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* SeasonalRot: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost and low success rate of higher gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies pay professionals in ''thousands of gold'' because of the inflated upgrade costs just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.
* {{Shipping}}: Dragon Nest is quite plot-heavy for an MMORPG. The player classes are not treated as random adventurers who posses a certain set of skills, but as distinct individuals who would occasionally show up as named [=NPC=]s in other players' storyline. Several classes are more closely related to each other than other pairs, so naturally this can build a ground for shipping.

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* SeasonalRot: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost and low success rate of higher gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies to pay professionals in ''thousands of gold'' because of the inflated upgrade costs just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.
* {{Shipping}}: Dragon Nest ''Dragon Nest'' is quite plot-heavy for an MMORPG. The player classes are not treated as random adventurers who posses a certain set of skills, but as distinct individuals who would occasionally show up as named [=NPC=]s in other players' storyline. Several classes are more closely related to each other than other pairs, so naturally this can build a ground for shipping.



* TheyChangedItNowItSucks: On a ''game accessibility'' level. On 1 October 2018, notices have been posted in the NA and SEA DN websites stating that their servers are going to implement IP blocks for those not living in the designated areas like a person from the Middle East or Central Asia playing in the SEA (Southeast Asia) server for example. As of November 2018, the SEA server will be restricted to just Singapore, Malaysia and Philippines while NA server would just service USA, Canada, Australia, and New Zealand. The responses from players in countries not included especially other Southeast Asian countries like Indonesia are not pretty and the lack of an official reason for such a supposedly brazen move that would decimate the player base and cripple income from the Gacha made things worse.

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* TheyChangedItNowItSucks: On a ''game accessibility'' level. On 1 October 2018, notices have been posted in the NA and SEA DN ''Dragon Nest'' websites stating that their servers are going to implement IP blocks for those not living in the designated areas areas, like a person from the Middle East or Central Asia playing in the SEA (Southeast Asia) server for example. As of November 2018, the SEA server will be restricted to just Singapore, Malaysia and Philippines while the NA server would just service USA, Canada, Australia, and New Zealand. The responses from players in countries not included especially (especially other Southeast Asian countries like Indonesia Indonesia) are not pretty and the lack of an official reason for such a supposedly brazen move that would decimate the player base and cripple income from the Gacha made things worse.
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Trope was cut/disambiguated due to cleanup


** [[DisproportionateRetribution In retaliation]], Clerics have united against the players (mostly the aforementioned SuperSpeed classes) who kicked them from [=DOTC=] parties by ''[[TakeThat kicking them from Manticore and Apocalypse parties]]''. The catch? It's [[NintendoHard nigh-difficult if not impossible]] to take down [[ThatOneBoss These One Bosses]] ''without a Cleric''! This gave rise to [[TheGreatPlayerVersusPlayerDebate an intense debate about which classes are the most useful against future bosses]] such as [[AlwaysABiggerFish the Sea Dragon and the Green Dragon]].

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** [[DisproportionateRetribution In retaliation]], Clerics have united against the players (mostly the aforementioned SuperSpeed classes) who kicked them from [=DOTC=] parties by ''[[TakeThat kicking them from Manticore and Apocalypse parties]]''. The catch? It's [[NintendoHard nigh-difficult if not impossible]] to take down [[ThatOneBoss These One Bosses]] ''without a Cleric''! This gave rise to [[TheGreatPlayerVersusPlayerDebate an intense debate about which classes are the most useful against future bosses]] bosses such as [[AlwaysABiggerFish the Sea Dragon and the Green Dragon]].
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** [[ArtificialStupidity Because of how the A.I. works]] (they target who ''or what'' has done the most damage to them), a priest can drop a relic and get the attention of any and every enemy in the immediate area, as long as the priest himself and his party don't attack, and they can sit back and watch as they keep biting at the relic until they die. Because of the relic's fast cooldown, a lonely priest can reduce almost every boss to [[https://www.youtube.com/watch?v=YNnFJQVrH5E&feature=plcp&context=C4df2547VDvjVQa1PpcFOmFvsXxROmzwnoqluiLINDaTzLHDx6Ur4%3D a silly fool]]. This did not work against the [[TheJuggernaut boss]] of the former BrutalBonusLevel Minotaur Nest in the early patches. As of now, it doesn't really work on ''anything'' whatsoever anymore.

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** [[ArtificialStupidity Because of how the A.I. works]] (they target who ''or what'' has done the most damage to them), a priest can drop a relic and get the attention of any and every enemy in the immediate area, as long as the priest himself and his party don't attack, and they can sit back and watch as they keep biting at the relic until they die. Because of the relic's fast cooldown, a lonely priest can reduce almost every boss to [[https://www.youtube.com/watch?v=YNnFJQVrH5E&feature=plcp&context=C4df2547VDvjVQa1PpcFOmFvsXxROmzwnoqluiLINDaTzLHDx6Ur4%3D a silly fool]].fool. This did not work against the [[TheJuggernaut boss]] of the former BrutalBonusLevel Minotaur Nest in the early patches. As of now, it doesn't really work on ''anything'' whatsoever anymore.

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Per TRS, and removed Sinkholes


** The level 40 patch gives us the Dark Overlord Training Camp which had a GoodBadBug allowing for SequenceBreaking {{Speed Run}}s. This became a popular training spot for SuperSpeed classes like Warriors and Archers but it made MightyGlacier [[CombatMedic Clerics]] [[TierInducedScrappy Tier Induced Scrappies]] as a result. Needless to say, it spawned '''MASSIVE''' {{Flame War}}s between Clerics and ''everyone else'' in the [=SEA=] server.

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** The level 40 patch gives us the Dark Overlord Training Camp which had a GoodBadBug allowing for SequenceBreaking {{Speed Run}}s. This became a popular training spot for SuperSpeed classes like Warriors and Archers but it made MightyGlacier [[CombatMedic Clerics]] [[TierInducedScrappy Tier Induced Scrappies]] overpowered as a result. Needless to say, it spawned '''MASSIVE''' {{Flame War}}s between Clerics and ''everyone else'' in the [=SEA=] server.



* HighTierScrappy:
** Some players think that the devs perceive the Mystic / Force User class as a GameBreaker so they keep hitting it with the {{Nerf}}bat '''HARD'''. First, they decreased its base damage output, then they ''increased the casting time of Mystic spells''. But what really takes the cake is the nerfing of [[TimeStandsStill Time Stop]]'s effect duration in [[PlayerVersusPlayer PvP]].
** Clerics in [[PlayerVersusEnvironment PvE]] became hated in the level 40 patch with the release of the Dark Overlord Training Camp due to their MightyGlacier status. Well, fine, except that ''[[StopHavingFunGuys a lot of players]]'' from the level 24 patch have played as [[ComplacentGamingSyndrome Paladins]] due to their GameBreaker status in [=PvP=], leaving them wasting hours upon hours of searching for DOTC parties instead of just [[SoloCharacterRun soloing the nest themselves]] until some NiceGuy offers them a slot in the party despite being slow as a turtle. Averted as of the Awakening patch in where Clerics are now able to dash like the Warriors, making them a LightningBruiser and being on par with the other damaging classes. It is noted that they are still slower than the more faster classes.



* LowTierLetdown: Even when the Force User class gets massive buffs in the 4th Class Transformation patch, other classes get buffed to ridiculously higher levels, too. So for some people, the Force User buff is just not good enough, but at least Force User players now don't have to work as hard as before.



* TierInducedScrappy:
** Some players think that the devs perceive the Mystic / Force User class as a GameBreaker so they keep hitting it with the {{Nerf}}bat '''HARD'''. First, they decreased its base damage output, then they ''increased the casting time of Mystic spells''. But what really takes the cake is the nerfing of [[TimeStandsStill Time Stop]]'s effect duration in [[PlayerVersusPlayer PvP]].
** To put it in perspective, 2.75 seconds at the Level 32 Patch is just not enough time to get shit done. Why? Because other classes can dodge it like it's nothing and Warriors can now buff their way out of it. As a result, the Force User Class becomes the [[JokeCharacter weakest class]] in [[PlayerVersusPlayer PvP]], [[SomeDexterityRequired the most difficult class to play as]], and the [[MoneyDearBoy most expensive class to maintain]].
** Even when the Force User class gets massive buffs in the 4th Class Transformation patch, other classes get buffed to ridiculously higher levels, too. So for [[StopHavingFunGuys some]] [[{{Scrub}} people]], the Force User buff is just not good enough, but at least Force User players now don't have to work as hard as before.
** Completely averted as of the Awakening patch. Once Force Users become Smashers or Majesties, they become one of the most damaging classes in the game, ''ESPECIALLY'' the Smasher, who can constantly fire her laser skills, and are considered one of the deadliest classes to fight against in [=PvP=].
** As of the Awakening patch, Sorceresses in general are one of TheDreaded in [=PvP=].
** Clerics in [[PlayerVersusEnvironment PvE]] became this trope in the level 40 patch with the release of the Dark Overlord Training Camp due to their MightyGlacier status. Well, fine, except that ''[[StopHavingFunGuys a lot of players]]'' from the level 24 patch have played as [[ComplacentGamingSyndrome Paladins]] due to their GameBreaker status in [=PvP=], leaving them wasting hours upon hours of searching for DOTC parties instead of just [[SoloCharacterRun soloing the nest themselves]] until some NiceGuy offers them a slot in the party despite being slow as a turtle. Averted as of the Awakening patch in where Clerics are now able to dash like the Warriors, making them a LightningBruiser and being on par with the other damaging classes. It is noted that they are still slower than the more faster classes.

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** When you finally enter the vault, were you able to grab the Chalice of Healing and leave? [[YourPrincessIsInAnotherCastle Nope]]. It turns out the thing you mistook for the chalice was an ''incense burner''. The only reason you didn't just snap and interrogate the ruler right there and then with your powers is because there are still other stuff you need from her. She nevertheless leads you to her real treasure trove, where you finally obtain something that remotely resembles the thing you spent a long time searching for. And then upon checking what you got with the others, you learn that ''[[spoiler:it is supposed to come with a lid and that the "Chalice of Healing" is just a placeholder name because no one knows what that blasted thing actually looks like!!]]'' [[spoiler:After a few dungeon runs, [[ShaggyDogStory a corrupted Rubinart finally reappears as the "Red Child" and kills off one of the allies you were trying to save for the past few chapters. The same person in question being one of the other reasons why you are so compliant in the first place]]. The only silver lining to this is that it enrages his surviving followers into joining your cause]]. [[spoiler:Come 2022 and you finally put down Grele's sister Hiver who is now a Child and the Frozen Dragon. You learn that while what you took is indeed the Chalice of Healing, it requires a relative huge cost of ''Child Jewels'' to work as stated]].

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** When you finally enter the vault, were you able to grab the Chalice of Healing and leave? [[YourPrincessIsInAnotherCastle Nope]]. It turns out the thing you mistook for the chalice was an ''incense burner''. The only reason you didn't just snap and interrogate the ruler right there and then with your powers is because there are still other stuff you need from her. She nevertheless leads you to her real treasure trove, where you finally obtain something that remotely resembles the thing you spent a long time searching for. And then upon checking what you got with the others, you learn that ''[[spoiler:it [[spoiler:''it is supposed to come with a lid and that the "Chalice of Healing" is just a placeholder name because no one knows what that blasted thing actually looks like!!]]'' [[spoiler:After like!!'' After a few dungeon runs, [[ShaggyDogStory a corrupted Rubinart finally reappears as the "Red Child" and kills off one of the allies you were trying to save for the past few chapters. The same person in question being one of the other reasons why you are so compliant in the first place]]. The only silver lining to this is that it enrages his surviving followers into joining your cause]]. [[spoiler:Come cause. Come 2022 and you finally put down Grele's sister Hiver who is now a Child and the Frozen Dragon. You learn that while what you took is indeed the Chalice of Healing, it requires a relative huge cost of ''Child Jewels'' to work as stated]].stated. Which you don't have]].



*FakeDifficulty: A major complaint of the Labyrinth (LB) era introduced in the level 95 cap that has been growing [[FranchiseOriginalSin since the early days]] is that the overall game is difficult for all the wrong reasons. Ridiculous prices without any reasonable source of income that doesn't require [[AllegedlyFreeGame paying real money]]. A gear enhancement system where it drastically lowers the chances of success the higher you go while breaking on failure at needed higher levels without Protection Jelly (a cash item) that can lead your precious gear that took months to make being lost in a minute, forcing you to use them at lower safe levels. Nests having ridiculous minimum LB levels making entry for most players impossible without asking the pros to carry them or pay for service. Massive repair costs. Bosses exploiting their PuzzleBoss mechanics that often result in a TotalPartyKill with no option to revive. Being able to be interrupted mid-skill by enemies that are ImmuneToFlinching while being trapped in a CycleOfHurting. Adaptability levels for Frozen Nests being set at levels that no casual player can hope to reach while inflicting a massive penalty for failing to reach said requirement. The fact that this game still has a notable player count is astonishing.



* SeasonalRot: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost of gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies pay professionals in ''thousands of gold'' because of the inflated upgrade costs just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.

to:

* SeasonalRot: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost and low success rate of higher gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies pay professionals in ''thousands of gold'' because of the inflated upgrade costs just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.
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Added DiffLines:

* {{Altitis}}: The game actively encourages this with the Combined Skill system, which calculates the total number of levels from your characters to provide account wide perks. Said perks borderline on GameBreaker and elevate a lot of frustration. I would like that discount on repairing my super expensive gear please.
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trope disambig


** The rise of the {{Paladin}} class in the [=SEA=] server is attributed to the power of [[MemeticMutation Gladus Tek Ma]], basically a CounterAttack buff, and Paladins have THREE of these, enough to practically make them {{Attack Reflector}}s. And that's only one of their ''basic class skills''. At level 40, they gain access to SuperMode, practically making already MightyGlacier Paladins virtually [[WhyWontYouDie unkillable]]. No wonder the Chinese and Korean servers soft-banned the Paladin's SuperMode to ensure [[FakeBalance balance]].

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** The rise of the {{Paladin}} class in the [=SEA=] server is attributed to the power of [[MemeticMutation Gladus Tek Ma]], basically a CounterAttack buff, and Paladins have THREE of these, enough to practically make them {{Attack Reflector}}s. And that's only one of their ''basic class skills''. At level 40, they gain access to SuperMode, practically making already MightyGlacier Paladins virtually [[WhyWontYouDie unkillable]]. No wonder the Chinese and Korean servers soft-banned the Paladin's SuperMode to ensure [[FakeBalance balance]].balance.

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None


** When you finally enter the vault, were you able to grab the Chalice of Healing and leave? [[YourPrincessIsInAnotherCastle Nope]]. It turns out the thing you mistook for the chalice was an ''incense burner''. The only reason you didn't just snap and interrogate the ruler right there and then with your powers is because there are still other stuff you need from her. She nevertheless leads you to her real treasure trove, where you finally obtain something that remotely resembles the thing you spent a long time searching for. And then upon checking what you got with the others, you learn that ''[[spoiler:it is supposed to come with a lid and that the "Chalice of Healing" is just a placeholder name because no one knows what that blasted thing actually looks like!!]]'' [[spoiler:After a few dungeon runs, [[ShaggyDogStory a corrupted Rubinart finally reappears as the "Red Child" and kills off one of the allies you were trying to save for the past few chapters, the person in question being one of the other reasons why you are so compliant in the first place]]. The only silver lining to this is that it enrages his surviving followers into joining your cause]].

to:

** When you finally enter the vault, were you able to grab the Chalice of Healing and leave? [[YourPrincessIsInAnotherCastle Nope]]. It turns out the thing you mistook for the chalice was an ''incense burner''. The only reason you didn't just snap and interrogate the ruler right there and then with your powers is because there are still other stuff you need from her. She nevertheless leads you to her real treasure trove, where you finally obtain something that remotely resembles the thing you spent a long time searching for. And then upon checking what you got with the others, you learn that ''[[spoiler:it is supposed to come with a lid and that the "Chalice of Healing" is just a placeholder name because no one knows what that blasted thing actually looks like!!]]'' [[spoiler:After a few dungeon runs, [[ShaggyDogStory a corrupted Rubinart finally reappears as the "Red Child" and kills off one of the allies you were trying to save for the past few chapters, the chapters. The same person in question being one of the other reasons why you are so compliant in the first place]]. The only silver lining to this is that it enrages his surviving followers into joining your cause]]. [[spoiler:Come 2022 and you finally put down Grele's sister Hiver who is now a Child and the Frozen Dragon. You learn that while what you took is indeed the Chalice of Healing, it requires a relative huge cost of ''Child Jewels'' to work as stated]].



* DorkAge: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost of gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies pay professionals in ''thousands of gold'' just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.


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* SeasonalRot: The implementation of endgame-style equipment upgrades during the level 95 cap despite the story being nowhere near completion. The constant PowerCreep along with the [[AdamSmithHatesYourGuts ridiculous cost of gear upgrades]] makes the higher tier dungeons/nests unplayable due to the virtual paywall created. It doesn't help that the progression system is tied to the difficulty level instead of the other way round, [[Catch22Dilemma meaning that the drops and gear you need to advance usually can only be obtained at the very levels you are unable to do]]. This forces newbies pay professionals in ''thousands of gold'' because of the inflated upgrade costs just to "carry" them in the dungeon/nests. The SunkCostFallacy caused by the game [[ArcFatigue dragging out the story]] may be the only reason why veterans of the game haven't quit in disgust.
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Up To Eleven is a defunct trope


** The [[PlayingWithFire Element]][[AnIcePerson alist]] Class has '''[[UpToEleven TWO]]''' '''[[MemeticMutation GLADUS TEK MA]]''' '''SHIELDS''' that can be toggled. The best part? It prevents the caster from flinching when taking a hit, so she can [[ImplacableMan take almost anything that comes her way]] without getting interrupted while casting her spells. That and you just got for yourself a SquishyWizard who can tank like a StoneWall.

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** The [[PlayingWithFire Element]][[AnIcePerson alist]] Class has '''[[UpToEleven TWO]]''' '''TWO''' '''[[MemeticMutation GLADUS TEK MA]]''' '''SHIELDS''' that can be toggled. The best part? It prevents the caster from flinching when taking a hit, so she can [[ImplacableMan take almost anything that comes her way]] without getting interrupted while casting her spells. That and you just got for yourself a SquishyWizard who can tank like a StoneWall.

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