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** Bomb items in Advanced mode. In Original, there's almost no bad time to pick them up, but in Advanced, getting a bomb hurts your multiplier and reduces your shot power, meaning that unless you absolutely need to use them, bombs should be avoided at all costs and treated like enemy attacks.

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** Bomb items in Advanced mode. In Original, there's almost no bad time to pick them up, but in Advanced, getting a bomb hurts your multiplier and reduces your shot power, meaning that unless power (although since shield capacity is inversely proportional to shot power in this game, you absolutely need to use them, bombs should be avoided at all costs and treated like enemy attacks.least get some shield capacity back).
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** In Original mode, the multiplier penalty for letting enemies escape is much harsher than in Advanced, meaning that a single death can wipe that multiplier you worked all stage for back down to x1.

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** In Original mode, the The ScoreMultiplier system isn't well-liked. As you destroy enemy waves, it increments one at a time. If you let enemies escpape, your multiplier penalty for letting drops by 1 ''per every single enemy''. If you die, causing a lot of enemies escape is much harsher than in Advanced, meaning to escape, this means that a single death you can wipe potentially go from x20 to x1 in the blink of an eye. The only saving graces are that [[HardModePerks multiplier requires fewer waves to incrase on higher difficulties, and on Advanced, every power-up you worked all stage for back down to x1.have raises your minimum multiplier by one]].
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* ThatOneLevel: Stage 3 (Areas 12 through 15) is fairly long, features [[LevelInBossClothing multiple segments throughout the stage where you fight the boss]], has a tricky segment involving spinning crystals, and unlike the rest of the game, [[DroughtLevelOfDoom there are no extra lives here]], so coming into this stage with no lives left is going to be a bad time.

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* ThatOneLevel: Stage 3 (Areas 12 through 15) is fairly long, features [[LevelInBossClothing multiple segments throughout the stage where you fight the boss]], has a tricky segment involving spinning crystals, and unlike the rest of the game, the low enemy density makes it likely [[DroughtLevelOfDoom there are no extra lives here]], you won't get even a single extend]], so coming into this stage with no lives left is going to be a bad time.time. It's about as equally rough for scoring, especially for 12 and 13 - the latter two areas have a few popcorn waves that can grant a little multiplier.
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* PolishedPort: The PC version features higher resolution visuals and many graphical options available right from the start whereas the Xbox 360 version required playing through the game to unlock them.

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* PolishedPort: The PC version features higher resolution visuals and many graphical options available right from the start whereas the Xbox 360 version required playing through the game to unlock them. The [=PlayStation=] 4 and Nintendo Switch remasters would go on to improve the visuals even further along with higher quality music and faster loading loading times than the previous versions.

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Chain Reaction Destruction has been renamed to Post Defeat Explosion Chain. Cutting non-examples, ZCEs and no-context sinkholes.


* SugarWiki/MomentOfAwesome: Stage 3 is [[LevelInBossClothing mostly spent fighting a large space station]], and when you destroy its second phase it goes up in a very long (35-second) explosion, so one might think (other than its lifebar not being fully red yet) it's about to go down...except it keeps unleashing wave after wave of enemies as the ChainReactionDestruction plays out. Then the core of the exploding station separates and ''then'' the boss music plays, almost as if the intense skirmish with the station leading up to this moment was just a ''warm-up''; alternatively, the boss music is something of a NearVictoryFanfare in this case, as the boss is almost dead at this point.

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* SugarWiki/MomentOfAwesome: Stage 3 is [[LevelInBossClothing mostly spent fighting a large space station]], and when you destroy its second phase it goes up in a very long (35-second) explosion, so one might think (other than its lifebar not being fully red yet) it's about to go down... except it keeps unleashing wave after wave of enemies as the ChainReactionDestruction destructive chain reaction plays out. Then the core of the exploding station separates and ''then'' the boss music plays, almost as if the intense skirmish with the station leading up to this moment was just a ''warm-up''; alternatively, the boss music is something of a NearVictoryFanfare in this case, as the boss is almost dead at this point.



* ThatOneLevel: Stage 3 (Areas 12 through 15) is fairly long, features [[LevelInBossClothing multiple segments throughout the stage where you fight the boss]], has a tricky segment involving spinning crystals, and unlike the rest of the game, [[DroughtLevelOfDoom there are no extra lives here]], so coming into this stage with no lives left is going to be a bad time.

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* ThatOneLevel: Stage 3 (Areas 12 through 15) is fairly long, features [[LevelInBossClothing multiple segments throughout the stage where you fight the boss]], has a tricky segment involving spinning crystals, and unlike the rest of the game, [[DroughtLevelOfDoom there are no extra lives here]], so coming into this stage with no lives left is going to be a bad time.time.
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* SugarWiki/MomentOfAwesome: Stage 3 is [[LevelInBossClothing mostly spent fighting a large space station]], and when you destroy its second phase it goes up in a very long (35-second) explosion, so one might think (other than its lifebar not being fully red yet) it's about to go down...except it keeps unleashing wave after wave of enemies as the ChainReactionDestruction plays out. Then the core of the exploding station separates and ''then'' the boss music plays, almost as if the intense skirmish with the station leading up to this moment was just a ''warm-up''; alternatively, the boss music is something of a NearVictoryFanfare in this case, as the boss is almost dead at this point.
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** In Original mode, the multiplier penalty for letting enemies escape is much harsher than in Advanced, meaning that a single death can wipe that multiplier you worked all stage for back down to x1.

to:

** In Original mode, the multiplier penalty for letting enemies escape is much harsher than in Advanced, meaning that a single death can wipe that multiplier you worked all stage for back down to x1.x1.
* ThatOneLevel: Stage 3 (Areas 12 through 15) is fairly long, features [[LevelInBossClothing multiple segments throughout the stage where you fight the boss]], has a tricky segment involving spinning crystals, and unlike the rest of the game, [[DroughtLevelOfDoom there are no extra lives here]], so coming into this stage with no lives left is going to be a bad time.
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* PolishedPort: The PC version features higher resolution visuals and many unlockable contents available right from the start.

to:

* PolishedPort: The PC version features higher resolution visuals and many unlockable contents graphical options available right from the start.start whereas the Xbox 360 version required playing through the game to unlock them.
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* SugarWiki/AwesomeMusic: ''ESCHATOS'' is packed to the brim with catchy and awesome FM synth music by Yousuke Yasui, the original soundtrack can be seen as a love letter to the UsefulNotes/SegaGenesis system.
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* PolishedPort: The PC version features higher resolution visuals and many unlockable contents available right from the start.

Added: 492

Changed: 290

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* ScrappyMechanic: Bomb items in Advanced mode. In Original, there's almost no bad time to pick them up, but in Advanced, getting a bomb hurts your multiplier and reduces your shot power, meaning that unless you absolutely need to use them, bombs should be avoided at all costs and treated like enemy attacks.

to:

* ScrappyMechanic: ScrappyMechanic:
**
Bomb items in Advanced mode. In Original, there's almost no bad time to pick them up, but in Advanced, getting a bomb hurts your multiplier and reduces your shot power, meaning that unless you absolutely need to use them, bombs should be avoided at all costs and treated like enemy attacks.attacks.
** In Original mode, the multiplier penalty for letting enemies escape is much harsher than in Advanced, meaning that a single death can wipe that multiplier you worked all stage for back down to x1.
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None

Added DiffLines:

* ScrappyMechanic: Bomb items in Advanced mode. In Original, there's almost no bad time to pick them up, but in Advanced, getting a bomb hurts your multiplier and reduces your shot power, meaning that unless you absolutely need to use them, bombs should be avoided at all costs and treated like enemy attacks.

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