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* CommonKnowledge: Because of the series' esoteric mechanics and previous obscurity, there exists some confusion among the gaming public as to what exactly the game's notorious MicroTransactions do, and it isn't uncommon to see videos or comments claiming that core features such as fast travel, pawn customization, or respawning after death are locked behind a paywall.[[note]]Like most Capcom games since ''VideoGame/DevilMayCry4'', most of the items available to buy with real cash are easily attainable in-game.[[/note]]
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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive some of the victims in one go -- and only once.]]

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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive some of is permanent and reusable to undo all the victims in one go -- and only once.damages manually.]]
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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive all of the victims.]]

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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive all some of the victims.victims in one go -- and only once.]]
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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive the victims.]]

to:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:Eternal Wakestone that lets you revive all of the victims.]]
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** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, or manage to get the [[spoiler:permanent Wakestone that lets you revive the victims.]]

to:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes not only vendors and the Vocation changers, but plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means, have enough Wakestones to spend on important characters, or manage to get the [[spoiler:permanent [[spoiler:Eternal Wakestone that lets you revive the victims.]]
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None


** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.

to:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.means, or manage to get the [[spoiler:permanent Wakestone that lets you revive the victims.]]
Is there an issue? Send a MessageReason:
None


** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.

to:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a disobedient {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.
Is there an issue? Send a MessageReason:
None


** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.

to:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn or house in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The first time you gain a Pawn infected with Dragonsplague, it notably warns you about the fact that they are stronger but also a {{Jerkass}} that may invite calamity. If you don't heed the warning thinking it's just a plot point later on, [[spoiler:the next time you rest at an inn in a town, the Dragonsplague Pawn will ''KillEmAll'', leaving only children and other Pawns alive. This includes plot-and-quest-important characters, too, effectively destroying any quest progression you may have been doing and killing your game for anyone not interested in just speeding to the end.]] The only way to know this will happen is by having heard of it from other players, and with no "New Game" option, this is essentially a permanent consequence unless you go outside the game to delete your save by other means.
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Spelling/grammar fix(es)


** The game begins with Rook, the first pawn to join the Arisen, to be nonchanlantly consumed by the Brine. One would have to wonder if Capcom knew how many people threw Rook off cliffs and into the sea in the first game.

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** The game begins with Rook, the first pawn to join the Arisen, to be nonchanlantly being nonchalantly consumed by the Brine. One would have to wonder if Capcom knew how many people threw Rook off cliffs and into the sea in the first game.
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** One mechanic introduced in ''II'' is that your and your pawns' max health will begin to shrink as you take damage. This essentially makes venturing out for longer periods of time increasingly dangerous and encourages you to find safety, whether through inns or camp fires, to continue your adventures. It also makes it so you cannot just load up on healing items then brute force your way through encounters against more dangerous monsters as you could in the first game with enough patience. This in itself isn't the scrappy mechanic. What IS the scrappy mechanic is that your reduced health carries over when you reload a save after dying. So if you save before a fight with 75% maximum health and then end up dying in the fight with your max health reduced to 50%, when you reload, your maximum health will now be 50%. It makes it so it becomes increasingly more difficult to win a fight you are struggling with, particularly if said fight is one you MIGHT be able to win with some proper strategy but is still dangerous.
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* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving its early criticisms en-masse only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]]. Aside from performance and optimization issues (especially on PC), this is mostly due to the inability to restart to a new game after having a save, the general "one save slot" limitation, and a list of questionable DLC {{Microtransactions}}. All of these caught many gamers by surprise and caused them to hold off on purchasing the game just yet. However, older Capcom and ''Dragon's Dogma 1'' fans argue otherwise that the latter two "issues" have always been OlderThanTheyThink.

to:

* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving its early criticisms en-masse only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]]. Aside from performance and optimization issues (especially on PC), this is mostly due to the inability to restart to a new game after having a save, the general "one save slot" limitation, and a list of questionable DLC {{Microtransactions}}.{{Microtransactions}} (as an alternative to the exact same in-game purchases that players can get). All of these caught many gamers by surprise and caused them to hold off on purchasing the game just yet. However, older Capcom and ''Dragon's Dogma 1'' fans argue otherwise that the latter two "issues" have always been OlderThanTheyThink.
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** The game begins with Rook, the first pawn to join the Arisen, to be nonchanlantly consumed by the Brine. One would have to wonder if Capcom knew how many people threw Rook off cliffs and into the sea in the first game.

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* SugarWiki/MomentOfAwesome: ''Dragon's Dogma II'' retains most of the gameplay complexity from its predecessor, if not adding more. A mage can shatter their own ice magick blocks then pick up and throw the individual pieces, a cyclops can be lured to specific spots and be turned into a makeshift bridge (this is likewise one of the highlights in the pre-release gameplay videos) then fall to its own death, you can still grab onto a harpy, etc.
* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.

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* SugarWiki/MomentOfAwesome: ''Dragon's Dogma II'' retains most of the gameplay complexity from its predecessor, if not adding more. A mage can shatter their own ice magick blocks then pick up and throw the individual pieces, a cyclops can be lured to specific spots and be turned into a makeshift bridge (this is likewise one of the highlights in the pre-release gameplay videos) then fall to its own death, you can still grab onto a harpy, etc.
* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works (medieval fantasy, high fantasy, etc.) like ''Franchise/LordOfTheRings'', ''Franchise/GameOfThrones'', ''VideoGame/BaldursGateIII'' and ''Manga/FrierenBeyondJourneysEnd'' ''Manga/FrierenBeyondJourneysEnd'', or a HackAndSlash like ''VideoGame/GodOfWar'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.


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* SugarWiki/MomentOfAwesome: ''Dragon's Dogma II'' retains most of the gameplay complexity from its predecessor, if not adding more. A mage can shatter their own ice magick blocks then pick up and throw the individual pieces, a cyclops can be lured to specific spots and be turned into a makeshift bridge (this is likewise one of the highlights in the pre-release gameplay videos) then fall to its own death, you can still grab onto a harpy, etc.

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Added example(s), Alphabetizing example(s)


* SugarWiki/MomentOfAwesome: ''Dragon's Dogma II'' retains most of the gameplay complexity from its predecessor, if not adding more. A mage can shatter their own ice magick blocks then pick up and throw the individual pieces, a cyclops can be lured to specific spots and be turned into a makeshift bridge (this is likewise one of the highlights in the pre-release gameplay videos) then fall to its own death, you can still grab onto a harpy, etc.
* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.



* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.



* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving its early criticisms en-masse only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]], mostly due to the "one save slot" limitation and a list of questionable DLC {{Microtransactions}} catching many by surprise, and caused them to hold off on purchasing the game just yet. However, older Capcom and ''Dragon's Dogma 1'' fans argue otherwise that both of these have always been OlderThanTheyThink.

to:

* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving its early criticisms en-masse only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]], lifted]]. Aside from performance and optimization issues (especially on PC), this is mostly due to the inability to restart to a new game after having a save, the general "one save slot" limitation limitation, and a list of questionable DLC {{Microtransactions}} catching {{Microtransactions}}. All of these caught many gamers by surprise, surprise and caused them to hold off on purchasing the game just yet. However, older Capcom and ''Dragon's Dogma 1'' fans argue otherwise that both of these the latter two "issues" have always been OlderThanTheyThink.

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* SugarWiki/FunnyMoments: Just like the World Tour mode of ''VideoGame/StreetFighter6'', there can be a tonal conflict and hilarity that won't match the game's setting and cutscenes depending on how you [[CharacterCustomization customize]] your playable Arisen and/or main Pawn.
** ''Dragon's Dogma II'' features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with little tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being some of the obvious CompanyCrossReferences. These just add creativity for [[SelfImposedChallenge "cosplay runs"]] and there's likewise the greater freedom of making your characters resemble other third-party characters such as [[VideoGame/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. On the extreme end, you can make your Arisen and/or Pawn look like hilarious abominations.
** Aside from appearances, you can also customize aspects of your character's animations (specifically their standing posture or how they walk) to the point where they can be hard to take seriously while exploring.

to:

* SugarWiki/FunnyMoments: SugarWiki/FunnyMoments:
**
Just like the World Tour mode of ''VideoGame/StreetFighter6'', there can be a tonal conflict and hilarity that won't match the game's setting and cutscenes depending on how you [[CharacterCustomization customize]] your playable Arisen and/or main Pawn.
** *** ''Dragon's Dogma II'' features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with little tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being some of the obvious CompanyCrossReferences. These just add creativity for [[SelfImposedChallenge "cosplay runs"]] and there's likewise the greater freedom of making your characters resemble other third-party characters such as [[VideoGame/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. On the extreme end, you can make your Arisen and/or Pawn look like hilarious abominations.
** *** Aside from appearances, you can also customize aspects of your character's animations (specifically their standing posture or how they walk) to the point where they can be hard to take seriously while exploring.exploring.
** Just like in the first game, you can grab and throw virtually any non-giant creature as you wish.

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* SugarWiki/FunnyMoments: Just like the World Tour mode of ''VideoGame/StreetFighter6'', there can be a tonal conflict and hilarity that won't match the game's setting and cutscenes depending on how you [[CharacterCustomization customize the appearance]] of your playable Arisen and/or main Pawn. ''Dragon's Dogma II'' features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with little tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being some of the obvious CompanyCrossReferences. These just add creativity for [[SelfImposedChallenge "cosplay runs"]] and there's likewise the greater freedom of making your characters resemble other third-party characters such as [[VideoGame/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. On the extreme end, you can make your Arisen and/or Pawn look like hilarious abominations.
* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordsOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.

to:

* SugarWiki/FunnyMoments: Just like the World Tour mode of ''VideoGame/StreetFighter6'', there can be a tonal conflict and hilarity that won't match the game's setting and cutscenes depending on how you [[CharacterCustomization customize the appearance]] of customize]] your playable Arisen and/or main Pawn. Pawn.
**
''Dragon's Dogma II'' features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with little tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being some of the obvious CompanyCrossReferences. These just add creativity for [[SelfImposedChallenge "cosplay runs"]] and there's likewise the greater freedom of making your characters resemble other third-party characters such as [[VideoGame/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. On the extreme end, you can make your Arisen and/or Pawn look like hilarious abominations.
** Aside from appearances, you can also customize aspects of your character's animations (specifically their standing posture or how they walk) to the point where they can be hard to take seriously while exploring.
* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordsOfTheRings'', ''Franchise/LordOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.

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* FriendlyFandoms: Aside from fans of fellow Creator/{{Capcom}} franchises like ''VideoGame/ResidentEvil'' and ''VideoGame/DevilMayCry'', this game has also drawn in fans of other medieval fantasy or high fantasy works like ''Franchise/LordsOfTheRings'', ''Franchise/GameOfThrones'', and ''Manga/FrierenBeyondJourneysEnd'' simply because of its in-depth {{character customization}} allowing the players to create Arisens and Pawns in the likeness of their preferred characters from these works.



** As soon as the game launched on late March 2024 and the review embargo has been lifted, it has been criticized for having technically just one save slot and the inability to create separate character playthroughs on their own slots. Some of those who've played the first ''VideoGame/DragonsDogma'' game would then remind the newcomers that the latter game's saving system worked like this, aside from reminding that the {{autosave}} system of ''[=DD1=]'' had its flaws as well. It eventually caused the first game's saving system to be retroactively labeled as a ScrappyMechanic too.

to:

** As soon as the game launched on late March 2024 and the review embargo has been lifted, it has been criticized for having technically just one save slot and the inability to create separate character playthroughs on their own slots. Some of those who've played the first ''VideoGame/DragonsDogma'' game would then remind the newcomers that the latter game's saving first game technically had a "one save slot" system worked like this, aside from reminding that as well (albeit the main menu there still lets you restart a playthrough, unlike this game at launch). The {{autosave}} system feature of ''[=DD1=]'' had its flaws as well.well, which were somehow retained here. It eventually caused the first game's saving system to be retroactively labeled as a ScrappyMechanic too.



** There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. Unfortunately, ''Dragon's Dogma II'' at launch doesn't come with the option to start a new playthrough (or restart all over) after you already have a save file. This is in contrast to how the first game at least has both New Game and Load Game on its main menu.

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** There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. Unfortunately, ''Dragon's Dogma II'' at launch doesn't come with the option to start a new playthrough (or restart all over) after you already have a save file.file; you'd eventually be left with just the options to "Load from Last Save" or "Load from Last Inn Rest". This is in contrast to how the first game at least has both New Game and Load Game on its main menu.

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* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically (which this game calls "Last Inn Rest")[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

to:

* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.
**
There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. Unfortunately, ''Dragon's Dogma II'' at launch doesn't come with the option to start a new playthrough (or restart all over) after you already have a save file. This is in contrast to how the first game at least has both New Game and Load Game on its main menu.
**
The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically (which this game calls "Last Inn Rest")[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.Rest")[[/note]]

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** Early pre-release trailers featured a Medusa and a Sphinx, which seemed to be surprise additions at first glance, though it's eventually brought up that these creatures made their first appearance in ''Dragon's Dogma Online'', a [[DefunctOnlineVideoGames a now-defunct online game]] spin-off.



* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving criticisms only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]], mostly due to the list of {{Microtransactions}} being presented as DLC catching many by surprise, though older Capcom fans argue otherwise that this questionable monetization practice has been OlderThanTheyThink.

to:

* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving its early criticisms en-masse only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]], mostly due to the "one save slot" limitation and a list of questionable DLC {{Microtransactions}} being presented as DLC catching many by surprise, though and caused them to hold off on purchasing the game just yet. However, older Capcom and ''Dragon's Dogma 1'' fans argue otherwise that this questionable monetization practice has both of these have always been OlderThanTheyThink.

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** This isn't even the first modern Creator/{{Capcom}} game that released with {{Microtransactions}} as DLC, even if that criticism is one of the factors for the game getting review bombed upon release. This caused Capcom fans [[https://www.reddit.com/r/DragonsDogma/comments/1bl0r7y/totally_unexpected/ to repeatedly point out]] that several older Capcom games like ''VideoGame/DevilMayCry5'' and ''VideoGame/ResidentEvil4Remake'' had DLC microtransactions too. Though in the case of ''Dragon's Dogma II'', the criticisms are mostly due to the entire DLC listing being revealed [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]].

to:

** This isn't even the first modern Creator/{{Capcom}} game that released with {{Microtransactions}} as DLC, even if that criticism is one of the factors for the game getting review bombed upon release. This caused Capcom fans [[https://www.reddit.com/r/DragonsDogma/comments/1bl0r7y/totally_unexpected/ to repeatedly point out]] that several older Capcom games like ''VideoGame/DevilMayCry5'' and ''VideoGame/ResidentEvil4Remake'' had DLC microtransactions too. Though in the case too, and got their share of ''Dragon's Dogma II'', the criticisms are mostly due to the entire DLC listing being revealed [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]].(albeit smaller) backlash within their own fandoms.



* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically (which this game calls "Last Inn Rest")[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

to:

* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically (which this game calls "Last Inn Rest")[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.inevitable.
* TaintedByThePreview: ''Dragon's Dogma II'' has been receiving criticisms only [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]], mostly due to the list of {{Microtransactions}} being presented as DLC catching many by surprise, though older Capcom fans argue otherwise that this questionable monetization practice has been OlderThanTheyThink.
Is there an issue? Send a MessageReason:
None


** This isn't even the first modern Creator/{{Capcom}} game that released with {{Microtransactions}} as DLC, even if that criticism is one of the factors for the game getting review bombed upon release. This caused Capcom fans [[https://www.reddit.com/r/DragonsDogma/comments/1bl0r7y/totally_unexpected/ to point out]] that older games like ''VideoGame/DevilMayCry5'' and ''VideoGame/ResidentEvilRemake'' had DLC microtransactions too, but this led to debates between the OldGuardVersusNewBlood.

to:

** This isn't even the first modern Creator/{{Capcom}} game that released with {{Microtransactions}} as DLC, even if that criticism is one of the factors for the game getting review bombed upon release. This caused Capcom fans [[https://www.reddit.com/r/DragonsDogma/comments/1bl0r7y/totally_unexpected/ to repeatedly point out]] that several older Capcom games like ''VideoGame/DevilMayCry5'' and ''VideoGame/ResidentEvilRemake'' ''VideoGame/ResidentEvil4Remake'' had DLC microtransactions too, but this led to debates between too. Though in the OldGuardVersusNewBlood.case of ''Dragon's Dogma II'', the criticisms are mostly due to the entire DLC listing being revealed [[https://www.youtube.com/watch?v=grFiXc6sWcw after the review embargo was lifted]].
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* OlderThanTheyThink:
** As soon as the game launched on late March 2024 and the review embargo has been lifted, it has been criticized for having technically just one save slot and the inability to create separate character playthroughs on their own slots. Some of those who've played the first ''VideoGame/DragonsDogma'' game would then remind the newcomers that the latter game's saving system worked like this, aside from reminding that the {{autosave}} system of ''[=DD1=]'' had its flaws as well. It eventually caused the first game's saving system to be retroactively labeled as a ScrappyMechanic too.
** This isn't even the first modern Creator/{{Capcom}} game that released with {{Microtransactions}} as DLC, even if that criticism is one of the factors for the game getting review bombed upon release. This caused Capcom fans [[https://www.reddit.com/r/DragonsDogma/comments/1bl0r7y/totally_unexpected/ to point out]] that older games like ''VideoGame/DevilMayCry5'' and ''VideoGame/ResidentEvilRemake'' had DLC microtransactions too, but this led to debates between the OldGuardVersusNewBlood.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

to:

* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[/note]] specifically (which this game calls "Last Inn Rest")[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of [[NewbieBoom series newcomers newcomers]] to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.
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* SugarWiki/FunnyMoments: There can be a tonal conflict and hilarity that won't match the game's medieval fantasy setting depending on how you [[CharacterCustomization customize the appearance]] your playable Arisen and/or main Pawn. This game features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with enough tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being one of the easily-noticeable choices for those who are familiar with said games. And the creativity doesn't stop there, similar to the World Tour mode of ''VideoGame/StreetFighter6'', there's the freedom of making your characters resemble other third-party characters such as [[Franchise/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. These allow [[SelfImposedChallenge "cosplay runs"]] to become more obvious.

to:

* SugarWiki/FunnyMoments: There Just like the World Tour mode of ''VideoGame/StreetFighter6'', there can be a tonal conflict and hilarity that won't match the game's medieval fantasy setting and cutscenes depending on how you [[CharacterCustomization customize the appearance]] of your playable Arisen and/or main Pawn. This game ''Dragon's Dogma II'' features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with enough little tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being one some of the easily-noticeable choices for those who are familiar with said games. And the obvious CompanyCrossReferences. These just add creativity doesn't stop there, similar to the World Tour mode of ''VideoGame/StreetFighter6'', for [[SelfImposedChallenge "cosplay runs"]] and there's likewise the greater freedom of making your characters resemble other third-party characters such as [[Franchise/GodOfWar [[VideoGame/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. These allow [[SelfImposedChallenge "cosplay runs"]] to become more obvious.On the extreme end, you can make your Arisen and/or Pawn look like hilarious abominations.



* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[/note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

to:

* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[/note]]Inn [[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[note]] specifically[[/note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

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* SugarWiki/FunnyMoments: There can be a tonal conflict and hilarity that won't match the game's medieval fantasy setting depending on how you [[CharacterCustomization customize the appearance]] your playable Arisen and/or main Pawn. This game features hairstyles and traits that make them resemble other Creator/{{Capcom}} characters with enough tweaking, most notably Leon S. Kennedy from ''Franchise/ResidentEvil'' or Nero's appearance in ''VideoGame/DevilMayCry5'' due to their hairstyles being one of the easily-noticeable choices for those who are familiar with said games. And the creativity doesn't stop there, similar to the World Tour mode of ''VideoGame/StreetFighter6'', there's the freedom of making your characters resemble other third-party characters such as [[Franchise/GodOfWar Kratos]] or even [[NoCelebritiesWereHarmed real-life celebrities]]. These allow [[SelfImposedChallenge "cosplay runs"]] to become more obvious.



* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.

to:

* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn [[/note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.
Is there an issue? Send a MessageReason:
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* PopularWithFurries: With the reveal that not only are there Beastren, which are anthropomorphic lions, but that you can play as one and/or create a Pawn that's Beastren, it was no surprise that furries became very invested in the game.

to:

* PopularWithFurries: With the reveal that not only are there Beastren, which are anthropomorphic lions, but that you can play as one and/or create a Pawn that's Beastren, it was no surprise that furries became very invested in the game.game.
* ScrappyMechanic: The save systems still have a similar complexity as the [[VideoGame/DragonsDogma first game]], which can be confusing for those who haven't played the latter. There's still technically just ''one save slot'' that gets repeatedly updated as you play the game. The {{autosave}} feature can still have the risk of accidentally making you lose progress upon death or putting you in a bind if you haven't been regularly resting at inns. A tutorial prompt in this game outright admits that its autosave system can be unreliable and thus recommends the player to at least regularly rest at inns to ensure the reliability of their saved data.[[note]]Inn saves are more reliable than autosaves in both ''Dragon's Dogma 1'' and ''2'' because aside from placing you on safe zones where your meters are refilled, there's an option to load "checkpoint saves" specifically[[note]] It got to the point where there's even a post-launch [[https://www.youtube.com/watch?v=qLUmHyx9fis in-depth video]] by IGN explaining how this game's save systems work for the uninitiated. Given the pre-release hype and influx of series newcomers to ''Dragon's Dogma II'' though, the comparisons from gamers who prefer the simpler multiple save slots and "bonfire" saving system of ''VideoGame/DarkSouls'' were inevitable.
Is there an issue? Send a MessageReason:
Misuse. Has nothing to do with what the audience thinks. Moving to trivia under Word Of God.


* ImprovedSecondAttempt: Hideaki Itsuno has said on multiple interviews that [[VideoGame/DragonsDogma the first game]] was incomplete, with myriad ideas he had been floating for years having been impossible to implement into the first game (like the Beastren, which were actually shown in concept art for the first game), and as much as ''60%'' of intended content left on the editing room floor. The sequel is, for all intents and purposes, what ''Dragon's Dogma'' was always intended to be, with all the ideas he had been wanting to implement finally being fulfilled, as well as polishing and modernizing already existing concepts.
Is there an issue? Send a MessageReason:
None


* ImprovedSecondAttempt: Hideaki Itsuno has said on multiple interviews that [[VideoGame/DragonsDogma the first game]] was incomplete, with myriad ideas he had been floating for years having been impossible to implement into the first game (like the Beastren, which were actually shown in concept art for the first game), and as much as ''60%'' of intended content left on the editing room floor. The sequel is, for all intents and purposes, what ''Dragon's Dogma'' was always intended to be, with all the ideas he had been wanting to implement finally being fulfilled, as well as polishing and modernizing already existing concepts.

to:

* ImprovedSecondAttempt: Hideaki Itsuno has said on multiple interviews that [[VideoGame/DragonsDogma the first game]] was incomplete, with myriad ideas he had been floating for years having been impossible to implement into the first game (like the Beastren, which were actually shown in concept art for the first game), and as much as ''60%'' of intended content left on the editing room floor. The sequel is, for all intents and purposes, what ''Dragon's Dogma'' was always intended to be, with all the ideas he had been wanting to implement finally being fulfilled, as well as polishing and modernizing already existing concepts.concepts.
* PopularWithFurries: With the reveal that not only are there Beastren, which are anthropomorphic lions, but that you can play as one and/or create a Pawn that's Beastren, it was no surprise that furries became very invested in the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ImprovedSecondAttempt: Hideaki Itsuno has said on multiple interviews that [[VideoGame/DragonsDogma the first game]] was incomplete, with myriad ideas he had been floating for years having been impossible to implement into the first game (like the Beastren, which were actually shown in concept art for the first game), and as much as ''60%'' of intended content left on the editing room floor. The sequel is, for all intents and purposes, what ''Dragon's Dogma'' was always intended to be, with all the ideas he had been wanting to implement finally being fulfilled, as well as polishing and modernizing already existing concepts.

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