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* BizarroEpisode: The bonus levels.
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* BizarroEpisode: The bonus levels. Justified as they're based on the episodes "The Day The Ed Stood Still", and "Dawn Of the Eds", meaning that aside from the animated cutscenes at the start and ending, the levels actually take place in the Eds imagination.
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moved to Headscratchers
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* FridgeLogic: Part two of "Must Be Something I Ed!" is kicked off when Eddy eats a jawbreaker covered in foot powder. Why would the candy store cover edible foods that kids are going to eat with a thing that, as Edd points out, wouldn't be fit for human consumption?
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* PortingDisaster: The Microsoft Windows port. The game itself isn't too bad compared to its counterpart on consoles, but it does have ''atrocious'' DRM that, unless patched out, can corrupt your entire operating system if you try playing it on anything newer than Windows XP.
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* PortingDisaster: The Microsoft Windows port. The game itself isn't too bad compared to its counterpart on consoles, but it does have the ''atrocious'' [=StarForce=] DRM that, unless patched out, can corrupt your entire operating system if you try playing it on anything newer than Windows XP.
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* PortingDisaster: The Microsoft Windows port. The game itself isn't too bad compared to its counterpart on consoles, but it does have ''atrocious'' DRM that, unless patched out, can corrupt your entire operating system if you try playing it on anything newer than Windows XP.
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* FridgeLogic: Part two of "Must Be Something I Ed!" is kicked off when Eddy eats a jawbreaker covered in foot powder. Why would the candy store cover edible foods that kids are going to eat with a thing that, as Edd points out, wouldn't be fit for human consumption?
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* DifficultySpike: The first half of the game is more like one tutorial for each Ed. The second half has longer, more complicated levels with trickier tasks and a greater emphasis on using the Tower of Eddy to navigate thin poles.
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* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
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* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.standards.
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Uncanny Valley is IUEO now and the subjective version has been split; cleaning up misuse and ZCE in the process
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* MemeticMutation: Reaction gifs using the models used for a majority of the characters in the game became this by themselves, mainly because the show's art style did ''[[UncannyValley not]]'' translate into [=3D=] well at all. [[https://cdn.discordapp.com/attachments/482983514954792970/536040800115621917/image0.gif Kevin's model arguably gets it the worst of them all]].
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
* UncannyValley: The show's grotesque artstyle didn't translate into 3D particularly well, with many of the characters looking bizarre or creepy in some way.
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
* UncannyValley: The show's grotesque artstyle didn't translate into 3D particularly well, with many of the characters looking bizarre or creepy in some way.
to:
* MemeticMutation: Reaction gifs using the models used for a majority of the characters in the game became this by themselves, mainly because the show's art style did ''[[UncannyValley not]]'' ''not'' translate into [=3D=] well at all. [[https://cdn.discordapp.com/attachments/482983514954792970/536040800115621917/image0.gif Kevin's model arguably gets it the worst of them all]].
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed gamestandards.
* UncannyValley: The show's grotesque artstyle didn't translate into 3D particularly well, with many of the characters looking bizarre or creepy in some way.standards.
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game
* UncannyValley: The show's grotesque artstyle didn't translate into 3D particularly well, with many of the characters looking bizarre or creepy in some way.
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* ItsShortSoItSucks: Despite being surprisingly decent for licensed game standards, the main complaint against the game is that it can be completed in little under an hour. Fans also complained the game is too easy.
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* ItsShortSoItSucks: Despite being surprisingly decent for licensed game standards, the main complaint against the game is that it can be completed in little under an hour. Fans also complained the game is too easy.
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
* SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
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* UncannyValley: The show's grotesque artstyle didn't translate into 3D particularly well, with many of the characters looking bizarre or creepy in some way.
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Even though I'm pretty sure this is actually the original model ripped into Garrys Mod, it's pretty accurate to how the model in the actual game looked
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* MemeticMutation: Reaction gifs using the models used for a majority of the characters in the game became this by themselves, mainly because the show's art style did ''[[UncannyValley not]]'' translate into [=3D=] well at all. [[https://cdn.discordapp.com/attachments/482983514954792970/536040800115621917/image0.gif Kevin's model arguably gets it the worst of them all]].
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* ItsShortSoItSucks: Despite being surprisingly decent for licensed game standards, the main complaint against the game is that it can be completed in little under an hour.
to:
* ItsShortSoItSucks: Despite being surprisingly decent for licensed game standards, the main complaint against the game is that it can be completed in little under an hour. Fans also complained the game is too easy.
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* NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
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* NoProblemWithLicensedGames: SugarWiki/NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
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* GameBreaker: The three cheats that are unlocked after 100PercentCompletion, especially Unlimited Stealth. How broken is it, you may ask? [[spoiler: You can beat Level 5 in less than 30 seconds with Unlimited Stealth.]]
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* GameBreaker: The three cheats that are unlocked after 100PercentCompletion, HundredPercentCompletion, especially Unlimited Stealth. How broken is it, you may ask? [[spoiler: You can beat Level 5 in less than 30 seconds with Unlimited Stealth.]]
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* GameBreaker: The three cheats that are unlocked after 100PercentCompletion, especially Unlimited Stealth. How broken is it, you may ask? [[spoiler: You can beat Level 5 in less than 30 seconds with Unlimited Stealth.]]
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* NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
to:
* NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part, the game is pleasantly above normal licensed game standards.
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* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.
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* TheProblemWithLicensedGames: {{Averted}}, as NoProblemWithLicensedGames: As far as most of the people who have played the game are concerned. Though concerned, the game is pretty good. Sure, it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, but for the most part part, the game is pleasantly above normal licensed game standards.
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* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.
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* ItsShortSoItSucks: Despite being surprisingly decent for licensed game standards, the main complaint against the game is that it can be completed in little under an hour.
* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.
* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.
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Changed line(s) 1 (click to see context) from:
* BizarroEpisode: The bonus levels.
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* BizarroEpisode: The bonus levels.levels.
* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.
* TheProblemWithLicensedGames: {{Averted}}, as far as most of the people who have played the game are concerned. Though it's definitely not winning any "Game of the Year" awards and there are ''some'' "questionable" design choices, for the most part the game is pleasantly above normal licensed game standards.