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* ScrappyMechanic: The InUniverseGameClock's poor implementation is the game's most criticized element; it often balloons playtime as the player runs around trying to figure out where to go when, and then standing around waiting for the correct time.

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* ScrappyMechanic: The InUniverseGameClock's poor implementation is the game's most criticized element; it often balloons playtime as the player runs around trying to figure out where to go when, and then standing around waiting for the correct time.time.
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* ScrappyMechanic: The poor implementation of the InUniverseGameClock is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go at what time, and then standing around waiting for the correct time.

to:

* ScrappyMechanic: The InUniverseGameClock's poor implementation of the InUniverseGameClock is the game's most frequently criticized element, element; it often ballooning the play time balloons playtime as the player runs around trying to find figure out where to go at what time, when, and then standing around waiting for the correct time.
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* Fridge Logic: Rinna and Rind Rinna are the same person, yet they level as 2 completely separate characters. Same deal for Lloyd and Lloyd-L.

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* Fridge Logic: FridgeLogic: Rinna and Rind Rinna are the same person, yet they level as 2 completely separate characters. Same deal for Lloyd and Lloyd-L.
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* ScrappyMechanic: The poor implementation of the real-time system is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go at what time, and then standing around waiting for the correct time.

to:

* ScrappyMechanic: The poor implementation of the real-time system InUniverseGameClock is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go at what time, and then standing around waiting for the correct time.
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* ScrappyMechanic: The poor implementation of the real-time system is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go and what time, and then standing around waiting for the correct time.

to:

* ScrappyMechanic: The poor implementation of the real-time system is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go and at what time, and then standing around waiting for the correct time.
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* ScrappyMechanic: The poor implementation of the real-time system is the game's most frequently criticized element, often ballooning the play time as the player runs around trying to find out where to go and what time, and then standing around waiting for the correct time.
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Alas Poor Villain is being moved back to Main. Examples that don\'t describe the moment or are purely editor opinion are being deleted.


* AlasPoorVillain: [[spoiler:At the end of the game, you learn that Xelpherpolis could only live for six days- hence the time loop- and truly did love Roleiyu]].
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Added DiffLines:

* Fridge Logic: Rinna and Rind Rinna are the same person, yet they level as 2 completely separate characters. Same deal for Lloyd and Lloyd-L.
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fetish fuel was removed from the wiki


* FetishFuel: Why is Lorielle wearing a diaper?

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