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* OnceOriginalNowCommon: Back when it came out, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting, especially one as unique as Tékumel. However, both of these have become commonplace and are nowadays considered the barest minimum of what a tabletop RPG has to contain, even if it's an UniversalSystem.



* Main/SeinfeldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. By today's standards, the explanation of Tékumel can rather be vague. For example, the game describes the titular empire as authoritarian but [[InformedFlaw fails to explain what makes the empire authoritarian]].
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* Main/SeinfeldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. In addition, a lot of the mechanics (which were based on first edition ''TabletopGame/DungeonsAndDragons'') are really dated.

to:

* Main/SeinfeldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. In addition, a lot of By today's standards, the mechanics (which were based on first edition ''TabletopGame/DungeonsAndDragons'') are really dated. explanation of Tékumel can rather be vague. For example, the game describes the titular empire as authoritarian but [[InformedFlaw fails to explain what makes the empire authoritarian]].
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* SeinfieldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. In addition, a lot of the mechanics (which were based on first edition ''TabletopGame/DungeonsAndDragons'') are really dated.

to:

* SeinfieldIsUnfunny: Main/SeinfeldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. In addition, a lot of the mechanics (which were based on first edition ''TabletopGame/DungeonsAndDragons'') are really dated.
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Added DiffLines:

* SeinfieldIsUnfunny: While the world of Tékumel is still a pretty unique setting, the first roleplaying game has not aged well. Back in the day, it was innovative for introducing the idea for skills checks and a roleplaying game coming with a premade setting. However, both of these have become commonplace. In addition, a lot of the mechanics (which were based on first edition ''TabletopGame/DungeonsAndDragons'') are really dated.
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication published by the Institute for Historical Review, a Holocaust denial group that claims to seek "truth and accuracy" in history, but in truth seeks to promote Holocaust denial and defend Nazism[[/note]] Editorial Advisory Committee, and the author of ''Serpent's Walk'', a neo-Nazi novel written under a pseudonym and published in 1991.

to:

* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery in 2022 that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication published by the Institute for Historical Review, a Holocaust denial group that claims to seek "truth and accuracy" in history, but in truth seeks to promote Holocaust denial and defend Nazism[[/note]] Editorial Advisory Committee, and the author of ''Serpent's Walk'', a neo-Nazi novel written under a pseudonym and published in 1991.
Is there an issue? Send a MessageReason:
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* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication[[/note]] Editorial Advisory Committee, and the author of ''Serpent's Walk'', a neo-Nazi novel written under a pseudonym and published in 1991.

to:

* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication[[/note]] publication published by the Institute for Historical Review, a Holocaust denial group that claims to seek "truth and accuracy" in history, but in truth seeks to promote Holocaust denial and defend Nazism[[/note]] Editorial Advisory Committee, and the author of ''Serpent's Walk'', a neo-Nazi novel written under a pseudonym and published in 1991.
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** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, [[EarlyGameHell probable]]) that [[EmptyLevels you won't get any new spells]] (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, [[EarlyGameHell probable]]) that [[EmptyLevels you won't get any new spells]] (i.e. spells]]. Keep in mind, magic is the main reason to play a magician).magician.
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** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that [[EmptyLevels you won't get any new spells]] (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) [[EarlyGameHell probable]]) that [[EmptyLevels you won't get any new spells]] (i.e. the main reason to play a magician).
Is there an issue? Send a MessageReason:
None


** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spells (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that [[EmptyLevels you won't get any new spells spells]] (i.e. the main reason to play a magician).
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** Certain skills require you get all the skills listed above it before you can get it. This can lead to weird situations where learning the [[LightEmUp light spell]] requires you to [[Main/Omniglot learn four languages]].

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** Certain skills require you get all the skills listed above it before you can get it. This can lead to weird situations where learning the [[LightEmUp light spell]] requires you to [[Main/Omniglot [[Main/{{Omniglot}} learn four languages]].

Added: 222

Changed: 1

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** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell spells (i.e. the main reason to play a magician).magician).
** Certain skills require you get all the skills listed above it before you can get it. This can lead to weird situations where learning the [[LightEmUp light spell]] requires you to [[Main/Omniglot learn four languages]].
Is there an issue? Send a MessageReason:
None


** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/{DungeonsAndDragons}'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in ''TabletopGame/{DungeonsAndDragons}'' ''TabletopGame/DungeonsAndDragons'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).
Is there an issue? Send a MessageReason:
None


** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in Dungeon and Dragons you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).

to:

** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in Dungeon and Dragons ''TabletopGame/{DungeonsAndDragons}'' you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).
Is there an issue? Send a MessageReason:
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Added DiffLines:

* ScrappyMechanic: Given that the game was made when tabletop role playing games were in their infancy, it's not surprising a few pop up.
** Upon leveling up, magicians must roll to see ''if'' they get any new spells (whereas in Dungeon and Dragons you automatically get new spells). This makes it possible (and, at the lower levels, probable) that you won't get any new spell (i.e. the main reason to play a magician).
Is there an issue? Send a MessageReason:
None


* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication[[/note]] Editorial Advisory Committee, and the author of Serpent's Walk, a neo-Nazi novel written under a pseudonym and published in 1991.

to:

* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication[[/note]] Editorial Advisory Committee, and the author of Serpent's Walk, ''Serpent's Walk'', a neo-Nazi novel written under a pseudonym and published in 1991.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs like ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs like ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.in.
* OvershadowedByControversy: The tabletop RPG and its setting has been retroactively tainted by the discovery that creator M. A. R. Barker was a member of the Journal of Historical Review's[[note]]a Holocaust denial publication[[/note]] Editorial Advisory Committee, and the author of Serpent's Walk, a neo-Nazi novel written under a pseudonym and published in 1991.
----
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* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, motifs like ''Literature/TheLordOfTheRings'', ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''Literature/LordOfTheRings'', ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''Literature/LordOfTheRings'', ''Literature/TheLordOfTheRings'', ''Franchise/{{Dune}}'', ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Literature/LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' ''Franchise/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's, although the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.

Changed: 137

Is there an issue? Send a MessageReason:
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* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's although they're nothing alike.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with Creator/JRRTolkien's Creator/JRRTolkien's, although they're nothing alike.the only similarity is that they were both created for the same reason: the creator was a linguist and wanted to have a world to play with languages in.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with JRRTolkien's although they're nothing alike.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day; yet his universe is overshadowed by the success of the franchises based on them. His work has often been explicitly compared with JRRTolkien's Creator/JRRTolkien's although they're nothing alike.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous worldbuilding WorldBuilding and mythological/historical motifs, like ''LordOfTheRings'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, day; yet his universe is overshadowed by the success of the franchises based on them.them. His work has often been explicitly compared with JRRTolkien's although they're nothing alike.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel in 1939, long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/{{Dune}}'', ''Franchise/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'' and ''Film/StarWars'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'' and ''Literature/{{Dune}}'', ''Film/StarWars'' and ''TabletopGame/{{Warhammer}}'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.
Is there an issue? Send a MessageReason:
None


* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'' and ''Film/StarWars'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

to:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and mythological/historical motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'' and ''Film/StarWars'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OlderThanTheyThink: Barker started developing his fantasy/sci-fi world of Tekumel long before works, similar in terms of scope, meticulous worldbuilding and motifs, like ''Literature/TheLordOfTheRings'', ''Literature/{{Dune}}'' and ''Film/StarWars'' saw the light of day, yet his universe is overshadowed by the success of the franchises based on them.

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