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** The Nasty Gatekeeper is introduced by having the level's friendly background fall piece by piece and shatter like panes of glass. Then, the Nasty Gatekeeper comes in and captures Heather, and goes right on to attacking Headdy while heavy metal plays. This boss fight is also a DifficultySpike and is especially difficult to improvise against for new players.

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** The Nasty Gatekeeper is introduced by having the level's friendly background fall piece by piece and shatter like panes of glass. Then, the Nasty Gatekeeper comes in and captures Heather, and goes right on to attacking Headdy while heavy metal plays. This boss fight is also a DifficultySpike and is especially difficult to improvise against for new players.players; the Nasty Gatekeeper's weakness is its face, which it keeps covered except for a brief period after it launches a claw at you - and when you hit it the boss drops a bomb that, unless you ''immediately'' get out from under it, will hit you with a wall of flames. The claw also has laser accuracy unless you catch that [[spoiler:it locks onto your ''head'' instead of your body]].
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* QuirkyWork: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in Japanese, he's called Trouble Bruin in English), and bizarre dialogue.

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* QuirkyWork: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness weirdness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in Japanese, he's called Trouble Bruin in English), and bizarre dialogue.

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Removed: 608

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* [[HilariousInHindsight Hilarious]]/HarsherInHindsight: The game's BonusBoss -- which in the Japanese version is implied to be [[TakeThat the President of]] Creator/{{Konami}} -- comes off as this when one considers Konami's current reputation.



* QuirkyWork: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in Japanese, he's called Trouble Bruin in English), and bizarre dialogue.



* WidgetSeries: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in Japanese, he's called Trouble Bruin in English), and bizarre dialogue.
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* FridgeBrilliance: The use of "March" from the Nutcracker for a boss fight seems pretty random, awesome as the music is. It then does make sense when you realize the song's full name is "March of the Toy Soldiers," which fits the puppet-show motif very well and also alludes to an enemy found many times in the game.
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* SpiritualSuccessor: To another Treasure game, ''McDonald'sTreasureLandAdventure''. Both games feature platform-grabbing mechanics, and some elements of the graphics and music are similar.

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* SpiritualSuccessor: To another Treasure game, ''McDonald'sTreasureLandAdventure''.''VideoGame/McDonaldsTreasureLandAdventure''. Both games feature platform-grabbing mechanics, and some elements of the graphics and music are similar.
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* SpiritualSuccessor: To another Treasure game, ''McDonaldsTreasureLandAdventure''. Both games feature platform-grabbing mechanics, and some elements of the graphics and music are similar.

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* SpiritualSuccessor: To another Treasure game, ''McDonaldsTreasureLandAdventure''.''McDonald'sTreasureLandAdventure''. Both games feature platform-grabbing mechanics, and some elements of the graphics and music are similar.
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Added DiffLines:

* SpiritualSuccessor: To another Treasure game, ''McDonaldsTreasureLandAdventure''. Both games feature platform-grabbing mechanics, and some elements of the graphics and music are similar.
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* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat, this also helped out the assumption because of [[https://www.youtube.com/watch?v=KHgunseaWVY his theme song]] containing the word meow in the US version of the song. He’s actually a bear, which isn’t helped that [[InformedSpecies his ear shapes are more like a cat’s ear than a bear’s.]]

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* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat, this also helped out the assumption because of [[https://www.youtube.com/watch?v=KHgunseaWVY his theme song]] supposedly containing the word meow in the US version of the song.it. He’s actually a bear, which isn’t helped that [[InformedSpecies his ear shapes are more like a cat’s ear than a bear’s.]]



* WidgetSeries: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in that version, international versions call him Trouble Bruin), and bizarre dialogue.

to:

* WidgetSeries: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in that version, international versions call him Japanese, he's called Trouble Bruin), Bruin in English), and bizarre dialogue.
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None


* [[HilariousInHindsight Hilarious]]/HarsherInHindsight: The game's BonusBoss--which in the Japanese version is implied to be [[TakeThat the President of]] Creator/{{Konami}}--comes of as this when one considers Konami's current reputation.

to:

* [[HilariousInHindsight Hilarious]]/HarsherInHindsight: The game's BonusBoss--which BonusBoss -- which in the Japanese version is implied to be [[TakeThat the President of]] Creator/{{Konami}}--comes of Creator/{{Konami}} -- comes off as this when one considers Konami's current reputation.



* PortingDisaster: The UsefulNotes/GameGear version, and by extension the [[NoExportForYou Brazil-only]] UsefulNotes/SegaMasterSystem backport based on it. Cutting levels to fit the smaller cartridge space is understandable - reworking the bosses that made the cut in ways that completely forgot to account for the fact that the player is ''[[FakeDifficulty actually supposed to be able to defeat them]]'', less so. This is most noticeable with Spinderella and Dark Demon: for the former, it's almost impossible to expose her weakpoint without taking damage in return (not to mention [[GuideDangIt the game gives no indication]] of ''how'' to expose it), while for the latter, in a complete inversion of the Genesis/Mega Drive version, you are given your choice of powerup, and only '''after''' they're gone are you shown which attack you will need it for, rather than being given the chance to plan ahead (and worse, the way Pig Head works in this version means if you pick it you're stuck until it runs out, since it automatically destroys other powerups before you can grab them and can't be cancelled out manually).

to:

* PortingDisaster: The UsefulNotes/GameGear version, and by extension the [[NoExportForYou Brazil-only]] UsefulNotes/SegaMasterSystem backport based on it. Cutting levels to fit the smaller cartridge space is understandable - reworking the bosses that made the cut in ways that completely forgot to account for the fact that the player is ''[[FakeDifficulty actually supposed to be able to defeat them]]'', less so. This is most noticeable with Spinderella and Dark Demon: for the former, it's almost impossible to expose her weakpoint without taking damage in return (not to mention [[GuideDangIt the game gives no indication]] of ''how'' to expose it), while for the latter, in a complete inversion of the Genesis/Mega Drive version, you are given your choice of powerup, and only '''after''' they're gone are you shown which attack you will need it for, rather than being given the chance to plan ahead (and worse, the way Pig Head works in this version means if you pick it you're stuck until it runs out, since it automatically destroys other powerups before you can grab them and can't be cancelled out manually).



** Twin Freaks is an AdvancingBossOfDoom through a course filled with spikes and walls that Headdy can be crushed against for a OneHitKO. Machines on the course allow you the flip the whole thing upside-down, giving you the choice between a red, invincible, quickly-advancing boss, and a green, slower, vulnerable boss who constantly shoots erratically-moving enemies out of its ear.

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** Twin Freaks is an AdvancingBossOfDoom through a course filled with spikes and walls that Headdy can be crushed against for a OneHitKO. Machines on the course allow you the to flip the whole thing upside-down, giving you the choice between a red, invincible, quickly-advancing boss, and a green, slower, vulnerable boss who constantly shoots erratically-moving enemies out of its ear.ear. Except it's not much of a choice, as you'll be flipping the stage ''very frequently'' to bypass obstacles that are only surmountable in one orientation or the other.
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Fixing and Adding

Added DiffLines:

* WidgetSeries: It's a game set in a puppet show, starring a puppet with a detachable head. The Widgetiness is especially high in the Japanese version, which contains robot kabuki performers, a gigantic doll firing EyeBeams, a bright purple bear with a fixed grin (referred to as Maruyama in that version, international versions call him Trouble Bruin), and bizarre dialogue.
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no longer YMMV; moving to main page


* UnintentionallyUnwinnable: In the level Toyz N' the Hood, you have to catch a nearby platform to be able to climb a wall. As seen [[https://www.youtube.com/watch?v=EXcm-96t87o here]], if you bring the platform too far away from the ledge or the other platform, you won't be able to continue. You can't move the platform again, and, provided you killed the only enemy around, you can't kill yourself, forcing you to reset the game.
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Trope deprecated per TRS


* UnwinnableByInsanity: In the level Toyz N' the Hood, you have to catch a nearby platform to be able to climb a wall. As seen [[https://www.youtube.com/watch?v=EXcm-96t87o here]], if you bring the platform too far away from the ledge or the other platform, you won't be able to continue. You can't move the platform again, and, provided you killed the only enemy around, you can't kill yourself, forcing you to reset the game.

to:

* UnwinnableByInsanity: UnintentionallyUnwinnable: In the level Toyz N' the Hood, you have to catch a nearby platform to be able to climb a wall. As seen [[https://www.youtube.com/watch?v=EXcm-96t87o here]], if you bring the platform too far away from the ledge or the other platform, you won't be able to continue. You can't move the platform again, and, provided you killed the only enemy around, you can't kill yourself, forcing you to reset the game.
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Added DiffLines:

* SuspiciouslySimilarSong: [[https://www.youtube.com/watch?v=Db2liODhhtc "Schumacher Fly"]] is a soundalike of the [[https://www.youtube.com/watch?v=boIq-ep5A9g opening theme]] of ''Anime/{{Gunbuster}}''.
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minor edit


* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat. He’s actually a bear, which isn’t helped that [[InformedSpecies his ear shapes are more like a cat’s ear than a bear’s.]]

to:

* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat.cat, this also helped out the assumption because of [[https://www.youtube.com/watch?v=KHgunseaWVY his theme song]] containing the word meow in the US version of the song. He’s actually a bear, which isn’t helped that [[InformedSpecies his ear shapes are more like a cat’s ear than a bear’s.]]
Is there an issue? Send a MessageReason:
minor edit


** Act 9, Scene 1. "Fatal Contraption" refers to Trouble Bruin's new machine, but should be referring to the [[LiftOfDoom rising platform]] Headdy stands on. It's mostly reasonable in terms of skill required, but through most of it, in stark contrast to the rest of the game, one mistake will squish Headdy, killing him instantly and taking him back to the start of the scene. Picked up the Head Trip? Yeah, you're dead. Raised the wrong ceilings where the brown rock enemies hang out? Oops, you've trapped yourself. Didn't jump at ''just'' the right time for that zig-zag run with the spikes hanging above? Headdy will jump backwards when hit by the spike, and get squished. That's not all of it either.

to:

** Act 9, Scene 1. "Fatal Contraption" refers to Trouble Bruin's new machine, but should be referring to the [[LiftOfDoom rising platform]] Headdy stands on. It's mostly reasonable in terms of skill required, but through most of it, in stark contrast to the rest of the game, one mistake will squish Headdy, killing him instantly and taking him back to the start of the scene. Picked up the Head Trip? Yeah, you're dead. Raised the wrong ceilings where the brown rock enemies hang out? Oops, you've trapped yourself. Didn't jump at ''just'' the right time for that zig-zag run with the spikes hanging above? Headdy will jump backwards backward when hit by the spike, and get squished. That's not all of it either.



* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat. He’s actually a bear, which isn’t helped by his ear shape being more like a cat’s than a bear’s.

to:

* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin is a cat. He’s actually a bear, which isn’t helped by that [[InformedSpecies his ear shape being shapes are more like a cat’s ear than a bear’s.]]
Is there an issue? Send a MessageReason:
None


* FridgeLogic: The use of "March" from the Nutcracker for a boss fight seems pretty random, awesome as the music is. It does make sense when you realise the song's full name is "March of the Toy Soldiers," which fits the puppet-show motif very well and also alludes to an enemy found many times in the game.

to:

* FridgeLogic: FridgeBrilliance: The use of "March" from the Nutcracker for a boss fight seems pretty random, awesome as the music is. It then does make sense when you realise realize the song's full name is "March of the Toy Soldiers," which fits the puppet-show motif very well and also alludes to an enemy found many times in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FridgeLogic: The use of "March" from the Nutcracker for a boss fight seems pretty random, awesome as the music is. It does make sense when you realise the song's full name is "March of the Toy Soldiers," which fits the puppet-show motif very well and also alludes to an enemy found many times in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* [[HilariousInHindsight Hilarious]]/HarsherInHindsight: The game's BonusBoss--which in the Japanese version is implied to be [[TakeThat the President of]] Creator/{{Konami}}--comes of as this when one considers Konami's current reputation.
Is there an issue? Send a MessageReason:
Fixing random insertion in the middle of a trope description.


* SugarWiki/AwesomeMusic: Tons, but especially the epic final boss theme, and the cast theme. Nasty Gatekeeper's theme makes for a brilliant OhCrap too. The tribute album ''Secret Bonus Point'' only makes it better. The Mad Dog boss features a *
* DifficultySpike: Act 6 is an UnexpectedShmupLevel that doesn't hold back on those unaccustomed to the genre. Followed up by Act 7, which brings gameplay back to normal, but features a difficult boss which represents the start of an overall challenging endgame.stunning 16-bit rendition of the "March" from ''Theatre/TheNutcracker''.

to:

* SugarWiki/AwesomeMusic: Tons, but especially the epic final boss theme, and the cast theme. Nasty Gatekeeper's theme makes for a brilliant OhCrap too. The tribute album ''Secret Bonus Point'' only makes it better. The Mad Dog boss features a *
stunning 16-bit rendition of the "March" from ''Theatre/TheNutcracker''.
* DifficultySpike: Act 6 is an UnexpectedShmupLevel that doesn't hold back on those unaccustomed to the genre. Followed up by Act 7, which brings gameplay back to normal, but features a difficult boss which represents the start of an overall challenging endgame.stunning 16-bit rendition of the "March" from ''Theatre/TheNutcracker''.



* PortingDisaster: The UsefulNotes/GameGear port, and by extension the [[NoExportForYou Brazil-only]] UsefulNotes/SegaMasterSystem backport based on it. Cutting levels to fit the smaller cartridge space is understandable - reworking the bosses that made the cut in ways that completely forgot to account for the fact that the player is ''[[FakeDifficulty actually supposed to be able to defeat them]]'', less so. This is most noticeable with Spinderella and Dark Demon: for the former, it's almost impossible to expose her weakpoint without taking damage in return (not to mention [[GuideDangIt the game gives no indication]] of ''how'' to expose it), while for the latter, in a complete inversion of the Genesis/Mega Drive version, you are given your choice of powerup, and only '''after''' they're gone are you shown which attack you will need it for, rather than being given the chance to plan ahead (and worse, the way Pig Head works in this version means if you pick it you're stuck until it runs out, since it automatically destroys other powerups before you can grab them and can't be cancelled out manually).
* ThatOneBoss:
** Baby Face, the boss of the UnexpectedShmupLevel who in one phase puts you through [[BulletHell laser hell]] while repeatedly reaching up to grab you with a hideous hand.

to:

* PortingDisaster: The UsefulNotes/GameGear port, version, and by extension the [[NoExportForYou Brazil-only]] UsefulNotes/SegaMasterSystem backport based on it. Cutting levels to fit the smaller cartridge space is understandable - reworking the bosses that made the cut in ways that completely forgot to account for the fact that the player is ''[[FakeDifficulty actually supposed to be able to defeat them]]'', less so. This is most noticeable with Spinderella and Dark Demon: for the former, it's almost impossible to expose her weakpoint without taking damage in return (not to mention [[GuideDangIt the game gives no indication]] of ''how'' to expose it), while for the latter, in a complete inversion of the Genesis/Mega Drive version, you are given your choice of powerup, and only '''after''' they're gone are you shown which attack you will need it for, rather than being given the chance to plan ahead (and worse, the way Pig Head works in this version means if you pick it you're stuck until it runs out, since it automatically destroys other powerups before you can grab them and can't be cancelled out manually).
* ThatOneBoss:
ThatOneBoss:
** Baby Face, the boss of the UnexpectedShmupLevel who in one phase puts you through [[BulletHell laser hell]] while repeatedly reaching up to grab you with a hideous hand. The last phase [[ZeroEffortBoss on the other hand...]]



* UnwinnableByInsanity: On the first real level, you have to catch a nearby platform to be able to climb a wall. As seen [[https://www.youtube.com/watch?v=EXcm-96t87o here]], if you bring the platform too far away from the ledge or the other platform, you won't be able to continue. You can't move the platform again, and, provided you killed the only enemy around, you can't kill yourself, forcing you to reset the game.
* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin (Maruyama in Japan) is a cat. He’s actually a bear, which isn’t helped by his ear shape being more like a cat’s than a bear’s.

to:

* UnwinnableByInsanity: On In the first real level, level Toyz N' the Hood, you have to catch a nearby platform to be able to climb a wall. As seen [[https://www.youtube.com/watch?v=EXcm-96t87o here]], if you bring the platform too far away from the ledge or the other platform, you won't be able to continue. You can't move the platform again, and, provided you killed the only enemy around, you can't kill yourself, forcing you to reset the game.
* ViewerSpeciesConfusion: A lot of people assume that Trouble Bruin (Maruyama in Japan) is a cat. He’s actually a bear, which isn’t helped by his ear shape being more like a cat’s than a bear’s.

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