History YMMV / DeadSpace2

1st Oct '17 12:39:16 PM NordRonnoc
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* VocalMinority: Allegedly, this game was purposely made less scary and more action-oriented than its predecessor because of various complaints from people such as a horror game being too scary, and how the game didn't make you feel enough like an indestructible badass who can barge into a room full of enemies spraying bullets indiscriminately until everything is dead and come out no worse for wear. For [[Creator/ElectronicArts some]] [[ExecutiveMeddling reason]], the developers decided to listen to these complaints.
23rd Sep '17 11:26:16 AM Josef5678
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* VocalMinority: Allegedly, this game was purposely made less scary and more action-oriented than its predecessor because of various complaints from people such as [[ComicallyMissingThePoint a horror game being too scary]], and how the game didn't make you feel enough like an indestructible badass who can barge into a room full of enemies spraying bullets indiscriminately until everything is dead and come out no worse for wear. For [[Creator/ElectronicArts some]] [[ExecutiveMeddling reason]], the developers decided to listen to these complaints.

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* VocalMinority: Allegedly, this game was purposely made less scary and more action-oriented than its predecessor because of various complaints from people such as [[ComicallyMissingThePoint a horror game being too scary]], scary, and how the game didn't make you feel enough like an indestructible badass who can barge into a room full of enemies spraying bullets indiscriminately until everything is dead and come out no worse for wear. For [[Creator/ElectronicArts some]] [[ExecutiveMeddling reason]], the developers decided to listen to these complaints.
7th May '17 9:39:53 PM TheCuza
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Added DiffLines:

* VocalMinority: Allegedly, this game was purposely made less scary and more action-oriented than its predecessor because of various complaints from people such as [[ComicallyMissingThePoint a horror game being too scary]], and how the game didn't make you feel enough like an indestructible badass who can barge into a room full of enemies spraying bullets indiscriminately until everything is dead and come out no worse for wear. For [[Creator/ElectronicArts some]] [[ExecutiveMeddling reason]], the developers decided to listen to these complaints.
25th Feb '17 7:58:04 AM Anddrix
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* HellIsThatNoise: Worse than before!
** The "incoming Necromorphs" ScareChord.
** The low-pitched screeching sound that you start hearing as soon as another [[spoiler:Marker-Nicole]] hallucination appears.
** The distorted screaming sound[[spoiler: Nicole makes if she grabs you when you fight her.]]
** The long, loud, Doppler-effect shriek that a Stalker makes as it rushes at you.
24th Jan '17 4:48:17 PM Emperor_Oshron
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** [[spoiler: The final boss itself might count, too. You essentially just have to shoot at the main target, then at the Marker. Despite waves of Necromorphs rushing at you, you can ignore them and just shoot the boss and they'll all die once you get to the next part of the fight. The whole thing can be over in minutes even on the highest difficulty.]]
24th Jul '16 9:58:08 AM Sullytofu
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* BigLippedAlligatorMoment: The Tormentor's chase sequence at the end of Chapter 5 is incredibly awesome to look at, is fun to play, and is one of the most memorable moments of the game. It also, weirdly enough, ''has no context across the entire game''. Nothing explains why it was where it was, what it even '''is''' and why Issac must fight it. The only explanation is that the sequence was made first and the context was added later to justify Issac moving from the Church to the Cultist Residence, ala some setpieces of the {{VideoGame/Uncharted}} series.
16th Apr '16 11:22:44 PM TwoDollarBill
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* CrossesTheLineTwice: New Necromorph class the Pack, which are undead children. If Isaac is grappled by one and manages to shake it off, he'll punch the Pack's head off.

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* CrossesTheLineTwice: New Necromorph class the CrossesTheLineTwice:
** The
Pack, which are undead children. If Isaac is grappled by one and manages to shake it off, he'll punch the Pack's head off.



*** The out of game "Your Mom Will Hate It" commercials are kind of amusing. UI Designer Dino Igancio's[[note]]of former Bert is Evil fame[[/note]] [[https://www.youtube.com/watch?v=-jC-PlmTUf4 mother watched the same footage as they did]] ''and laughed''.

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*** ** The out of game "Your Mom Will Hate It" commercials are kind of amusing. UI Designer Dino Igancio's[[note]]of former Bert is Evil fame[[/note]] [[https://www.youtube.com/watch?v=-jC-PlmTUf4 mother watched the same footage as they did]] ''and laughed''.



** Stalkers, which are just about the cheapest enemies you'll ever find. They play hide-and-seek behind boxes (and there are ''always'' boxes), poking their head around corners just to see if you're still there. Then they charge at you with ridiculous speed, knock you down if you connect, then run away so fast that you need near-perfect reflexes to land a limb blow. Even if you do manage to blow away their legs, they get ''even cheaper''. If you don't kill them quickly, they crawl at you (faster than most enemies can run) and swipe at you continuously until you die, which will be quickly. They also come in groups of 4 or 5, at least. Better have upgraded that stasis unit or better yet the force gun; you will '''need''' it.

to:

** Stalkers, which are just about the cheapest enemies you'll ever find. They play hide-and-seek behind boxes (and there are ''always'' boxes), poking their head around corners just to see if you're still there. Then they charge at you with ridiculous speed, knock you down if you connect, then run away so fast that you need near-perfect reflexes to land a limb blow. Even if you do manage to blow away their legs, they get ''even cheaper''. If you don't kill them quickly, they crawl at you (faster faster than most enemies can run) run and swipe at you continuously until you die, which will be quickly. They also come in groups of 4 or 5, at least. Better have upgraded that stasis unit or better yet the force gun; you will '''need''' it.



* GameBreaker: The Contact Beam is impractical for use on a regular basis against standard enemies, so it's not a ''total'' gamebreaker. It is, however, a ''boss breaker.'' Brutes go down in two hits if you target their limbs, and even the final boss on hardcore mode is no match for the Contact Beam. However, if the Contact Beam is your only weapon equipped ''most'' enemies will spawn [=CB=] batteries (read: ammo) when killed. The true game-breaker is the HandCannon that unlocks for beating Hardcore Mode, but by then, you've already [[BraggingRightsReward done ''almost'' everything in the game]], so no harm there.

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* GameBreaker: EvenBetterSequel: While the first Dead Space was no slouch, the second game made several refinements to the combat and varied up the environments, to where Dead Space 2 is considered by fans to be the better game gameplay-wise.
* GameBreaker:
**
The Contact Beam is impractical for use on a regular basis against standard enemies, so it's not a ''total'' gamebreaker. It is, however, a ''boss breaker.'' Brutes go down in two hits if you target their limbs, and even the final boss on hardcore mode is no match for the Contact Beam. However, if the Contact Beam is your only weapon equipped ''most'' enemies will spawn [=CB=] batteries (read: ammo) when killed.
**
The true game-breaker is the HandCannon that unlocks for beating Hardcore Mode, but by then, you've already [[BraggingRightsReward done ''almost'' everything in the game]], so no harm there.



* MemeticMutation: The phrase "the screws go tight all around", which is part of a sequence in which [[spoiler:Isaac has to stick a needle into his eye. If you miss, it goes straight into his skull.]]

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* MemeticMutation: MemeticMutation:
**
The phrase "the screws go tight all around", which is part of a sequence in which [[spoiler:Isaac has to stick a needle into his eye. If you miss, it goes straight into his skull.]]



* {{Narm}}[=/=]NarmCharm: Isaac's "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.

to:

* {{Narm}}[=/=]NarmCharm: {{Narm}}[=/=]NarmCharm:
**
Isaac's "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.



* ParanoiaFuel: So, the [[spoiler:Red Marker]] is finally destroyed...and the [[spoiler:Titan Marker]], too. How many are left? [[spoiler:At least eleven.]]
** There's one scene where you see a familiar hole in a wall, and hear a familiar wail. No giant tentacle bursts out to grab you this time, but it definitely brings back bad memories...
** {{Lampshaded}} when Isaac [[spoiler: hallucinates another repeat attack near the beginning of that level.]]

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* ParanoiaFuel: ParanoiaFuel:
**
So, the [[spoiler:Red Marker]] is finally destroyed...and the [[spoiler:Titan Marker]], too. How many are left? [[spoiler:At least eleven.]]
** There's one scene where you see a familiar hole in a wall, and hear a familiar wail. No giant tentacle bursts out to grab you this time, but it definitely brings back bad memories...
**
memories... {{Lampshaded}} when Isaac [[spoiler: hallucinates another repeat attack near the beginning of that level.]]
13th Apr '16 4:23:21 PM Rockduded
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** Isaac's hallucinations of Nicole often have her eyes and mouth emit beams of light, which looks less scary and more like she's turned into a giant Jack 'O Lantern.
29th Feb '16 10:11:12 PM TeraChimera
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* Narm or NarmCharm: Isaacs "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.

to:

* Narm or NarmCharm: Isaacs {{Narm}}[=/=]NarmCharm: Isaac's "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.


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* NightmareRetardant: [[TropesAreTools Deliberately done to deflate tension.]] [[spoiler:Stross popping up with Ellie's eyeball on a screwdriver is frightening... until [[CrowningMomentOfAwesome Ellie comes behind him and starts beating him up with a pipe, pausing only to tell Isaac that he owes her an eye]].]]
4th Jan '16 1:20:16 AM Mister6
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* Narm or NarmCharm: Issacs "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.

to:

* Narm or NarmCharm: Issacs Isaacs "FUCK YOU, AND FUCK YOUR MARKER" line. Equally cathartic, hilarious, poignant and epic as all hell.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.DeadSpace2