dan."
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* SeasonalRot: After James Portnow's departure, the ''Extra Credits'' videos became less and less cohesive, utilizing a cast of guest writers without a strong central creative or intellectual identity to anchor them or tie them together, resulting in their videos not getting much attention. The ''Extra History'' episodes became more and more popular in their place, in part because they ''do'' have a strong central creative force anchoring them (head writer Rob Rath), and are inherently more cohesive by virtue of their linked multi-episode format. Nowadays, the ''Extra Credits'' series proper is only likely to get a lot of press when a controversial and/or unpopular episode draws a lot of criticism, often on account of their guest writers using it as [[AuthorTract a soapbox]], and the idea that the series is a shadow of its former self is more common than not in the fanbase. This eventually culminated in the Extra Credits gaming analysis content eventually being sectioned off into a new channel, while the Extra History, Mythology, and Literature content took over the original entirely.

to:

* SeasonalRot: After James Portnow's departure, the ''Extra Credits'' videos became less and less cohesive, utilizing a cast of guest writers without a strong central creative or intellectual identity to anchor them or tie them together, resulting in their videos not getting much attention. The ''Extra History'' episodes became more and more popular in their place, in part because they ''do'' have a strong central creative force anchoring them (head writer Rob Rath), and are inherently more cohesive by virtue of their linked multi-episode format. Nowadays, the ''Extra Credits'' series proper is only likely to get a lot of press when a controversial and/or unpopular episode draws a lot of criticism, often on account of their guest writers using it as [[AuthorTract a soapbox]], and the idea that the series is a shadow of its former self is more common than not in the fanbase. This eventually culminated in the Extra Credits gaming analysis content eventually being sectioned off into a new channel, while the Extra History, Mythology, and Literature content took over the original entirely. (Ironically, this coincided with James's return as a creative force in the game design channel and what's often seen as an uptick in the quality and cohesiveness of its content.)
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Attempting to re-include erased viewpoints without giving in to the same wordiness and negativity that led to deletions.


** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action. Even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]].

to:

** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action. Even action, and the substantial anti-fanbase of [=JRPG=] non-fans were eager to agree. But even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]].work]], and the renaissance of the [=JRPG=] style later in the decade suggested that studio politics was more to blame for the drought than creative stagnation.



** Extra Credits' reputation has been tarnished by their defense of RevenueEnhancingDevices used by publishers. Following the scandal caused by ''VideoGame/StarWarsBattlefrontII2017'''s infamous loot box progression, Extra Credits released several videos defending the inclusion of loot boxes and freemium economies in $60 games, claiming that they provide player agency and support developers.

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** Extra Credits' reputation has been was tarnished by their defense of RevenueEnhancingDevices used by publishers. Following publishers at a time when backlash against the scandal caused by ''VideoGame/StarWarsBattlefrontII2017'''s infamous loot box progression, Extra Credits released several videos defending the inclusion of loot boxes and freemium economies in $60 games, claiming that they provide player agency and support developers.practice was at an all-time high. A different creative team would later apologize for it.
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* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major case of lack of research and/or misinformation. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]

to:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major case of spreading misinformation and/or lack of research and/or misinformation.research. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]
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* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major mistake on the video's part. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]

to:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major mistake on the video's part.case of lack of research and/or misinformation. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]
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Critical Research Failure is a disambiguation page


* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]

to:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment.mistake on the video's part. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video should have taken a moment to remind the audience about this.[[/note]]

Added: 1937

Changed: 147

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* GrowingTheBeard: The first few months of the show's run on ''The Escapist'' saw an improvement in quality and a shift in primary tone from humorous to heartwarming.

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* GrowingTheBeard: GrowingTheBeard:
**
The first few months of the show's run on ''The Escapist'' saw an improvement in quality and a shift in primary tone from humorous to heartwarming.heartwarming.
** Early episodes of Extra History often were criticized for their focus on military history, hearkening back to old ideas about war and espionage as "the great game of mankind," and a penchant for [[https://en.wikipedia.org/wiki/Great_man_theory Great Man History]], where they focused on individual great people and downplayed the impact of societal forces on history. The former can be seen in episodes like Suleiman, where the entire series focuses on the multiple wars the man was involved with, but his civil accomplishments (like reforming the codes of law) are given only one quick line or glossed over entirely - yet it's mostly what the man was remembered for and why he was deemed "The Great". Since the change in writer however, the show's taken a lot of efforts to cover topic more broadly and put more emphasis on societal factors, and cover more topics that aren't directly related to wars. Example of later episodes that deal more with societal trends include the ones on Japanese Militarism, and the various black American history videos like the Cotton Gin, the History of Black America like the Burning of Black Wall Street - Tulsa, Ok or the videos on Policing London.
** Earlier episodes were often criticized for being a bit "Americentric," since they were mostly derived from James's experiences as a developer and teacher. While he was still there, they attempted to address this with spotlight episodes focusing on nations with less-mainstream gaming culture and development, and after his departure, many of the guest writers have come from different countries and cultural backgrounds to provide a broader perspective.
* ChannelHop: From Website/YouTube to ''The Escapist'', back to Website/YouTube, to PATV, and finally to Website/YouTube [[RuleOfThree again]].
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* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video could have taken a moment to remind the audience about this.[[/note]]

to:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video could should have taken a moment to remind the audience about this.[[/note]]
Is there an issue? Send a MessageReason:
None


* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video could have taken a moment to remind the audience about this.[[/note]]

to:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" video was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video could have taken a moment to remind the audience about this.[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Misblamed}}: Among the many things that the "Stop Normalizing Nazis" was criticized for, the use of the Iron Cross as a stand-in for swastika came across to many as a major CriticalResearchFailure moment. However, the use of the Iron Cross in this manner was actually discussed before in a three-minute video corresponding with their Battle of Kursk series. The reasoning being that using the actual swastika would risk their videos being banned in Germany.[[note]]Of course, an argument could be made that the "Stop Normalizing Nazis" video could have taken a moment to remind the audience about this.[[/note]]
Is there an issue? Send a MessageReason:
None


* SeasonalRot: After James Portnow's departure, the ''Extra Credits'' videos became less and less cohesive, utilizing a cast of guest writers without a strong central creative or intellectual identity to anchor them or tie them together, resulting in their videos not getting much attention. The ''Extra History'' episodes became more and more popular in their place, in part because they ''do'' have a strong central creative force anchoring them (head writer Rob Rath), and are inherently more cohesive by virtue of their linked multi-episode format. Nowadays, the ''Extra Credits'' series proper is only likely to get a lot of press when a controversial and/or unpopular episode draws a lot of criticism, often on account of their guest writers using it as [[AuthorTract a soapbox]], and the idea that the series is a shadow of its former self is more common than not in the fanbase.

to:

* SeasonalRot: After James Portnow's departure, the ''Extra Credits'' videos became less and less cohesive, utilizing a cast of guest writers without a strong central creative or intellectual identity to anchor them or tie them together, resulting in their videos not getting much attention. The ''Extra History'' episodes became more and more popular in their place, in part because they ''do'' have a strong central creative force anchoring them (head writer Rob Rath), and are inherently more cohesive by virtue of their linked multi-episode format. Nowadays, the ''Extra Credits'' series proper is only likely to get a lot of press when a controversial and/or unpopular episode draws a lot of criticism, often on account of their guest writers using it as [[AuthorTract a soapbox]], and the idea that the series is a shadow of its former self is more common than not in the fanbase. This eventually culminated in the Extra Credits gaming analysis content eventually being sectioned off into a new channel, while the Extra History, Mythology, and Literature content took over the original entirely.
Is there an issue? Send a MessageReason:
None


* SequelDisplacement: Gradually, the ''Extra History'' videos have crept above ''Extra Credits'' in terms of viewership, with ''Extra History'' episodes now receiving 2-3 times the views of the preceding ''Extra Credits'' video. This trend is only bucked when a particular ''Extra Credits'' episode handles more controversial or recent topics.

to:

* SequelDisplacement: Gradually, the ''Extra History'' videos have crept above ''Extra Credits'' in terms of viewership, with ''Extra History'' episodes now receiving 2-3 times the views of the preceding ''Extra Credits'' video. This trend is only bucked when a particular ''Extra Credits'' episode handles more controversial or recent topics. It was to the point that at the end of 2022 [[https://www.youtube.com/watch?v=hgwQkLgbF1Q they announced that they would primarily focus on using the Extra Credits channel for posting history videos and migrate the gaming videos to a secondary channel]].
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They're telling us the pandemic is "over," but I'll hold off on this for now


** The ''Extra History'' episodes on the 1918 influenza pandemic, which killed tens of millions, are among the most harrowing videos they've ever done. Hospitals ran out of beds; mortuaries ran out of coffins; isolated communities (particularly Native Americans) were decimated before the outside world could provide any help, or even knew what was happening to them. To make matters worse, authority figures who could have taken early steps to get the disease under control failed to do so--and as doctors and researchers began to understand the virus and develop treatments, widespread fear and ignorance made their job far harder than it needed to be. The series was released to mark the centenary of the pandemic--i.e. in July of 2018. [[UsefulNotes/COVID19Pandemic About a year and a half later]], the story played out again in real life.
--->'''Flu viruses''': ''(hiding under a cartoon box)'' '''''[[MemeticMutation SOON]]'''''

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* HarsherInHindsight: In an episode discussing the ''Six Days in Fallujah'' controversy, they said that Konami isn't dumb and doesn't publish games on whims while displaying a cartoon of a Konami executive accepting and rejecting proposed projects without proper consideration to show how absurd it would be for Konami to operate like that. Later, it turned out that Konami's upper management did indeed think that experience and game quality were largely incidental to games' success, before, during and after an extremely ugly and public feud with Creator/HideoKojima that saw every game he was working on either cut short or cancelled, seemingly out of spite, most obviously with their willingness to farm the ''Franchise/SilentHill'' license out to developers who churned out glorified shovelware. It ended with Konami temporarily attempting to leave mainstream game development altogether in favor of focusing entirely on microtransaction-driven mobile titles and pachinko gambling machines.

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* HarsherInHindsight: HarsherInHindsight:
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In an episode discussing the ''Six Days in Fallujah'' controversy, they said that Konami isn't dumb and doesn't publish games on whims while displaying a cartoon of a Konami executive accepting and rejecting proposed projects without proper consideration to show how absurd it would be for Konami to operate like that. Later, it turned out that Konami's upper management did indeed think that experience and game quality were largely incidental to games' success, before, during and after an extremely ugly and public feud with Creator/HideoKojima that saw every game he was working on either cut short or cancelled, seemingly out of spite, most obviously with their willingness to farm the ''Franchise/SilentHill'' license out to developers who churned out glorified shovelware. It ended with Konami temporarily attempting to leave mainstream game development altogether in favor of focusing entirely on microtransaction-driven mobile titles and pachinko gambling machines.machines.
** The ''Extra History'' episodes on the 1918 influenza pandemic, which killed tens of millions, are among the most harrowing videos they've ever done. Hospitals ran out of beds; mortuaries ran out of coffins; isolated communities (particularly Native Americans) were decimated before the outside world could provide any help, or even knew what was happening to them. To make matters worse, authority figures who could have taken early steps to get the disease under control failed to do so--and as doctors and researchers began to understand the virus and develop treatments, widespread fear and ignorance made their job far harder than it needed to be. The series was released to mark the centenary of the pandemic--i.e. in July of 2018. [[UsefulNotes/COVID19Pandemic About a year and a half later]], the story played out again in real life.
--->'''Flu viruses''': ''(hiding under a cartoon box)'' '''''[[MemeticMutation SOON]]'''''
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* CheeseStrategy: They're called "First-Order Optimal" (or [[FunWithAcronyms Foo]]) strategies in their [[https://www.youtube.com/watch?v=EitZRLt2G3w "Balancing for Skill"]] video, with [[Franchise/StreetFighter E. Honda's Hundred-Hand Slap]] as the main example. An experienced player ''can'' defeat them (which is the difference between this trope and an outright GameBreaker), but they're good enough to get you past most AI and unskilled human players.

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* AlternativeCharacterInterpretation: Gajah Mada is this. There's no doubt he was exceptionally talented in battle and intrigue, but was he [[MyMasterRightOrWrong totally loyal]] to Jayanagara or was he responsible for his death? While not outright stating the latter, the narrator does admit that it's in character for Mada.



* MemeticBadass: Scott, for making hilarious but insightful PAX panel videos all by himself 3 years in a row, and destroying the entire Extra Credits staff in the 8-Player Extra Credits Staff Brawl.

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* MemeticBadass: MemeticBadass:
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Scott, for making hilarious but insightful PAX panel videos all by himself 3 years in a row, and destroying the entire Extra Credits staff in the 8-Player Extra Credits Staff Brawl.Brawl.
** Robert Walpole gets this treatment in the final episode of the South Sea Bubble episode where he ends up being being behind literally everything that wraps up the crisis (and sees him cultivate more money and power), with the effect that "It was Walpole" became a RunningGag in the comments. While researching other episodes James discovered Walpole connections where he didn't expect to find them, so they decided to add a "Walpole moment" section to every "Lies" episode showing how he (or someone he was connected to at least) either impacted or was impacted by the events they are discussing, and he is now practically the "Extra History" mascot.


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* TheWoobie: In the "Lies" episode of The Seminal Tragedy mini-series, James speculates that Franz Joseph I of Austria could have been seen as this. James specifically mentions how the man had to watch his entire family die around him (his daughter died of illness, his son committed suicide, his wife and nephew were assassinated).

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** "Evil Races are Bad Game Design - Bioessentialism and Worldbuilding" tries to make a point about how designing speculative fiction worlds with designated "good" and "bad" races narrows and flattens storytelling possibilities, but it is ''far'' better known for weighing in on the ongoing culture war about whether or not having "bad" races promotes real-world racism. (Ironically, the video opens by expressing a desire to ''avoid'' being a "scolding" lecture. Whoops.)

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** "Evil Races are Bad Game Design - Bioessentialism and Worldbuilding" tries to make a point about how designing speculative fiction worlds with designated "good" and "bad" races narrows and flattens storytelling possibilities, but it is ''far'' better known for weighing in on the ongoing culture war about whether or not having "bad" races promotes real-world racism. (Ironically, the video opens by expressing a desire to ''avoid'' being a "scolding" lecture. Whoops.)



* UnintentionallyUnsympathetic: Suleiman the Magnificent in his ''Extra History'' series was portrayed with a sympathetic light, largely thanks to his nature as the POV character of the series. Many viewers, however, pointed out that Suleiman's troubles were largely brought about by his HairTriggerTemper, and that murdering his best friend, two of his sons, (thus leaving the Ottoman Empire in the hands of [[SketchySuccessor Selim II]]), and unintentionally sowing the seeds for his empire's decline made him too unlikeable a protagonist. (It could be argued that since Suleiman’s wife was the one who convinced her husband to commit those actions as she hated Ibrahim Pasha and wanted her son, Selim II, to be Sultan and saw the others as rivals, she is just as much to blame as her husband, but James is openly skeptical of the sources in question, drawing another parallel between her and the similarly-hated and blamed Theodosia.)
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Too much negativity.


** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action. Even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]]. In the years since, with it coming out that there was an audience starving for traditional [=JRPGs=] that big publishers refused to make and an ongoing Renaissance of the style, this viewpoint only looks more myopic. But then, as now, the [=JRPG=] style has a substantial anti-fanbase who more-or-less agrees that the menu-focused turn-based combat style is archaic and alienating compared to other models, and feels that dismissing it out of hand is the correct way of talking about history.

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** "Western Vs. Japanese [=RPGs=]". The episode takes it for granted that turn-based combat with menus is inherently less engaging and interesting than other systems of play, such as RealTimeWithPause or straight-up action. Even at the time, many protested that this was narrow-minded and [[BiasSteamroller doesn't dig into actual problems with the model so much as assume it doesn't work]]. In the years since, with it coming out that there was an audience starving for traditional [=JRPGs=] that big publishers refused to make and an ongoing Renaissance of the style, this viewpoint only looks more myopic. But then, as now, the [=JRPG=] style has a substantial anti-fanbase who more-or-less agrees that the menu-focused turn-based combat style is archaic and alienating compared to other models, and feels that dismissing it out of hand is the correct way of talking about history.



** Extra Credits' reputation has been tarnished by their defense of RevenueEnhancingDevices used by publishers. Following the scandal caused by ''VideoGame/StarWarsBattlefrontII2017'''s infamous loot box progression, Extra Credits released several videos defending the inclusion of loot boxes and freemium economies in $60 games, claiming that they provide player agency and support developers. Many fans eviscerated their arguments by pointing out these mechanics involve the same tactics used by casinos like the Sunk Cost Fallacy and Skinner Boxes, designed to be predatory and target the gambling-vulnerable for exploitation. Furthermore, their justification that these monetization schemes support developers have been undermined by mass layoffs and poor working conditions of employees, with the profits from lootboxes instead skimmed off by the executives as bonuses and pocketed rather than paid back to the workforce. Even worse is that their defense comes off as hypocritical since they've previously criticized video game industry for using exploitative monetization schemes.

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** Extra Credits' reputation has been tarnished by their defense of RevenueEnhancingDevices used by publishers. Following the scandal caused by ''VideoGame/StarWarsBattlefrontII2017'''s infamous loot box progression, Extra Credits released several videos defending the inclusion of loot boxes and freemium economies in $60 games, claiming that they provide player agency and support developers. Many fans eviscerated their arguments by pointing out these mechanics involve the same tactics used by casinos like the Sunk Cost Fallacy and Skinner Boxes, designed to be predatory and target the gambling-vulnerable for exploitation. Furthermore, their justification that these monetization schemes support developers have been undermined by mass layoffs and poor working conditions of employees, with the profits from lootboxes instead skimmed off by the executives as bonuses and pocketed rather than paid back to the workforce. Even worse is that their defense comes off as hypocritical since they've previously criticized video game industry for using exploitative monetization schemes.

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