History YMMV / DragonQuestMonsters

26th Feb '18 7:08:45 PM MetroSubwayAndroid
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** The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.

to:

** The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE [[https://youtu.be/AKN1s9s0myA Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.
6th Feb '18 6:15:52 PM lalalei2001
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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion that you're going to have to fight at some point. Half the NPCs seem to know about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]
* DisappointingLastLevel - In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.

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* CaptainObviousReveal - CaptainObviousReveal: In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion that you're going to have to fight at some point. Half the NPCs [=NPCs=] seem to know about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]
* DisappointingLastLevel - DisappointingLastLevel: In [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the guard and the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.



* GameBreaker - Metal Slime class monsters. Immune to magic. Immune to most status effects (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
* GoddamnedBats - Any monster with a permanent status effect such as poison, or one that drains mana.
* SugarWiki/MomentOfAwesome - Your first time catching a MetalSlime. Your first time creating your favorite boss from the original games. Winning your first online tournament match. Capturing your first Size 3 monster in ''Joker 2'' (monsters so big they count as a party in and of themselves).
** Holy crap, the opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.

to:

* GameBreaker - GameBreaker:
**
Metal Slime class monsters. Immune to magic. Immune to most status effects (with the exception of "waste a turn" effects). Utterly disgusting amounts of defense and agility. Great magic casting and mana scores. The only downside is they have jack and squat for hit points, the higher end ones having a single or double digit cap. Oh, and [[MagikarpPower they level up on a level approaching the glacial.]] Still, make one your healer and not only will your other monsters never die, the enemy AI will constantly cause them to attack your Metal Slime, who will shrug it off.
** Rainhawks, made by breeding and Blizzardy and Phoenix, are immune to all fire and ice attacks and can use such moves themselves, have excellent attack, defense, and magic, and if leveled properly can defeat [=GemSlimes=] and the like with basic attacks.
* GoddamnedBats - GoddamnedBats: Any monster with a permanent status effect such as poison, or one that drains mana.
* SugarWiki/MomentOfAwesome - SugarWiki/MomentOfAwesome: Your first time catching a MetalSlime. Your first time creating your favorite boss from the original games. Winning your first online tournament match. Capturing your first Size 3 monster in ''Joker 2'' (monsters so big they count as a party in and of themselves).
** Holy crap, the The opening to [[http://www.youtube.com/watch?v=GKhVIej4hnE Dragon Quest Monsters: Battle Road Victory]]. Every DQ big bad, from 1 to 9. Every Dragon Quest hero, ''fighting the '''wrong''' big bad''. The ''VideoGame/DragonQuestIII'' hero giving a silent nod to the two kids, who rush up to fight the ''VideoGame/DragonQuest'' version of Satan (Nockturnus) and Beelzebub (Estark), ''alone''. Humanoid!Psaro [[YourPrincessIsInAnotherCastle jumping out of nowhere]] to take the kids on himself. The whole thing is absolutely nuts and ''seriously'' needs a localization.



* NightmareFuel - [[spoiler:Dr. Snapped]]

to:

* NightmareFuel - NightmareFuel: [[spoiler:Dr. Snapped]]



* PlayerPunch - Most strongly seen in Caravan Heart. Only really apt if you played VideoGame/DragonQuestI and/or VideoGame/DragonQuestII, especially if you did so as a kid. Nothing comes close to calling the player '''OLD''' than seeing the kingdoms you once played through now in ruins.
** Another example are the ghosts who hope to keep Loto's legend alive, even worse so [[spoiler: the Dragon ghost who formerly guarded Lady Lora, who remains faithful to his master after all the time that had passed]]. He was only doing his job...

to:

* PlayerPunch - PlayerPunch: Most strongly seen in Caravan Heart. Only really apt if you played VideoGame/DragonQuestI and/or VideoGame/DragonQuestII, especially if you did so as a kid. Nothing comes close to calling the player '''OLD''' ''old'' than seeing the kingdoms you once played through now in ruins.
** Another example are the ghosts who hope to keep Loto's legend alive, even worse so [[spoiler: the Dragon ghost who formerly guarded Lady Lora, who remains faithful to his master after all the time that had passed]]. He was only doing his job...job.



* TheyChangedItNowItSucks - Caravan Heart's monster breeding system involves you beating up monsters until they drop a soul, then using 2 souls + 1 monster to make a new monster. This is partially because the monsters are characters in their own right in Caravan Heart. It was different, to say the least.

to:

* TheyChangedItNowItSucks - TheyChangedItNowItSucks:
**
Caravan Heart's monster breeding system involves you beating up monsters until they drop a soul, then using 2 souls + 1 monster to make a new monster. This is partially because the monsters are characters in their own right in Caravan Heart. It was different, to say the least.
12th Jan '18 10:21:22 PM arrgh
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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else [[spoiler:Sure enough, your sister is that champion.]]

to:

* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems that you're going to have to fight at some point. Half the NPCs seem to know about, about the champion, but conspicuously omit mentioning what this person's name is, what they look like, or anything else about them. [[spoiler:Sure enough, your sister is that champion.]]
12th Jan '18 10:20:39 PM arrgh
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* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
[[spoiler:Sure enough, your sister is that champion.]]

to:

* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
else [[spoiler:Sure enough, your sister is that champion.]]
12th Jan '18 10:20:10 PM arrgh
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Added DiffLines:

* CaptainObviousReveal - In the first game, the only real ongoing plot elements are that your sister is missing and Greatlog has a new champion whom every NPC seems to know about, but conspicuously omit what this person's name is, what they look like, or anything else.
[[spoiler:Sure enough, your sister is that champion.]]
8th Oct '17 12:03:33 PM LittleJon
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Added DiffLines:

* FridgeHorror: You find out the world of ''Caravan Heart'' is the future of ''VideoGame/DragonQuestII''. If you go to Moonbrooke, it lies in ruins. Either the Princess of Moonbrooke was unable to fulfill her promise to restore her kingdom, or she did fulfill her promise, but the castle was attacked and destroyed again.
8th Jun '16 9:45:15 AM SaphyBeam
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** The YourPrincessIsInAnotherCastle ending of CaravanHearts. [[spoiler: You see the ghosts that keep Loto's memory alive walking in place at the corners of the screen, when suddenly three eyes appear in the middle of the screen.]] There's '''absolutely no explanation for this''' until you go back to the old dungeons and research just what in the world is happening, and even then you'll need to spend a few hundred hours grinding your way to a solution.

to:

** The YourPrincessIsInAnotherCastle ending of CaravanHearts.Caravan Heart. [[spoiler: You see the ghosts that keep Loto's memory alive walking in place at the corners of the screen, when suddenly three eyes appear in the middle of the screen.]] There's '''absolutely no explanation for this''' until you go back to the old dungeons and research just what in the world is happening, and even then you'll need to spend a few hundred hours grinding your way to a solution.
8th Jun '16 9:44:54 AM SaphyBeam
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* DisappointingLastLevel - In DQM2, as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.

to:

* DisappointingLastLevel - In DQM2, [=DQM2=], as the main worlds grew increasingly larger and more elaborate, with a thorough story each and a wide variety of inhabitant monsters, the final main world Limbo is a very anti-climatic end. Limbo consists entirely of a small island about six screens large, with just a few random encounters and nothing but the entrance to the final boss' castle. Then inside that castle, you just fight your rival one final time, then progress through the castle, which just consists of a room about eight screens large with no obstacles but the same few random encounters you fought outside in Limbo, and then the final boss' throne room, where you just fight the final boss. If you came into Limbo sufficiently strong enough to beat the final boss, you could clear Limbo in just five-ten minutes (the only thing that keeps you from clearing Limbo instantly is the likely ForcedLevelGrinding you'll have to do to beat the final boss). The vast post-game content keeps the game from ending on such a disappointing note though.
17th Apr '16 4:36:46 PM Customer
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* MarthDebutedInSmashBros: Neither ''VideoGame/DragonQuestV'' nor ''VideoGame/DragonQuestVI'' had been localized by the time ''Terry's Wonderland'' was first released in the west, so a handful of monsters, bosses, and even characters had their western debut in this game; this is especially poignant, considering that ''Terry's Wonderland'' is actually a {{Prequel}} to ''DQVI''.



* NoExportForYou - ''Caravan Heart'', though thankfully a FanTranslation has been completed.
** ''Dragon Quest Monster Battle Road Victory'', given how long it's been out in Japan and no word on any sort of localization occurring.
*** Battle Road Victory was recently [[http://www.woodus.com/forums/index.php?showtopic=17927 added to Gamestop's database]], which is usually the first hint anyone gets of a release
** ''Joker 2'' was announced at E3 2011 for a US release, but '''not''' the ''Joker 2 Professional'' version released in March, which added over '''500''' new monsters, rebalanced the game, and added post game content. In addition, the online multiplayer aspect of the game will be completely disabled due to the servers running the 2 Professional software, which is not compatible with Joker 2. The original version was still a fantastic game, however.
*** Localization was actually completed around the time Pro was released. It's theorized that release was delayed because it could never compete with VideoGame/PokemonBlackAndWhite..



* PolygonCeiling - Combined with TheyChangedItNowItSucks. The move to 3D came with a number of changes that alienated some of the player base, including the removal of randomly-generated dungeons, a very slow movement rate for the main character (necessitated by a combination of the new over-the-shoulder viewpoint, and the DS's small screen), a removal of random battles, and a complete overhauling of the skill and capture systems. In short, Joker 1 and 2 feel VERY different from the aggressively retro Monsters 1 and 2.



* UrbanLegendOfZelda - Many theories have popped up on methods to legitimately obtaining the three secret monsters ingame in [=DQM2=]. As per typical for the trope, the proposed methods have ridiculous requirements, such as breeding an Orligon and Divinegon together who are both level 99, +99, and with maxed stats, while only having a 1/3 of working to get a Dimensaur, or some variation of the most popular "feed multiples of every possible item to a Dream Egg and then get only a miniscule chance of getting one of the three monsters when you finally hatch the egg". All of these theories have been debunked nor shown any proof of; in particular the popular Dream Egg myth was debunked when it has been figured out that the egg would get "full" (and thus would not accept any more items) before you could give it just 2 of every possible item.
* WastedSong - In DQM2, the aforementioned Limbo has its own unique overworld music, but unless you spend a lot of time grinding with Limbo's random encounters before fighting the final boss, you'll get to barely hear it, as the world is extremely short as covered above, and once you beat the world, its overworld music reverts to the generic overworld theme that plays in the rest of the main worlds, which then makes the Limbo overworld theme LostForever on that file. The theme that plays inside the final boss' castle, a remix of the Limbo overworld theme, also qualifies, as unless you grind against the random encounters there, you'll also only hear it for like five minutes before fighting the final boss, and once you beat him, his castle disappears permanently, making it inaccessible for the rest of that file (you can still enter the entrance area before the castle after beating him and hear the castle's theme, but the bridge to the castle is gone and there's absolutely nothing to do there).
** The Ice World also has its own unique overworld theme that plays nowhere else in the game, and like Limbo, it turns to the generic overworld theme after clearing the world, making it permanently gone on that file upon clearing the world. However, unlike Limbo, the Ice world is very large and elaborate with a lot to explore, so you'll spend some time there with its unique overworld theme before clearing it.
31st Jan '16 10:30:00 AM SaphyBeam
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Added DiffLines:

* UrbanLegendOfZelda - Many theories have popped up on methods to legitimately obtaining the three secret monsters ingame in [=DQM2=]. As per typical for the trope, the proposed methods have ridiculous requirements, such as breeding an Orligon and Divinegon together who are both level 99, +99, and with maxed stats, while only having a 1/3 of working to get a Dimensaur, or some variation of the most popular "feed multiples of every possible item to a Dream Egg and then get only a miniscule chance of getting one of the three monsters when you finally hatch the egg". All of these theories have been debunked nor shown any proof of; in particular the popular Dream Egg myth was debunked when it has been figured out that the egg would get "full" (and thus would not accept any more items) before you could give it just 2 of every possible item.
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