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** [[IncomingHam ROOOOOLLLLLLIIIIIING STAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAART!]]
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** Like ([[VideoGame/TimeCrisis]]), Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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** Like ([[VideoGame/TimeCrisis]]), [["VideoGame/TimeCrisis"]], Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres.centres in the country. One local arcade even held a Daytona USA contest back in the 90s.
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** Like [[VideoGame/TimeCrisis]], Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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** Like [[VideoGame/TimeCrisis]], ([[VideoGame/TimeCrisis]]), Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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** Like "VideoGame/TimeCrisis", Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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** Like "VideoGame/TimeCrisis", [[VideoGame/TimeCrisis]], Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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** Like "VideoGame/TimeCrisis", Daytona USA is also not foreign to Indonesian arcadegoers. Back in the 90s (and 2000s), you could find at least one cab of it in Indonesian arcade centres. One local arcade even held a Daytona USA contest back in the 90s.
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* CommonKnowledge: That the Saturn port was slammed upon release and quickly deemed an absolute trainwreck. In truth, the Saturn port was very well received upon release, garnering 8’s and 9’s from most of the press. This video goes into more detail about this: https://youtu.be/KT336AuCw5w?si=K_Nx3ok0FlRH4I04
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* CommonKnowledge: That the Saturn port was slammed upon release and quickly deemed an absolute trainwreck. In truth, the Saturn port was very well received upon release, garnering 8’s and 9’s from most of the press. [[https://youtu.be/KT336AuCw5w?si=K_Nx3ok0FlRH4I04 This video video]] goes into more further detail about this: https://youtu.be/KT336AuCw5w?si=K_Nx3ok0FlRH4I04this historical misconception.
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* CommonKnowledge: That the Saturn port was slammed upon release and quickly deemed an absolute trainwreck. In truth, the Saturn port was very well received upon release.
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* CommonKnowledge: That the Saturn port was slammed upon release and quickly deemed an absolute trainwreck. In truth, the Saturn port was very well received upon release. release, garnering 8’s and 9’s from most of the press. This video goes into more detail about this: https://youtu.be/KT336AuCw5w?si=K_Nx3ok0FlRH4I04
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* CommonKnowledge: That the Saturn port was slammed upon release and quickly deemed an absolute trainwreck. In truth, the Saturn port was very well received upon release.
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** During the Creator/{{Nintendo}} [[UsefulNotes/ConsoleWars vs.]] Creator/{{Sega}} rivalry in the 90s, there was naturally some beef between ''Daytona'' and ''VideoGame/{{Cruisn}}''.
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** During the Creator/{{Nintendo}} [[UsefulNotes/ConsoleWars [[MediaNotes/ConsoleWars vs.]] Creator/{{Sega}} rivalry in the 90s, there was naturally some beef between ''Daytona'' and ''VideoGame/{{Cruisn}}''.
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** With ''Franchise/SonicTheHedgehog''. Being Creator/{{Sega}} series that have [[ShoutOut referenced one another]] at multiple points makes this something of a no-brainer, but special note goes to ''NASCAR Arcade'', one of ''Daytona''[='s=] many offshoots which featured the music stylings of Music/Crush40, giving the game a sound that'd be right at home with the [[UsefulNotes/SegaDreamcast Dreamcast]]-and-beyond era of the ''Sonic'' series. Because of this, it was fairly popular during the early 2000s for [[{{Fanvid}} AMV makers]] to mash up ''Sonic'' clips with music from ''NASCAR Arcade'' (and Crush 40's ''Thrill of the Feel'' album by extension).
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** With ''Franchise/SonicTheHedgehog''. Being Creator/{{Sega}} series that have [[ShoutOut referenced one another]] at multiple points makes this something of a no-brainer, but special note goes to ''NASCAR Arcade'', one of ''Daytona''[='s=] many offshoots which featured the music stylings of Music/Crush40, giving the game a sound that'd be right at home with the [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]-and-beyond era of the ''Sonic'' series. Because of this, it was fairly popular during the early 2000s for [[{{Fanvid}} AMV makers]] to mash up ''Sonic'' clips with music from ''NASCAR Arcade'' (and Crush 40's ''Thrill of the Feel'' album by extension).
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** The above ''Daytona USA''/''Ridge Racer'' rivalry from the 90s became this with the UsefulNotes/{{PlayStation Vita}} ''Ridge Racer'' installment, where [[GuestFighter the Hornet would join the races]] ([[https://www.youtube.com/watch?v=zcPKS4XxZNQ accompanied by Mitsuyoshi's vocals, even!]]) [[DownloadableContent as part of]] a Sega/Namco {{crossover}} collaboration.
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** The above ''Daytona USA''/''Ridge Racer'' rivalry from the 90s became this with the UsefulNotes/{{PlayStation Platform/{{PlayStation Vita}} ''Ridge Racer'' installment, where [[GuestFighter the Hornet would join the races]] ([[https://www.youtube.com/watch?v=zcPKS4XxZNQ accompanied by Mitsuyoshi's vocals, even!]]) [[DownloadableContent as part of]] a Sega/Namco {{crossover}} collaboration.
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** The UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 ports of the original are easily the most [[ArcadePerfectPort arcade-perfect]] while further building on its foundation. Not only do they feature perfect recreations of the the original gameplay experience and soundtrack as well as the original graphics with HD textures and HUD elements retaining the original art style, but they also added various enhancements like widescreen, a mission mode, an optional arranged soundtrack, a karaoke mode (carried over from the original Saturn port), support for force feedback steering wheels allowing for arcade-perfect controls, and online multiplayer!
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** The UsefulNotes/Xbox360 Platform/Xbox360 and UsefulNotes/PlayStation3 Platform/PlayStation3 ports of the original are easily the most [[ArcadePerfectPort arcade-perfect]] while further building on its foundation. Not only do they feature perfect recreations of the the original gameplay experience and soundtrack as well as the original graphics with HD textures and HUD elements retaining the original art style, but they also added various enhancements like widescreen, a mission mode, an optional arranged soundtrack, a karaoke mode (carried over from the original Saturn port), support for force feedback steering wheels allowing for arcade-perfect controls, and online multiplayer!
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* PortingDisaster: The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate, instead being capped at around 20 FPS. Hardly a "disaster" but it wasn't ideal either. The PC version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
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* PortingDisaster: The UsefulNotes/SegaSaturn Platform/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate, instead being capped at around 20 FPS. Hardly a "disaster" but it wasn't ideal either. The PC version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
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* AnnoyingVideoGameHelper: The crew chief's advice and guidance can come across as annoying at times. He'll often chastise you for "slipping and sliding" while drifting despite that's exactly what you want to do.
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* AnnoyingVideoGameHelper: The crew chief's advice and guidance can come across as annoying at times. He'll often chastise you for "slipping and sliding" while drifting despite that's that being exactly what you want to do.do. This is especially prominent in ''Daytona USA 2'', where he interjects far more frequently and has a much, ''much'' wider array of voicelines.
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** Which edition of ''Daytona USA 2'' is better: ''Battle on the Edge'' or ''[[UpdatedRerelease Power Edition]]''? ''Battle'' has a SceneryPorn Beginner course rather than the generic speedway course of ''Power Edition'', while ''Power Edition'' has some bells and whistles that some feel offset the generic Beginner course such as the [[GuestFighter Hornet]] and the Challenge course (the latter of which may have necessitated the aforementioned change on account of [[AllTheWorldsAreAStage its setup]], as an open-air oval racetrack would presumably be much easier to transition into compared to an indoor and completely enclosed biodome).
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** Which edition of ''Daytona USA 2'' is better: ''Battle on the Edge'' or ''[[UpdatedRerelease Power Edition]]''? ''Battle'' has a SceneryPorn Beginner course rather than the generic speedway course of ''Power Edition'', while ''Power Edition'' has some bells and whistles that some feel offset the generic Beginner course such as the [[GuestFighter the Hornet]] and the Challenge course (the latter of which may have necessitated the aforementioned change on account of [[AllTheWorldsAreAStage its setup]], as an open-air oval racetrack would presumably be much easier to transition into compared to an indoor and completely enclosed biodome).biodome).
** Relatedly, which version of ''2'' has the better version of the Hornet Classic? In ''Battle on Edge'', the Hornet is [[SecretCharacter a secret vehicle accessible via code]] (which caused its presence in the game to go unnoticed for over two decades) with customizable stats and [[{{Retraux}} the same Model 2 graphics seen in the original]], but otherwise handles exactly the same as the other cars in ''2''. In ''Power Edition'', the Hornet is instead selectable from the start, and while it lost the customization aspects and had its design tweaked to match the Model 3 graphics used elsewhere in-game, its performance was altered to be identical to its counterpart in the original ''Daytona USA'', meaning it's [[MechanicallyUnusualFighter the only car]] [[GrandfatherClause able to powerslide with a 4-1-4 gear shift]] (something that is [[ObviousRulePatch otherwise absent]] in the sequel due to different car physics).
** Relatedly, which version of ''2'' has the better version of the Hornet Classic? In ''Battle on Edge'', the Hornet is [[SecretCharacter a secret vehicle accessible via code]] (which caused its presence in the game to go unnoticed for over two decades) with customizable stats and [[{{Retraux}} the same Model 2 graphics seen in the original]], but otherwise handles exactly the same as the other cars in ''2''. In ''Power Edition'', the Hornet is instead selectable from the start, and while it lost the customization aspects and had its design tweaked to match the Model 3 graphics used elsewhere in-game, its performance was altered to be identical to its counterpart in the original ''Daytona USA'', meaning it's [[MechanicallyUnusualFighter the only car]] [[GrandfatherClause able to powerslide with a 4-1-4 gear shift]] (something that is [[ObviousRulePatch otherwise absent]] in the sequel due to different car physics).
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*** Courtesy of the crew chief in ''2'' (and harder to miss mid-race): "You're in the final stretch!"
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*** Courtesy of the crew chief in ''2'' (and harder easier to miss mid-race): "You're in the final stretch!"
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* NarmCharm: Sure the music is filled with [[BlindIdiotTranslation Engrish]] lyrics, but it's still very catchy.
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* NarmCharm: Sure Sure, the music is filled with [[BlindIdiotTranslation Engrish]] lyrics, but it's still very catchy.
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** The UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 ports of the original are easily the most arcade-perfect. Not only featuring perfect recreations of the the original gameplay experience and soundtrack as well as the original graphics with HD textures and HUD elements retaining the original art style, but also adding various enhancements like widescreen, a mission mode, an optional arranged soundtrack, a karaoke mode (carried over from the original Saturn port), support for force feedback steering wheels allowing for arcade perfect controls, and online multiplayer!
** The Japanese version of ''Circuit Edition''. The physics were reportedly altered to be closer to the original game, had improved draw distance, and introduced the "Daytona USA Medley" as a bonus song sung by Mitsuyoshi.
** ''2001''. Aside from some minor control issues, the graphics and draw distance have been tremendously improved, up to 40 opponents can be raced on all courses with no slowdown, and includes eight courses with four variants each (normal, reverse, mirror, and mirror reverse), making it the biggest game in the series.
** The Japanese version of ''Circuit Edition''. The physics were reportedly altered to be closer to the original game, had improved draw distance, and introduced the "Daytona USA Medley" as a bonus song sung by Mitsuyoshi.
** ''2001''. Aside from some minor control issues, the graphics and draw distance have been tremendously improved, up to 40 opponents can be raced on all courses with no slowdown, and includes eight courses with four variants each (normal, reverse, mirror, and mirror reverse), making it the biggest game in the series.
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** The UsefulNotes/Xbox360 and UsefulNotes/PlayStation3 ports of the original are easily the most arcade-perfect. [[ArcadePerfectPort arcade-perfect]] while further building on its foundation. Not only featuring do they feature perfect recreations of the the original gameplay experience and soundtrack as well as the original graphics with HD textures and HUD elements retaining the original art style, but they also adding added various enhancements like widescreen, a mission mode, an optional arranged soundtrack, a karaoke mode (carried over from the original Saturn port), support for force feedback steering wheels allowing for arcade perfect arcade-perfect controls, and online multiplayer!
** The Japanese version of ''Circuit Edition''. The physics were reportedly altered to be closer to the original game,had improved draw distance, distance was improved, and it introduced the "Daytona USA Medley" as a bonus song sung by Mitsuyoshi.
** ''2001''. Aside from some minor control issues, the graphics and draw distancehave been were tremendously improved, up to 40 opponents can be raced on all courses with no slowdown, and includes eight courses were included with four variants each (normal, reverse, mirror, and mirror reverse), making it the biggest game in the series.
** The Japanese version of ''Circuit Edition''. The physics were reportedly altered to be closer to the original game,
** ''2001''. Aside from some minor control issues, the graphics and draw distance
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** In the same game, the Live Camera system, which can be very distracting for advanced players.
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** In the same game, the Live Camera system, which can be very distracting for advanced players.players due to covering parts of the screen.
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** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'' (including producer Toshihiro Nagoshi, who previously worked as the director of the original ''Daytona USA''), which helped bridge the two together. This kinship would be further strengthened when ''VideoGame/SuperSmashBrosUltimate'' unexpectedly featured an entire "F-Zero Medley" by none other than Takenobu Mitsuyoshi himself.
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** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'' (including producer Toshihiro Nagoshi, who previously worked as the director of the original ''Daytona USA''), USA'' and the producer of ''2''), which helped bridge the two together. This kinship would be further strengthened when ''VideoGame/SuperSmashBrosUltimate'' unexpectedly featured an entire "F-Zero Medley" by none other than Takenobu Mitsuyoshi himself.
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*** Bonus points go to the sequel, wherein the announcer starts off monotone but slowly gets more and more into the race with each successive lap on the Beginner and Advanced courses. By the time of the final lap[[labelnote:*]]or Lap 7 on the Beginner course[[/labelnote]], he's excitedly belting out "Time Extension!" (and [[ActingForTwo sounds indistinguishable from the crew chief]] as a result).
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*** Courtesy of the crew chief in ''2'' (and harder to miss mid-race): "You're in the final stretch!"
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** The player car in the original was referred to by fans as the "Hornet", in reference to the logo on the rear bumper and hood. [[AscendedFanon This was eventually canonized by Sega]] in ''Daytona USA 2 Power Edition''.
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** The player car in the original was referred to by fans as the "Hornet", in reference to the logo on the rear bumper and hood. [[AscendedFanon This was eventually canonized by Sega]] in both versions of ''Daytona USA 2 Power Edition''.2''.[[labelnote:*]]As the Hornet Classic was a well-kept {{secret|Character}} in ''Battle on the Edge'' for more than 20 years, most players wouldn't learn this fact until the release of ''Power Edition'' later that same year (1998).[[/labelnote]]
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* AnnoyingVideoGameHelper: The crew chief's advice can come across as annoying at times. He'll often chastise you for "slipping and sliding" while drifting despite that's what you wanted to do.
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* AnnoyingVideoGameHelper: The crew chief's advice and guidance can come across as annoying at times. He'll often chastise you for "slipping and sliding" while drifting despite that's exactly what you wanted want to do.
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* CultClassic: ''Daytona USA 2'' [[FirstInstallmentWins was nowhere near as successful as its predecessor]], but those who did play it often hold it in high regard. When it was announced that the game would be included in ''VideoGame/{{Like a Dragon Gaiden|TheManWhoErasedHisName}}'', it was not uncommon to see people expressing interest in getting it solely to finally play ''USA 2'' at home.
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* CultClassic: CultClassic:
** ''Daytona USA 2'' [[FirstInstallmentWins was nowhere near as successful as its predecessor]], but those who did play it often hold it in high regard. When it was announced that the game would be included in ''VideoGame/{{Like a Dragon Gaiden|TheManWhoErasedHisName}}'', it was not uncommon to see people expressing interest in getting it solely to finally play ''USA 2'' athome.home.
** ''Scud Race'' was also nowhere near as successful or popular as ''Daytona'', but it's also held in high regard. For several years, there's been a strong demand for it to be re-released on modern platforms. But unfortunately due to legal issues surrounding the game, it likely won't ever get a re-release.
** ''Daytona USA 2'' [[FirstInstallmentWins was nowhere near as successful as its predecessor]], but those who did play it often hold it in high regard. When it was announced that the game would be included in ''VideoGame/{{Like a Dragon Gaiden|TheManWhoErasedHisName}}'', it was not uncommon to see people expressing interest in getting it solely to finally play ''USA 2'' at
** ''Scud Race'' was also nowhere near as successful or popular as ''Daytona'', but it's also held in high regard. For several years, there's been a strong demand for it to be re-released on modern platforms. But unfortunately due to legal issues surrounding the game, it likely won't ever get a re-release.
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* SugarWiki/VisualEffectsOfAwesome: The original ''Daytona USA'' was quite breathtaking for its time due to pumping out relatively well-textured and high-poly visuals at 60 frames per second.
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* SugarWiki/VisualEffectsOfAwesome: The original ''Daytona USA'' was quite breathtaking for its time due to pumping out relatively well-textured and high-poly visuals at 60 frames per second. Five years later, ''Daytona USA 2'' would completely top the original thanks to the power of the Model 3 board. The Astro Waterfall Speedway in particular is often remembered for how awesome it looked.
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** Which edition of ''Daytona USA 2'' is better: ''Battle on the Edge'' or ''[[UpdatedRerelease Power Edition]]''? ''Battle'' has a SceneryPorn beginner course rather than the generic speedway course of ''Power Edition'', while ''Power Edition'' has some bells and whistles that some feel offset the generic beginner course such as the [[GuestFighter Hornet]] and the Challenge course.
to:
** Which edition of ''Daytona USA 2'' is better: ''Battle on the Edge'' or ''[[UpdatedRerelease Power Edition]]''? ''Battle'' has a SceneryPorn beginner Beginner course rather than the generic speedway course of ''Power Edition'', while ''Power Edition'' has some bells and whistles that some feel offset the generic beginner Beginner course such as the [[GuestFighter Hornet]] and the Challenge course.course (the latter of which may have necessitated the aforementioned change on account of [[AllTheWorldsAreAStage its setup]], as an open-air oval racetrack would presumably be much easier to transition into compared to an indoor and completely enclosed biodome).
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** The beginner course in ''Battle on the Edge'' is set inside an environmental dome, which makes it [[SceneryPorn quite memorable]].
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** The beginner Beginner course in ''Battle on the Edge'' is set inside an environmental dome, which makes it [[SceneryPorn quite memorable]].
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** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'' (including producer Toshihiro Nagoshi, who previously worked as the director of the original ''Daytona USA''), which helped bridge the two together.
to:
** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'' (including producer Toshihiro Nagoshi, who previously worked as the director of the original ''Daytona USA''), which helped bridge the two together. This kinship would be further strengthened when ''VideoGame/SuperSmashBrosUltimate'' unexpectedly featured an entire "F-Zero Medley" by none other than Takenobu Mitsuyoshi himself.
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** Crossing over with RetroactiveRecognition, a good deal of the attention given to ''NASCAR Arcade'' comes from the fact that its stellar soundtrack is the only involvement the [[VideoGame/SonicAdventure then]] [[VideoGame/SonicAdventure2 upstart]] Music/Crush40 has ever had in a video game series other than ''Sonic''.
to:
** Crossing over with RetroactiveRecognition, a good deal of the attention given to ''NASCAR Arcade'' comes from the fact that its stellar soundtrack is the only involvement the [[VideoGame/SonicAdventure then]] [[VideoGame/SonicAdventure2 upstart]] ([[VideoGame/SonicAdventure then up-and-coming]]) Music/Crush40 has ever had in a video game series other than ''Sonic''.
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* SequelDifficultySpike: ''Daytona USA 2'' revamped the game's physics engine to make the AI opponents and driving physics more unforgiving and aggressive, and the tracks are somewhat longer in ''Battle of the Edge'' trim than in the previous games. ''Power Edition'' ramps up the difficulty even more and throws in the Challenge track which gives even experienced racers a tough run to beat.
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* SequelDifficultySpike: ''Daytona USA 2'' revamped the game's physics engine to make the AI A.I. opponents and driving physics more unforgiving and aggressive, and the tracks are somewhat longer in ''Battle of the Edge'' trim than in the previous games. ''Power Edition'' ramps up the difficulty even more and throws in the Challenge track [[AllTheWorldsAreAStage the]] [[HarderThanHard Challenge]] [[MarathonLevel track]] which gives even experienced racers a tough run to beat.
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** "Sling Shot" is often regarded as the signature song from the second game.
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** "Sling Shot" Shot", used for the Beginner course in ''USA 2'', is often regarded as the signature song from the second game.
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** For the second game, while ''[[UpdatedRerelease Power Edition]]'' is hailed as the better game overall, many fans prefer ''Battle on the Edge''[='s=] Beginner track, [[https://www.youtube.com/watch?v=ye1tfWnznJE Astro Waterfall Speedway,]] for its {{scen|eryPorn}}ic atmosphere as opposed to the update's more generic-looking [[https://www.youtube.com/watch?v=9s5k9aFKjOo SEGA International Speedway.]] ([[https://www.youtube.com/watch?v=z0YH_fAo1U4 The track layout is identical; only the accompanying scenery was changed.]]) [[AwesomeMusic/DaytonaUSA The music]] was left intact, [[DownplayedTrope so it wasn't a total loss]].
** ''Daytona Championship USA'' has been subject to this as well. The new visual style attempts to combine realistic lighting and shadows with a bright and colorful arcade palette, but both styles tend to clash with one another. The HUD interface has been altered, removing the radar and adding unwelcome live player cameras. Even the slot machine in Three Seven Speedway has been removed, which players could use to add more time. The 4-way gear shift had initially been replaced with an up/down shifter, removing a core element of the game, and along with reports that the deadzone [[labelnote:Explanation]]the portion on the steering wheel that doesn't recognize input and is treated as being idle[[/labelnote]] had been altered and widened, altering the overall control scheme of the whole game; it's no wonder longtime fans of the original weren't happy.
** ''Daytona Championship USA'' has been subject to this as well. The new visual style attempts to combine realistic lighting and shadows with a bright and colorful arcade palette, but both styles tend to clash with one another. The HUD interface has been altered, removing the radar and adding unwelcome live player cameras. Even the slot machine in Three Seven Speedway has been removed, which players could use to add more time. The 4-way gear shift had initially been replaced with an up/down shifter, removing a core element of the game, and along with reports that the deadzone [[labelnote:Explanation]]the portion on the steering wheel that doesn't recognize input and is treated as being idle[[/labelnote]] had been altered and widened, altering the overall control scheme of the whole game; it's no wonder longtime fans of the original weren't happy.
to:
** For the second game, while ''[[UpdatedRerelease Power Edition]]'' is typically hailed as the better game overall, many fans prefer preferred ''Battle on the Edge''[='s=] Beginner track, [[https://www.youtube.com/watch?v=ye1tfWnznJE Astro Waterfall Speedway,]] for its {{scen|eryPorn}}ic atmosphere as opposed to the update's more generic-looking [[https://www.youtube.com/watch?v=9s5k9aFKjOo SEGA International Speedway.]] ([[https://www.youtube.com/watch?v=z0YH_fAo1U4 The track layout is identical; only the accompanying scenery was changed.]]) [[AwesomeMusic/DaytonaUSA The music]] was left intact, [[DownplayedTrope so it wasn't a total loss]].
** ''Daytona Championship USA''has been was subject to this as well. The new visual style attempts attempted to combine realistic lighting and shadows with a bright and colorful arcade palette, but both styles tend to clash with one another. The HUD interface has been was altered, removing the radar and adding unwelcome live player cameras. Even the slot machine in Three Seven Speedway has been removed, Three-Seven Speedway, which players could use to add more time. time in the original, was removed. The 4-way gear shift had initially been replaced with an up/down shifter, removing a core element of the game, and along with reports that the deadzone [[labelnote:Explanation]]the portion on the steering wheel that doesn't recognize input and is treated as being idle[[/labelnote]] had been altered and widened, altering the overall control scheme of the whole game; it's game. It's no wonder longtime fans of the original weren't happy.
** ''Daytona Championship USA''
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Moving Mis-blamed entry to the Trivia tab (better fits the criteria for Pop Culture Urban Legends than Common Knowledge or Mis-blamed).
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** ''Daytona Championship USA''. Although many longtime fans weren't happy that the so-called "long-awaited sequel" turned out to be another [[VideoGameRemake remake]] of the original game, with the three new courses being variants of the existing ones, there are others who are glad to see the game updated for modern arcades, especially considering the deteriorating state of the original machines, and the fact that the game is functionally identical in just about every way to the original.
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** ''Daytona Championship USA''. Although many longtime fans weren't happy that the so-called "long-awaited sequel" turned out to be another [[VideoGameRemake remake]] of the original game, with the three new courses being variants of the existing ones, there are were others who are glad to see the game updated for modern arcades, especially considering the deteriorating state of the original machines, and appreciated the fact that the game is functionally identical in just about every way to the original.
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* MisBlamed: Following the release of ''Battle on the Edge'', it was falsely believed that the game's soundtrack was composed and performed entirely by Music/{{Winger}}. Reb Beach and Rod Morgenstein provided guitars and drums respectively to certain songs, but the soundtrack as a whole was composed by Takenobu Mitsuyoshi and Fumio Ito of Sega's internal sound team.
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** The beginner course in ''Battle on the Edge'' is set inside an environmental dome, which makes it quite memorable.
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** The beginner course in ''Battle on the Edge'' is set inside an environmental dome, which makes it [[SceneryPorn quite memorable.memorable]].
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* CultClassic: ''Daytona USA 2'' was nowhere near as successful as its predecessor, but those who did play it often hold it in high regard. When it was announced that it was included in ''Like A Dragon Gaiden'', it was not unheard of people expressing interest in getting it solely to finally play ''USA 2'' at home.
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* CultClassic: ''Daytona USA 2'' [[FirstInstallmentWins was nowhere near as successful as its predecessor, predecessor]], but those who did play it often hold it in high regard. When it was announced that it was the game would be included in ''Like A ''VideoGame/{{Like a Dragon Gaiden'', Gaiden|TheManWhoErasedHisName}}'', it was not unheard of uncommon to see people expressing interest in getting it solely to finally play ''USA 2'' at home.
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** During the Nintendo vs. Sega rivalry in the 90's, there was naturally some beef between ''Daytona'' and ''VideoGame/{{Cruisn}}''.
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** During the Nintendo vs. Sega Creator/{{Nintendo}} [[UsefulNotes/ConsoleWars vs.]] Creator/{{Sega}} rivalry in the 90's, 90s, there was naturally some beef between ''Daytona'' and ''VideoGame/{{Cruisn}}''.
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* FirstInstallmentWins: Very few people play or remember ''Daytona USA 2'' or ''SCUD Race''. While ''USA 2'' finally did see a re-release in 2023, ''SCUD Race'' still has the misfortune of having a [[KeepCirculatingTheTapes total lack of consumer ports]] (and is unlikely to ever be ported due to the potential licensing costs involved). On top of that, the first game has also been ported and seen [[UpdatedRerelease Updated Re-releases]] numerous times, including not one arcade HD remake, but ''two''.
* FriendlyFandoms: With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'', which helped bridge the two together.
* FriendlyFandoms: With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'', which helped bridge the two together.
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* FirstInstallmentWins: Very few people play or remember ''Daytona USA 2'' or ''SCUD Race''. While ''USA 2'' finally did see a re-release ([[VideoGame/LikeADragonGaidenTheManWhoErasedHisName of sorts]]) in 2023, ''SCUD Race'' still has the misfortune of having a [[KeepCirculatingTheTapes a total lack of consumer ports]] (and is unlikely to ever be ported due to the potential licensing costs involved). On top of that, the first game has also been ported and seen [[UpdatedRerelease Updated Re-releases]] numerous times, including not one arcade HD remake, but ''two''.
*FriendlyFandoms: FriendlyFandoms:
** With ''Franchise/SonicTheHedgehog''. Being Creator/{{Sega}} series that have [[ShoutOut referenced one another]] at multiple points makes this something of a no-brainer, but special note goes to ''NASCAR Arcade'', one of ''Daytona''[='s=] many offshoots which featured the music stylings of Music/Crush40, giving the game a sound that'd be right at home with the [[UsefulNotes/SegaDreamcast Dreamcast]]-and-beyond era of the ''Sonic'' series. Because of this, it was fairly popular during the early 2000s for [[{{Fanvid}} AMV makers]] to mash up ''Sonic'' clips with music from ''NASCAR Arcade'' (and Crush 40's ''Thrill of the Feel'' album by extension).
** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-ZeroGX'', GX'' (including producer Toshihiro Nagoshi, who previously worked as the director of the original ''Daytona USA''), which helped bridge the two together.
*
** With ''Franchise/SonicTheHedgehog''. Being Creator/{{Sega}} series that have [[ShoutOut referenced one another]] at multiple points makes this something of a no-brainer, but special note goes to ''NASCAR Arcade'', one of ''Daytona''[='s=] many offshoots which featured the music stylings of Music/Crush40, giving the game a sound that'd be right at home with the [[UsefulNotes/SegaDreamcast Dreamcast]]-and-beyond era of the ''Sonic'' series. Because of this, it was fairly popular during the early 2000s for [[{{Fanvid}} AMV makers]] to mash up ''Sonic'' clips with music from ''NASCAR Arcade'' (and Crush 40's ''Thrill of the Feel'' album by extension).
** With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero
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* JustHereForGodzilla: ''Daytona USA 2'' being included in ''Like A Dragon Gaiden'' was a major selling point for some people.
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* JustHereForGodzilla: JustHereForGodzilla:
** ''Daytona USA 2'' being included in''Like A ''VideoGame/{{Like a Dragon Gaiden'' Gaiden|TheManWhoErasedHisName}}'' was a major selling point for some people.people.
** Crossing over with RetroactiveRecognition, a good deal of the attention given to ''NASCAR Arcade'' comes from the fact that its stellar soundtrack is the only involvement the [[VideoGame/SonicAdventure then]] [[VideoGame/SonicAdventure2 upstart]] Music/Crush40 has ever had in a video game series other than ''Sonic''.
** ''Daytona USA 2'' being included in
** Crossing over with RetroactiveRecognition, a good deal of the attention given to ''NASCAR Arcade'' comes from the fact that its stellar soundtrack is the only involvement the [[VideoGame/SonicAdventure then]] [[VideoGame/SonicAdventure2 upstart]] Music/Crush40 has ever had in a video game series other than ''Sonic''.
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* TheScrappy: The crew chiefs from each game.
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* TheScrappy: The crew chiefs from each game.game, as explained in AnnoyingVideoGameHelper above.
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** The removal of 4-1-4 downshifting in ''USA 2'', which heavily nerfed drifting and led to...
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** The removal of 4-1-4 downshifting in ''USA 2'', which heavily nerfed {{nerf}}ed drifting and led to...
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* AnnoyingVideoGameHelper: The crew chief's advice can come across as annoying at times.
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* AnnoyingVideoGameHelper: The crew chief's advice can come across as annoying at times. He'll often chastise you for "slipping and sliding" while drifting despite that's what you wanted to do.
* CultClassic: ''Daytona USA 2'' was nowhere near as successful as its predecessor, but those who did play it often hold it in high regard. When it was announced that it was included in ''Like A Dragon Gaiden'', it was not unheard of people expressing interest in getting it solely to finally play ''USA 2'' at home.
** During the Nintendo vs. Sega rivalry in the 90's, there was naturally some beef between ''Daytona'' and ''VideoGame/{{Cruisn}}''.
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* FirstInstallmentWins: Very few people play or remember ''Daytona USA 2'' or ''SCUD Race''. They both have the misfortune of having a [[KeepCirculatingTheTapes total lack of consumer ports]] (and the latter is unlikely to ever be ported due to the potential licensing costs involved). On top of that, the first game has also been ported and seen [[UpdatedRerelease Updated Re-releases]] numerous times, including not one arcade HD remake, but ''two''.
to:
* FirstInstallmentWins: Very few people play or remember ''Daytona USA 2'' or ''SCUD Race''. They both have While ''USA 2'' finally did see a re-release in 2023, ''SCUD Race'' still has the misfortune of having a [[KeepCirculatingTheTapes total lack of consumer ports]] (and the latter is unlikely to ever be ported due to the potential licensing costs involved). On top of that, the first game has also been ported and seen [[UpdatedRerelease Updated Re-releases]] numerous times, including not one arcade HD remake, but ''two''.
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* SignatureSong: "Let's Go Away", which is played in the opening demo of the first game and in the Advanced/Dinosaur Canyon course. [[CreatorsFavorite It's also Mitsuyoshi's favorite.]]
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* SignatureSong: SignatureSong:
** "Let's Go Away", which is played in the opening demo of the first game and in the Advanced/Dinosaur Canyon course. [[CreatorsFavorite It's also Mitsuyoshi's favorite.]]]]
** "Sling Shot" is often regarded as the signature song from the second game.
** "Let's Go Away", which is played in the opening demo of the first game and in the Advanced/Dinosaur Canyon course. [[CreatorsFavorite It's also Mitsuyoshi's favorite.
** "Sling Shot" is often regarded as the signature song from the second game.
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* HeartwarmingInHindsight: The music for ''NASCAR Arcade'' was performed by none other than Music/Crush40, better known for their many contributions to the ''Franchise/SonicTheHedgehog'' series starting with ''VideoGame/SonicAdventure'', with ''NASCAR Arcade'' -- released before ''VideoGame/SonicAdventure2'' -- marking the first official formation of the band. After a long period of "inactivity" following ''VideoGame/SonicAndTheBlackKnight'', Crush 40 would have a triumphant return to the series by providing the main theme for ''VideoGame/TeamSonicRacing'', essentially bringing everything full circle.
-->'''Website/YouTube [[https://www.youtube.com/watch?v=aHW0Vn-wRzs comment]] by [=TheEFoy11=]:''' So Crush 40 went from making songs about fast cars, to Sonic songs, then did their own thing for a little while, until going full circle and making a song about Sonic driving fast cars. This is really satisfying to listen to with that in mind.
-->'''Website/YouTube [[https://www.youtube.com/watch?v=aHW0Vn-wRzs comment]] by [=TheEFoy11=]:''' So Crush 40 went from making songs about fast cars, to Sonic songs, then did their own thing for a little while, until going full circle and making a song about Sonic driving fast cars. This is really satisfying to listen to with that in mind.
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* PortingDisaster:
** The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate[[note]]instead, the game was capped at around 20 FPS[[/note]]. Hardly a "disaster" but it wasn't ideal either. The [=PC=] version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
** The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate[[note]]instead, the game was capped at around 20 FPS[[/note]]. Hardly a "disaster" but it wasn't ideal either. The [=PC=] version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
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* PortingDisaster:
**PortingDisaster: The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate[[note]]instead, the game was framerate, instead being capped at around 20 FPS[[/note]].FPS. Hardly a "disaster" but it wasn't ideal either. The [=PC=] PC version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
**
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** "Now enter your name with the other champions."
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* SugarWiki/VisualEffectsOfAwesome: The original ''Daytona USA'' was quite breathtaking for its time due to pumping out relatively well-textured and high-poly visuals at 60 frames per second.
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* JustHereForGodzilla: ''Daytona USA 2'' being included in ''Like A Dragon Gaiden'' was a major selling point for some people.
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* FriendlyFandoms: With ''VideoGame/FZero'', due to that game being one of the main inspirations for ''Daytona''. Sega also lent a hand with the development of ''F-Zero GX'', which helped bridge the two together.
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YMMV can't be played with.
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** The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate[[note]]instead, the game was capped at around 20 FPS[[/note]]. [[DownplayedTrope Hardly a "disaster" but it wasn't the best effort either.]] The [=PC=] version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
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** The UsefulNotes/SegaSaturn port captured the fun and music from the arcade game, but not the graphics or the silky smooth 60 FPS framerate[[note]]instead, the game was capped at around 20 FPS[[/note]]. [[DownplayedTrope Hardly a "disaster" but it wasn't the best effort either.]] ideal either. The [=PC=] version, meanwhile, was an improvement over the Saturn version in terms of graphics but still retained the 20 FPS framerate cap. The developers sought out to fix this with the ''Championship Circuit Edition'' released later.
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* AnnoyingVideoGameHelper: The crew chief's advice can come across as annoying at times.
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!! This is your crew chief! Your mileage may vary with these tropes, so good luck!