Follow TV Tropes

Following

History YMMV / DisneyHeroesBattleMode

Go To

OR

Is there an issue? Send a MessageReason:
Not ymmv


* TheComputerIsACheatingBastard: In the Campaign modes, checking the enemy character stats at the results screen reveals that all of their skills are equal to their level. The problem? For the player, the blue (3rd) and purple (4th) skills are capped at 20 and 40 levels below the character level respectively. This doesn't have too much of an impact on skills that merely have a success rate dependent on skill level relative to target level, but on skills that outright increase stats it results in a massive increase.[[labelnote:example]] For a Mr. Incredible at level 100, assuming all skills are at max level. For the player, his blue skill increases his basic attack by around 1.5k when at half health and his purple skill increases his health by around 50k. For the computer, the increase is 3k and 208k respectively. Which explains his immense health.[[/labelnote]]
Is there an issue? Send a MessageReason:
None


*** On that note, Mr. Big & Koslov were certainly an unexpected addition, considering Mr. Big a rather minor character in the movie, and Koslov [[NamedInTheAdaptation didn't even have a name]]. And that's not even considering how unviable for combat they would seem to be.

to:

*** On that note, Mr. Big & Koslov were certainly an unexpected addition, considering Mr. Big a rather minor character in the movie, and Koslov [[NamedInTheAdaptation [[NamedByTheAdaptation didn't even have a name]]. And that's not even considering how unviable for combat they would seem to be.



** While most of the Animated Canon characters are from either recent releases or beloved classics, there are some more obscure picks in there like ''WesternAnimation/RobinHood'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/TheEmperorsNewGroove'', and ''WesternAnimation/TheGreatMouseDetective''. ''WesternAnimation/AtlantisTheLostEmpire'' and ''WesternAnimation/TreasurePlanet'' in particular, while {{Cult Classic}}s, were notorious flops that almost ''never'' get referenced by Disney.

to:

** While most of the Animated Canon characters are from either recent releases or beloved classics, there are some more obscure picks in there like ''WesternAnimation/RobinHood'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/TheEmperorsNewGroove'', and ''WesternAnimation/TheGreatMouseDetective''. In partucular, ''WesternAnimation/AtlantisTheLostEmpire'' and ''WesternAnimation/TreasurePlanet'' in particular, ''WesternAnimation/TreasurePlanet'', while {{Cult Classic}}s, were are notorious flops that almost ''never'' get referenced by Disney.



** In regards to characters pulled from Disney's live-action movies, not many players felt that there was much else for the roster to go outside of continuing to draw from ''Franchise/PiratesOfTheCaribbean'' and ''Franchise/{{TRON}}'' (Disney's two most popular live-action properties and, for the longest time, the only two live-action film series characters were drawn from), so it turned a lot of heads when the eponymous character of ''Film/TheRocketeer'', one of Disney's lesser-known live-action films, was added to the roster.

to:

** In regards to characters pulled from Disney's live-action movies, not many players felt that there was much else for the roster to go outside of continuing to draw from ''Franchise/PiratesOfTheCaribbean'' and ''Franchise/{{TRON}}'' (Disney's two most popular live-action properties and, for the longest time, the only two live-action film series characters were drawn from), properties), so it turned a lot of heads when the eponymous character of ''Film/TheRocketeer'', one of Disney's lesser-known live-action films, was added to the roster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Three and two star hero chips were removed after a certain point, now allowing all new characters to be unlocked more quickly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** On that note, Mr. Big & Koslov were certainly an unexpected addition, considering Mr. Big a rather minor character in the movie, and Koslov [[NamedInTheAdaptation didn't even have a name]]. And that's not even considering how unviable for combat they would seem to be.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheyWastedAPerfectlyGoodCharacter: While his moveset is still very true to his character, some players expressed disappointment that [[WesternAnimation/{{Up}} Carl's]] moveset did not involve him weaponizing his iconic floating house in some form or fashion.

Added: 2385

Changed: 305

Is there an issue? Send a MessageReason:
None


*** [[WesternAnimation/BeautyAndTheBeast The Beast]] definitely qualifies as this as his Super allows him to rapidly attack while being unable to be KO'd while ''also'' healing himself with each critical hit (which happens to be ''every'' hit he deals.)

to:

*** [[WesternAnimation/BeautyAndTheBeast The Beast]] definitely qualifies as this as his Super White Skill allows him to rapidly attack while being unable to be KO'd (only brought down to one HP) while ''also'' healing himself with each critical hit (which happens to be ''every'' hit he deals.)) While he's become less of a nuisance over time, he still all but requires a character who can slow him down before using his White Skill again (otherwise he'll simply chain uses of his White Skill again and again until time runs out or he wipes out your team).
*** One might be forgiven for thinking WesternAnimation/{{Mulan}} was the result of an experiment by [=PerBlue=] to see how much damage they could have a single character be able to deal without [[GameBreaker breaking the game]] that [[GoneHorriblyWrong went horribly wrong]]. Her damage output is completely ridiculous as is (and her Green Skill scores an unavoidable[[labelnote:*]]at least, not without a fully upgraded Ian to use [[AttackBackfire Reflect]] on them[[/labelnote]] hit and stun on the furthest opponent at the start of every battle, making Mulan the bane of any backline characters), but Mulan has the bonus of being a CriticalHitClass character who gains a significant boost to her critical hit ratio whenever she has a shield (giving her good synergy with shield-based characters like Slinky and her own boyfriend Shang). Combine this with a White Skill that's already one of the most damaging attacks in the entire game (a fireworks barrage that can deal up to ''millions'' of points of damage per rocket ''without'' being a critical hit), and you end up with a near-unstoppable powerhouse that can bring even the strongest of teams to its knees (even ''[[DamageSpongeBoss Maximus]]'' can have a significant dent put into him) and for a time was one of, if not ''the'' most hated character in the entire game (even more so than Jafar, Ducky and Bunny, and even ''Randall'' ever were). It took until Ian and Fear were introduced (and brought the new "[[AttackBackfire Reflect]]" status with them, making it possible for Mulan to [[HoistByTheirOwnPetard KO herself with her own skills]]) that characters considered to be truly good counters to Mulan were introduced.


Added DiffLines:

** Completing the trifecta of annoying Friendship Campaign bosses is Davy Jones, whose moveset makes it possible for your two characters to be constantly distracted by the Dead Man's Chest for half the fight (while Jones and other enemies continue to damage them) and be unable to inflict damage to Jones himself (who gains the hated [[LastChanceHitPoint Berserk status]] while the chest is on the field, and heals himself, steals energy, and turns invincible for several seconds if the chest isn't destroyed in time) for the other half. While he's less of a pain when you have more characters to deal with him, when you still only have two to work with, Jones ends up being a chore to fight against.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In Friend Campaigns, Darkwing Duck is notoriously difficult to deal with during the early stages. Not only can he dodge attacks by turning invisible (becoming untargetable in the process), his basic attacks come out very quickly and deal a lot of damage to the point of potentially stunlocking one of your characters to death, and he gets faster the longer he's on the field to the point where he'll eventually take the entire team down before they can react.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** [[WesternAnimation/BeautyAndTheBeast The Beast]] definitely qualifies as this as his Super allows him to rapidly attack while being unable to be KO'd while ''also'' healing himself with each critical hit (which happens to be ''every'' hit he deals.)
Is there an issue? Send a MessageReason:
None


** In regards to characters pulled from Disney's live-action movies, not many players felt that there was much else for the roster to go outside of continuing to draw from ''Franchise/PiratesOfTheCaribbean'' and ''Franchise/{{TRON}}'' (Disney's two most popular live-action properties and, for the longest time, the only two live-action film series characters were drawn from), so it turned a lot of heads when the eponymous character of ''Film/TheRocketeer'' was added to the roster.

to:

** In regards to characters pulled from Disney's live-action movies, not many players felt that there was much else for the roster to go outside of continuing to draw from ''Franchise/PiratesOfTheCaribbean'' and ''Franchise/{{TRON}}'' (Disney's two most popular live-action properties and, for the longest time, the only two live-action film series characters were drawn from), so it turned a lot of heads when the eponymous character of ''Film/TheRocketeer'' ''Film/TheRocketeer'', one of Disney's lesser-known live-action films, was added to the roster.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In regards to characters pulled from Disney's live-action movies, not many players felt that there was much else for the roster to go outside of continuing to draw from ''Franchise/PiratesOfTheCaribbean'' and ''Franchise/{{TRON}}'' (Disney's two most popular live-action properties and, for the longest time, the only two live-action film series characters were drawn from), so it turned a lot of heads when the eponymous character of ''Film/TheRocketeer'' was added to the roster.
Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: Any Friendship Campaigns involving Miguel or Joy are a lot harder to get started due to neither of them dealing damage on their own. Consequently, whoever they're paired with has to do all of the heavy lifting to get through the first five levels where it's just the two of them. It eases up a bit in subsequent chapters where auxiliary heroes become available, but it's still an uphill struggle. Joy and Olaf's campaign, in particular, is widely considered to be one of the most frustrating friendship campaign of the game, as even with all of their stats maxed out and their best Friendship Disks they will still struggle to get past the first several stages due to Olaf only dealing immense amounts of damage under specific circumstances along with Joy's aforementioned inability to damage enemies on her own. It's especially frustrating as the disk you get from this campaign is generally regarded to be Joy's most useful one (due to it increasing the defense of all allies five times at the start of every battle). So notably difficult was their Friendship campaign that when items meant to alleviate campaign difficulty were introduced in patch 2.4, they were demonstrated in the patch notes using Joy and Olaf's campaign.

to:

* ThatOneSidequest: Any Friendship Campaigns involving Miguel or Joy are a lot harder to get started due to neither of them dealing damage on their own. Consequently, whoever they're paired with has to do all of the heavy lifting to get through the first five levels where it's just the two of them. It eases up a bit in subsequent chapters where auxiliary heroes become available, but it's still an uphill struggle. Joy and Olaf's campaign, in particular, is widely considered to be one of the most frustrating friendship campaign of the game, as even with all of their stats maxed out and their best Friendship Disks they will still struggle to get past the first several stages due to Olaf only dealing immense amounts of damage under specific circumstances along with Joy's aforementioned inability to damage enemies on her own. It's especially frustrating as the disk you get from this campaign is generally regarded to be Joy's most useful one (due to it increasing the defense of all allies five times at the start of every battle).battle when fully upgraded). So notably difficult was their Friendship campaign that when items meant to alleviate campaign difficulty were introduced in patch 2.4, they were demonstrated in the patch notes using Joy and Olaf's campaign.
Is there an issue? Send a MessageReason:
None


*** Most characters (including many of the ones listed above) get hit by PowerCreep and hit the low end of the spectrum over time as stronger and better heroes get added, but [[WesternAnimation/TheGreatMouseDetective Basil]] was unlucky enough to get hit by this right out of the gate for reasons that came down entirely onto his overall design as a character rather than his ability to stack up to the current meta. He is a character based around inflicting the "Study" status upon characters (i.e. making them more vulnerable to normal damage for a period of time), but whereas most characters with this capability inflict this status on all characters at once, Basil can only do this to a few characters at a time, making him much less useful than other Study-based characters. Most of his skills are rather poorly designed as well: His White Skill targets the enemy with the least HP and Studies them for three seconds. In theory it was likely meant to be sort of a finishing move, but in play it just feels like wasted move that could have easily racked up damage on the enemy with the ''most'' HP instead, on top of the absolutely pitiful length of the Study and being useless if the targeted character is immune to normal damage (i.e. Brutes) or invincible. His Blue Skill has a ridiculously long cooldown time (a whopping ''fifteen'' seconds when most characters' other skill cooldowns don't last any longer than ten), ensuring that it'll get used maybe twice per wave at best. The coupe de grace is his Purple skill, which grants him energy whenever an enemy is studied (including by himself) and ensures that he will be stuck using his white skill over and over again and be unable to use his other skills (especially his Blue skill). All of this is bad enough on its own, but the prevalence of Bunsen & Beaker a couple months later would doom him to bottom tier[[note]]they counter him perfectly by being immune to studies for the first 10 seconds of each wave and the nature of Beaker's clones allow them to absorb Basil's White Skill with no damage done to Bunsen[[/note]] His Friendship Disks make him marginally better, but not enough for players to not regard Basil as a terribly designed character who is in ''desperate'' need of a design overhaul.

to:

*** Most characters (including many of the ones listed above) get hit by PowerCreep and hit the low end of the spectrum over time as stronger and better heroes get added, but [[WesternAnimation/TheGreatMouseDetective Basil]] was unlucky enough to get hit by this right out of the gate for reasons that came down entirely onto his overall design as a character rather than his ability to stack up to the current meta. He is a character based around inflicting the "Study" status upon characters (i.e. making them more vulnerable to normal damage for a period of time), but whereas most characters with this capability inflict this status on all characters at once, Basil can only do this to a few characters at a time, making him much less useful than other Study-based characters. Most of his skills are rather poorly designed as well: His White Skill targets the enemy with the least HP and Studies them for three seconds. In theory it was likely meant to be sort of a finishing move, but in play it just feels like wasted move that could have easily racked up damage on the enemy with the ''most'' HP instead, on top of the absolutely pitiful length of the Study and being useless if the targeted character is immune to normal damage (i.e. Brutes) or invincible. His Blue Skill has a ridiculously long cooldown time (a whopping ''fifteen'' seconds when most characters' other skill cooldowns don't last any longer than ten), ensuring that it'll get used maybe twice per wave at best. The coupe de grace is his Purple skill, which grants him energy whenever an enemy is studied (including by himself) and ensures that he will be stuck using his white skill over and over again and be unable to use his other skills (especially his Blue skill). All of this is bad enough on its own, but the prevalence of Bunsen & Beaker a couple months later would doom him to bottom tier[[note]]they counter him perfectly by being immune to studies for the first 10 seconds of each wave and the nature of Beaker's clones allow them to absorb Basil's White Skill with no damage done to Bunsen[[/note]] Bunsen[[/note]]. His Friendship Disks make him marginally better, but not enough for players to not regard Basil as a terribly designed character who is in ''desperate'' need of a design overhaul.
Is there an issue? Send a MessageReason:
None


*** Most characters (including many of the ones listed above) get hit by PowerCreep and hit the low end of the spectrum over time as stronger and better heroes get added, but [[WesternAnimation/TheGreatMouseDetective Basil]] was unlucky enough to get hit by this right out of the gate for reasons that came down entirely onto his overall design as a character rather than his ability to stack up to the current meta. He is a character based around inflicting the "Study" status upon characters (i.e. making them more vulnerable to normal damage for a period of time), but whereas most characters with this capability inflict this status on all characters at once, Basil can only do this to a few characters at a time, making him much less useful than other Study-based characters. Most of his skills are rather poorly designed as well: His White Skill targets the enemy with the least HP and Studies them for three seconds. In theory it was likely meant to be sort of a finishing move, but in play it just feels like wasted move that could have easily racked up damage on the enemy with the ''most'' HP instead, on top of the absolutely pitiful length of the Study and being useless if the targeted character is immune to normal damage (i.e. Brutes) or invincible. His Blue Skill has a ridiculously long cooldown time (a whopping ''fifteen'' seconds when most characters' other skill cooldowns don't last any longer than ten), ensuring that it'll get used maybe twice per wave at best. The coupe de grace is his Purple skill, which grants him energy whenever an enemy is studied (including by himself) and ensures that he will be stuck using his white skill over and over again and be unable to use his other skills (especially his Blue skill). His Friendship Disks make him marginally better, but not enough for players to not regard Basil as a terribly designed character who is in ''desperate'' need of a design overhaul.

to:

*** Most characters (including many of the ones listed above) get hit by PowerCreep and hit the low end of the spectrum over time as stronger and better heroes get added, but [[WesternAnimation/TheGreatMouseDetective Basil]] was unlucky enough to get hit by this right out of the gate for reasons that came down entirely onto his overall design as a character rather than his ability to stack up to the current meta. He is a character based around inflicting the "Study" status upon characters (i.e. making them more vulnerable to normal damage for a period of time), but whereas most characters with this capability inflict this status on all characters at once, Basil can only do this to a few characters at a time, making him much less useful than other Study-based characters. Most of his skills are rather poorly designed as well: His White Skill targets the enemy with the least HP and Studies them for three seconds. In theory it was likely meant to be sort of a finishing move, but in play it just feels like wasted move that could have easily racked up damage on the enemy with the ''most'' HP instead, on top of the absolutely pitiful length of the Study and being useless if the targeted character is immune to normal damage (i.e. Brutes) or invincible. His Blue Skill has a ridiculously long cooldown time (a whopping ''fifteen'' seconds when most characters' other skill cooldowns don't last any longer than ten), ensuring that it'll get used maybe twice per wave at best. The coupe de grace is his Purple skill, which grants him energy whenever an enemy is studied (including by himself) and ensures that he will be stuck using his white skill over and over again and be unable to use his other skills (especially his Blue skill). All of this is bad enough on its own, but the prevalence of Bunsen & Beaker a couple months later would doom him to bottom tier[[note]]they counter him perfectly by being immune to studies for the first 10 seconds of each wave and the nature of Beaker's clones allow them to absorb Basil's White Skill with no damage done to Bunsen[[/note]] His Friendship Disks make him marginally better, but not enough for players to not regard Basil as a terribly designed character who is in ''desperate'' need of a design overhaul.
Is there an issue? Send a MessageReason:
None


** While most of the Animated Canon characters are from either recent releases or beloved classics, there are some more obscure picks in there like ''WesternAnimation/RobinHood'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/TheEmperorsNewGroove'', and ''WesternAnimation/TheGreatMouseDetective''. ''WesternAnimation/AtlantisTheLostEmpire'' in particular, while a CultClassic, was a notorious flop that almost ''never'' gets referenced by Disney.
** It's highly unlikely anyone expected any of Franchise/TheMuppets to be in the game, due to the playable roster having up to then stuck almost exclusively to characters from Disney Animated Canon or Pixar movies (with a few characters from live-action Disney movies sprinkled in). Even more surprising is that Kermit the Frog wasn't even among the initially available characters. (A Dev Q&A stated that Kermit was in development before being cut due to issues with his walking animation; but they're open to trying again and [[https://discourse.disneyheroesgame.com/t/live-chat-7-3/1119904/96 may take a user's suggestion to make him stationary]].)

to:

** While most of the Animated Canon characters are from either recent releases or beloved classics, there are some more obscure picks in there like ''WesternAnimation/RobinHood'', ''WesternAnimation/TheSwordInTheStone'', ''WesternAnimation/TheEmperorsNewGroove'', and ''WesternAnimation/TheGreatMouseDetective''. ''WesternAnimation/AtlantisTheLostEmpire'' and ''WesternAnimation/TreasurePlanet'' in particular, while a CultClassic, was a {{Cult Classic}}s, were notorious flop flops that almost ''never'' gets get referenced by Disney.
** It's highly unlikely anyone expected any of Franchise/TheMuppets to be in the game, due to the playable roster having up to then stuck almost exclusively to characters from Disney Animated Canon or Pixar movies (with a few characters from live-action Disney movies sprinkled in). Even more surprising is that Kermit the Frog wasn't even among the initially available characters. (A Dev Q&A stated that Kermit was in development before being cut due to issues with his walking animation; but they're open to trying again and [[https://discourse.([[https://discourse.disneyheroesgame.com/t/live-chat-7-3/1119904/96 may take a user's suggestion A Dev Q&A]] stated that Kermit was in development before being cut due to make him stationary]].issues with his walking animation; but he eventually made it in among a second wave of Muppet additions over a year later.)
Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: Character costumes. Despite being an interesting way to represent each character's history and having a unique collectable item (thread pieces) involved in unlocking them, the concept has been mostly abandoned since 2019 and [[WesternAnimation/Frozen2013 Elsa]], the one character to get a major design change since then, was merely updated to her use ''WesternAnimation/Frozen2'' appearance without a way to actually choose her original design since then.

to:

* UnderusedGameMechanic: Character costumes. Despite being an interesting way to represent each character's history and having a unique collectable item (thread pieces) involved in unlocking them, the concept has been mostly abandoned since 2019 and [[WesternAnimation/Frozen2013 Elsa]], the one character to get a major design change since then, was merely updated to her use ''WesternAnimation/Frozen2'' appearance without a way to design with no means of actually choose using her original design since then.design.

Added: 481

Changed: 23

Is there an issue? Send a MessageReason:
None


* UnderusedGameMechanic: Character costumes. Despite being an interesting way to represent each character's history and having a unique collectable item (thread pieces) involved in unlocking them, the concept has been mostly abandoned since 2019 and [[WesternAnimation/Frozen2013 Elsa]], the one character to get a major design change since then, was merely updated to her use ''WesternAnimation/Frozen2'' appearance without a way to actually choose her original design since then.



** Of all the ''WesternAnimation/{{Zootopia}}'' characters in the game besides Nick and Judy, Chief Bogo is one of the major supporting characters, and Finnick, while still very minor, is a [[EnsembleDarkhorse huge fan-favorite]] and Nick's partner-in-crime. Yax on the other hand is a joke character from a joke scene, and even his one major contribution to the movie's plot is presented as a joke. He's also technically one of the most NSFW characters from [[Creator/{{Disney}} a company notorious for making most of its products family-friendly]], due to the fact that he's a straight-up nudist, though he does get some leeway because...[[AnimalsLackAttributes y'know]]. What's more, while him getting in at all would still be a surprise, he was part of the ''launch roster'', meaning he got in over all of the other, more popular characters that would be added in later on.

to:

** Of all the ''WesternAnimation/{{Zootopia}}'' characters in the game besides Nick and Judy, Chief Bogo is one of the and Clawhauser are both major supporting characters, characters and Finnick, while still very minor, is a [[EnsembleDarkhorse huge fan-favorite]] and Nick's partner-in-crime. Yax on the other hand is a joke character from a joke scene, and even his one major contribution to the movie's plot is presented as a joke. He's also technically one of the most NSFW characters from [[Creator/{{Disney}} a company notorious for making most of its products family-friendly]], due to the fact that he's a straight-up nudist, though he does get some leeway because...[[AnimalsLackAttributes y'know]]. What's more, while him getting in at all would still be a surprise, he was part of the ''launch roster'', meaning he got in over all of the other, more popular characters that would be added in later on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After they found many players were becoming soft-locked on character promotion due to reinfected areas that were too strong to beat and took too long to become beatable, they removed this feature entirely.

Added: 811

Changed: 1099

Is there an issue? Send a MessageReason:
None


*** Upon his debut, the [[WesternAnimation/AliceInWonderland Cheshire Cat]] quickly became infamous for how utterly busted his damage output was. Not only do his Head Stand and Head Toss abilities deal a ludicrous amount of damage (to the point where, despite being designated as a Control hero, the Cat actually deals more damage than the designated Damage heroes), despite being [[GlassCannon relatively frail]] he can easily [[HealThyself heal himself]] back to full health with his A Good Laugh skill, and his red skill actually allows him to hurt anyone who attacks him by sapping their energy, meaning he's extremely difficult to kill too. All of this makes for a hero who can easily one-shot most of the cast one-on-one while taking very little damage in return, and by far one of the best heroes in the game ''period''.

to:

*** [[WesternAnimation/{{Tangled}} Maximus]] is infamous for being an utterly unstoppable brick wall with busted stats and abilities across the board. Not only does he have ludicrously high health and damage as-is (even compared to other tanks), his white and green skills both deal a ridiculous amount of damage (the latter also [[HealThyself healing him]] in the process), enough to allow him to take down ''other tanks'' easily, and his blue and purple skills both allow him to dodge damage in some way, heavily boosting his tankiness, making him a ridiculously powerful tank with little in terms of counterplay. It says something that he's still considered the best tank in the game ''by far'' even months after his initial release, with the only notable counters being Ian's [[IncredibleShrinkingMan blue skill]] and another Maximus.
*** Upon his debut, the [[WesternAnimation/AliceInWonderland Cheshire Cat]] quickly became infamous for how utterly busted his damage output was. Not only do his Head Stand white and Head Toss abilities green skills deal a ludicrous amount of damage (to the point where, despite being designated as a Control hero, the Cat actually deals far more damage than the designated Damage heroes), despite being [[GlassCannon relatively frail]] he can easily [[HealThyself heal himself]] back to full health with his A Good Laugh blue skill, and his red skill actually allows him to hurt anyone who attacks him by sapping their energy, meaning he's extremely difficult to kill too. All of this makes for a hero who can easily one-shot most of the cast one-on-one while taking very little damage in return, and by far one of the best heroes in the game ''period''.
Is there an issue? Send a MessageReason:
For Stop Having Fun Guys: It's just something about the game I have noticed over time

Added DiffLines:

* StopHavingFunGuys: The game's competitive scene has gotten significant enough to now include some of these. Most common are the players who look down upon others for leveling up characters who are not competitively viable in modes such as Arena and Coliseum. Despite many players regarding most if not all characters to have a niche where they can be useful (in spite of the rampant FakeBalance), if a player talks about how they are working on leveling up a character who isn't currently considered to be a top-tier character or if they show off their roster and it includes early-run characters like Ralph or Yax at rank [=Red-0=] or beyond, expect certain players to ream them out for wasting their resources on a competitively terrible character when they could have worked on someone like Randall or the Cheshire Cat.


Added DiffLines:

*** Most characters (including many of the ones listed above) get hit by PowerCreep and hit the low end of the spectrum over time as stronger and better heroes get added, but [[WesternAnimation/TheGreatMouseDetective Basil]] was unlucky enough to get hit by this right out of the gate for reasons that came down entirely onto his overall design as a character rather than his ability to stack up to the current meta. He is a character based around inflicting the "Study" status upon characters (i.e. making them more vulnerable to normal damage for a period of time), but whereas most characters with this capability inflict this status on all characters at once, Basil can only do this to a few characters at a time, making him much less useful than other Study-based characters. Most of his skills are rather poorly designed as well: His White Skill targets the enemy with the least HP and Studies them for three seconds. In theory it was likely meant to be sort of a finishing move, but in play it just feels like wasted move that could have easily racked up damage on the enemy with the ''most'' HP instead, on top of the absolutely pitiful length of the Study and being useless if the targeted character is immune to normal damage (i.e. Brutes) or invincible. His Blue Skill has a ridiculously long cooldown time (a whopping ''fifteen'' seconds when most characters' other skill cooldowns don't last any longer than ten), ensuring that it'll get used maybe twice per wave at best. The coupe de grace is his Purple skill, which grants him energy whenever an enemy is studied (including by himself) and ensures that he will be stuck using his white skill over and over again and be unable to use his other skills (especially his Blue skill). His Friendship Disks make him marginally better, but not enough for players to not regard Basil as a terribly designed character who is in ''desperate'' need of a design overhaul.
Is there an issue? Send a MessageReason:
Oops


** Messages about Arena and Coliseum merges and splits can be seen as just mailbox clutter that says the same things every time and requiring two separate presses to dismiss. At least in the lower ranks or with less active players, they show up ''very'' often, as long as the player avoids tapping either the Arena or Coliseum on the main screen. The Collect All button even failed when it was introduced if these messages are all a player had in the mailbox. Similarly, notifications about the Heist mode used to clutter the chat window.

to:

** Messages about Arena and Coliseum merges and splits can be seen as just mailbox clutter that says the same things every time and requiring two separate presses to dismiss. At least in the lower ranks or with less active players, they show up ''very'' often, as long as often if the player avoids tapping had recently selected either the Arena or Coliseum on the main screen. The Collect All button even failed when it was introduced if these messages are all a player had in the mailbox. Similarly, notifications about the Heist mode used to clutter the chat window.
Is there an issue? Send a MessageReason:
Verified: Be sure not to accidentally click the Arena option or merge split merge split


** Messages about Arena and Coliseum merges and splits can be seen as just mailbox clutter that says the same things every time and requiring two separate presses to dismiss. At least in the lower ranks or with less active players, they show up ''very'' often. The Collect All button even failed when it was introduced if these messages are all a player had in the mailbox. Similarly, notifications about the Heist mode used to clutter the chat window.

to:

** Messages about Arena and Coliseum merges and splits can be seen as just mailbox clutter that says the same things every time and requiring two separate presses to dismiss. At least in the lower ranks or with less active players, they show up ''very'' often.often, as long as the player avoids tapping either the Arena or Coliseum on the main screen. The Collect All button even failed when it was introduced if these messages are all a player had in the mailbox. Similarly, notifications about the Heist mode used to clutter the chat window.
Is there an issue? Send a MessageReason:
None


*** Upon his debut, the [[WesternAnimation/AliceInWonderland Cheshire Cat]] quickly became infamous for how utterly busted his damage output was. Not only do his Head Stand and Head Toss abilities deal a ludicrous amount of damage (to the point where, despite being designated as a Control hero, the Cat actually deals more damage than the designated Damage heroes). And while he's [[GlassCannon relatively frail]], he can easily [[HealThyself heal himself]] back to full health with his A Good Laugh skill, and his red skill actually allows him to hurt anyone who attacks him by sapping their energy, meaning he's extremely difficult to kill too. All of this makes for a hero who can easily one-shot most of the cast one-on-one while taking very little damage in return, and by far one of the best heroes in the game ''period''.

to:

*** Upon his debut, the [[WesternAnimation/AliceInWonderland Cheshire Cat]] quickly became infamous for how utterly busted his damage output was. Not only do his Head Stand and Head Toss abilities deal a ludicrous amount of damage (to the point where, despite being designated as a Control hero, the Cat actually deals more damage than the designated Damage heroes). And while he's heroes), despite being [[GlassCannon relatively frail]], frail]] he can easily [[HealThyself heal himself]] back to full health with his A Good Laugh skill, and his red skill actually allows him to hurt anyone who attacks him by sapping their energy, meaning he's extremely difficult to kill too. All of this makes for a hero who can easily one-shot most of the cast one-on-one while taking very little damage in return, and by far one of the best heroes in the game ''period''.

Added: 829

Changed: 8

Is there an issue? Send a MessageReason:
None


*** Upon his debut, the [[WesternAnimation/AliceInWonderland Cheshire Cat]] quickly became infamous for how utterly busted his damage output was. Not only do his Head Stand and Head Toss abilities deal a ludicrous amount of damage (to the point where, despite being designated as a Control hero, the Cat actually deals more damage than the designated Damage heroes). And while he's [[GlassCannon relatively frail]], he can easily [[HealThyself heal himself]] back to full health with his A Good Laugh skill, and his red skill actually allows him to hurt anyone who attacks him by sapping their energy, meaning he's extremely difficult to kill too. All of this makes for a hero who can easily one-shot most of the cast one-on-one while taking very little damage in return, and by far one of the best heroes in the game ''period''.



*** While PowerCreep has caused most of the starter heroes (with the possible exceptions of most of the Incredibles) [[CantCatchUp to be left in the dust]] as more characters are brought in, none have been as adversely affected as [[WesternAnimation/{{Zootopia}} Yax]], who is near-universally considered to be the worst character in the game, due to being good for healing all allies at once [[CripplingOverspecialization and not much else]]. His attacking ability is mediocre at best, [[SquishyWizard he absolutely cannot take a hit]], and many other characters that you unlock later can do the things that Yax can do much, much better. All this makes for [[MasterOfNone an utterly awful character who isn't good at anything and not even his one niche cannot salvage him completely]]. Once you have a better support hero like Violet, Joy, Miguel, or Mickey Mouse, you'll likely have no need whatsoever to go back to using Yax.

to:

*** While PowerCreep has caused most of the starter heroes (with the possible exceptions of most of the Incredibles) [[CantCatchUp to be left in the dust]] as more characters are brought in, none have been as adversely affected as [[WesternAnimation/{{Zootopia}} Yax]], who is near-universally considered to be the worst character in the game, due to being good for healing all allies at once [[CripplingOverspecialization and not much else]]. His attacking ability is mediocre at best, [[SquishyWizard he absolutely cannot take a hit]], and many other characters that you unlock later can do the things that Yax can do much, much better. All this makes for [[MasterOfNone an utterly awful character who isn't good at anything anything]] and not even his one niche cannot salvage him completely]].completely. Once you have a better support hero like Violet, Joy, Miguel, or Mickey Mouse, you'll likely have no need whatsoever to go back to using Yax.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrossesTheLineTwice: The Bunsen and Beaker moveset involves Bunsen cloning Beaker and sending the clones at enemies, where they eventually explode. In other words, the moveset revolves around ''suicide bombing''; and yet because they're Muppets who do this all the time, it's ridiculous and funny instead of disturbing.
Is there an issue? Send a MessageReason:
It's "Sulley", not "Sully".


** Expect whoever is considered to be the latest top-tier character(s) to fill out many a [=PvP=] team. Early on, Quorra, Olaf, and Sully were considered a must for anyone's team, and Randall was an especially infamous case of this right after his debut in the game.

to:

** Expect whoever is considered to be the latest top-tier character(s) to fill out many a [=PvP=] team. Early on, Quorra, Olaf, and Sully Sulley were considered a must for anyone's team, and Randall was an especially infamous case of this right after his debut in the game.



*** [[WesternAnimation/MonstersInc Randall]] managed the impressive feat of topping even ''Jafar'' (who was already infamously OP as noted above) in the sheer amount of "overpowered" complaints, and once you've had to face him in a fight, it isn't hard to see where the complaints come from. As would be expected from him, most of Randall's moves and skills are based around his camouflage abilities, and when he's invisible he is untargetable and takes less damage overall. And he can be ungraded to be invisible ''at the start of every battle'' as early as his Green Skill. His Purple Skill also enables him to revive with a chunk of health while also invisible once per battle, and his ability to inflict the Scare status on enemies and deal extra damage to them puts those of Mike and Sully's to shame. Combine all of this with his Red Skill[[labelnote:*]]that increases his speed when invisible and makes him turn invisible whenever he takes a certain amount of damage in one hit[[/labelnote]] and two very powerful Friendship Disks[[labelnote:*]]Yzma's makes Randall's first few basic attacks deal True damage and eliminates buffs from the enemies he attacks while Gaston's grants Randall a health boost and invincibility for 7 seconds after he uses his White Skill[[/labelnote]], and you get a character who wins in pretty much ''every'' aspect no matter what mode he's used in. Randall turned the game's meta completely upside down due to how (when fully upgraded) he is able to solo a fully-upgraded team of six with little issue and basically turned the Arena into more of a "who-has-the-strongest-Randall" contest. It says a lot that a user on the game's [[Website/{{Reddit}} subreddit]] noted for compiling tier-lists for all the characters in the game [[https://www.reddit.com/r/DisneyHeroesMobile/comments/dyl8qq/hero_tier_list_pvp_patch_114_red2_level_145/ not only still ranked Randall as a top tier character]] a month after his release into the game but, when asked, also noted that they would have put Randall in his own tier above everyone else (not unlike Meta Knight in ''VideoGame/SuperSmashBrosBrawl'') if they had wanted to. Attempts to nerf Randall in subsequent patches did little to dethrone him as king of the game's meta until Friendship Disks (Magica's Megavolt disk) and characters (such as Jumba and the Cheshire Cat) designed with the express purpose of countering Randall and other invisible enemies (but mostly Randall) debuted in the game, and even then he is still considered one of the best characters in the game bar-none. Even [=PerBlue=] themselves gave a nod to Randall's infamy by having one challenge require winning a certain number of battles ''without using him''.

to:

*** [[WesternAnimation/MonstersInc Randall]] managed the impressive feat of topping even ''Jafar'' (who was already infamously OP as noted above) in the sheer amount of "overpowered" complaints, and once you've had to face him in a fight, it isn't hard to see where the complaints come from. As would be expected from him, most of Randall's moves and skills are based around his camouflage abilities, and when he's invisible he is untargetable and takes less damage overall. And he can be ungraded to be invisible ''at the start of every battle'' as early as his Green Skill. His Purple Skill also enables him to revive with a chunk of health while also invisible once per battle, and his ability to inflict the Scare status on enemies and deal extra damage to them puts those of Mike and Sully's Sulley's to shame. Combine all of this with his Red Skill[[labelnote:*]]that increases his speed when invisible and makes him turn invisible whenever he takes a certain amount of damage in one hit[[/labelnote]] and two very powerful Friendship Disks[[labelnote:*]]Yzma's makes Randall's first few basic attacks deal True damage and eliminates buffs from the enemies he attacks while Gaston's grants Randall a health boost and invincibility for 7 seconds after he uses his White Skill[[/labelnote]], and you get a character who wins in pretty much ''every'' aspect no matter what mode he's used in. Randall turned the game's meta completely upside down due to how (when fully upgraded) he is able to solo a fully-upgraded team of six with little issue and basically turned the Arena into more of a "who-has-the-strongest-Randall" contest. It says a lot that a user on the game's [[Website/{{Reddit}} subreddit]] noted for compiling tier-lists for all the characters in the game [[https://www.reddit.com/r/DisneyHeroesMobile/comments/dyl8qq/hero_tier_list_pvp_patch_114_red2_level_145/ not only still ranked Randall as a top tier character]] a month after his release into the game but, when asked, also noted that they would have put Randall in his own tier above everyone else (not unlike Meta Knight in ''VideoGame/SuperSmashBrosBrawl'') if they had wanted to. Attempts to nerf Randall in subsequent patches did little to dethrone him as king of the game's meta until Friendship Disks (Magica's Megavolt disk) and characters (such as Jumba and the Cheshire Cat) designed with the express purpose of countering Randall and other invisible enemies (but mostly Randall) debuted in the game, and even then he is still considered one of the best characters in the game bar-none. Even [=PerBlue=] themselves gave a nod to Randall's infamy by having one challenge require winning a certain number of battles ''without using him''.

Added: 178

Changed: 209

Is there an issue? Send a MessageReason:


*** A later patch introduced missions to gain special power-ups to give characters on Friendship Missions, further bringing down the often frustrating difficulty of the missions.



* ThatOneSidequest: Any Friendship Campaigns involving Miguel or Joy are a lot harder to get started due to neither of them dealing damage on their own. Consequently, whoever they're paired with has to do all of the heavy lifting to get through the first five levels where it's just the two of them. It eases up a bit in subsequent chapters where auxiliary heroes become available, but it's still an uphill struggle. Joy and Olaf's campaign, in particular, is widely considered to be one of the most frustrating friendship campaign of the game, as even with all of their stats maxed out and their best Friendship Disks they will still struggle to get past the first several stages due to Olaf only dealing immense amounts of damage under specific circumstances along with Joy's aforementioned inability to damage enemies on her own. It's especially frustrating as the disk you get from this campaign is generally regarded to be Joy's most useful one (due to it increasing the defense of all allies five times at the start of every battle).

to:

* ThatOneSidequest: Any Friendship Campaigns involving Miguel or Joy are a lot harder to get started due to neither of them dealing damage on their own. Consequently, whoever they're paired with has to do all of the heavy lifting to get through the first five levels where it's just the two of them. It eases up a bit in subsequent chapters where auxiliary heroes become available, but it's still an uphill struggle. Joy and Olaf's campaign, in particular, is widely considered to be one of the most frustrating friendship campaign of the game, as even with all of their stats maxed out and their best Friendship Disks they will still struggle to get past the first several stages due to Olaf only dealing immense amounts of damage under specific circumstances along with Joy's aforementioned inability to damage enemies on her own. It's especially frustrating as the disk you get from this campaign is generally regarded to be Joy's most useful one (due to it increasing the defense of all allies five times at the start of every battle). So notably difficult was their Friendship campaign that when items meant to alleviate campaign difficulty were introduced in patch 2.4, they were demonstrated in the patch notes using Joy and Olaf's campaign.

Added: 352

Changed: 45

Is there an issue? Send a MessageReason:
None


*** Friendship missions to gain memories no longer required multiple heroes in order to run, only the two involved in the friendship (meaning no longer having to wait for other missions to complete in order to run another because one character is already busy with one). Missions also automatically restart (so long as you can stay on top of claiming the rewards from them), no longer require valuable badge bits to run, and will always be successful regardless of your characters' levels (though they ''will'' take a significantly shorter amount of time to complete the further leveled up they are).

to:

*** Friendship missions to gain memories no longer required multiple up to five heroes in order to run, only the two involved in the friendship (meaning no longer having to wait for other missions to complete in order to run another because one character is already busy with one). Missions also automatically restart (so long as you can stay on top of claiming the rewards from them), no longer require valuable badge bits to run, and will always be successful regardless of your characters' levels (though they ''will'' take a significantly shorter amount of time to complete the further leveled up they are).



* DifficultySpike: The Ports and Trials are not all that difficult at first, even if your characters' levels and skills aren't completely maxed out, until you get to the difficulty where the enemy characters can now use their Red Skills. Suddenly, the enemies become ''much'' less of a pushover and your characters' levels and skills matter a lot more.



** High: In general, many characters debut in the game in ridiculously powerful states with few existing characters who can reliably counter them, with later characters often being designed to counter them (or at least their more annoying abilities). That being said, a few characters stand out among the rest:

to:

** High: In general, many characters debut in the game in ridiculously powerful states with few existing characters who can reliably counter them, with later characters often being designed to counter them (or at least their more annoying abilities). That being said, a few characters stand out (or did at one point) among the rest:



** After getting her moveset overhauled as part of a Hero Refresh, The Queen of Hearts went from being not too terribly difficult to deal with in Friendship Campaigns to being an utter nuisance due to her reworked Blue Skill being all too capable of [[CycleOfHurting stun-locking]] the front-most character until either the clock runs out or she and any remaining enemies finish your character off if not all of the characters used in the campaign are powered up enough to KO her quickly. She can especially be a pest in the Friendship Campaigns involving Pooh due to her {{no sell}}ing the slowing effects of Pooh's honey and usually being paired off with a character capable of stuns and/or charms like Gaston who can stall out Pooh and his allies long enough for the Queen's Blue Skill to activate and stun-lock the poor bear to kingdom come.

to:

** After getting her moveset overhauled as part of a Hero Refresh, The Queen of Hearts went from being not too terribly difficult to deal with in Friendship Campaigns to being an utter a nuisance due to her reworked Blue Skill being all too capable of [[CycleOfHurting stun-locking]] the front-most character until either the clock runs out or she and any remaining enemies finish your character off if not all of the characters used in the campaign are powered up enough to KO her quickly. She can especially be a pest in the Friendship Campaigns involving Pooh due to her {{no sell}}ing the slowing effects of Pooh's honey and usually being paired off with a character capable of stuns and/or charms like Gaston who can stall out Pooh and his allies long enough for the Queen's Blue Skill to activate and stun-lock the poor bear to kingdom come.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** The random drop boxes in fights. This can be especially frustrating if this is what the player is doing to gain hero chips without [[BribingYourWayToVictory paying to receive them]], as it turns turns every mission to try to unlock a character a LuckBasedMission. If you're truly unlucky, you may get zero chips for the day in any of the areas that the certain character's chips are available and have to wait until the next to try again.
Is there an issue? Send a MessageReason:
None


*** [[WesternAnimation/MonstersInc Randall]] managed the impressive feat of topping even ''Jafar'' (who was already infamously OP as noted above) in the sheer amount of "overpowered" complaints, and once you've had to face him in a fight, it isn't hard to see where the complaints come from. As would be expected from him, most of Randall's moves and skills are based around his camouflage abilities, and when he's invisible he is untargetable and takes less damage overall. And he can be ungraded to be invisible ''at the start of every battle'' as early as his Green Skill. His Purple Skill also enables him to revive with a chunk of health while also invisible once per battle, and his ability to inflict the Scare status on enemies and deal extra damage to them puts those of Mike and Sully's to shame. Combine all of this with his Red Skill[[labelnote:*]]that increases his speed when invisible and makes him turn invisible whenever he takes a certain amount of damage in one hit[[/labelnote]] and two very powerful Friendship Disks[[labelnote:*]]Yzma's makes Randall's first few basic attacks deal True damage and eliminates buffs from the enemies he attacks while Gaston's grants Randall a health boost and invincibility for 7 seconds after he uses his White Skill[[/labelnote]], and you get a character who wins in pretty much ''every'' aspect no matter what mode he's used in. Randall turned the game's meta completely upside down due to how (when fully upgraded) he is able to solo a fully-upgraded team of six with little issue and basically turned the Arena into more of a "who-has-the-strongest-Randall" contest. It says a lot that a user on the game's [[Website/{{Reddit}} subreddit]] noted for compiling tier-lists for all the characters in the game [[https://www.reddit.com/r/DisneyHeroesMobile/comments/dyl8qq/hero_tier_list_pvp_patch_114_red2_level_145/ not only still ranked Randall as a top tier character]] a month after his release into the game but, when asked, also noted that they would have put Randall in his own tier above everyone else (not unlike Meta Knight in ''VideoGame/SuperSmashBrosBrawl'') if they had wanted to. Attempts to nerf Randall in subsequent patches did little to dethrone him as king of the game's meta until Friendship Disks (Magica's Megavolt disk) and characters (such as Jumba and the Cheshire Cat) designed with the express purpose of countering Randall and other invisible enemies (but mostly Randall) debuted in the game, and even then he is still considered one of the best characters in the game bar-none.

to:

*** [[WesternAnimation/MonstersInc Randall]] managed the impressive feat of topping even ''Jafar'' (who was already infamously OP as noted above) in the sheer amount of "overpowered" complaints, and once you've had to face him in a fight, it isn't hard to see where the complaints come from. As would be expected from him, most of Randall's moves and skills are based around his camouflage abilities, and when he's invisible he is untargetable and takes less damage overall. And he can be ungraded to be invisible ''at the start of every battle'' as early as his Green Skill. His Purple Skill also enables him to revive with a chunk of health while also invisible once per battle, and his ability to inflict the Scare status on enemies and deal extra damage to them puts those of Mike and Sully's to shame. Combine all of this with his Red Skill[[labelnote:*]]that increases his speed when invisible and makes him turn invisible whenever he takes a certain amount of damage in one hit[[/labelnote]] and two very powerful Friendship Disks[[labelnote:*]]Yzma's makes Randall's first few basic attacks deal True damage and eliminates buffs from the enemies he attacks while Gaston's grants Randall a health boost and invincibility for 7 seconds after he uses his White Skill[[/labelnote]], and you get a character who wins in pretty much ''every'' aspect no matter what mode he's used in. Randall turned the game's meta completely upside down due to how (when fully upgraded) he is able to solo a fully-upgraded team of six with little issue and basically turned the Arena into more of a "who-has-the-strongest-Randall" contest. It says a lot that a user on the game's [[Website/{{Reddit}} subreddit]] noted for compiling tier-lists for all the characters in the game [[https://www.reddit.com/r/DisneyHeroesMobile/comments/dyl8qq/hero_tier_list_pvp_patch_114_red2_level_145/ not only still ranked Randall as a top tier character]] a month after his release into the game but, when asked, also noted that they would have put Randall in his own tier above everyone else (not unlike Meta Knight in ''VideoGame/SuperSmashBrosBrawl'') if they had wanted to. Attempts to nerf Randall in subsequent patches did little to dethrone him as king of the game's meta until Friendship Disks (Magica's Megavolt disk) and characters (such as Jumba and the Cheshire Cat) designed with the express purpose of countering Randall and other invisible enemies (but mostly Randall) debuted in the game, and even then he is still considered one of the best characters in the game bar-none. Even [=PerBlue=] themselves gave a nod to Randall's infamy by having one challenge require winning a certain number of battles ''without using him''.



*** Rex is yet another character ruined by PowerCreep, and is now seen as another candidate for worst character in the game, let alone worst Tank class hero. Not only have other, far better characters essentially made him obsolete (with his only niche being dealing increased damage to shields), but as is, his ability to damage enemies has not been scaled to match that of more recent heroes and is thus absolutely ''pitiful'' compared to even other early characters. This was only highlighted more when other pre-''Toy Story 4'' characters like Woody and Jessie were buffed via Hero Refresh or being given their Red Skills.

to:

*** Rex is yet another character ruined by PowerCreep, and is now seen as another candidate for worst character in the game, let alone worst Tank class hero. Not only have other, far better characters essentially made him obsolete (with his only niche being dealing increased damage to shields), but as is, his ability to damage enemies has not been scaled to match that of more recent heroes and is thus absolutely ''pitiful'' compared to even other early characters. This was only highlighted more when other pre-''Toy Story 4'' characters like Woody and Jessie were buffed via Hero Refresh or being given their Red Skills. Eventually Rex did earn his Red Skill, turning him into a less ineffectual CriticalHitClass character, though it's still generally agreed that he needs an outright Hero Refresh in order to be truly useful again.

Added: 1670

Changed: 161



** Over time, the Friendship Campaign/Disk system began to garner complaints that unlocking and advancing Friendship Disks had become entirely too difficult and time-consuming and required too much grinding in order to even unlock them in the first place. In response, the v2.3 update gave the system a ''massive'' overhaul to make unlocking and maxing out Friendship Disks much quicker and less cumbersome:
*** Friendship levels and XP were jettisoned completely, with the campaigns and disks now being accessible as soon as you have unlocked both of the characters involved in a friendship rather than both characters having to be at a specific level or rarity and then having to grind Friendship XP to be able to progress through their campaign on top of that.
*** Friendship disks could now be unlocked as early as completing the first episode of their respective Friendship Campaigns and then be usable for the rest of them, alleviating the often frustrating difficulty of the campaigns. Completing campaign episodes now unlocks their star levels and extra memories.
*** Friendship missions to gain memories no longer required multiple heroes in order to run, only the two involved in the friendship (meaning no longer having to wait for other missions to complete in order to run another because one character is already busy with one). Missions also automatically restart (so long as you can stay on top of claiming the rewards from them), no longer require valuable badge bits to run, and will always be successful regardless of your characters' levels (though they ''will'' take a significantly shorter amount of time to complete the further leveled up they are).



** If you are running multiple friendship missions at once and end up missing a component for one or more of them if/when you go to start them over, the game will not let you restart ''any'' of the missions unless/until all components for all of the missions you are running are available. If you have no means to get the missing component at that moment, you will either have to spend gems or, more annoyingly, the game will cancel out of the restart mission dialog and you will have to manually restart all of your other friendship missions because of the one mission you couldn't restart.

to:

** If you are running multiple friendship missions at once and end up missing a component for one or more of them if/when you go to start them over, the game will not let you restart ''any'' of the missions unless/until all components for all of the missions you are running are available. If you have no means to get the missing component at that moment, you will either have to spend gems or, more annoyingly, the game will cancel out of the restart mission dialog and you will have to manually restart all of your other friendship missions because of the one mission you couldn't restart. This would thankfully be ''much'' less of a problem after the Friendship system's overhaul in patch 2.3, due to badge bits no longer being required to run them.

Top