History YMMV / DemonsSouls

22nd Sep '16 9:23:01 AM cdenton
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** World 2-2 is one of those areas where having the right gear can help quite a bit, but it still offers a duo of [=NPC=] Black Phantoms set up to ambush and slaughter the unwary, hard-to-kill giant insect enemies, treasures that are placed on narrow ledges over deadly pits and ''in lava'', tight corridors that are hard to fight in, highly damaging explosives, and tops it all off with a maze of tunnels. The level's one mercy, that there's a shortcut to the boss almost at the start, still involves having to very carefully jump down from platform to platform or else plummet to your death. Even the fact that this is probably the most generous stage in the game when it comes to finding loot can be a big problem, since there's ''so much'' of it and you're saddled with an item carry limit, unless your character has a high item carry limit or you use the Ring of Herculean Strength.

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** World 2-2 is one of those areas where having the right gear can help quite a bit, but it still offers a duo of [=NPC=] Black Phantoms set up to ambush and slaughter the unwary, hard-to-kill giant insect enemies, treasures that are placed on narrow ledges over deadly pits and ''in lava'', tight corridors that are hard to fight in, highly damaging explosives, and tops it all off with a maze of tunnels.tunnels and ThatOneBoss. The level's one mercy, that there's a shortcut to the boss almost at the start, still involves having to very carefully jump down from platform to platform or else plummet to your death. Even the fact that this is probably the most generous stage in the game when it comes to finding loot can be a big problem, since there's ''so much'' of it and you're saddled with an item carry limit, unless your character has a high item carry limit or you use the Ring of Herculean Strength.
17th Aug '16 1:40:55 PM cdenton
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Added DiffLines:

*** The combination of the Thief Ring and the Poison Gas spell can even [[spoiler:let you effortlessly kill the notoriously difficult FinalBoss.]]
17th Aug '16 1:38:48 PM cdenton
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** The Reapers themselves can qualify. True, there's only three of them in the entire game and two of them can be taken care of with sniping or (with some skill or luck) by knocking them down a pit. However, if you have to take them on fair and square, you'll find they have a strong Soul Arrow spell and a special "touch of death" attack that can kill you instantly, no matter what.

to:

** The Reapers themselves can qualify. True, there's only three of them in the entire game and two of them can be taken care of with sniping or (with some skill or luck) by knocking them down a pit. However, if you have to take them on fair and square, you'll find they have a strong Soul Arrow spell and a special "touch of death" attack that can kill you instantly, no matter what.
6th Aug '16 12:08:44 AM cdenton
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Added DiffLines:

** The Reapers themselves can qualify. True, there's only three of them in the entire game and two of them can be taken care of with sniping or (with some skill or luck) by knocking them down a pit. However, if you have to take them on fair and square, you'll find they have a strong Soul Arrow spell and a special "touch of death" attack that can kill you instantly, no matter what.
7th Jul '16 1:19:14 PM VeryMelon
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* AntiClimaxBoss: [[spoiler:After all you've went through getting there, the final boss turns out to be a barely animate blob. Considering the blob's former form was a contender for ThatOneBoss, beating it up manages to be quite satisfying anyway.]]

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* AntiClimaxBoss: [[spoiler:After all you've went through getting there, the final boss turns out to be a barely animate blob. Considering the blob's former form was a contender for ThatOneBoss, beating it up manages to be quite satisfying anyway.]]


Added DiffLines:

** [[spoiler:After all you've went through getting there, the final boss turns out to be a barely animate blob. Considering the blob's former form was a contender for ThatOneBoss, beating it up manages to be quite satisfying anyway.]]
30th Jun '16 12:41:59 AM cdenton
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Added DiffLines:

** World 2-2 is one of those areas where having the right gear can help quite a bit, but it still offers a duo of [=NPC=] Black Phantoms set up to ambush and slaughter the unwary, hard-to-kill giant insect enemies, treasures that are placed on narrow ledges over deadly pits and ''in lava'', tight corridors that are hard to fight in, highly damaging explosives, and tops it all off with a maze of tunnels. The level's one mercy, that there's a shortcut to the boss almost at the start, still involves having to very carefully jump down from platform to platform or else plummet to your death. Even the fact that this is probably the most generous stage in the game when it comes to finding loot can be a big problem, since there's ''so much'' of it and you're saddled with an item carry limit, unless your character has a high item carry limit or you use the Ring of Herculean Strength.
21st May '16 9:04:28 PM nombretomado
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** The World Tendency system is certainly good on paper and well intentioned, but it unfairly punished new players by increasing the difficulty of the worlds while also weakening the difficulty for players who wanted more of a challenge. There are also sidequests and hidden weapons exclusive to either pure white/black tendency, and the tendency always adjust to the server average(usually grey tendency) when playing online after you turn back on the PS3, so many players felt they HAD to manipulate to system in order to get anywhere.

to:

** The World Tendency system is certainly good on paper and well intentioned, but it unfairly punished new players by increasing the difficulty of the worlds while also weakening the difficulty for players who wanted more of a challenge. There are also sidequests and hidden weapons exclusive to either pure white/black tendency, and the tendency always adjust to the server average(usually grey tendency) when playing online after you turn back on the PS3, [=PS3=], so many players felt they HAD to manipulate to system in order to get anywhere.
1st May '16 12:09:23 PM VeryMelon
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** Also can be considered for Rydell for first-time players in 3-1. Hearing someone yelling and begging you to help them when you can't see them made this troper very nervous.
1st May '16 11:59:51 AM VeryMelon
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* FakeDifficulty: While the game does a fairly good job of averting this, the second boss of the Tower of Latria, [[ThatOneBoss the Maneater]], is blatantly unfair and borders on being a LuckBasedMission. To elaborate:
** ALL of the Maneater's attacks will knock you back or flatten you if you fail to block or dodge them, and due to how quickly it recovers from its attack animations, it's possible for a single failed dodge or broken guard to kill you because [[CycleOfHurting it can repeatedly knock you down before you're even capable of recovering.]]
** It takes very little damage to make the Maneater flinch, but because it recovers so quickly, it's possible for it to recover from a counter hit and attack you before your melee swing animation is even complete. This makes slower two handed weapons, such as greatswords, all but impossible to use effectively.
** The Maneater's [[ArtificialStupidity pathfinding and targeting AI is spotty]], to say the least, and its pounce attack covers so much distance that it will frequently jump off the bridge it's fought on and be forced to fly away and reorient itself. The combined result is the Maneater spending a full 30 or more seconds out of range for even the White Bow because it can't figure out how to land on the bridge. It's entirely possible for [[spoiler: the second Maneater to arrive]] before you even take down a tenth of the Maneater's health, simply because it got stuck where you couldn't attack it.
** The fight takes place on a rather narrow bridge where it is extremely easy to get knocked off by one of the Maneater's attacks or simply dodge rolling in the wrong direction.
** The fact that [[spoiler: it's a DualBoss and you're faced to fight TWO of them at once in a confined space]] in the face of all the other glaring issues, compared to the [[NintendoHard brutally punishing but fair]] difficulty and level of polish throughout the rest of the game makes it apparent that the Maneater [[TheyJustDidntCare wasn't made with quality in mind.]]
27th Mar '16 5:54:08 AM Shadeblade11
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* AnticlimaxBoss: [[spoiler:After all you've went through getting there, the final boss turns out to be a barely animate blob. Considering the blob's former form was a contender for ThatOneBoss, beating it up manages to be quite satisfying anyway.]]

to:

* AnticlimaxBoss: AntiClimaxBoss: [[spoiler:After all you've went through getting there, the final boss turns out to be a barely animate blob. Considering the blob's former form was a contender for ThatOneBoss, beating it up manages to be quite satisfying anyway.]]
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DemonsSouls