Follow TV Tropes

Following

History YMMV / DillonsRollingWestern

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComplacentGamingSyndrome: In ''Dead-Heat Breakers'' Expect to have one or two snipers, one or two rocket launchers, and mostly vulcans with a ''few'' short-ranged shooters on every map. Snipers have the most restrictive range, but can often take out even mid-tier enemies in one hit, meaning they ''will'' be rolling in the KO bonus if placed in a strategic location. Vulcans meanwhile are the weakest weapons, but they're often the cheapest to hire and do their job of weakening enemies for you, your Amiimal, or even other gunners. The low-range weapons may often be the least used, since their range is so small by the time they can fire enemies are already attacking the barricade.
** Races are the best way to get money in ''Dead Heat Breakers'', but on days when races are not available, players may often find themselves going to the mart for money since it lets you take a breather, and [[TheScrappy you don't have that annoying bird getting in the way when you're trying to recycle things in the recyling centre]] or the skill cap of the arcade. Most players can easily pick just two items (That're close to the reference) and sit at the counter all day.


Added DiffLines:

* TheScrappy: The bird who runs the recycling centre in ''Dead-Heat Breakers''. He asks you to recycle things that look ''very'' similar to one another and has the nerve to dance around and get in your way.
Is there an issue? Send a MessageReason:
None


* GoddamnedBats: The grocks who suck your energy dry. This is actually [[InvokedTrope invoked]] - they're ''intended'' to be annoying.

to:

* GoddamnedBats: The striped grocks who suck your towers' energy dry. They move too quickly for most of your gunners to take down, and unless your Amiimal is directly in their path they will outrun them, meaning the job of taking care of them goes to you. This is actually [[InvokedTrope invoked]] - they're ''intended'' to be annoying.
Is there an issue? Send a MessageReason:
None


* GoddamnedSpiders: The grocks who suck your energy dry. This is actually [[InvokedTrope invoked]] - they're ''intended'' to be annoying.

to:

* GoddamnedSpiders: GoddamnedBats: The grocks who suck your energy dry. This is actually [[InvokedTrope invoked]] - they're ''intended'' to be annoying.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DemonicSpiders: Whalegrocks in ''Dead-Heat Breakers'', which are walls of health and hit quite frequently. They eat a ''lot'' of shots before going down (Even your snipers who deal the most damage), and if your Amiimal engages in them, chances are they will be occupied for ''quite'' awhile while you deal with the others. If you decide to deal with the Whalegrocks then they will eat quite a bit of your time, which can be valuable when enemies spawn mid-fight. The previous EliteMooks were [[DamageSpongeBoss sponges]] that would occupy your Amiimal's time, but the Whalegrocks take it UpToEleven.
* GoddamnedSpiders: The grocks who suck your energy dry. This is actually [[InvokedTrope invoked]] - they're ''intended'' to be annoying.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] of Gallo, Boone, and Nomad from ''The Last Ranger''. Some have also accused the Amiimal feature as Vanpool trying to pander to the UsefulNotes/FurryFandom, not helped with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}'', which was infamous for heightening interest of anthropomorphic animals.

to:

* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] of Gallo, Boone, and Nomad from ''The Last Ranger''. Some have also accused the Amiimal feature as Vanpool trying to pander to the UsefulNotes/FurryFandom, not helped with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}'', which was infamous for heightening interest of anthropomorphic animals. And then there are those who felt like Vanpool was trying to [[FollowTheLeader capitalize]] on the character creation system from ''VideoGame/SonicForces'', which itself also received polarizing reactions from fans.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] of Gallo, Boone, and Nomad in ''The Last Ranger''. Some have also accused the Amiimal feature as Vanpool trying to pander to the UsefulNotes/FurryFandom, not helped with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}'', which was infamous for heightening interest of anthropomorphic animals.

to:

* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] of Gallo, Boone, and Nomad in from ''The Last Ranger''. Some have also accused the Amiimal feature as Vanpool trying to pander to the UsefulNotes/FurryFandom, not helped with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}'', which was infamous for heightening interest of anthropomorphic animals.
Is there an issue? Send a MessageReason:
None


* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] for Gallo, Boone, and Nomad in ''The Last Ranger''. Some have also accused it as Vanpool trying to pander to the UsefulNotes/FurryFandom, especially with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}''.

to:

* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] for of Gallo, Boone, and Nomad in ''The Last Ranger''. Some have also accused it the Amiimal feature as Vanpool trying to pander to the UsefulNotes/FurryFandom, especially not helped with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}''.''Disney/{{Zootopia}}'', which was infamous for heightening interest of anthropomorphic animals.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BaseBreakingCharacter: The Amiimals in ''Dillon's Dead-Heat Breakers''. Some fans are glad that Miis are still getting support after hardly being utilized since the release of the Nintendo Switch and the failure of ''VideoGame/{{Miitomo}}''. Others feel that they are an unnecessary addition to the game and have also been seen as [[ReplacementScrappy inferior replacements]] for Gallo, Boone, and Nomad in ''The Last Ranger''. Some have also accused it as Vanpool trying to pander to the UsefulNotes/FurryFandom, especially with the fact that the game came out not too long after the release of ''Disney/{{Zootopia}}''.
Is there an issue? Send a MessageReason:
None


** The first game has many of these, some of which were fixed in ''The Last Ranger''.:

to:

** The first game has many of these, some of which were fixed in ''The Last Ranger''.:Ranger'':



** ''Dillon's Dead Heat Breakers'' has a few of these.:

to:

** ''Dillon's Dead Heat Breakers'' has a few of these.:these:



*** While on the subject of Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.

to:

*** **** While on the subject of Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.

Added: 2804

Changed: 1269

Is there an issue? Send a MessageReason:
None


* ThatOneBoss: The final boss of the first game, [[spoiler: he Ultimogrock. Unlike every other Grock, it cannot be battled upon contact, due to being completely out of Dillon's reach. In order to battle it, you must use your towers to shoot it down until it falls to the ground or have it approach the village the first time so Russ can throw the Victory Charm at it. Upon doing either, you can enter its mouth and start the fight. To defeat it, you must keep damaging its core until its health runs out. However, the core can summon pillars to completely block Dillon from damaging it, not helping that these pillars can also harm Dillon while in the middle of slashing or grinding the core. Not only that, but it can summon Crysgrocks to make it even more difficult to attack the core. Sometimes, the core will be completely guarded by pillars, and you are required to destroy a Bossgrock named "Diamongrock" (Sometimes '''TWO''') in order to get rid of the pillars. To make matters worse, you are only given 120 seconds to take out the core or else the Ultimogrock will get right back up and be out of reach again, forcing you to wait for it to get taken down again. Couple that with its absurd amount of HP, and it is very unlikely that you will ever defeat the Ultimogrock on your first attempt.]]

to:

* ThatOneBoss: Both of the final bosses of the first two games:
**
The final boss of the first game, [[spoiler: he the Ultimogrock. Unlike every other Grock, it cannot be battled upon contact, due to being completely out of Dillon's reach. In order to battle it, you must use your towers to shoot it down until it falls to the ground or have it approach the village the first time so Russ can throw the Victory Charm at it. Upon doing either, you can enter its mouth and start the fight. To defeat it, you must keep damaging its core until its health runs out. However, the core can summon pillars to completely block Dillon from damaging it, not helping that these pillars can also harm Dillon while in the middle of slashing or grinding the core. Not only that, but it can summon Crysgrocks to make it even more difficult to attack the core. Sometimes, the core will be completely guarded by pillars, and you are required to destroy a Bossgrock named "Diamongrock" (Sometimes '''TWO''') in order to get rid of the pillars. To make matters worse, you are only given 120 seconds to take out the core or else the Ultimogrock will get right back up and be out of reach again, forcing you to wait for it to get taken down again. Couple that with its absurd amount of HP, and it is very unlikely that you will ever defeat the Ultimogrock on your first attempt.]]
** The final boss of ''The Last Ranger'', [[spoiler: the Wheelgrock, has the same problems as the boss mentioned above. Due to a protective shield, it cannot be battled at all at that moment. To get rid of the barrier, Dillon must safely push the cart carrying Russ, Gallo, Boone, and Nomad back to the village to deliver the Powerstone to a mark near the entrance that is referred to as "The Bowl of Armedo" (Actually called "The '''BOW''' of Armedo). After doing so, a large bow will reveal itself near the mark and Dillon uses himself as an arrow to launch himself towards the Wheelgrock to destroy the shield. Once it collapses, the player can battle the Wheelgrock. Like the above mentioned boss, the player must destroy its core in order to defeat it. To protect the core, the ginormous Grock uses top-like hazards that roll in circles around it, as well energy balls that aim at Dillon, the former of which can completely block Dillon's roll attack and the lattar completely harms Dillon. To make matters worse, the player now only has 90 seconds to take it out (Making it even more unlikely to beat it on the first attempt). Failing to do so will force the player to rely on towers until it topples over or have it approach the village the first time, which will result in Gallo, Boone, and Nomad charging at it with a cart full of dynamite to bring it down, thus giving Dillon another chance to defeat it. Couple that with its extremely high HP, and you have a boss that can take even longer to defeat.
]]

Added: 1347

Changed: 2057

Is there an issue? Send a MessageReason:
None


* ThatOneSidequest: All 3 of the quests in [[spoiler: Last Stand]], the final stage of the first game. The first quest, "Croaky Jr", has Madam Croaky requesting the player to find a gem called "Aurolia", which is '''the''' rarest gem to find in the game, and more likely than not, you won't be able to find this gem in time to give it to Madam Croaky. The second one, "Operation Caretaker", has Colonel Buster betting the player to not have 3 tower destructions throughout the whole stage, which can be really tough since tons of Grocks can roam the stage during the Raid. Lastly, there's the final quest, "To Dillon...", which is given out by Rachel the Reporter. This quest involves Dillon having to take out 4 Grocks at once with a single Arma-Charge...'''TWICE'''. Considering that it's not very often that 4 or more Grocks can position in a place where you can take them all out at once, this quest can be extremely obnoxious. Couple all this with the fact that this map can take a very long time to complete (Mostly thanks to the final boss, [[spoiler: the Ultimogrock]]), and you get a stage that is very difficult to get a 5 star ranking on.

to:

* ThatOneBoss: The final boss of the first game, [[spoiler: he Ultimogrock. Unlike every other Grock, it cannot be battled upon contact, due to being completely out of Dillon's reach. In order to battle it, you must use your towers to shoot it down until it falls to the ground or have it approach the village the first time so Russ can throw the Victory Charm at it. Upon doing either, you can enter its mouth and start the fight. To defeat it, you must keep damaging its core until its health runs out. However, the core can summon pillars to completely block Dillon from damaging it, not helping that these pillars can also harm Dillon while in the middle of slashing or grinding the core. Not only that, but it can summon Crysgrocks to make it even more difficult to attack the core. Sometimes, the core will be completely guarded by pillars, and you are required to destroy a Bossgrock named "Diamongrock" (Sometimes '''TWO''') in order to get rid of the pillars. To make matters worse, you are only given 120 seconds to take out the core or else the Ultimogrock will get right back up and be out of reach again, forcing you to wait for it to get taken down again. Couple that with its absurd amount of HP, and it is very unlikely that you will ever defeat the Ultimogrock on your first attempt.]]
* ThatOneSidequest: All 3 of the quests in [[spoiler: Last Stand]], the final stage of the first game.Stand]]. The first quest, "Croaky Jr", has Madam Croaky requesting the player to find a gem called "Aurolia", which is '''the''' rarest gem to find in the game, and more likely than not, you won't be able to find this gem in time to give it to Madam Croaky. The second one, "Operation Caretaker", has Colonel Buster betting the player to not have 3 tower destructions throughout the whole stage, which can be really tough since tons of Grocks can roam the stage during the Raid.Raid (Made even worse when attempting the stage the first time, due to the limited amount of money you start with). Lastly, there's the final quest, "To Dillon...", which is given out by Rachel the Reporter. This quest involves Dillon having to take out 4 Grocks at once with a single Arma-Charge...'''TWICE'''. Considering that it's not very often that 4 or more Grocks can position in a place where you can take them all out at once, this quest can be extremely obnoxious. Couple all this obnoxious.
* ThatOneLevel: [[spoiler: Last Stand]], the final stage in the first game. With its rather annoying quests (See ThatOneSidequest above), its constantly high number of Grocks
with each day, and the fact that this map can take a very final boss (See ThatOneBoss) taking an extremely long time to complete (Mostly thanks to the final boss, [[spoiler: the Ultimogrock]]), and you get a stage that is very difficult take out, attempting to get a 5 star ranking on.on this stage will drive you insane.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ThatOneSidequest: All 3 of the quests in [[spoiler: Last Stand]], the final stage of the first game. The first quest, "Croaky Jr", has Madam Croaky requesting the player to find a gem called "Aurolia", which is '''the''' rarest gem to find in the game, and more likely than not, you won't be able to find this gem in time to give it to Madam Croaky. The second one, "Operation Caretaker", has Colonel Buster betting the player to not have 3 tower destructions throughout the whole stage, which can be really tough since tons of Grocks can roam the stage during the Raid. Lastly, there's the final quest, "To Dillon...", which is given out by Rachel the Reporter. This quest involves Dillon having to take out 4 Grocks at once with a single Arma-Charge...'''TWICE'''. Considering that it's not very often that 4 or more Grocks can position in a place where you can take them all out at once, this quest can be extremely obnoxious. Couple all this with the fact that this map can take a very long time to complete (Mostly thanks to the final boss, [[spoiler: the Ultimogrock]]), and you get a stage that is very difficult to get a 5 star ranking on.

Added: 1092

Changed: 1437

Is there an issue? Send a MessageReason:
None


** The first game has many of these, some of which were fixed in ''The Last Ranger''.

to:

** The first game has many of these, some of which were fixed in ''The Last Ranger''.:



** Creating an Amiimal in ''Dillon's Dead-Heat Breakers''. When creating an one, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal, which you can decline if it's the one you don't want to be. The problem is that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to only 4 animals solely based on their face, which may mean you might not be able to get the animal you wanted to be unless you change your Mii's face.
*** While on the subject of Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.

to:

** ''Dillon's Dead Heat Breakers'' has a few of these.:
***
Creating an Amiimal in ''Dillon's Dead-Heat Breakers''. When creating an one, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal, which you can decline if it's the one you don't want to be. The problem is that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to only 4 animals solely based on their face, which may mean you might not be able to get the animal you wanted to be unless you change your Mii's face.
*** **** While on the subject of Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.faces.
*** The brake mechanic, which can be done by holding down the B button while in rolling mode in the overworld of stages. While also present in the previous 2 games (By holding the stylus down on the touch screen while in rolling mode), it's worth noting here as it is the only way in the game to switch back to non-ball form. In the previous 2 games, the player can simply press the L button to instantly switch back to non-ball form, though it does take a couple of seconds for the animation to finish. The problem with braking is that using it has a slight delay, which can be rather bothersome when trying to slow down to collect Scruffles or when trying to run into a Grock you missed. What doesn't help is that you have to wait until Dillon completely stops to return back to ball form.
Is there an issue? Send a MessageReason:
None


* {{Narm}}: Can be invoked in ''Dillon's Dead-Heat Breakers'' with the [=NPCs=]. Most of them are based off of people from your friend's list or your own Miis, so if you have one that's intentionally hideous or based off of someone famous (ie, Creator/EdgarAllanPoe, Creator/MichaelJackson, or Creator/DavidBowie) you might see them in the game. The game even ''says'' which mii they are, too.

to:

* {{Narm}}: Can be invoked in ''Dillon's Dead-Heat Breakers'' with the [=NPCs=].[=NPC=] Amiimals. Most of them are based off of people from your friend's list or your own Miis, so if you have one that's intentionally hideous or based off of someone famous (ie, Creator/EdgarAllanPoe, Creator/MichaelJackson, or Creator/DavidBowie) you might see them in the game. The game even ''says'' which mii they are, too.



** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to only 4 animals solely based on their face, which may mean you might not be able to get the animal you wanted to be unless you change your Mii's face.
*** While on the subject on Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.

to:

** The Mii system Creating an Amiimal in ''Dillon's Dead-Heat Breakers''. For starters, When creating an one, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except animal, which you can decline if it's the one you don't want to be. The problem is that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to only 4 animals solely based on their face, which may mean you might not be able to get the animal you wanted to be unless you change your Mii's face.
*** While on the subject on of Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.
Is there an issue? Send a MessageReason:
Just discovered that the Amiimals your Mii can be is actually based on their face. Still doesn't justify it enough to avoid being added to the Scrappy Mechanic section, though.


** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to 4 animals only, which may mean you might not be able to get the animal you wanted to be.

to:

** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. To make matters worse, each Mii is restricted to only 4 animals only, solely based on their face, which may mean you might not be able to get the animal you wanted to be.be unless you change your Mii's face.

Added: 944

Changed: 1851

Is there an issue? Send a MessageReason:
None


* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into an anthropomorphic animal to become a character in the story.
* {{Narm}}: Can be invoked in ''Dillon's Dead-Heat Breakers'' with the [=NPCs=]. Most of them are based off of people from your friend's list or your own Miis, so if you have one that's intentionally hideous or based off of someone famous (ie, Creator/EdgarAllanPoe, Creator/MichaelJackson, or Creator/DavidBowie) you might see them in the game. The game even ''says'' which mii they are, too.

to:

* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into an anthropomorphic animal to become a character in the story.
* {{Narm}}: Can be invoked in ''Dillon's Dead-Heat Breakers'' with the [=NPCs=]. Most of them are based off of people from your friend's list or your own Miis, so if you have one that's intentionally hideous or based off of someone famous (ie, Creator/EdgarAllanPoe, Creator/MichaelJackson, or Creator/DavidBowie) you might see them in the game. The game even ''says'' which mii they are, too.too.
* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into an anthropomorphic animal to become a character in the story.



* UncannyValley: While animal Miis have been seen before (Such as the dogs in ''VideoGame/WiiSportsResort'' or the anthropomorphic dogs, cats, and rabbits in ''VideoGame/StreetpassMiiPlaza''), ''Dillon's Dead-Heat Breakers'' marks the first time where the player can turn their own Miis into anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). However, due to the Amiimals' having a slightly more realistic art-style compared to the aforementioned animal Miis, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg they do not mix well with Mii faces and can end up looking rather unsettling]]. The bull and especially the mouse in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about.

to:

*** While on the subject on Amiimals, sheep are the most disliked Amiimals design-wise, as they can only sport an afro-like hairstyle, which completely obscures any hairstyle the Mii it's based on has. This can be ''VERY'' bothersome when two sheep Amiimals have nearly or completely identical faces.
* UncannyValley: While animal Miis have been seen before (Such as the dogs in ''VideoGame/WiiSportsResort'' or the anthropomorphic dogs, cats, and rabbits in ''VideoGame/StreetpassMiiPlaza''), ''Dillon's Dead-Heat Breakers'' marks the first time where the player can turn their own Miis into anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). However, due to the Amiimals' having a slightly more realistic art-style compared to the aforementioned animal Miis, as well as their heads having a rather human-animal hybrid design to them, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg they do not mix well with Mii faces and can end up looking rather unsettling]]. The bull and especially the mouse in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Narm}}: Can be invoked in ''Dillon's Dead-Heat Breakers'' with the [=NPCs=]. Most of them are based off of people from your friend's list or your own Miis, so if you have one that's intentionally hideous or based off of someone famous (ie, Creator/EdgarAllanPoe, Creator/MichaelJackson, or Creator/DavidBowie) you might see them in the game. The game even ''says'' which mii they are, too.
Is there an issue? Send a MessageReason:
None


* UncannyValley: While animal Miis have been seen before (Such as the dogs in ''VideoGame/WiiSportsResort'' or the anthropomorphic dogs, cats, and rabbits in ''VideoGame/StreetpassMiiPlaza''), ''Dillon's Dead-Heat Breakers'' marks the first time where the player can turn their own Miis into anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). However, due to the Ammimals' having a slightly more realistic art-style compared to the aforementioned animal Miis, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg they do not mix well with Mii faces and can end up looking rather unsettling]]. The bull and especially the mouse in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about.

to:

* UncannyValley: While animal Miis have been seen before (Such as the dogs in ''VideoGame/WiiSportsResort'' or the anthropomorphic dogs, cats, and rabbits in ''VideoGame/StreetpassMiiPlaza''), ''Dillon's Dead-Heat Breakers'' marks the first time where the player can turn their own Miis into anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). However, due to the Ammimals' Amiimals' having a slightly more realistic art-style compared to the aforementioned animal Miis, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg they do not mix well with Mii faces and can end up looking rather unsettling]]. The bull and especially the mouse in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about.
Is there an issue? Send a MessageReason:
None


* UncannyValley: ''Dillon's Dead-Heat Breakers'' marks the first time we get to see Mii characters as anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). Suffice to say, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg Mii faces do not mix well with animal heads]]. The mouse and bull in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about

to:

* UncannyValley: While animal Miis have been seen before (Such as the dogs in ''VideoGame/WiiSportsResort'' or the anthropomorphic dogs, cats, and rabbits in ''VideoGame/StreetpassMiiPlaza''), ''Dillon's Dead-Heat Breakers'' marks the first time we get to see Mii characters as where the player can turn their own Miis into anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). Suffice However, due to say, the Ammimals' having a slightly more realistic art-style compared to the aforementioned animal Miis, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg Mii faces they do not mix well with animal heads]]. Mii faces and can end up looking rather unsettling]]. The bull and especially the mouse and bull in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting aboutabout.
Is there an issue? Send a MessageReason:
None


*** The "savings" mechanic. As you are forced to start a village with a fixed amount of cash, this causes the player to more often then not be unable to afford any towers on the first day. This has been addressed in ''The Last Ranger'', where failing a stage will cause the starting price to rise.

to:

*** The "savings" mechanic. As you are forced to start a village with a fixed amount of cash, this causes the player to more often then than not be unable to afford any towers on the first day. This has been addressed in ''The Last Ranger'', where failing a stage will cause the starting price to rise.



*** The star ranking system. In order to progress, the player must collect stars, which are awarded by completing a stage, and more of them can be obtained by beating the stage in a certain amount of time and successfully completing all 3 quests of said stage. Unfortunately, as wiping out Grocks can take a very long time (Made even worse with the savings mechanic, see above), it is very easy to get a low star ranking on your first day, which more often than not won't net you the amount of stars you need in order to progress, thus forcing you to retry a stage until you get a higher star ranking in order to get the required amount. Luckily, ''The Last Ranger'' has the option to buy stars from a shop nearby the first stage on the map, which will raise your star count and save you time from replaying stages to get a higher star ranking.

to:

*** The star ranking system. In order to progress, the player must collect stars, which are awarded by completing a stage, and more of them can be obtained by beating the stage in a certain amount of time and successfully completing all 3 quests of said stage. Unfortunately, as wiping out all of the Grocks during a raid can take a very long time (Made even worse with the savings mechanic, see above), it is very easy to get a low star ranking on your first day, which more often than not won't net you the amount of stars you need in order to progress, thus forcing you to retry a stage until you get a higher star ranking in order to get the required amount. Luckily, ''The Last Ranger'' has the option to buy stars from a shop nearby the first stage on the map, which will raise your star count and save you time from replaying stages to get a higher star ranking.

Added: 975

Changed: 1125

Is there an issue? Send a MessageReason:
Added the star ranking mechanic, as it is definitely a nuisance (Especially in the first game).


** The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. Thankfully, this has been addressed in the sequel and even more so in ''Dillon's Dead-Heat Breakers'', which the latter completely forgoes touch screen controls in favor of button controls.
** The "savings" mechanic causes the player to more often then not be unable to afford any towers on the first day.
** The map is extremely small and the icons cannot be touched to see the health of a tower unless the player goes to another menu.

to:

** The first game has many of these, some of which were fixed in ''The Last Ranger''.
***
The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. Thankfully, this has been addressed in ''The Last Ranger'', which allows the sequel and even more so in player to switch between left-handed or right-handed. ''Dillon's Dead-Heat Breakers'', which the latter Breakers'' is a bigger improvement, as it completely forgoes touch screen controls in favor of button controls.
** *** The "savings" mechanic mechanic. As you are forced to start a village with a fixed amount of cash, this causes the player to more often then not be unable to afford any towers on the first day.
**
day. This has been addressed in ''The Last Ranger'', where failing a stage will cause the starting price to rise.
***
The map is extremely small and the icons cannot be touched to see the health of a tower unless the player goes to another menu.menu.
*** The star ranking system. In order to progress, the player must collect stars, which are awarded by completing a stage, and more of them can be obtained by beating the stage in a certain amount of time and successfully completing all 3 quests of said stage. Unfortunately, as wiping out Grocks can take a very long time (Made even worse with the savings mechanic, see above), it is very easy to get a low star ranking on your first day, which more often than not won't net you the amount of stars you need in order to progress, thus forcing you to retry a stage until you get a higher star ranking in order to get the required amount. Luckily, ''The Last Ranger'' has the option to buy stars from a shop nearby the first stage on the map, which will raise your star count and save you time from replaying stages to get a higher star ranking.
Is there an issue? Send a MessageReason:
None


* UncannyValley: ''Dillon's Dead-Heat Breakers'' marks the first time we get to see Mii characters an anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). Suffice to say, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg Mii faces do not mix well with animal heads]]. The mouse and bull in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about

to:

* UncannyValley: ''Dillon's Dead-Heat Breakers'' marks the first time we get to see Mii characters an as anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). Suffice to say, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg Mii faces do not mix well with animal heads]]. The mouse and bull in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about

Added: 529

Changed: 1

Is there an issue? Send a MessageReason:
None


** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. Too make matters worse, each Mii is restricted to 4 animals only, which may mean you might not be able to get the animal you wanted to be.

to:

** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. Too To make matters worse, each Mii is restricted to 4 animals only, which may mean you might not be able to get the animal you wanted to be.be.
* UncannyValley: ''Dillon's Dead-Heat Breakers'' marks the first time we get to see Mii characters an anthropomorphic animals (Called [[IncrediblyLamePun "Amiimals"]]). Suffice to say, [[https://pm1.narvii.com/6824/5d738ce931b9cb05ddffc6edcf0a7b23e10d5535v2_hq.jpg Mii faces do not mix well with animal heads]]. The mouse and bull in the [[https://vignette.wikia.nocookie.net/dillonsrollingwestern/images/e/ef/00000790_09.jpg/revision/latest?cb=20170914004146 official artwork for the Amiimals]] are especially worth noting about

Added: 579

Changed: 171

Is there an issue? Send a MessageReason:
Some Dexterity Required is not a YMMV trope (Not to mention that there are already some examples under Scrappy Mechanic that don't fit Some Dexterity Required, at all). Also, the whole "Mii system" thing only applies to the demo, as far as I know. I don't know if it also applies to the full game, as well.


* ScrappyMechanic / SomeDexterityRequired:
** The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. This has been addressed in the sequel, thankfully.

to:

* ScrappyMechanic / SomeDexterityRequired:
ScrappyMechanic:
** The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. This Thankfully, this has been addressed in the sequel, thankfully.sequel and even more so in ''Dillon's Dead-Heat Breakers'', which the latter completely forgoes touch screen controls in favor of button controls.



** The map is extremely small and the icons cannot be touched to see the health of a tower unless the player goes to another menu.

to:

** The map is extremely small and the icons cannot be touched to see the health of a tower unless the player goes to another menu.menu.
** The Mii system in ''Dillon's Dead-Heat Breakers''. For starters, your Mii is covered by a barrel that you need to escape out of by mashing the A button. Doing so will result in your Mii transforming into a random animal. This may not sound TOO bad...except that you cannot freely choose which animal you'd like to be. You have to decline the animal you don't want and repeat the whole process again until you get an animal that you like. Too make matters worse, each Mii is restricted to 4 animals only, which may mean you might not be able to get the animal you wanted to be.
Is there an issue? Send a MessageReason:
None


* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into a furry to become a character in the story.

to:

* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into a furry an anthropomorphic animal to become a character in the story.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PopularWithFurries: You control a fairly badass anthropomorphic armadillo, and in the third game, your own Mii is turned into a furry to become a character in the story.

Added: 496

Changed: 248

Is there an issue? Send a MessageReason:
None


* ScrappyMechanic / SomeDexterityRequired: The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. This has been addressed in the sequel, thankfully.

to:

* ScrappyMechanic / SomeDexterityRequired: SomeDexterityRequired:
**
The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. This has been addressed in the sequel, thankfully.thankfully.
** The "savings" mechanic causes the player to more often then not be unable to afford any towers on the first day.
** The map is extremely small and the icons cannot be touched to see the health of a tower unless the player goes to another menu.
Is there an issue? Send a MessageReason:
None


* ScrappyMechanic / SomeDexterityRequired: The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. The option to change the controls is added in the sequel, thankfully.

to:

* ScrappyMechanic / SomeDexterityRequired: The controls, but this is mainly a problem for lefties. There's no option to change the settings, and it doesn't support the Circle Pad Pro, making the game even more difficult than it needs to be. The option to change the controls is added This has been addressed in the sequel, thankfully.
Is there an issue? Send a MessageReason:
Updated the page.


* ScrappyMechanic / SomeDexterityRequired: The controls, but mainly for lefties, as you have ''absolutely no option anywhere in the game to change them'', and the Circle Pad Pro can't be used. So, good luck getting farther than to the second town, lefties!

to:

* ScrappyMechanic / SomeDexterityRequired: The controls, but this is mainly a problem for lefties, as you have ''absolutely lefties. There's no option anywhere in the game to change them'', the settings, and it doesn't support the Circle Pad Pro can't be used. So, good luck getting farther Pro, making the game even more difficult than it needs to be. The option to change the second town, lefties!controls is added in the sequel, thankfully.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ScrappyMechanic / SomeDexterityRequired: The controls, but mainly for lefties, as you have ''absolutely no option anywhere in the game to change them'', and the Circle Pad Pro can't be used. So, good luck getting farther than to the second town, lefties!

Top