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* GenreTurningPoint: While the game has aged very well, it was groundbreaking upon its release. It is the UrExample, {{Trope Maker|s}}, and TropeCodifier of many, ''many'' JRPG tropes. To truly cement this in one's mind, consider the following -- ''VideoGame/DragonQuestIII'' came out a scant 2 months after ''VideoGame/FinalFantasyI''.



* SeinfeldIsUnfunny: While the game has aged very well, especially with the remakes, many modern gamers miss just how groundbreaking this game really was at the time. It is the UrExample, {{Trope Maker|s}}, and TropeCodifier of many, ''many'' JRPG tropes. To truly cement this in one's mind, consider the following -- ''VideoGame/DragonQuestIII'' came out a scant 2 months after ''VideoGame/FinalFantasyI''.
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Bonus Boss is a disambiguation


** In the later versions, the English name of the BonusBoss [[spoiler:Xenlon]] goes quite well with the character, as she's basically a LawyerFriendlyCameo of Shenron of ''Anime/DragonBallZ''. They even look similar!

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** In the later versions, the English name of the BonusBoss [[spoiler:Xenlon]] goes quite well with the character, as she's basically a LawyerFriendlyCameo of Shenron of ''Anime/DragonBallZ''. They even look similar!
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* SelfImposedChallenge: There are several of them that have emerged over the years:
** Solo Hero Challenge, where you can't recruit anyone except the Merchant for Immigrant Town.
** All Goof-Offs/Jesters/Gadabouts, considered the hardest class to level due to the vocation's abysmal stats across the board besides Luck and lackluster gear selection.
** No Magic Challenge is also a popular challenge. Until the final dungeon, your only source of healing are from Inns and Medical Herbs.
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* ValuesDissonance: In the Japanese version, choosing to decline a puff-puff results in the girl accusing you of being a homosexual, which is very awkward to read in TheNewTwenties due to how widespread and common [=LGBT=] trends have become.
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* ValuesDissonance: In the Japanese version, choosing to decline a puff-puff results in the girl accusing you of being a homosexual, which is very awkward to read in TheNewTwenties due to how widespread and common [=LGBT=] trends have become.

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* BrokenBase: For the NES version, which is the "better" melee class: Fighter (later localized as Martial Artist) or Soldier (later localized as Warrior)? There's a significant divide between the two camps, because they both end up becoming good in their own regards.



* ThatOneAttack: Expel/Blasto is found on only a few enemies and usually misses, but if it hits it knocks the character out of your party, and not just for that fight. You have to go all the way back to the ''first town'' to get them back. One of the "few enemies" to have it are Hades Condors, which are ridiculously common in the North American area.
* ThatOneBoss: Kandar is possibly the first difficult fight in the game. [[spoiler: Until you find out he has a crippling weakness to the Sleep spell.]]

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* ThatOneAttack: Expel/Blasto is found on only a few enemies and usually misses, but if it hits it knocks the character out of your party, party[[note]]the hero is immune to this spell[[/note]], and not just for that fight. You have to go all the way back to the ''first town'' to get them back. One of the "few enemies" to have it are Hades Condors, which are ridiculously common in the North American area.
* ThatOneBoss: Kandar is possibly [[ThatOneBoss/DragonQuest See here for examples from the first difficult fight in the game. [[spoiler: Until you find out he has a crippling weakness to the Sleep spell.]]franchise]].
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** NES version- If you recruit the maximum number of companions, the hero will learn the first 8 spells (Blaze, Heal, Expel, Ironize, Firebal, Return, StopSpell, Sleep) in their spell list. The problem is, Heal and Return will not work outside of battle. You can avert this by learning Heal and Return first, then activate the glitch.

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** NES version- If you recruit the maximum number of companions, the hero will learn the first 8 spells (Blaze, Heal, Expel, Ironize, Firebal, Return, StopSpell, [=StopSpell=], Sleep) in their spell list. The problem is, Heal and Return will not work outside of battle. You can avert this by learning Heal and Return first, then activate the glitch.
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Adding Japanese example.


** The English name of the BonusBoss [[spoiler:Xenlon]] goes quite well with the character, as she's basically a LawyerFriendlyCameo of Shenron of ''Anime/DragonBallZ''. They even look similar!

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** The Take, for instance, the name of the avian monster, "Elysium Bird." In the original Japanese, this was "極楽鳥," literally "[[https://en.wikipedia.org/wiki/Bird-of-paradise Bird-of-Paradise]]." But because the Elysium Bird's sprite looks like nothing of the sort, the translators took a reference to ''paradise'' -- that is, [[https://en.wikipedia.org/wiki/Elysium Elysium, from Greek mythology]] and applied it here.
** In the later versions, the
English name of the BonusBoss [[spoiler:Xenlon]] goes quite well with the character, as she's basically a LawyerFriendlyCameo of Shenron of ''Anime/DragonBallZ''. They even look similar!
similar!
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* SacredCow: In Japan, ''DQ3'' is considered one of the canonical classic video games, and is one of the most frequently-referenced games in its pop culture.

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* SacredCow: In Japan, ''DQ3'' ''Dragon Quest III'' is considered one of the canonical classic video games, and is one of the most frequently-referenced games in its pop culture.
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* SacredCow: In Japan, ''DQ3'' is considered one of the canonical classic video games, and is one of the most frequently-referenced games in its pop culture.

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Broken Base implies some people were good with the change.


* SugarWiki/AwesomeMusic: "Hero's Challenge", the theme that plays during the final boss fight after [[spoiler:the Sphere of Light is used to dispel Zoma's barrier of darkness]]. It was even brought back for the TrueFinalBoss of ''VideoGame/DragonQuestXI''.
* BrokenBase: Many fans did not react well upon finding out that the iOS and Android versions of the game left out the popular Pachisi / Treasures n' Trapdoors and Monster Medals sidequests and decided to pass on them. That disappointment made a comeback when it came out that the Switch version would be a port of the mobile version.[[note]]Particularly viewed as egregious, considered the definitively-viewed first remake was on Nintendo hardware, for a system Nintendo has archived games of on the Switch.[[/note]]

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* SugarWiki/AwesomeMusic: "Hero's Challenge", the theme that plays during the final boss fight after [[spoiler:the Sphere of Light is used to dispel Zoma's barrier of darkness]]. It was even brought back for the [[spoiler:the TrueFinalBoss of ''VideoGame/DragonQuestXI''.
* BrokenBase: Many fans did not react well upon finding out that the iOS and Android versions of the game left out the popular Pachisi / Treasures n' Trapdoors and Monster Medals sidequests and decided to pass on them. That disappointment made a comeback when it came out that the Switch version would be a port of the mobile version.[[note]]Particularly viewed as egregious, considered the definitively-viewed first remake was on Nintendo hardware, for a system Nintendo has archived games of on the Switch.[[/note]]
of]] ''VideoGame/DragonQuestXI''.



* ThatOneLevel: The cave to the Necrogond. Not ''nearly'' as frustrating as the Road to Rhone in the previous game, but tough nonetheless.

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* ThatOneLevel: The cave to the Necrogond. Not ''nearly'' as frustrating as the Road to Rhone in [[VideoGame/DragonQuestII the previous game, game]], but tough nonetheless.nonetheless.
* TheyChangedItNowItSucks: Many fans did not react well upon finding out that the iOS and Android versions of the game left out the popular Pachisi / Treasures n' Trapdoors and Monster Medals sidequests and decided to pass on them. That disappointment made a comeback when it came out that the Switch version would be a port of the mobile version.[[note]]Particularly viewed as egregious, considered the definitively-viewed first remake was on Nintendo hardware, for a system Nintendo has archived games of on the Switch.[[/note]]
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** Kragacles in the Alefgard oceans. They can attack 3 times and have 450 HP, almost twice as much as the next strongest enemy in the ocean. And you can encounter 3 of them at once, meaning 9 attacks in a single turn.
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** NES version- if you use the Silver Harp in the Monster Arena, it causes one of the monsters to become a blank space. If it is a fight only between two monsters, select the blank spot and you will get an automatic victory and your payout will be the blank spots odds. If there are multiple monsters and you bet on the blank spot, then if the next visible monster wins, you win with the blank spots odds. Using this method, 60,000 gold is not an impossibility.
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** NES version again- By creating a copy of the 1st save file and playing with the message speed on the copy file, you can manipulate the first battle of the 1st save. This shows its true power around the Shrine of Dharma- if you can get a Metal Slime encounter as the first encounter, you can guarantee that EVERY first encounter will be with Metal Slimes upon saving the game and reloading. This makes it possible to level up quite quickly around the Shrine.
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** NES version- If you recruit the maximum number of companions, the hero will learn the first 8 spells (Blaze, Heal, Expel, Ironize, Firebal, Return, StopSpell, Sleep) in their spell list. The problem is, Heal and Return will not work outside of battle. You can avert this by learning Heal and Return first, then activate the glitch.
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Cleaned up my own entry and added new info.


** The Item glitch. The glitch works like this- form a party. Allow one member to die and then go to Luisa's and remove the dead character. Get a new character and then allow 3 party members to die. Normally in game play, if you have three dead party members the game will not allow you to switch out the living party member for a dead one at Luisa's. However, if the living party member has the Numb status, then the game will let you exchange the character for a dead one. You will now have a party of all dead characters. Go to the overworld and just take a few steps and watch your inventory go nuts.

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** The Item Dream Ruby/Item glitch. The glitch works like this- form a party. Allow one member to die and then go to Luisa's and remove the dead character. Get a new character and then allow 3 party members to die. Normally in game play, if you have three dead party members the game will not allow you to switch out the living party member for a dead one at Luisa's. However, if the living party member has the Numb status, then the game will let you exchange the character for a dead one. You will now have can create a party of all dead characters.characters by using the Numb status (which the Dream Ruby can cause). Go to the overworld and just take a few steps and watch your inventory go nuts. This can quickly become a GameBreakingBug because this also screws with the flags for the Return spell and you can find yourself in a bad location and sorely underleveled.
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Added DiffLines:

* SugarWiki/AwesomeMusic: "Hero's Challenge", the theme that plays during the final boss fight after [[spoiler:the Sphere of Light is used to dispel Zoma's barrier of darkness]]. It was even brought back for the TrueFinalBoss of ''VideoGame/DragonQuestXI''.

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