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* GameBreaker: Rangers, once leveled up, are ''horribly'' overpowered and will usually clear 3/4 or more of the enemies on the maps on their own, with the other classes mainly serving to clean up the ones that get through their hail of arrows, or provide utility (such as the cleric's healing or the knight's armour breaking). Hell, they can even gain an armour-penetrating ability of their own to let them cut through armoured enemies. [[SubvertedTrope Subverted]] on NG+, though, as the developers were fully aware of how overpowered rangers are, so almost all NG+ enemies have bonus traits intended _specifically_ to reign them in (basic revenants have a 50% resistance to ranged physical attacks i.e arrows, while worms have a 60% ranged physical evade chance). They still remain incredibly powerful, despite these handicaps.
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* SugarWiki/FunnyMoments: Far too many to list. It's a very funny game, despite the serious plot, particularly when Slak is involved.
* GameBreaker: Rangers, once leveled up, are ''horribly'' overpowered and will usually clear 3/4 or more of the enemies on the maps on their own, with the other classes mainly serving to clean up the ones that get through their hail of arrows, or provide utility (such as the cleric's healing or the knight's armour breaking). Hell, they can even gain an armour-penetrating ability of their own to let them cut through armoured enemies. [[SubvertedTrope Subverted]] on NG+, though, as the developers were fully aware of how overpowered rangers are, so almost all NG+ enemies have bonus traits intended_specifically_ ''specifically'' to reign them in (basic revenants have a 50% resistance to ranged physical attacks i.e arrows, while worms have a 60% ranged physical evade chance). They still ''still'' manage to remain incredibly powerful, despite these handicaps.
* GameBreaker: Rangers, once leveled up, are ''horribly'' overpowered and will usually clear 3/4 or more of the enemies on the maps on their own, with the other classes mainly serving to clean up the ones that get through their hail of arrows, or provide utility (such as the cleric's healing or the knight's armour breaking). Hell, they can even gain an armour-penetrating ability of their own to let them cut through armoured enemies. [[SubvertedTrope Subverted]] on NG+, though, as the developers were fully aware of how overpowered rangers are, so almost all NG+ enemies have bonus traits intended
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* GameBreaker: Rangers, once leveled up, are ''horribly'' overpowered and will usually clear 3/4 or more of the enemies on the maps on their own, with the other classes mainly serving to clean up the ones that get through their hail of arrows, or provide utility (such as the cleric's healing or the knight's armour breaking). Hell, they can even gain an armour-penetrating ability of their own to let them cut through armoured enemies. [[SubvertedTrope Subverted]] on NG+, though, as the developers were fully aware of how overpowered rangers are, so almost all NG+ enemies have bonus traits intended _specifically_ to reign them in (basic revenants have a 50% resistance to ranged physical attacks i.e arrows, while worms have a 60% ranged physical evade chance). They still remain incredibly powerful, despite these handicaps.
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When I played this game, spells always hit; they were never affected by dodge rate.
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* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.
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* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.
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-->'''Salea:''' Salea begs you. Grant me [[spoiler:the gift of destruction]].
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-->'''Salea:''' Salea begs you. Free us. Grant me [[spoiler:the gift of destruction]].
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Changed line(s) 9,11 (click to see context) from:
-->'''Tletl-Meztli:''' Grant me [[spoiler:the gift of destruction]]. I beg you. No...\\
'''Salea:''' Salea begs you.\\
'''[[spoiler:Eztli-Tenoch]]:''' ...It is the only gift I have left to give.
'''Salea:''' Salea begs you.\\
'''[[spoiler:Eztli-Tenoch]]:''' ...It is the only gift I have left to give.
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-->'''Salea:''' Salea begs you. Grant me [[spoiler:the gift of
'''Salea:''' Salea begs you.\\
'''[[spoiler:Eztli-Tenoch]]:''' ...
-->'''[[spoiler:Eztli-Tenoch]]:''' ...It is the only gift I have left to give.
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* This also applies to the ending of Ketta's sidequest.
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** The alternate "sad" music, which only plays during Wrenna's sidequest, the final sidequest, and the alternate ending.
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** The alternate "sad" music, which only plays during Wrenna's sidequest, Wrenna and Ketta's sidequests, the final sidequest, and the alternate ending.
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* This also applies to the ending of Ketta's sidequest.
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** The alternate "sad" music, which only plays during Wrenna's sidequest, the final sidequest, and the bad ending.
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** The alternate "sad" music, which only plays during Wrenna's sidequest, the final sidequest, and the bad alternate ending.
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* CrowningMusicOfAwesome:
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* CrowningMusicOfAwesome:SugarWiki/AwesomeMusic:
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Changed line(s) 1,2 (click to see context) from:
* CrowningMusicOfAwesome: The boss battle music.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.
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* CrowningMusicOfAwesome: CrowningMusicOfAwesome:
** The boss battle music.
** The alternate "sad" music, which only plays during Wrenna's sidequest, the final sidequest, and the bad ending.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge ratetoo.too.
* TearJerker:
** The ending of Wrenna's sidequest, where her tough and aggressive attitude fractures, and she spills her heart out to Azra about the genocide of the Quaid empire. Though it's kind of undercut at [[MoodWhiplash the end]].
** The ending of the final side mission.
-->'''Tletl-Meztli:''' Grant me [[spoiler:the gift of destruction]]. I beg you. No...\\
'''Salea:''' Salea begs you.\\
'''[[spoiler:Eztli-Tenoch]]:''' ...It is the only gift I have left to give.
** The boss battle music.
** The alternate "sad" music, which only plays during Wrenna's sidequest, the final sidequest, and the bad ending.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate
* TearJerker:
** The ending of Wrenna's sidequest, where her tough and aggressive attitude fractures, and she spills her heart out to Azra about the genocide of the Quaid empire. Though it's kind of undercut at [[MoodWhiplash the end]].
** The ending of the final side mission.
-->'''Tletl-Meztli:''' Grant me [[spoiler:the gift of destruction]]. I beg you. No...\\
'''Salea:''' Salea begs you.\\
'''[[spoiler:Eztli-Tenoch]]:''' ...It is the only gift I have left to give.
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Added DiffLines:
* CrowningMusicOfAwesome: The boss battle music.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.
* DemonicSpiders: "Dark" enemies. They have a high dodge rate that makes them practically invincible. Healers can inflict a status effect on them that makes them vulnerable, but it only lasts for a short period, and these enemies tend to be fast and numerous. You can't even kill them with spells if they sneak past, since those are affected by the dodge rate too.