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** The Boss monsters, or Demon Lords as they're also called, as expected with them being the final bosses and major antagonists from across the Dragon Quest series. Incredibly powerful (with the strongest ones being the outright strongest monsters in the game), typically have access to very powerful skills either natively or from the breeding you'll have to do to get them, and in the first two games, they were all outright immune to any sort of status effect and stat-lowering move, while not having any sort of weakness like the Metal Slimes' low HP to balance out their status-immunity. Through skilled (and lucky) breeding, it's even possible to breed some of the strongest ones like DarkDrium/Nokturnus to be completely immune to all sources of damage other than basic attacks and Megamagic/Magic Burst.

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** The Boss monsters, or Demon Lords as they're also called, as expected with them being the final bosses and major antagonists from across the Dragon Quest series. Incredibly powerful (with the strongest ones being the outright strongest monsters in the game), typically have access to very powerful skills either natively or from the breeding you'll have to do to get them, and in the first two games, they were all outright immune to any sort of status effect and stat-lowering move, while not having any sort of weakness like the Metal Slimes' low HP to balance out their status-immunity. Through skilled (and lucky) breeding, it's even possible to breed some of the strongest ones like DarkDrium/Nokturnus [=DarkDrium=][/Nokturnus to be completely immune to all sources of damage other than basic attacks and Megamagic/Magic Burst.

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* NightmareFuel: [[spoiler:''Dr. Snapped.'' As the final boss of the game, he's obviously going to transform, right? Except the resulting form is overqualified for EvilIsVisceral and manages to put the whole [[VideoGame/DragonQuestIV Psaro]] transformation sequence to shame.]]

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* NightmareFuel: NightmareFuel:
**
[[spoiler:''Dr. Snapped.'' As the final boss of the game, he's obviously going to transform, right? Except the resulting form is overqualified for EvilIsVisceral and manages to put the whole [[VideoGame/DragonQuestIV Psaro]] transformation sequence to shame.]]
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** Rainhawks, made by breeding a Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat Gem Slimes and the like with basic attacks. They also have sizable HP.
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** The Boss monsters, or Demon Lords as they're also called, as expected with them being the final bosses and major antagonists from across the Dragon Quest series. Incredibly powerful (with the strongest ones being the outright strongest monsters in the game), typically have access to very powerful skills either natively or from the breeding you'll have to do to get them, and in the first two games, they were all outright immune to any sort of status effect and stat-lowering move, while not having any sort of weakness like the Metal Slimes' low HP to balance out their status-immunity. Through skilled (and lucky) breeding, it's even possible to breed some of the strongest ones like Darkdrium/Nockturnus to be completely immune to all sources of damage other than basic attacks and Megamagic/Magic Burst.

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** The Boss monsters, or Demon Lords as they're also called, as expected with them being the final bosses and major antagonists from across the Dragon Quest series. Incredibly powerful (with the strongest ones being the outright strongest monsters in the game), typically have access to very powerful skills either natively or from the breeding you'll have to do to get them, and in the first two games, they were all outright immune to any sort of status effect and stat-lowering move, while not having any sort of weakness like the Metal Slimes' low HP to balance out their status-immunity. Through skilled (and lucky) breeding, it's even possible to breed some of the strongest ones like Darkdrium/Nockturnus DarkDrium/Nokturnus to be completely immune to all sources of damage other than basic attacks and Megamagic/Magic Burst.
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* ContestedSequel: The latter entries, especially the ''Joker'' series as a whole compared to the first two games. ''Caravan Heart'' is frequently seen as the OddballInTheSeries, which tends to lend itself to less than favorable opinions. ''Joker 1'' attempts to shake up the formula with 3D models, a new location, gameplay that's more inline with the main series, and a new cast. However many find it a case of PolygonCeiling for the former point, and TheyChangedItNowItSucks for the latter and the overall sentiment. While many find ''Joker 2'' to be a fine game [[BadExportForYou in terms of the Professional version and not the original]], comparisons on whether it does more to bring it in line with the quality of the first two installments, or if it's still inferior.

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* ContestedSequel: The latter entries, especially the ''Joker'' series as a whole compared to the first two games. ''Caravan Heart'' is frequently seen as the OddballInTheSeries, which tends to lend itself to less than favorable opinions. ''Joker 1'' attempts to shake up the formula with 3D models, a new location, gameplay that's more inline with the main series, and a new cast. However many find it a case of PolygonCeiling the VideoGame3DLeap to be problematic for the former point, and TheyChangedItNowItSucks for the latter and the overall sentiment. While many find ''Joker 2'' to be a fine game [[BadExportForYou in terms of the Professional version and not the original]], comparisons on whether it does more to bring it in line with the quality of the first two installments, or if it's still inferior.

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* BreatherLevel: The Gate of Ambition in the first game's postgame. A simple 30-floor dungeon where the only enemies that spawn naturally are Bug families, which at this point of the game aren't very threatening outside of the occasional StatusEffect. The boss at the end is Dracolord, who only has Firebolt as his main spell and a weak heal. He does however turn into his draconic form during this fight, but is otherwise the same boss. Assuming you had an easy time getting through the dungeon itself, he really poses no threat at the end.



* ContestedSequel: The latter entries, especially the ''Joker'' series as a whole compared to the first two games. ''Caravan Heart'' is frequently seen as TheOddballInTheSeries, which tends to lend itself to less than favorable opinions. ''Joker 1'' attempts to shake up the formula with 3D models, a new location, gameplay that's more inline with the main series, and a new cast. However many find it a case of PolygonCeiling for the former point, and TheyChangedItNowItSucks for the latter and the overall sentiment. While many find ''Joker 2'' to be a fine game [[BadExportForYou in terms of the Professional version and not the original]], comparisons on whether it does more to bring it in line with the quality of the first two installments, or if it's still inferior.

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* ContestedSequel: The latter entries, especially the ''Joker'' series as a whole compared to the first two games. ''Caravan Heart'' is frequently seen as TheOddballInTheSeries, the OddballInTheSeries, which tends to lend itself to less than favorable opinions. ''Joker 1'' attempts to shake up the formula with 3D models, a new location, gameplay that's more inline with the main series, and a new cast. However many find it a case of PolygonCeiling for the former point, and TheyChangedItNowItSucks for the latter and the overall sentiment. While many find ''Joker 2'' to be a fine game [[BadExportForYou in terms of the Professional version and not the original]], comparisons on whether it does more to bring it in line with the quality of the first two installments, or if it's still inferior.


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* ThatOneSidequest:
** In order to gain access to the Old Man's gate, he asks to see a [=GoldSlime=], a monster that's at the end of a very expensive chain of breeding Metal Slimes into Metabbles into [=MetalKings=] which can then be made into a [=GoldSlime=], or breeding a King Slime (or its variants) with a [=GoldGolem=]...which itself is a convoluted mess unless you know some of the breeding shortcuts.
** To open the Library's Gate you need to have befriended 100 monsters, which can be a bit of a money sink if you haven't been acquiring monsters on your travels, or have a small pool of breeding options, either from gender ratios or all your choices are monsters you've already had.
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* ContestedSequel: The latter entries, especially the ''Joker'' series as a whole compared to the first two games. ''Caravan Heart'' is frequently seen as TheOddballInTheSeries, which tends to lend itself to less than favorable opinions. ''Joker 1'' attempts to shake up the formula with 3D models, a new location, gameplay that's more inline with the main series, and a new cast. However many find it a case of PolygonCeiling for the former point, and TheyChangedItNowItSucks for the latter and the overall sentiment. While many find ''Joker 2'' to be a fine game [[BadExportForYou in terms of the Professional version and not the original]], comparisons on whether it does more to bring it in line with the quality of the first two installments, or if it's still inferior.

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* ThatOneLevel: In [=DQM2=], among the randomly generated magic key worlds, the "Lord" keys are especially horrifying. These worlds are filled with only the ??? family monsters, known as Demon Lords (which are the final bosses of previous games, as well as "evolved" versions of them). They're all [[BossInMookClothing extremely powerful]], while being pretty much immune to all status moves with loads of other resistances. Not only do you have Demon Lords running around everywhere, but you have incredibly buffed versions of these already incredibly powerful monsters serving as the world's bosses, and if your party was strong enough for magic key worlds to have 4 star end bosses, you will have one of the 4 star Demon Lords serving as the world's final boss (which are the strongest monsters in the game). While these worlds are incredibly difficult and dangerous, the Demon Lords provide an insane amount of experience, and as such, these worlds can be used for some [[PeninsulaOfPowerLeveling very fast levelling]].

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* ThatOneLevel: ThatOneLevel:
**
In [=DQM2=], among the randomly generated magic key worlds, the "Lord" keys are especially horrifying. These worlds are filled with only the ??? family monsters, known as Demon Lords (which are the final bosses of previous games, as well as "evolved" versions of them). They're all [[BossInMookClothing extremely powerful]], while being pretty much immune to all status moves with loads of other resistances. Not only do you have Demon Lords running around everywhere, but you have incredibly buffed versions of these already incredibly powerful monsters serving as the world's bosses, and if your party was strong enough for magic key worlds to have 4 star end bosses, you will have one of the 4 star Demon Lords serving as the world's final boss (which are the strongest monsters in the game). While these worlds are incredibly difficult and dangerous, the Demon Lords provide an insane amount of experience, and as such, these worlds can be used for some [[PeninsulaOfPowerLeveling very fast levelling]].levelling]].
** In [=DQM2=]'s story, the Sky World can be very difficult to navigate. The world is primarily a bunch of floating islands in the sky and the newest treasure you obtained from the Ice World lets you travel the skies. However you can only travel in straight lines, and if there's something blocking you from jumping off, you'll be sent back to where you started. Add in a fairly mountainous area to railroad you from reaching certain islands, a long winded FetchQuest that you need to accomplish by visiting different dungeons to collect the necessary gear to meet the ClimaxBoss of the world, and most directions given are a vague motion from where the information is given and not relative to the map itself can lead to the player getting lost and disoriented very easily.
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** Joker 2 polished the good but clunky gameplay of its predecessor with environments that were more visually appealing and a story that was more engaging. It also had a much better post-game, whichcontains one of the most memorable villains in the series.

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** Joker 2 polished the good but clunky gameplay of its predecessor with and had both environments that were more visually appealing and a story that was more engaging. It also had a much better post-game, whichcontains which contains one of the most memorable villains in the series.

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Changed trope to a more fitting one


** Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game, which has one of the most memorable villains in the series.

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** Joker 2 polished the good but clunky gameplay of its predecessor with environments that were more visually appealing and a story that was more engaging. It also had a much better post-game, which has whichcontains one of the most memorable villains in the series.



* ItsHardSoItSucks: The main reason Joker 3 never made it out of Japan was it was much ''much'' harder than the usual DQM game and received a lot of criticism as a result. The game does not hold back with its brutal bosses and loves to have extremely powerful monsters you can't possibly beat until later in areas with otherwise normal enemies.



** The island sinking in ''Monsters 2''. Every chapter, more and more of the land sinks. Nobody is willing to leave. Eventually you have to cross water just to get in a building...
* NintendoHard: The main reason Joker 3 never made it out of Japan was it was much ''much'' harder than the usual DQM game. The game does not hold back with its brutal bosses and loves to have extremely powerful monsters you can't possibly beat until later in areas with otherwise normal enemies.

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** The island sinking in ''Monsters 2''. Every chapter, more and more of the land sinks. Nobody Despite rising nervousness, nobody is willing to leave. Eventually you have to cross water just to get in a building...
* NintendoHard:
building! The main reason Joker 3 never made it out of Japan was it was much ''much'' harder than take in the usual DQM game. The game does not hold back with its brutal bosses remake has less flooding but contains the just as harrowing site of the sky darkening and loves to have extremely powerful monsters you can't possibly beat until later in areas with otherwise normal enemies.plant life of the island steadily dying.
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* TearJerker: The DarkestHour ending of ''Monsters 2'', with the island apparently doomed. [[spoiler: Good news is you save it after finally finding a plug.]]

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* TearJerker: The DarkestHour ending of ''Monsters 2'', with the island apparently doomed. [[spoiler: Good news is Fortunately the good will of everyone you save it after finally finding a plug.have helped revives Great Log.]]
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** There was also a 3DS remake of Cobi and Tara's Adventure; it is also a huge upgrade of an already great game with all the improvements of the previous remake, more quality of life improvements, and even allows you to create your own monster.
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** Also in the second game's postgame, there's the aforementioned Soul world, which is just two screens large with no random encounters nor any story to it, and consists of a tower with just six boss fights that are too easy for a final BonusDungeon, with its final boss being especially disappointing as covered prior. Then the rewards for being it are insulting, just being normal items you can buy and equipment you can already find in the dungeons of the magic key worlds.

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** Also in the second game's postgame, there's the aforementioned Soul world, which is just two screens large with no random encounters nor any story to it, and consists of a tower with just six boss fights that are too easy for a final BonusDungeon, with its final boss being especially disappointing as covered prior. Then the rewards for being beating it are insulting, just being normal items you can buy and equipment you can already find in the dungeons of the magic key worlds.

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Rain Hawks are very good monsters but they're not remotely broken; they're not immune to most damage types and can still be hit by some statuses, while having mediocre attack power. There's plenty of other high tier monsters on par with them. Hard to consider Metal Slimes broken too, you will reach a point where Attack becomes too high to keep taking 0/1 damage, and in the first two games it takes an inordinate amount of effort to breed them with good HP, while later games have stat caps to keep their HP always low.


* AntiClimaxBoss:
** In the second game, the Soul world is the final postgame main world, which you get by beating the Baffle and Brawn worlds (and that requires you to trade keys with the other version to get the key you don't have, as Baffle is exclusive to Tara's and Brawn is exclusive to Cobi's). Like the two worlds you have to beat to access it, it's just another tower that consists of a series of teams to beat, and at the top you fight the Grand Master that built and commanded these towers, who you would think would be some brutal BonusBoss. But no, his team isn't even a full team, being just a Gorago on its own, and that Gorago is much weaker than the bosses you can find in the magic key worlds.
** Also in the second game, in the randomly-generated magic key worlds, their final bosses will typically be accompanied by two lackeys to give them a fairer fight against your full team. However, occasionally these final bosses will be spawned alone, making it really easy when it's 3-on-1 and they can't act multiple times a turn like bosses in the later games can. To add insult to injury, for some reason these solo final bosses have much lower stats, with about a ''quarter'' of the usual HP they would have had, allowing you to effortlessly crush them in just a turn or two.



* DisappointingLastLevel: In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the guard and the final boss). The vast post-game content keeps the game from ending on a disappointing note though.

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* DisappointingLastLevel: DisappointingLastLevel:
**
In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the guard and the final boss). The vast post-game content keeps the game from ending on a disappointing note though.though.
** Also in the second game's postgame, there's the aforementioned Soul world, which is just two screens large with no random encounters nor any story to it, and consists of a tower with just six boss fights that are too easy for a final BonusDungeon, with its final boss being especially disappointing as covered prior. Then the rewards for being it are insulting, just being normal items you can buy and equipment you can already find in the dungeons of the magic key worlds.



* EvenBetterSequel: Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game, which has one of the most memorable villains in the series.

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* EvenBetterSequel: EvenBetterSequel:
** The second game to the first; there's a more involved plot that isn't such a blatant ExcusePlot with actual worlds to explore, the entire Water monster family was added alongside several other strong monsters, it's a lot less clunky to breed and raise monsters (due to there being actual worlds you can go to and leave whenever you want without having to burn a Warp Wing, while monsters' wildness no longer increases at a crazy rate when they're left on the farm), the game plays quite a bit faster alongside being more polished in general, and the magic key system was introduced, which gave the player access to an unlimited amount of randomly-generated worlds and allowed them to be able to obtain nearly any monster in the game without having to breed (the only exceptions being the Demon Lords and the 4 star monsters). The only arguable detriments of the second game is that it can be too easy whereas the first game could provide a decent challenge, and Agility was made a total DumpStat with how little it actually influenced turn order, while in the first game it played a much stronger role with less randomization in the monsters' turn order.
**
Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game, which has one of the most memorable villains in the series.



** Metal Slime class monsters. Immune to magic. Immune to most status effects (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
*** Taken even higher in ''Terry's Wonderland'', where you not only can get a King Metal Slime by midgame, but can also make a '''Goldslime''' if you play your cards right. It requires plenty of planning and foregoing a Blizzardy earlier on, but the rest of the game just crumbles in front of one of the strongest monsters in the game.[[note]]You get it by breeding a Lavaman (who you get in turn by breeding a Metaldrak (which requires its own chain) with a Zapbird, the 13 minimedal reward monster) with the Iceman you're offered to breed with after beating an early tournament, which gives a Gold Golem. Breeding that with a Kingslime in turn gives the Goldslime.[[/note]]
** Rainhawks, made by breeding a Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks. They also have sizable HP.

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** Metal Slime class monsters. Immune to magic. Immune to most status effects The Boss monsters, or Demon Lords as they're also called, as expected with them being the final bosses and major antagonists from across the Dragon Quest series. Incredibly powerful (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end strongest ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching being the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
*** Taken even higher in ''Terry's Wonderland'', where you not only can get a King Metal Slime by midgame, but can also make a '''Goldslime''' if you play your cards right. It requires plenty of planning and foregoing a Blizzardy earlier on, but the rest of the game just crumbles in front of one of the
outright strongest monsters in the game.[[note]]You get it by game), typically have access to very powerful skills either natively or from the breeding a Lavaman (who you you'll have to do to get them, and in turn by breeding a Metaldrak (which requires its own chain) with a Zapbird, the 13 minimedal reward monster) with first two games, they were all outright immune to any sort of status effect and stat-lowering move, while not having any sort of weakness like the Iceman you're offered Metal Slimes' low HP to balance out their status-immunity. Through skilled (and lucky) breeding, it's even possible to breed with after beating an early tournament, which gives a Gold Golem. Breeding that with a Kingslime in turn gives some of the Goldslime.[[/note]]
** Rainhawks, made by breeding a Blizzardy and Phoenix, are
strongest ones like Darkdrium/Nockturnus to be completely immune to all fire and ice sources of damage other than basic attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks. They also have sizable HP.Megamagic/Magic Burst.



* SequelDifficultyDrop: The second game is significantly easier than the first in the main story, as in the first game, the random encounters are relatively stronger and possess more powerful/dangerous skills, the bosses are significantly harder, it requires you to complete every Arena rank while there's more Arena ranks with much more difficult teams to beat, you gain a lot less experience from battles, stronger monster species are a lot rarer to find as random encounters, and being wiped out makes you lose your items in addition to half your money. The first game also lacks several of the stronger monsters in the second game, limiting strong breeding options, and its worlds functioning as roguelike dungeons ups the difficulty as well.

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* SequelDifficultyDrop: The second game is significantly easier than the first in the main story, as in the first game, the random encounters are relatively stronger and possess more powerful/dangerous skills, the bosses are significantly harder, it requires you to complete every Arena rank while there's more Arena ranks with much more difficult teams to beat, you gain a lot less experience from battles, stronger monster species are a lot rarer to find as random encounters, and being wiped out makes you lose your items in addition to half your money. The first game also lacks several of the stronger monsters in the second game, limiting strong breeding options, and its worlds functioning as roguelike dungeons ups the difficulty as well.well, as you can't just retreat to a town to heal and stock up nor can you leave the worlds in the first game without using a Warp Wing (and losing your progress in that world in the process).
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* SequelDifficultyDrop: The second game is significantly easier than the first in the main story, as in the first game, the random encounters are relatively stronger and possess more powerful/dangerous skills, the bosses are significantly harder, it requires you to complete every Arena rank while there's more Arena ranks with much more difficult teams to beat, you gain a lot less experience from battles, stronger monster species are a lot rarer to find as random encounters, and being wiped out makes you lose your items in addition to half your money. The first game also lacks several of the stronger monsters in the second game, limiting strong breeding options, and its worlds functioning as roguelike dungeons ups the difficulty as well.
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* NightmareFuel: [[spoiler:Dr. Snapped]]

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* NightmareFuel: [[spoiler:Dr. Snapped]][[spoiler:''Dr. Snapped.'' As the final boss of the game, he's obviously going to transform, right? Except the resulting form is overqualified for EvilIsVisceral and manages to put the whole [[VideoGame/DragonQuestIV Psaro]] transformation sequence to shame.]]
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Bonus Boss does not qualify for the trope.


* ThatOneBoss: In [=DQM2=], the [[spoiler:King Squid]], a bonus boss that appears after you clear the Pirate World, which is under the half way point of the game. Despite the early access to it, it has stats similar to those of the final two solo bosses in the main game, as well as an attack skill in Tidal Wave that hits your entire party and can deal up to 150 HP in damage to each monster (at the end of Pirate, your HP is likely to be under 100 or just above it, and without some good breeding and grinding, your monsters are unlikely to get enough HP to withstand two Tidal Waves without resistance by the time you gain access to the final world Limbo). It additionally has Pani Dance to spread the dangerous confusion status among your entire party, a monstrous attack stat to hit you really hard without Tidal Wave, and a titanic 2500 HP to take a hell of a beating before going down (while being able to 2HKO your entire party in one move). You have no hope of beating it when you first gain access to it, and it'll take a very long time before you could reasonably stand up to it. Even by the time you can take it on without being crushed instantly, it'll give you a hell of a battle without a lot of over levelling.

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* NintendoHard: The main reason Joker 3 never made it out of Japan was it was much ''much'' harder than the usual DQM game. The game does not hold back with its brutal bosses and loves to have extremely powerful monsters you can't possibly beat until later in areas with otherwise normal enemies.



** Then they went all the way with Joker, vastly lowering the monster count, adding VideoGame/DragonQuestVIII style skilltrees, and removing all the randomization all in an attempt to make the game work in 3D. Joker 2 undid some of these changes -- the traits and skilltree system remain, but there is much more randomization (although the maps are still static, the monsters in them are incredibly varied) and the reintroduction of palette swaps and the addition of monster size plateaus pleased the fans.

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** Then they went all the way with Joker, vastly lowering the monster count, adding VideoGame/DragonQuestVIII style skilltrees, and removing all the randomization all in an attempt to make the game work in 3D. Joker 2 undid undo some of these changes -- changes, the traits and skilltree system remain, but there is much more randomization (although the maps are still static, the monsters in them are incredibly varied) and the reintroduction of palette swaps and the addition of monster size plateaus pleased the fans.
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* EvenBetterSequel: Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game.

to:

* EvenBetterSequel: Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game. post-game, which has one of the most memorable villains in the series.



* PolishedPort: The 3DS remake of Terry's Wonderland combines the best gameplay elements of the original game and the Joker games, adds in a ton more monsters, adds more to the story and world building, and completely overhauled the post-game. [[NoExportForYou Sadly it was never released outside of Japan,]] though thankfully a fan translation exists for those who don't mind emulating the game.
* TearJerker: The DarkestHour ending of ''Monsters 2'', with the island apparently doomed.

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* PolishedPort: The 3DS remake of Terry's Wonderland combines the best gameplay elements of both the original game and the Joker games, adds in a ton more monsters, adds more to the story and world building, and completely overhauled the post-game. [[NoExportForYou Sadly it was never released outside of Japan,]] though thankfully a fan translation exists for those who don't mind emulating the game.
* TearJerker: The DarkestHour ending of ''Monsters 2'', with the island apparently doomed. [[spoiler: Good news is you save it after finally finding a plug.]]



* ThatOneLevel: In [=DQM2=], among the randomly generated magic key worlds, the "Lord" keys are especially horrifying. These worlds are filled with only the ??? family monsters, known as Demon Lords (which are the final bosses of previous games, as well as "evolved" versions of them). They're all [[BossInMookClothing extremely powerful]], while being pretty much immune to all status moves with loads of other resistances. Not only do you have Demon Lords running around everywhere, but you have incredibly buffed versions of these already incredibly powerful monsters serving as the world's bosses, and if your party was strong enough for magic key worlds to have 4 star end bosses, you will have one of the 4 star Demon Lords serving as the world's final boss (which are the strongest monsters in the game). While these worlds are incredibly difficult and dangerous, the Demon Lords provide an inane amount of experience, and as such, these worlds can be used for some [[PeninsulaOfPowerLeveling very fast levelling]].

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* ThatOneLevel: In [=DQM2=], among the randomly generated magic key worlds, the "Lord" keys are especially horrifying. These worlds are filled with only the ??? family monsters, known as Demon Lords (which are the final bosses of previous games, as well as "evolved" versions of them). They're all [[BossInMookClothing extremely powerful]], while being pretty much immune to all status moves with loads of other resistances. Not only do you have Demon Lords running around everywhere, but you have incredibly buffed versions of these already incredibly powerful monsters serving as the world's bosses, and if your party was strong enough for magic key worlds to have 4 star end bosses, you will have one of the 4 star Demon Lords serving as the world's final boss (which are the strongest monsters in the game). While these worlds are incredibly difficult and dangerous, the Demon Lords provide an inane insane amount of experience, and as such, these worlds can be used for some [[PeninsulaOfPowerLeveling very fast levelling]].
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* PolishedPort: The 3DS remake of Terry's Wonderland combines the best elements of the original game and the Joker games, adds in a ton more monsters, added more to the main story, and improved the post-game. [[NoExportForYou Sadly it was never released outside of Japan,]] though thankfully a fan translation exists for those who don't mind emulating the game.

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* PolishedPort: The 3DS remake of Terry's Wonderland combines the best gameplay elements of the original game and the Joker games, adds in a ton more monsters, added adds more to the main story, story and improved world building, and completely overhauled the post-game. [[NoExportForYou Sadly it was never released outside of Japan,]] though thankfully a fan translation exists for those who don't mind emulating the game.
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* EvenBetterSequel: Joker 2 polished the good but clunky gameplay of its predecessor and had a much better post-game.


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* PolishedPort: The 3DS remake of Terry's Wonderland combines the best elements of the original game and the Joker games, adds in a ton more monsters, added more to the main story, and improved the post-game. [[NoExportForYou Sadly it was never released outside of Japan,]] though thankfully a fan translation exists for those who don't mind emulating the game.
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*** Taken even higher in ''Terry's Wonderland'', where you not only can get a King Metal Slime by midgame, but can also make a '''Goldslime''' if you play your cards right. It requires plenty of planning and foregoing a Blizzardy earlier on, but the rest of the game just crumbles in front of one of the strongest monsters in the game.[[note]]You get it by breeding a Lavaman (who you get in turn by breeding a Metaldrak (which requires its own chain) with a Zapbird, the 13 minimedal reward monster) with the Iceman you're offered to breed with after beating an early tournament, which gives a Gold Golem. Breeding that with a Kingslime in turn gives the Goldslime.[[/note]]
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** Rainhawks, made by breeding and Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks.

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** Rainhawks, made by breeding and a Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks.attacks. They also have sizable HP.
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Replaced a broken link.


** The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.

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** The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE [[https://youtu.be/AKN1s9s0myA Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.

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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion that you're going to have to fight at some point. Half the NPCs seem to know about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]
* DisappointingLastLevel - In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.

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* CaptainObviousReveal - CaptainObviousReveal: In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion that you're going to have to fight at some point. Half the NPCs [=NPCs=] seem to know about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]
* DisappointingLastLevel - DisappointingLastLevel: In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the guard and the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.



* GameBreaker - Metal Slime class monsters. Immune to magic. Immune to most status effects (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
* GoddamnedBats - Any monster with a permanent status effect such as poison, or one that drains mana.
* SugarWiki/MomentOfAwesome - Your first time catching a MetalSlime. Your first time creating your favorite boss from the original games. Winning your first online tournament match. Capturing your first Size 3 monster in ''Joker 2'' (monsters so big they count as a party in and of themselves).
** Holy crap, the opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.

to:

* GameBreaker - GameBreaker:
**
Metal Slime class monsters. Immune to magic. Immune to most status effects (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
** Rainhawks, made by breeding and Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks.
* GoddamnedBats - GoddamnedBats: Any monster with a permanent status effect such as poison, or one that drains mana.
* SugarWiki/MomentOfAwesome - SugarWiki/MomentOfAwesome: Your first time catching a MetalSlime. Your first time creating your favorite boss from the original games. Winning your first online tournament match. Capturing your first Size 3 monster in ''Joker 2'' (monsters so big they count as a party in and of themselves).
** Holy crap, the The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.



* NightmareFuel - [[spoiler:Dr. Snapped]]

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* NightmareFuel - NightmareFuel: [[spoiler:Dr. Snapped]]



* PlayerPunch - Most strongly seen in Caravan Heart. Only really apt if you played VideoGame/DragonQuestI and/or VideoGame/DragonQuestII, especially if you did so as a kid. Nothing comes close to calling the player '''OLD''' than seeing the kingdoms you once played through now in ruins.
** Another example are the ghosts who hope to keep Loto's legend alive, even worse so [[spoiler: the Dragon ghost who formerly guarded Lady Lora, who remains faithful to his master after all the time that had passed]]. He was only doing his job...

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* PlayerPunch - PlayerPunch: Most strongly seen in Caravan Heart. Only really apt if you played VideoGame/DragonQuestI and/or VideoGame/DragonQuestII, especially if you did so as a kid. Nothing comes close to calling the player '''OLD''' ''old'' than seeing the kingdoms you once played through now in ruins.
** Another example are the ghosts who hope to keep Loto's legend alive, even worse so [[spoiler: the Dragon ghost who formerly guarded Lady Lora, who remains faithful to his master after all the time that had passed]]. He was only doing his job...job.



* TheyChangedItNowItSucks - Caravan Heart's monster breeding system involves you beating up monsters until they drop a soul, then using 2 souls + 1 monster to make a new monster. This is partially because the monsters are characters in their own right in Caravan Heart. It was different, to say the least.

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* TheyChangedItNowItSucks - TheyChangedItNowItSucks:
**
Caravan Heart's monster breeding system involves you beating up monsters until they drop a soul, then using 2 souls + 1 monster to make a new monster. This is partially because the monsters are characters in their own right in Caravan Heart. It was different, to say the least.
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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else [[spoiler:Sure enough, your sister is that champion.]]

to:

* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems that you're going to have to fight at some point. Half the NPCs seem to know about, about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]

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Removed: 54

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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
[[spoiler:Sure enough, your sister is that champion.]]

to:

* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
else [[spoiler:Sure enough, your sister is that champion.]]
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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
[[spoiler:Sure enough, your sister is that champion.]]
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* FridgeHorror: You find out the world of ''Caravan Heart'' is the future of ''VideoGame/DragonQuestII''. If you go to Moonbrooke, it lies in ruins. Either the Princess of Moonbrooke was unable to fulfill her promise to restore her kingdom, or she did fulfill her promise, but the castle was attacked and destroyed again.
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** The YourPrincessIsInAnotherCastle ending of CaravanHearts. [[spoiler: You see the ghosts that keep Loto's memory alive walking in place at the corners of the screen, when suddenly three eyes appear in the middle of the screen.]] There's '''absolutely no explanation for this''' until you go back to the old dungeons and research just what in the world is happening, and even then you'll need to spend a few hundred hours grinding your way to a solution.

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** The YourPrincessIsInAnotherCastle ending of CaravanHearts.Caravan Heart. [[spoiler: You see the ghosts that keep Loto's memory alive walking in place at the corners of the screen, when suddenly three eyes appear in the middle of the screen.]] There's '''absolutely no explanation for this''' until you go back to the old dungeons and research just what in the world is happening, and even then you'll need to spend a few hundred hours grinding your way to a solution.

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